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Autor Thema: 28mm Aliens vs Predator (+Colonial Marines)  (Gelesen 38742 mal)

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Dahark

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28mm Aliens vs Predator (+Colonial Marines)
« Antwort #30 am: 25. August 2013 - 13:00:42 »

Tjaja...die HorrorClix Aliens und Predatoren waren so ziemlich das Beste was Wizkids daals gemacht hat. :)
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Sgt. Scream

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« Antwort #31 am: 01. September 2013 - 09:30:27 »

Danke fĂŒr die vielen positiven Kommentare, Jungs! Die nĂ€chste Alien Horde wird gebased wenn die Bases da sind.

Kleines Update von gestern (hatte kaum Zeit, weil Geburtstagsfeier bei Verwandten):





I just finished my rather large oval flyer base. Pretty crisp cast with no flash whatsoever. Clear rod to hold the flyer... what might it be?  :D And no- its not assembled yet. Wayland-Yutani emblem to fill the more or less empty base with something \"Aliens\" like.

Sgt. Scream

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28mm Aliens vs Predator (+Colonial Marines)
« Antwort #32 am: 01. September 2013 - 22:02:19 »

Today I revealed my \"Aliens\" board game conversion (into a tabletop game) to my best mates. I brought all miniatures, markers, quick reference sheets and stats cards, we set up our 4\' by 4\' table and played the first scenario, called \"the reactor room\".

The idea behind it is the movie scene in which the Marines lead by Gunnery Sergeant Apone are going into the reactor room. Since they are ordered by their commanding officer Gorman to remove the clips of their pulse rifles, most of the soldiers only bear pistols. Some of them brought flamethrowes, while Drake and Vasquez secretly kept their mighty smart guns operational.

About half way in they are suddenly attacked by xenomorphs and the mission turns into a run for their lives as they try to cross the table and reach the safety of the APC waiting there.

We played the scenario two times. First time I dropped yellow, red and blue markers that indicate totally random spawn points for up to two aliens per turn. We did not use ammo capacity rules, no friendly fire and we did not make use of the \"bonus bug\" rule as I had in mind. I was wary that the humans might not stand a chance. To keep things short: the Marines made it through with all of their comrades, only one of them being wounded.

That lead to the conclusion that I need to treat the blue spawn point markes like regular spawn points (so, that\'s three new aliens each turn), adding the \"bonus bug\" rule if you roll a 0 and re-roll any further zeros that might occur, giving you a minimum of 3 xenomorphs per turn or a maximum of 6.

We then used the ammo expenditure rules and \"friendly fire\" if LOS runs over the base of a friendly model. Now, that was more of a challenge. We had A LOT OF FUN. This was truly awesome.

Now here are some pics (no real Aliens terrain yet) and random thoughts on them:


Marines starting position, the door on the upper right is the exit they have to reach. QRS and self made stats cards in front of the table. The \"black hole\" is supposed to be a stairwell (LOS possible but impassable terrain for models).


The coloured markers are spawn points, rolled for with a die in the same colour. A roll of 1-9 represent the appropriate marker, a roll of 0 results in an additional alien that is going to spawn randomly.


Marines, we are leaving. The first steps into the reactor room and the beasts are popping up everywhere.


Checking how far the Aliens are away to prevent them from being able to get into contact next turn.


Apone ,blasting his way through the enemy with his flamethrower.


The unfortunate Pvt. Frost is attacked by an Alien in close combat. Lucky guy - survives the Acid Splash that was caused when Drake killed the Xenomorph with his smart gun and 2 actions of careful aiming.


Apone and Vasquez running like hell to escpae the horde that follows their fellow Marines.


Drake is cornered so much that he needs to fire and fire again thus being un-able to keep up with his mates and slowly falls behind.


Apone turns around and gets ready to put his flamethrower into good use to cover the rush for the APC of the other Marines.


Into safety: the first Marines reach the APC...Apone stays outside, grilling everything non-human that is coming too close.


Almost over, the last miniatures are moved to the exit.

GAME TWO:

this time with more aliens spawning per turn and all extra rules. The Marines are under preassure right away as the first aliens are just around the corner when they are about to set their feet into the reactor room.


This game is going to be Vasquez\' time of heroic stands...


\"LET\'S ROCK!!!\"- Vasquez, putting the machine gun special ability into use and turning a whole bunch of xenos into pulp at once.


That lady survived two Acid Splashes unharmed, kicked two Aliens\' butts in Melee when they tried to grab her and killed 3 xenomorphs with only one action shooting (machine gun special ability). Wo-hoo!! What an unbelievable amount of lucky die rolls.


Vasquez, facing her heroic end. She killed about everything thrown at her for the entire game until she finally was ovewhelmed by the sheer mass of xenos coming at her like a steamroller.

StadtRandKind

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« Antwort #33 am: 02. September 2013 - 19:53:16 »

Wirklich interessant, das auch so ein Setting abgedeckt wird und das man diese Miniaturen mal sehen kann  :thumbsup:

Gruß Lucas
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Sgt. Scream

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28mm Aliens vs Predator (+Colonial Marines)
« Antwort #34 am: 02. September 2013 - 23:02:24 »

Starting with the charactes for my second squad, entirely based upon the cards available for the Colonial Marines faction in the old Harper Prism Collectible Card Game \"Aliens Predator\"

First one finished: Pvt. Rogers, one of the smart-gunners

\"He talks to his gun... and says that it answers. You wanna argue with him?\"


Hasslefree 28mm Sci-Fi figure named \"Akkie\", perfect for Colonial Marines and mix well with my Woodbine miniatues in size.
« Letzte Änderung: 01. Januar 1970 - 01:00:00 von 1378183763 »
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spueli

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« Antwort #35 am: 03. September 2013 - 09:02:29 »

Schaut super aus dein Alien Spiel ,weiter so :thumbup: .
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Sgt. Scream

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28mm Aliens vs Predator (+Colonial Marines)
« Antwort #36 am: 07. September 2013 - 13:38:42 »

Zitat von: \'spueli\',\'index.php?page=Thread&postID=146181#post146181
Schaut super aus dein Alien Spiel ,weiter so :thumbup: .

Vielen lieben Dank.  :D

So, the next stuff on the to-do-list: paint up an APC, paint some more Alien eggs and some pieces of random terrain to block some lines of sight.



Galoob Action Fleet APC from Aliens. Perfect size for 28mm.



more Alien eggs and first pieces of battlefield clutter - I must have had those GW pieces in my cabinet for at least 7 years.

Sgt. Scream

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28mm Aliens vs Predator (+Colonial Marines)
« Antwort #37 am: 15. September 2013 - 11:04:21 »


more Alien eggs, some still enclosed, some semi-open with the hugger ready to spring its ambush, some already open with the Facehugger out and two, shot up with a dead hugger.


Alien goo - I know Michi is going to like that :-)

Sgt. Scream

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28mm Aliens vs Predator (+Colonial Marines)
« Antwort #38 am: 17. September 2013 - 18:03:24 »

http://smallscaleoperations.blogspot.de/search/label/Alien%20VS%20Predator

da zur Zeit meine Bandbreite bei photobucket verbraucht ist. Der Link oben fĂŒhrt auf meinen Blog und zeigt dort nur AVP Sachen an. Damit könnt ihr die unnötigen anderen Topics dort ĂŒberspringen. \"Older Posts\" blĂ€ttert um. Aber das wisst ihr ja ohnehin. Sorry, dass momentan keine Bilder hier in dem Thread anzeigt.

Ich werde mir bei flickr einen Account machen und dann neues dort uploaden, damit man hier wieder was sieht.

Sgt. Scream

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28mm Aliens vs Predator (+Colonial Marines)
« Antwort #39 am: 22. September 2013 - 10:59:57 »

I started to paint up some scatter terrain pieces to block lines of sight and give some cover. There is more of these to come.


GW base with biohazard containers from Fenris Games


Size comparison


Biohazard containers? What is Weyland-Yutani up to??

Since my photobucket account still is at its bandwidth limit, check the other pics at
http://smallscaleoperations.blogspot.de/search/label/Alien%20VS%20Predator

Sgt. Scream

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« Antwort #40 am: 24. September 2013 - 20:37:52 »


Cardboard counters on original gaming board from Aliens (\"Operations\" scenario). The squares they are in are roughly 15mm by 15mm.


Well, I like my miniatures better than those counters but obviously that ain\'t going to work, right?


And yet, size matters. Now, this isn\'t showing what I am talking about...


...but this does: can you spot the difference?


The marvels of modern printing media: scaling up a 17\" by 34\" original Aliens game board to 6\' by 4\' in order to use 28mm miniatures works just fine, don\'t you agree? A total of six tiles will occupy my entire game table (180cm by 120cm)  :-p


But don\'t you worry, I will of course continue to test around with making this board game a real tabletop experiencev(to include the Yautja faction). But since I own the 1989 classic Leading Edge Games rules, it would have been a shame not to be able to use miniatures with it.

Strand

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28mm Aliens vs Predator (+Colonial Marines)
« Antwort #41 am: 24. September 2013 - 20:54:35 »

The original board is butt ugly and shows its (design) age.  :thumbdown_1:  I am sure your tabletop version will be much better as you\'ve already shown with your minis.  8)
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Sgt. Scream

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« Antwort #42 am: 28. September 2013 - 12:06:37 »

Och, ich finde das Design eigentlich ganz passabel. Sicher, heute wÀre das viel moderner gestaltet, da gab ich dir schon Recht.


I took the enlarged board game version to a friend\'s house yesterday since we had planned to have an evening of board gaming after dinner. After playing several rounds of another game, the girls decided they wanted to try Aliens. They already knew about my tabletop game related projects, so they were eager to find out why I am so excited about this game in particular. I had brought my larger tiles and my miniatures, gave the girls a short briefing about weapons, goals of the \"Reactor Room\" scenario and then had them decide who is going to control which character.
The two had split their forces into one of them controlling Dietrich, Apone, Hudson and Drake and the other Wierzbowski, Frost, Crowe, Hicks and Vasquez. They also set up the Marines in that order to take actions.

We played the basic scenario without ammo restrictions, without third-Alien- per-round spawns, but with the bonus bug rules. I have to say the two girls are die-hard Sci-Fi fans and have a lot of knowledge about the Alien universe - which is a rare thing to begin with (girls that know what\'s a Pulse Rifle?!). It turned out they were adopting to Aliens spawns immediately, knew when to put what weapon into use to kill which Alien to minimize Acid Spray casualties etc after two or three rounds!! Guess what these two managed: they rescued ALL (!!!) Marines in their first game of Aliens ever. Drake kicked three Xenomorph butts in Melee during that game, Dietrich got wounded in Close Combat by an Alien but  Apone kicked it off her and engulfed it in flames with his last action. Hicks had to rescue the incapacitated Wierzbowski and ran back to grab him, carried him back towards the exit, with Vasquez ripping everything apart that the Hive was sending at them.

The girls loved that game. I was told I need to bring back the board on Wednesday - they want to continue the campaign. I am a happy man. I have a gaming group of girls only that share men\'s hobbies. :-) :-) Now, they had Dietrich wounded and Wierzbowski Incapacitated - shouldn\'t be much of a hassle since their status turns better by one before the next mission.

This is where the latest project kicks in: in between \"Reactor Room\" and \"Operations\" the expanded director\'s cut of Aliens had the sentry guns shredding Alien waves in the hallways. Thanks to a guy I met in another forum (hi, Michael!), I got a map for exactly this scenario. You can see it below:


The sentry gun scenario map.

Furthermore, I also have the Expansion Pack map pack now. Enlarged version looks like this:

The enlarged Expansion Pack map.

Sgt. Scream

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« Antwort #43 am: 01. Oktober 2013 - 19:10:30 »

Before I\'ll continue the campaign of Aliens with the girls, I wanted to try out Michael\'s Sentry Gun scenario. After all, I don\'t want to look like I don\'t know the rules when we will play tomorrow :-)

So, I\'ve set up the board and took some (rather sloppy) pics on the way through the game.


Guns deployed, temperature counters on zero, 20 Alien models to pick from.

The scenario is rather straight forward. Hicks orders Hudson and Vasquez to set up sentry guns in the tunnel leading to \"Operations\". Some of the barricades made by the colonists are still there, slowing down the Xenomorph\'s movement (they do not block LOS).

Basicly, you take control over four sentry guns A, B, C and D and fire them just like a regular Marine\'s action. The sentry guns cannot move, however, they can freely decide whether to \"cool down\" one point one the temperature level or spend the action for aiming. Each gun has three actions per round which are for free. The controlling player can decide to keep aiming and firing after those three free actions. Every such action raises the temperature by 1. The Sentry Guns can be kept firing by using additional actions, until they reach 10 on the heat scale which will lead to their shut-down. Only the free actions may be used to \"cool down\". Sentry Guns make use of the machine gun special rules.
The Aliens have to try to overcome the Sentry Guns and run towards the tunnel named \"To Operations\". Each bug doing so will be kept in a pool of additional Aliens available in \"Operations / Air Ducts\". The game lasts for 15 rounds.
Twenty Aliens are available in this scenario. For each tunnel you roll a D10 with the result showing the amount of Xenomorphs entering that hallway. Roll for the exact spawn location for every Alien Warrior.

Beginning with round two, you roll the D10 again for each of the two hallways, using the results to determine how many will spawn there. Should the results be higher than the currently available models (20 in total), you instead split them evenly for both hallways and in addition to that, all Aliens already on the board gain a bonus activation that they must spend to run closer to the guns.

This bonus action may not be used to overcome the guns. Aliens using bonus actions will stop in front of the Sentry Guns. This leads to extreme tension in this scenario!


An extremly high die roll on spawning Aliens leads to \"C\" gun\'s raising temperature right from the start.


After a few turns, the Aliens reached their first bonus activation, leading to a Xenomorph wave attack on guns \"C\" and \"D\".


Good to hit rolls on guns \"C\" and \"D\" ease the tension, but now the other hallway gets rushed and temperature raises.

I am looking forward to see how many Aliens the girls are going to shred and if any will be able to bypass the guns. They rescued all Marines in \"The Reactor Room\". It will be fun to watch if they can rescue Newt and Ripley through the \"Air Ducts\" scenario.

Sgt. Scream

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« Antwort #44 am: 03. Oktober 2013 - 20:36:32 »

The girls\' kill count: a 126 dead Xenomorphs

Hudson: \"Man, its a shooting gallery down there!\"

Wednesday evening the girls were on their next mission: the (fan made) \"Sentry Gun\" scenario.

I have set up the board, explained the rules and off we went with 15 rounds of shredding the Aliens to pieces. I don\'t know how they do it, probably with lots of luck rolling those dice, but I did not manage to get a single Xeno through the shooting alley. The kill count of the two girls in total after 15 rounds of heat management and aiming: 126 dead Xenos, not a single one made it alive to \"Operations\". oO

Although I could claim it only worked that well for them because I have used a roll of \"0\" as a zero instead of a ten. They both said it would not have made any difference of course *blink*

Some pics (taken by the girls themselves)


Set up, ready to fire, aiming.....killing!


\"run Forrest, run....erm. I meant, Alien\"


For some reason I kept rolling for the spawn points on the very end of the hallway. Quite annoying I have to say.


A: \"oh, out of free actions, heat rising and you still got two of them pretty darn close\" (little gesture added) M: \"how about minding your own corridor, sweety?\"



The game was a blast (no pun intended).  :D
Up to \"Operations\".