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[A fantastic Saga] Vampire, Bretonen & Khorne)
			Hanno Barka:
			
			Ganz großes Tennis!  :thumbsup:  - motiviert mich zur Weiterarbeit an meinen Marienburger Girls :)
		
			Hewlett:
			
			Hab ja lange nichts mehr geupdatet...
Fotobombe!!
Kriegsherr:
Nekromant:
Elite 1:
Elite 2:
Krieger 1:
Krieger 2:
Streitwagen 1:
Streitwagen 2:
Große Kreatur:
\"Banshee\":
Gelände:
 
 
 
 
Nicht unbedingt für Khemri geeignet aber trotzdem gebaut:
		
			Hewlett:
			
			Aloha!
Mal wieder ein kleines Update: Ein Behir
 
Appearance
Behirs look like huge, sinewy, sleek reptiles covered in scales of 
various blue hues. These creatures can easily reach 40 feet in length 
and weigh up to 4,000 pounds, but are surprisingly agile—easily able to 
outpace a human, they are even graceful climbers that can almost slither
across the dry cliffs of their desert homes. A behir\'s six pairs of 
legs provide for fast and dexterous movement; when not in use, the behir
curls its legs in against its body. The behir\'s head also sports an 
impressive set of curved horns.
Habitat and ecology
Behirs inhabit the deserts of Golarion with a noticeable preference 
for lairing on mountains, cliffs, and hills surrounding or within the 
desert. Many behirs prefer high-elevation lairs with expansive views as 
they consider everything they can see from their lair to be their 
territory. Behirs are incredibly territorial, defending their hunting 
grounds with bestial force and their potent lightning breath.
Despite their savage tendencies, behirs are more than simple animals.
They are proud, powerful sentient creatures, though admittedly quite 
dim. It is possible to negotiate with a behir to enter or pass through 
its territory, but they tend to attack first and ask questions later. 
Anyone seeking to deal with a behir needs to make their offer quickly 
and impress the behir enough that it does not immediately attack.
Much like the dragons they resemble, behirs are covetous and greedy. 
Some research suggests that due to their similar appearance, behirs may 
be somehow related to the conniving blue dragon. True dragons are quick 
to dismiss this, citing the behir\'s relative lack of intelligence as 
clear proof that they are not related. This has created a great deal of 
enmity between behirs and dragons, and most behirs will attack a dragon 
with a level of ferocity impressive even for such an angry creature.
The presence of a large number of behirs deters dragons from settling
in an area. Many who live in places like the Brazen Peaks of northern 
Katapesh believe the many local behirs are responsible for the 
relatively small number of dragons within the mountain range.
		
			Hewlett:
			
			Der Eulenbär:
 
   Owlbear
   Origins
The origins of this strange race are a subject of debate amongst scholars.
Perhaps the most widely accepted tale is that of the Spurned 
One, a mysterious creature who according to legend created all kinds of 
monstrosities using transmutation magic possibly learned from the dark 
fey. Most of these creatures died soon afterwards, but the owlbears 
escaped and were able to breed true.
Another theory is that a magical accident occurred when a 
wizard with an owl familiar summoned a dire bear in an area with strong 
background transmutation magic. This \"arcane dislocation\" resulted in 
the creatures merging to form an owlbear. Obviously, this would have had
to have happened more than once in order to create a new race, and the 
theory also has to explain what happened to the rest of the owl and the 
bear—no one has ever seen a \"bearowl\" made up from the parts which were 
not used in the owlbear.
It is also known that the realm of the fey, the First World, 
contains many bizarre creatures, believed to be the prototypes of most 
of the life on the Material Plane. There are owlbears in the First 
World, although these are even more bizarre, in that they have wings. 
From this it can be inferred that owlbears are actually natural 
creatures of the Material Plane; that owlbears are rejected First World 
prototypes that somehow managed to migrate to the Material Plane;or that
owlbears are indeed of magical origin, but a First World inhabitant was
so taken with them he decided to introduce them into his home realm, 
after making a few \"improvements\".
   Ecology
   Owlbears mate for life—if one partner dies, the other may 
retain the body for some time afterwards. They lay eggs, and the 
hatchlings become adults after two years. The parents become even more 
ferocious in defence of their young, if such a thing is possible.
The vast majority of owlbear encounters are with solitary 
adults or a mated pair. However, occasionally they band together in 
packs of up to eight. Sometimes this is due to a particularly powerful 
owlbear, which has managed to temporarily gather together a gang of 
lesser followers. These packs may also form in response to being hunted;
this makes the occupation of owlbear hunter even more dangerous than it
otherwise would be.
Mit Größenvergleich:
		
			ImUrDentist:
			
			Tolle Minis, die du hier zeigst. Der Owlbear ist ja mal riesig, von welchem Hersteller ist der?
Am besten gefällt mir deine Khemri (heißen die noch so?) Truppe für Saga mit passendem Gelände! 
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