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keckse

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Beyond the Gates of Antares
« Antwort #15 am: 07. Januar 2013 - 08:08:16 »

Hm.... die Fractionen begeistern mich jetzt nicht irgendwie, mal schauen was es da mehr an Info gibt ...
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« Antwort #16 am: 08. Januar 2013 - 01:11:44 »

Backer Development Program Update

As you know our backer development program is all about involving you in the process of developing GoA and today we have an update on how Kev is doing making our Hansa model. Before we started the Kickstarter we asked our community what they think he should look like and received well over 70 posts, which we then condensed and merged with our own thoughts and ideas to produced the final brief for Kev. He started work today on the model and he’s kindly provided us with some pics and some of his thought process as he develops the model:



What do you think? head over to our forums to talk about it
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« Antwort #17 am: 08. Januar 2013 - 23:43:02 »

Today\'s update is all about one of the other species we\'ve found in Antarean space - the Pansimians, or sims for short.

PANSIMIANS - SIMS  

When Humans spread out into the galaxy in ages past they did not go alone. They took with them domesticated species, wild animals, plants and entire bio-systems from Old Earth. Worlds were terra-formed or built anew in the form of orbital rings or hollow artificial worlds called spheres. The bio-systems of Old Earth were replicated and adapted throughout the galaxy. By the time that humans had spread, multiplied and diversified into the untold Panhuman species that exist today, another group of intelligent creatures from Old Earth had also joined them. These were the descendants of Old Earth apes. Like Panhumans, their evolution had been transgenically enhanced to some extent, boosting their intelligence considerably as well as adapting them to many different environments. Maybe by the time this happened apes had already gained parallel status to humans as fellow sentient creatures, or possibly they were deliberately engineered to undertake tasks felt too dangerous or too difficult for humans. This all happened in the far distant past, and it is impossible to guess at the motives of those long-dead pioneers of Antarean space. Either way, the Spill encompassed not only human and Panhuman societies but societies of Pansimians – commonly called Sims - the descendants of bio-engineered apes.

Today there are numerous Sim worlds throughout the Spill as well as Sim enclaves on human worlds. Sims make excellent fighting troops and can be found amongst even the Concord’s armed forces. As with the various kinds of humans, most Sims would think of themselves of belonging to a particular species or coming from a particular world. For example, K’b Ngo is one such world, whose inhabitant belong to two distinct Pansimian populations: the huge warrior K’bir and the smaller but more intelligent Ngora. Like most Sim worlds K’b Ngo is an independent world that has loose associations with the Free World Determinate. Unlike most Sim civilisations, K’b Ngo has settled other worlds and established its own colonies, The K’b Ngoran Utopica.

The appearance of Sims is – if anything – even more diverse than that of the myriad human species, but few would be recognisable to their primitive ape ancestors of Old Earth. Some are human enough in appearance they can pass as Panhumans, whilst others are savage and monstrous, creatures whose transgenic DNA has mutated unexpectedly. A few are hyper-intelligent, but none are able to exploit the Concord’s IMTel technology in the way of NuHumans. This alone makes it difficult for Sim worlds to integrate with either the Concord or Isorian Shard, and most are independent ExCon planets associated with the Free World Determinate. This does not mean they are technologically backward though. Sim worlds vary a great deal in their development, much as do Panhuman worlds throughout the spill.

Individual spare faring Sims mix fairly freely with humans and can be found throughout Antarean space. They are numerous amongst the ExCon Freebooters, where they often form entire mercenary companies. They also fight as part of the Concord Combined Command (CoCom), the Isorian Shard, Shard Freebooters, and Determinate forces. They are mostly stronger and more robust than practically any human species, and include some of the most accomplished warriors in the whole Spill.

We have lots of ideas about what these chaps look like, but we\'d really like to hear your thoughts so head over to the forums if you fancy talking about them or even posting a possible concept for them.


Und nochmal Rick zu den Fraktionen:

We\'ll I\'ve called the different basic groups ‘factions’ - and remember Rik is from the video games industry where the term gained its currency. I think of them as essentially a point of entry for the player collecting a force - an army list even - and I\'ve worked them around these big political structures to flesh out a backstory. So, though I have six factions set out to begin with, they don\'t all fit into the backstory the same way.

Concord and Isorian Shard are two big monolithic structures - overbearing - utopias or dystopias depending on your point of view - where humans are freed from all burdens of responsibility and work. Within these huge structures the combat forces are partly machine and partly human - but the human elements are by definition outsiders and fringe members of the society. The faction represents the military arms of those structures - in the case of the Concord the Concord Combined Command - which I usually abbreviate to CoCom - though I\'m also using CCC as it\'s more distinctive on the page - perhaps C3 - anyway - the \'faction\' in this case is the Concord Combined Command which identifies threats and opportunities to the Concord within Antarean space and assembles forces to act accordingly.

The Vorl Orde are a classic single-species militaristic alien race - and I included these as an example of the many alien races that exist in Antarean space - some hostile, others less so - I wanted to show form the start that the game and background have aliens. The Vorl are also powerful enough to be a threat to the Concord/Isorian ambitions - competing for new worlds, exploration, and colonies. In this case the faction is the Vorl race – although even the Vorl are prone to internal division during times when the Prime Orde falls or is challenged for supremacy.

The Determinate is a cover-all description for a huge swathe of independent worlds and small empires populated by humans of various kinds - it is not a united poitical entry - in fact the only thing that unites it is each world\'s/empire\'s desire to retain its independence. The Concord/Isorians are not necessarily aggressive conquerors - but their technology is such that other human worlds they come into contact with become absorbed within the Concord\'s/Isorian\'s Integrated Machine Technology network (IMTel). This isn\'t deliberate or planned - it\'s just the way the Concord/Isorian societies function - they are like a virus that spreads by integrating the technological basis of other societies they touch. Their separateness arises from a basic incompatibility resulting from a period of Isorian isolation and contact with technologically advanced alien societies whose technology they absorbed in this way. The Determinate faction could easily be any number of factions, but to begin with I wanted to sketch out the broad idea. The backstory also allows for the concept of mixed forces, with different worlds getting together, or single species forces of highly isolationist, zenophobic species.

Freebooters is a coverall description for bands of individuals of all kinds who exist beyond the immediate control of any planetary or larger scale of government. They are not all the same, and they are not all mercenaries as such, some would be traders, explorers and merchantmen plying the gates and turning their hand to whatever opportunities arise. That might include fighting as mercenaries on behalf of the other factions, or banding together with other Freebooters to mount a big raid. I don’t imagine them as in any way forming an organised political body as a whole – they are the glue and the facilitators that ensure trade and technology can move between the Concord/Isorian Shard and worlds within the Determinate. Most of them are ordinary humans, and therefore able to work without the aid of the IMTel that permeates Concord/Isorian societies, so they can move between the nano-sterilizers that act as barriers between IMTel enabled forces and worlds within the Determinate. The faction represents these free agents – in all their forms – and I identify it as a faction because technology and information is traded freely within it. I initially had these as two separate factions (based out of the Concord/Determinate) but I\'m increasingly thinking there isn\'t sufficient difference to make a clear distinction - so one faction works better.

Of course – some of these touch upon or potentially touch upon archetypes which have proven popular subjects for models and games – I make no apologies for that – I would sooner make models that people want to buy and design games that folks want to play – and if that means making provision for the familiar alongside the innovative and outlandish I don’t see that as a bad thing. Not everyone likes exactly the same thing – and the success in any miniatures range and game often rests upon providing a variety of experience both in the model ranges and gameplay.

That\'s my take on it anyway!

Rick
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« Antwort #18 am: 10. Januar 2013 - 02:25:25 »

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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

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« Antwort #19 am: 10. Januar 2013 - 21:15:34 »

Hi everyone,

In today\'s update we have finalised details on our exact miniature range for our 300k min funding level. Once we\'ve hit this (fingers, legs, arms, talons crossed!) then we can get into adding many other figures to the range through stretch goals and we\'ll be redoing the stretch goals quite soon so that you can see a clearer picture on exactly what they are! I know you\'ve been eager for this list so without further ado:

Custom Army List

NOTE: Each pose or variant is a separate model and costs the same credit amount shown next to model name.

Rever Mercenaries

Revers are old-fashioned humans who form a significant portion of the armed forces of all human factions.

    20 Credits - Rever Mercenary with plasma pistol and grenades – 2 poses
    20 Credits - Rever Mercenary with plug carbine – 3 poses
    30 Credits - Rever Mercenary with fractal cannon – 1 pose
    30 Credits - Rever Mercenary Captain with plasma pistol and tech-harness (1 alt parts)

NuHu

NuHu are the masters and most profiles species of the Concord and of the Isorian Shard – but rarely are they seen putting themselves in danger. Those that must are volunteers of unusual temperament and courage for their species. NuHu don’t form units of troopers but specialist individuals within a force.

    30 Credits - NuHu Ambassador – 1 variant
    30 Credits - NuHu Bio-Surveyer – 1 variant
    30 Credits - NuHu Assessor with hypercom harness –1 variant
    30 Credits - NuHu Contact Team Leader – 1 variant

CoCom Troopers

CoCom has developed shield-base battle armour fields that afford protection and mobility. These are activated by pack generators and the field is held by light metallic plates attached to the trooper’s battlesuit. These will be Rever types or will have alternate heads representing different Pans and helmets.

    20 Credits - CoCom Trooper in battle armour with plasma carbine – 3 poses
    30 Credits - CoCom Trooper in battle armour with X-Launcher – 1 pose
    30 Credits - CoCom Trooper in battle armour with plasma cannon – 1 pose
    30 Credits - Isorian Shard Battle Leader (1 alt parts)

Drones

These include all kinds of sentient machines including WarDrones. All human factions have type of drones and can have WarDrones, although not all factions have equally effective WarDrones.

    N/A - WarDrone Plastic set – plastic multi-posed kits with a choice of weapons and head variants.
    20 Credits - CoCom WarDrone armed with plasma carbine – 3 variants
    10 Credits - Hunter drones – 2 variants
    10 Credits - Targetter drone – 1 variant

Algoryn Troopers

The Algoryn Prosperate is a powerful group of worlds within the Determinate and one of the chief enemies of the Gwar. The Algoryn are adapted to high levels of radiation and very hot temperatures, with thick, gnarly skins, dense musculature and bony outgrowths over their eyes that shield them from the radioactive glare of the Algoryn suns. They have a relatively high civilisation level and trade Concord technology through Freebooter traders.

    20 Credits - Algoryn trooper with plasma pistol and grenades – 2 poses
    20 Credits - Algoryn trooper with plug carbine – 3 poses
    30 Credits - Algoryn trooper with plasma cannon – 1 pose
    30 Credits - Algoryn Prosperate Captain with plasma pistol and tech-harness (1 alt parts)

Isorian Shard Troopers

The Isorians have developed numerous unique technologies through contact with advanced alien species – amongst these advances is the phase armour worn by Shard Troopers. These will be Rever types or will have alternate heads representing different Pans and helmets.

    30 Credits - Isorian Shard Trooper in phase Armour with fractal cannon – 1 pose
    30 Credits - Isorian Shard Trooper in phase Armour with X-Launcher – 1 pose
    20 Credits - Isorian Shard Trooper in phase Armour with plasma carbine – 3 poses
    30 Credits - Isorian Shard Battle Leader (1 alt parts)

Boramites

The Boramites originated in the Boram Asteroid mines of Gar’Xu. They have now spread throughout many of the mining colonies of the Spill and can be found throughout Antarean Space. Boramites are a Panhuman species that is highly dimorphic in nature – with a small subtype a well as a larger ruling caste.

    10 Credits - Boramite Miner with mass compactor – 3 poses
    10 Credits - Boramite Miner with frag borer – 1 pose
    10 Credits - Boramite Miner with core charges – 3 poses
    20 Credits - Boramite Overseer with plasma carbine – 2 poses
    20 Credits - Boramite Overseer with plasma pistol and chain lash – 1 pose
    20 Credits - Boramite Trader with compression carbine – 1 pose
    20 Credits - Boramite Engineer – 1 pose Weapon details coming soon!

Head over to the forums to discuss what army type will suit you best
Weapon stats & details coming soon!
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> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

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« Antwort #20 am: 11. Januar 2013 - 22:27:55 »

Backer Development Program - Hansa - Part 3 - by Kevin White

Happy Friday everyone!

We\'ve all been working hard listening to the things you\'ve been talking about and are extremely excited to be releasing TWO full updates today. The first is part 3 of Kev\'s Hansa - which is coming together rather well we think - and the second is... well you\'ll have to wait a little while for the second one, but we\'re really very excited by it, so much so in fact that after we\'d spent all day filming yesterday we then spent most of the night making sure we could get it to you today.



Head over to the forums to let us know what you think.

Early Gameplay video


Hey Everyone!

We recorded this yesterday and got really excited about it so we just had to get it to you today.

http://vimeo.com/57224900

We\'ve used place-holder miniatures, markers and dice - as we haven\'t built those yet! We\'ve also used small units sizes as it\'s easier to convey on video what\'s going on - the game easily scales to bigger sized units and with many more units on the table.

Hopefully you will start to see how fluid the game mechanics are, and head over to the forums to discuss and give us your feedback. We\'re moving onto the actions and combat status videos right now, so you\'ll have them soon - thanks for watching!

Rik
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> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

Florian

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« Antwort #21 am: 11. Januar 2013 - 22:32:25 »

ich find da tatsäclich ganz spannend, aber da kickstarter nur mit kreditkarten und nicht mit paypal funktioniert, werden sie wohl auf meine euros verzichten müssen...
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« Antwort #22 am: 11. Januar 2013 - 23:40:48 »

hasslefree minis - great  :thumbsup:
gameplay - seriously unimpressed  :thumbdown:

ciao chris
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Thomas Kluchert

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« Antwort #23 am: 12. Januar 2013 - 13:16:10 »

Zitat

gameplay - seriously unimpressed :thumbdown:
Dem kann ich nur zustimmen. Ich finde zwar super, dass endlich mal kein W6 benutzt wird, sondern der von mir beliebte W10, aber das Gameplay sah doch arg konventionell aus. Da hole ich mir lieber Zero Sum Oblivion von Iron Ivan Games, wenn das raus kommt.
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« Antwort #24 am: 12. Januar 2013 - 13:21:41 »

Sorry, so konventionell ist das auch nicht, habt ihr euch den Regelteil des Forums angesehen? Naturgemäß sehen sich TT beim abgefilmten spielen recht ähnlich, das liegt in der Natur der Sache.

@Florian
Ich biete zur Zeit Interessenten die Möglichkeit an, über mich mitzupledgen, wenn sie vorher das Geld überweisen.
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

Thomas Kluchert

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« Antwort #25 am: 12. Januar 2013 - 13:46:58 »

Zitat
Sorry, so konventionell ist das auch nicht, habt ihr euch den Regelteil des Forums angesehen? Naturgemäß sehen sich TT beim abgefilmten spielen recht ähnlich, das liegt in der Natur der Sache.
Nö, warum sollte ich? Die wollen doch Geld von mir haben um ihre Ideen zu verwirklichen. Die haben ein Video gemacht und das habe ich mir angeschaut. Sind sie doch selbst schuld, wenn die im Video vorgestellten Regelmechanismen konvetionell rüberkommen (wobei konventionell an sich nichts Schlechtes ist!). Da sich der Kickstarter eh an erfahrene Tabletopper richtet, wäre es wohl besser gewesen den langweiligen Basic-Kram gleich ganz rauszulassen oder zwei Videos zu machen, in denen man auch mitkriegt was jetzt das Besondere an GoA werden soll. Zudem gehör ich zu den Leuten, die aus der reinen Regellektüre keine direkte Ableitung machen können, wie sich das Spiel letztendlich spielt. Von daher finde ich die Idee mit dem Video an sich klasse, der Inhalt ist halt nur ein bisschen mau.
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« Antwort #26 am: 12. Januar 2013 - 13:54:30 »

Einiges lässt sich einfach nicht in ein Video packen. Das Regelwerk an sich ist recht selbstregulierend, erlaubt einem aber doch extrem viele Freiheiten, was ich in ähnlicher Form zueltzt nur bei Dust Warfare gesehen habe. Sprich, man hat eigentlich wenig Text für die vielen Optionen die einem dadurch zur Verfügung stehen.

Und wenn jemand schreibt, dass er das Gameplay konventionell findet, geh ich in der Regel davon aus, dass er sich da etwas eingelesen hat, aber evtl. ist das heutzutage nicht mehr üblich.

Außerdem nicht vergessen, das ist das erste von mehreren Videos diese Woche die das Spielsystem Schritt für Schritt näherbringen sollen. Im ersten Video sehen wir also wirklich das blanke Skelett.
« Letzte Änderung: 01. Januar 1970 - 01:00:00 von 1357996901 »
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #27 am: 12. Januar 2013 - 15:34:33 »

Zitat
Initial Figure List

Now that we have the initial figure listings posted I thought I\'d just explain, especially for those who were eager to see how we were doing with the Vorl and Sims, how we arived at the initial list. I\'d also like to stress that is IS the initial list, and in fact I\'ve already drawn up a fairly extensive listing that covers additional models - including Vorl and Sims as well as much else.

With our target of 300K we figured out we could make about 50 models in all - with a mix of relatively simply single piece models, more complex multi-pieces with alternate parts, and character sculpts and larger models. Given that, we have concentrated out efforts to produce a first wave of models that covers as many bases as we can, primarily Revers and Pan types that can be used in all five human factions (which could be four as I am aiming to meld the Freebooters together - not quite worked that out yet). That\'s enough to provide sufficient troop types to produce a playable game with enough pose variation so that units can take on a varied appearance. I thought we should include at least some NuHu to start with as they are pivotal to two of the factions and also to the back story.

So - the Sims and Vorl are awaiting progress with the kickstarter or will become a priority once we are trading - depending on how well we do with the kickstarter and what finds are available. It is plainly impossible to do everything at once, and so we have cut our cloth accordingly.

Amongst the Sims and Vorl planned are some already mentioned as examples in our custom credit system - and these are - of course - included to give you an idea of what the various credit levels amount to. If we can get past our initial target then we can start to expand out the range.
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #28 am: 13. Januar 2013 - 01:40:13 »

Game Rules - Actions Explanation Video

http://vimeo.com/57224899

Da es einige recht negative Kommentare zu dem KS in einigen Foren gab, muss ich auch mal etwas dazu sagen (nach dem Quote gehts weiter).

Ein Projekt dieser Dimension schüttelt man nicht so einfach aus dem Arm, daher ein Kommentar dazu von DSC.

Zitat
Hi everyone

I wanted to post here before I did anything else this evening

We know we\'re doing something a little different from the other table top guys, and hats off to them for wisely using Kickstarter in a way that\'s beneficial to them. Kickstarter can be utilised in many different ways, and one of the ways is to get new ideas off the ground that wouldn\'t normally get the chance, which is what our kickstarter is all about.

We know that not everyone will buy in or even like the idea, but we\'re on KS so that we can find out. We put a long time frame on our KS so that we could adapt if we needed to and of course, because we\'re asking for so much money. The 300k is the minimum required to create a game (from where we are) with a decent enough miniature range which is of great quality - we ran the numbers a billion times to make sure. We thought about doing it the 20k route, but that would have meant that we couldn\'t have legally gone onto KS and offered the whole range of rewards that we have, which would have reduced us to simply offering the book until we got there and then only offering a couple of miniatures per stretch, all of which, we thought, would completely hamper our ability to hit the 300k we actually needed to make the game. So we put the min at 300 so that if it does come off (and fingers crossed there!) we get to make the great game we have planned.

We would have loved to have more concepts and miniatures out there, but we just didn\'t have the money in order to pay for that. All of the people involved have worked the last 5 months without getting paid - and I\'m not complaining here, I\'m happy to bet my life on things I believe in - so regardless of how much time we\'ll applied to GoA we still wouldn\'t have had more things to show. So we did a deal with a very kind company who said they would lend us some money to start paying some sculptors and artists, but they wanted it launched and wanted to see how it would go first. I\'m happy to say they lent us the money, so we started Kev and a number of others off in order to respond to the feedback we\'ve been having and hopefully gather some more pace on KS. It\'s not much money, but if we use it wisely it\'s hopefully enough to cover some of the main concerns and get us funded.

We get lots of comments saying we should just put more concepts out, and we do have the option of rushing things out, but to be honest, we\'re not really into that. We don\'t think you\'ll respond well to us doing that anyway, so we\'re trying to make sure that we do it right, which unfortunately just takes a little time. We do have things in the pipe now that we hope will impress and have some great updates coming through that will show you what we\'ve been up to and give everyone the chance to play the pre-alpha game (by the end of next week if all goes to plan!) as we know that’s a big concern to some people too.

Ultimately we\'re in your hands, if you decide you\'d like to be part of GoA then thank you, we truly appreciate your support. If not, no worries, thanks for reading this anyway, please remember that we\'re just a small company right now, we\'re only human and we\'re trying our hardest to make this successful.

Right then, next update here I come

Rik

Aus eigener praktischer Erfahrung weiß ich, wie viel Geld es kostet eine Firma zum Laufen zu bringen. Vor der Tastatur lassen sich die ganzen Probleme sehr einfach lösen. Nur... die Banken heutzutage versenken lieber Milliarden in Projekten von Schwätzern, aber wirklich gute Ideen werden nicht mal angeschaut, da man keine zweistellige Rendite verspricht (und eigentlich müsste ihnen klar sein, dass sie sich selber belügen und mit den Ersparnissen anderer Menschen ihre Spielsucht befriedigen).

Von daher hat dieses Projekt meine absolute Hochachtung. Ich bin jemand, der sehr genau auf die Finanzen und technische Planung eines Projekt achtet. Ich hab schon zu viele gute Ideen an die Wand fahren sein, weil man sich zu sehr auf die künstlerisch Seite konzentriert hat (Alkemy und Rackham anyone?). Daher hab ich mir das Projekt auch genau angesehen bevor ich es finanziell unterstützt habe. Würde ich nicht glauben, dass es realisierbar wäre, hätte es bei aller Freundschaft nicht einen Cent gesehen.

Viele beklagen sich, dass sich nichts ändert und GW den Markt dominiert. Nun, hier habt ihr die Gelegenheit das zu ändern. Und vor allem sind die Menschen, die hier ihren Traum umzusetzen Leute, die mehrere Dekaden lang bewiesen haben, dass sie zu ihrem Wort stehen und eine Sache auch durchziehen.

Dieser Kickstarter mag nicht für jeden sein, die Vorgehensweise evtl. auch unkonventionell, aber ich sehe keinen Grund ihn, wie es so manche tun, aus einfacher Lust am Schlechtreden niederzumachen.

Der KS mag einige Fehler haben, aber das Team ist auch bereit schnell aus diesen Fehlern zu lernen.

Die Frage ist, wenn man sich für diesen KS interessiert, welche von beiden Personen ist man:

A) Derjenige, der auch mal ein Risiko eingeht (und das fängt hier bei einem Pfund an) und bereit ist etwas mitzugestalten, was Neues zu wagen.

oder

B) Derjenige, der sich ständig beklagt dass sich nix ändert, aber wenn sich die Möglichkeit bietet etwas zu ändern, dann darüber klagt, dass das ja was ändern würde und ausgetretene Pfade verlassen würde.

Ich hab mich entschieden!

André
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> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

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« Antwort #29 am: 13. Januar 2013 - 10:47:32 »

Zitat
Und wenn jemand schreibt, dass er das Gameplay konventionell findet, geh ich in der Regel davon aus, dass er sich da etwas eingelesen hat, aber evtl. ist das heutzutage nicht mehr üblich.
du bist dir bewusst dass arroganz und sarkasmus nichts zur diskussion beitragen und keine tiefer gehenden inhalte zum gameplay transportieren welche das video in der kommunikation mit potentiellen kunden schmerzlich vermissen lässt ?
was sollte thomas mehr kommentieren als das gameplayvideo zu dem du den link gepostet hast? und selbst wenn er das GoA forum gelesen haette ware er nicht wirklich schlauer, was dazu steht ist sehr duerftig wie das CIL concept oder auch teils stark von AAG inspiriert, wobei es sehr gut ist ein \"modern firefight\" game zu designen und das meele realistischer zu bewerten ... auf die alpha rules bin ich schon gespannt um sich wirklich ein bild von den \"kommenden dingen\" machen zu koennen ...
Zitat
A) Derjenige, der auch mal ein Risiko eingeht (und das fängt hier bei einem Pfund an) und bereit ist etwas mitzugestalten, was Neues zu wagen.
oder
B) Derjenige, der sich ständig beklagt dass sich nix ändert, aber wenn sich die Möglichkeit bietet etwas zu ändern, dann darüber klagt, dass das ja was ändern würde und ausgetretene Pfade verlassen würde.
deine einteilung der tabletop spielerschaft in \"die visionaeren und die rueckstaendigen noergler\" spricht baende, auch welche identifikation du dir selbst zu dem projekt gibst ...
allerdings stellt sich mir die frage ob du jetzt ehrlich das projekt unterstuetzen willst oder ihm lieber schaden moechtest durch solche posts, was dir offensichtlich nicht bewusst ist


schalt mal einen gang runter, sonst wird das ganze hier sehr problematisch wenn wirklich mal jemand daherkommt und das projekt echt kritisiert

ciao chris
Gespeichert
\"I wish I was back in the jungle, where men are monkeys.\"
Capt. Spauldings African Adventures