Spezielle Regelsystem > Warhammer Ancient Battles und WHW
Neues zu WAB 2.0
Wellington:
Hi!
Es gibt nicht viel aber zumindestens kann man aus den Schlachtberichten auf die im neuesten Newsletter verwiesen wird zwei Sachen rauslesen:
Quelle: Schlachtberichte
Warband werden schwieriger zu bewegen, keine \"tanzenden\" Warbands mehr:
--- Zitat ---One of the things we are looking at in WAB is making some units less manoeuvrable. This meant my warband spearmen block really needed to move straight forward or have its move reduced.
--- Ende Zitat ---
Mixed Weapons bei Infantry bekommen einen Reroll, wie Throwings Spears bei der Cavalry:
--- Zitat ---As the Kushites have “mixed weapons” we introduced the rule (found in Hannibal and Arthur) allowing them to reroll misses in the first round of combat.
--- Ende Zitat ---
Gruß
Bernhard
Axebreaker:
Robb said something about infantry not being able to march block cavalry.What does that mean?As if cavalry has a problem with moving around.They don\'t.
He also said large infantry units were too flexible,which they are not.
If anything is too Flexible in the game it\'s shirmishers!They are too unbalanced.I find skirmishers decide to many games in my experience.If anything formed units should be able to just charge or march right on through them and of course ignore them when preforming march moves.Skirmishers should only be a fly biting on a horses butt and nothing else.As it stands now skirmishers can trap whole units by just being there,block lines of sight for charges and stop entire flanks from marching,wayyyyy to strong :thumbdown: .This I hope they decide to correct and put the skirmisher where he :censored: belongs.
I\'m curious to see what they have in mind. ;)
Just had to vent a little. :)
Poliorketes:
--- Zitat von: \'Axebreaker\',index.php?page=Thread&postID=16363#post16363 ---Robb said something about infantry not being able to march block cavalry.What does that mean?As if cavalry has a problem with moving around.They don\'t.
--- Ende Zitat ---
It\'s a rule from BtGG
Axebreaker:
Thank you Poliorketes, :)
Now that I\'ve looked it up there is something important to note.They are thinking about making this rule apply to all cavalry and yet I quote from BBTGG \"In out-of-period gaming,these abilities (massed archery and marching cavalry) are liable to become overly powerful,especially when fighting small,infantry-based armies.Therefore,you should either forfeit these two abilities,or increase the cost of each cavalry unit .\"Even the Author understood that this is fine for a cavalry based game and his supplement is dominated by cavalry.If this rule were applied to say Shieldwall where I have alot of experience in playing in,this rule would already make the the cavalry armies in this supplement go from very tough to hell on Earth.
All systems have skirmishers to large extent and most everyone considers them an important part of their army,because of the power given to them by the rules.For my feelings on this go back to my rant above.Even some of you might say, hey what about the Huns and such.My answer to that would be they did not fight like individual men rather like formed units trained to hit and run and still maintain formation.Therefore when they choose to turn and fight they did so as formed unit more or less.
So,in the end my feelings are change the rules on skirmishers to lessen their power,leave the cavalry rules alone(they don\'t need help),and get back to the basic of what decided most battles formed units.
Wellington:
I hope that WAB 2.0 will be more realisitic than WAB 1.0 and 1.5. The change of the Warbands is a signal! Then another necessary change would be to adapt the rule from BTGG for all Cavalry. And as far I know there are changes planned for the skirmisher too ...
I think with WAB 2.0 it will be inevitable to adjust the point costs of most units.
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