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MacGuffin

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #345 am: 09. Juli 2016 - 23:47:29 »

Wenn man bedenkt, dass ich meine einzigen Spiele bisher in Berlin gemacht habe, solltest du das doch auch  ohne weiteren Eigenaufwand herausfinden können ;)
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Strand

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #346 am: 10. Juli 2016 - 02:16:41 »

Ich glaube, da täuscht Du dich. Zeit und Raum passen in Berlin nicht häufig übereinander. Zudem bin ich immer auf der Reise.
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Longshanks

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #347 am: 10. Juli 2016 - 08:54:20 »

Was sind das fĂĽr Regel Updates? Homebrew? Oder von Prodos?

Und bgg als Quelle ist etwas dĂĽrftig, woher genau?
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Sgt. Scream

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #348 am: 10. Juli 2016 - 12:36:08 »

Direkt aus der geschlossenen Facebook Gruppe der von Prodos auserkorenen Playtester. Kein Homebrew Zeug.

https://www.facebook.com/groups/1027030660685651/
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Sgt. Scream

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #349 am: 13. Juli 2016 - 17:13:33 »

Zitat von:  Jay Jong
Day 10, ‪#‎RulesLeak‬
Get ready all of you hunters in the dark, devourers of worlds… Let the assimilation begin, with the Xenomorph’s Force Organization! This is a Player’s ‪#‎Force‬. Before we get started, I should inform you that our estimate is that a “small” Force consists of around 250 points, while a medium force would consist of around 375 points and a large force would have 500 points or more. The point limit is actually up to you, and your available hobby/gaming time!

1) Firstly, you have your powerful HQ. You have two slots (1 minimum), and your HQ cannot exceed 50% of your total points allowance. So, for a 200 point list, you cannot have over 100 points of HQ units.
Quote:
-Queen: Takes two Slots, and costs 97 points.
-Praetorian: Takes no Slots, and costs 73 points. It can only be taken If you have also included a Queen in your list (minor changes to profile, to differ from Guard)
-Predalien: Takes one Slot, and costs 70 points.
-Evolved Warriors: 1-2 Warriors take one Slot, and cost 42 points each (profile more or less similar to starting edition of Warriors)


2) Then, of course, you have your trusty Troops! You have no slot restrictions, but you must include at least 50% of your total points in Troops.
Quote:
-Warriors: Each costs 24 points. No restrictions.
-Infants: Each costs 10 points. You must include at least 5 Infants in your list.
-Stalkers: Each costs 6 points. You may include up to half the total number of Infants and Warriors in your list, rounding fractions up (if you have 10 Infants and 3 Warriors, you may include up to 6,5->7 Stalkers)
-Facehuggers: Each costs 4 points. You may include up to half the total number of Infants and Warriors in your list, rounding fractions up (if you have 10 Infants and 3 Warriors, you may include up to 6,5->7 Facehuggers)


3) Your invaluable Support comes next, to spice things up! You have no slot restrictions, but you may include up to 25% of your point allowance in Support. Choose carefully!
Quote:
-Royal Guards: Each costs 57 points. No restrictions.
-Crushers: Each costs 88 points. No restrictions.


A sample small Force, the “Horde” style (my style ) would consist of:
*HQ
-1 Evolved Warrior
*Troops
-10 Infants
-2 Warriors
-6 Facehuggers
-6 Stalkers
*Support
-None (I want to swamp\'em!!!)

And that’s a whopping 25 Models (26 Wounds) on such a short point allowance!

---------------------------------
Day 11, ‪#‎RulesLeak‬
Well citizens, welcome at bootcamp! I don’t care who you were or what you did before, right here you are Marines, and the man next to you is all you’ve got. Respect the chain of command, or it’s Game Over.
The USCM are having a parade today. Let’s have a look at the disposition of the ‪#‎Force‬

1) The Marines have 1-2 HQ slots, which can be filled by any of the following options:
Quote:
-Dutch, 71 pts. (1 Slot)
-Lynn, 55 pts. (1 Slot. If you also include Dutch, they occupy a single Slot total)
-Officer (W/Y Commando Captain 52, USCM Captain/Major/Colonel 48/60/71). Your Officer must take one CC Weapon and one RS Weapon.
*CCW: Knife/\"Better\" Knife/\"Even Better\" Knife (fancier names) 0/2/5 points
*RSW: Shotgun/Rifle&’nade/\"Better\" Rifle&’nade (fancier names) 14/5/9 points


2) Your trusty Troops are filled by the Marines and Commandos, and it’s 1-5 Slots.
Quote:
-Colonial Marine Squad 113 pts (2 Rifle, 1 Rifle & Motion, 1 Smartgun, 1 Medic/Flamer). May add up to 3 extra Marines with Rifle, 19 pts each. May add Sarge with Shotgun for 38 pts. 1 Slot
-Wayland-Yutani Commandos 168 pts (2 Rifle, 1 Rifle & Motion, 1 Smartgun, 1 Medic/Flamer). May add up to 3 total extra Commandos (0-3 with Rifle 30pts, 0-2 with Smartgun 36pts)


3) The USCM Support comes in the form of Power Loaders and Sentry Guns, with 0-3 Slots.
Quote:
-Power Loader 67 pts. Each Power Loader takes up one slot.
-Sentry Gun Squad. The squad consists of 1-3 Sentry Guns, for 9 pts each. You may include up to one Squad for each Colonial Marines Squad in your Force.


So, a small Marine Force would consist of:
HQ: USCM Captain (Knife/Rifle)
Troops: 6 USCM + 1 Sergeant
Support: 3 Sentry Guns
And would stand toe to toe with the multitudes of last update’s Xenomorphs coming their way. Spray and pray Marines.

-------------------------------
Day 12, ‪#‎RulesLeak‬
Gather your instruments of War, fellow Hunters! Raise your fists and salute the young ones who now earned their Mark. The great serpents lie slain, the challenge now complete.
Before we start with today’s Leak, I must reveal the new wording to the Sentry Action. This is a ‪#‎RulesRedesign‬
By some freak accident (or Mother’s malfunction) this change was not communicated to you:
Quote:
“Extended Action Sentry (A) - Place a Sentry token next to the model and end the model’s activation.

Immediately after a model is chosen to be activated, or immediately after a model completes a basic or extended action, you may choose to use any Sentry tokens you have previously placed on your models. Discard a sentry token on one of your models in order to allow that model to use one of the following actions: Move, Shooting, Close Combat, Pass. If more than one Model is chosen to expend their Sentry tokens, then Players take turns based on Initiative expending one Model’s Token at a time. After the chosen Models complete using their Sentry Tokens, the Model whose activation was interrupted may continue as normal.”

Today, the Hunt Begins for the Predators. This is a Predator ‪#‎Force‬
1) The Predators respect the commands of their Elders. You have 1-2 slots and may pick your Elders.
Quote:
-Predator Warrior Elder, 63 points. 1 slot. Must choose either one Stick variant (cc) and a Wrist Dart (rs) or one Disc variant (both ranged and CC).
-Predator Hunter Elder, 63 points. 1 slot. Armed with a Wrist Blade and a choice of one Plasma Weapon. Hunter Restriction.
-Predator Berserker Elder, 82 points. 2 slots. Armed with a Feral Combi-Stick and may pick one Plasma weapon.

*Each Elder is 0-1.
They may choose from the following list:
Quote:
CC^ Wrist Blade (2 pts)
CC^ Combi-Stick (6 pts)
CC^ Relic Combi-Stick (9 pts)
RS^ Wrist Dart (1 pt)
RS^ Plasma Caster (11 pts)
RS^ Gattling Plasma Caster (14 pts)
RS^ Plasma Cannon (15 pts)
Dual^ Smart Disc (15 pts)
Dual^ Relic Smart Disc (17 pts)


2) The Hunt happens in Packs. However, packs got unpacked and each Pack consists of one model, unless otherwise specified. You may select 2-6 Hunt Packs.
Quote:
-Predator Warrior. Smart Disc 63 points, Combi-Stick & Wrist Dart 56 points.
-Predator Hunter. 61 points. Hunter Restriction.
-Predator Berserker. 78 points. 2 slots. (Feral Combi-Stick & Gatling Plasma Caster)
-Predator Youngblood Pack. 35 points. Consists of 1 Youngblood armed with a Wrist Blade and Wrist Dart. You may add one extra Youngblood (Blade/Dart) for 35 points. You may also add one extra Youngblood (Stick/Dart) for 38 points. 1 slot regardless of the number of models.
-Hellhounds Pack. 1 slot regardless of models. Consists of 1-6 hellhounds, 9 points each. Hellhound Restriction.
*Hunter Restriction: You may include one Hunter or Hunter Elder for each Warrior or Warrior Elder you have included in your Force
*Hellhound Restriction: You may include one Hellhound Pack for each Hunter or Hunter Elder you have included in your Force.


3) Vocal Mimicry. You may add any number of Vocal Mimicry Tokens (2 points each), up to the total number of Predator Models (not including hellhounds) you have included in your Force. The Vocal Mimicry Tokens do not take any slots.

So, a Small Predator Force of up to 250 points would be:
1 Warrior Elder, armed with a Relic Smart Disc
1 Hunter
2 Youngbloods (1 with Blades, 1 with Stick)
3 Hellhounds
4 Vocal Mimicry Tokens
Take their spines!
« Letzte Ă„nderung: 01. Januar 1970 - 01:00:00 von 1468423379 »
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Sgt. Scream

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #350 am: 27. Juli 2016 - 22:22:21 »

Zitat von: Jay Jong
Day 13, ‪#‎RulesLeak‬
So far, we have seen many balance changes and reworkings. This time we are going to spend some time with our more casual friends, who enjoy playing a more “narrative mode” with their heroic veterans or cunning aliens, using the same list throughout all missions.
As mentioned before, we have changed the leveling system along with the lists. You can no longer purchase levels for your squads. Experience and Leveling is only optionally used when a campaign has been agreed upon, and you play with your casual group. This is a ‪#‎RulesRedesign‬

At the end of the mission, each player attributes experience to his forces in a different way. However, all gain experience in the exact same way. When an enemy model is removed as a casualty due to a player’s actions, the player gains a number of frags according to the base size of the model removed (small 1 / medium 2 / large or no base 5 frags per level of model removed). This number is noted on the profile of the Squad responsible for the kill, and counted at the end of the mission.

How are levels gained:
1) USCM
When the Marines gain Frags, the Marine Player makes a note of which squad caused the casualty and adds the appropriate Frags to that squad. At the end of the scenario, each squad not completely removed from play gains 2 Frags, to represent the tactical input and know-how they provide against combating these alien races. Then, each squad gains a level for every 10 Frags it has gained.
When a squad gains enough Frags to advance a level, it gains the relevant upgrade/s at the beginning of the next mission or scenario. These upgrades are cumulative and are maintained throughout the Campaign. A squad’s level can’t be increased past the maximum level allowed in the relevant Faction Rules.
Please note that for experience purposes, Sentry Guns may never gain Frags and Levels, by any means.

2) Xenomorphs
Instead of being divided into units, the hive instead gains experience relevant to each Model’s base size. The Alien Player only takes notes of the number of Frags his Force has acquired. At the end of the scenario, all Alien Models in the Force gain a single level if the following Frag total has been achieved for their base size:
Small: 7
Medium: 10
Large or No base: 15
The hive may never gain more than one Level per scenario. Regardless of the number of Frags, if the Alien Player achieves victory via completing his Mission Objective, then the hive is considered to having achieved 15 Frags.
Please note that Facehuggers gain Frags as normal, but do not gain any Level bonuses.

3) Yautja
The Yautja use their advanced technology to store information in their ship’s databank. When the Predators gain Frags, the Predator Player makes a note of which squad caused the casualty and adds the appropriate Frags to that squad. At the end of the scenario, each squad gains a level for every 10 Frags it has gained. Then, the Predator Player discards the Frags used to level up a squad, and keeps all remaining Frags to that squad for the next scenario.
Please note that for experience purposes, Hellhounds do not gain Frags and Levels, by any means.

4) Level Upgrade Bonus
A Level provides the following benefits to Models:
Level 2: Allows a +1 bonus to either a RS or CC skill (select one)
Level 3: Rewards 1 reroll of a single die per Game Turn (use spare tokens or Coins on the unit’s card to denote these re-rolls.)
Level 4: The unit can now attempt to ignore non power shot wounds with Heal, relevant to its base size:
Small: Heal (4)
Medium: Heal (5)
Large or No base: Heal (6)

Models which already have the “Heal” skill instead increase that skill by one point, unless the number in the list is better.

At the beginning of the next Scenario it is assumed that well informed reinforcements arrive or your heroic models that were removed as casualties in the earlier mission were only wounded and are ready to fight again!

The maximum level a squad could reach is 4.

-----------------------
Day 14, ‪#‎RulesLeak‬
Well friends, it’s about time we started talking about creating random scenario maps. Step 2 has had a major shift to accommodate large armies This is a ‪#‎RulesRedesign‬
Although, I must say that if you wish to play really larger armies, I do recommend you play the Wargame once it is released

2. Choosing a Deployment Area – Each faction has its own deployment rules as presented below:

2.1. Marine Force – Before setting up Tiles, the Marine Player takes as his Starting Area one Room Tile and extra tiles based on the following list:
Quote:
Up to 12 Occupation Points: 1 Room – no extra Tiles
Up to 20 Occupation Points: 1 Room – One straight Tile
Up to 32 Occupation Points: 2 Rooms – One “T” intersection Tile
Up to 44 Occupation Points: 3 Rooms – One “Cross” intersection Tile

The Marine Player connects the Rooms and extra Tile together, and adds a Door to the side of the Extra Tile not connected to a Room. At any point, instead of placing a Tile during Tile Placement, he may connect the tiles allocated as his Starting Area to any Tile already placed, as long as they fit. In the rare occasion that the Starting Area will not fit any position on the Map, the Marine Player must place an extra clear straight tile so that it does.

2.2. Alien Force – Before setting up Tiles, the Alien Player takes in front of him a total of 5 Infested Tiles of any shape. The Alien Player may only deploy Infested Tiles from his reserve until it is depleted, and then he may pick and deploy any tile as normal.

2.3. Predator Force – Before setting up Tiles, the Predator Player takes in front of him as his Starting Area a number of Predator Pod or Predator Ship Tiles with total Occupation Points greater than the total number of Occupation Points his initial Force has (including Vocal Mimicry Tokens), and connects them together. If you do not possess enough Predator Pod or Predator Ship Tiles, the Predator player may instead use clear Straight Tiles. At any point, instead of placing a Tile during Tile Placement, he may connect the tiles allocated as his Starting Area to any Tile already placed, as long as they fit. If on the last Placement Turn the Player has not yet placed his Starting Area, he is obliged to place his Starting Area instead of a tile. In the rare occasion that the Starting Area will not fit any position on the Map, the Predator Player must place an extra clear straight tile so that it does.

Happy Big Game Hunting.

------------------------------
So, Day 15, ‪#‎RulesLeak‬
Today I will not be leaking anything. Today, I will confirm having sent the document back after proofreading (much better huh?). So, rather soon we will be getting the printable version, however most of the changes are already out there for you to use. Sorry for the delays folks. Life does happen

There will not be any more leaks because there is not much crucial stuff to be leaked. Any next updates will refer to dates and items to be created. I will need to converse with Jarek and probably he will create an official update for us all.

Till then, have any of you tried the game using the Leaks? What\'s your opinion?

Z-Antilope

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #351 am: 21. Oktober 2016 - 11:26:13 »

Nachdem es hier so extrem ruhig geworden ist:
Habt ihr nun alle einen GroĂźteil der Minis, oder gar alles erhalten?

Bei uns fehlt glĂĽcklicherweise nicht mehr all zu viel.

Allerdings habe ich mal wieder Mails zu irgendwelchen Kickstartern erhalten... weil halt deren Partner (kann nur Prodos sein), denen die Mailadresse weitergegeben hat.
Das und was mich sonst noch so aufgeregt hat:
- Im August konnte durch deren Rabattaktion so ziemlich jeder, der wollte, das gleiche Zeug (ausgenommen z.B. die WĂĽrfel) deutlich gĂĽnstiger erhalten, als wir Backer.
- Auf der Spiel, so wurde mir gesagt, wurde die Grundbox für 57€ verramscht verkauft. Die Addons dürften dann vermutich ähnliche Preise gehabt haben.
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Longshanks

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #352 am: 21. Oktober 2016 - 13:16:23 »

Ich habe alles, glaube ich. Ich habe längst den Überblick verloren was genau kommen soll oder nicht oder wann oder nie.

Fazit: Das Spiel und ne Menge Extrazeug ist daheim und bei denen mache ich nie wieder einen Kickstarter oder Preorder irgendwas mit, mit dem Fazit kann ich leben
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Nikfu

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #353 am: 21. Oktober 2016 - 16:04:18 »

Fehlen noch ein paar Sachen, hab aber noch nicht genau geprüft was weil es mir in der Zwischenzeit zu blöd ist. Gebundenes TT Regelbuch jedenfalls...
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Strand

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #354 am: 24. Oktober 2016 - 13:32:08 »

Ich habe alles bis auf den Wave 3-Kram (clear resin predator, Heads&Bits AddOn).

Ăśber das Kickstarter-Geld das vor zwei Jahren ausgegeben wurde, mache ich mir jetzt keinen Kopf mehr, daher schocken mich die Preise nicht. Ich habe meine Prodos+Kickstarter-Lektionen gelernt. :)
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MacGuffin

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #355 am: 24. Oktober 2016 - 20:12:56 »

Ich wĂĽrde ja vermuten, dass wir das Wave3-Zeug erst kriegen, wenn sie auch die neuen RegelbĂĽcher haben und das gemeinsam versenden.
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Strand

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #356 am: 24. Oktober 2016 - 21:29:08 »

Sie wollen die neuen Regelbücher tatsächlich drucken und versenden? Das glaube ich erst, wenn ich eines in der Hand habe. :)
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MacGuffin

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #357 am: 24. Oktober 2016 - 22:05:55 »

Was sie wollen und was passiert, muss nicht im Widerspruch stehen. Aber auch nicht im Einklang ;)
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Z-Antilope

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Aliens versus Predator Kickstarter noch 3 Tage
« Antwort #358 am: 23. Februar 2017 - 22:42:25 »

Ihr werdet es sicher schon mitbekommen haben, es gibt ja bald Version 2.0
Unabhängig davon, wie beschissen (darf ich das ĂĽberhaupt schreiben? :whistling:  ) Prodos ist, möchte ich gerne eure Meinung hören, ob sich das Upgrade auf 2.0 lohnt, bei dem man das Regelwerk fĂĽr das Brettspiel und die Karten in eben jener Version erhält.
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