...zusammen mit ein paar Büchsenschützen werde ich die Truppe wohl auch für das geplante TMWWDK einsetzen können, oder...
Natürlich, aber du kannst auch eine der bereits im Netz vorhandenen LR Varianten benutzen, z.B.
die vom ECW, da sind auch Schwarzpulverwaffen bei
https://dl.dropboxusercontent.com/u/104842892/Lion%20Rampant%20ECW.pdfund hier habe ich noch Regeln für Handguns und sehr frühe Artillerie vom \"Chef\" persönlich von seinem duxrampant Forum
UNIT NAME Handgonnes POINTS 4
Attack 7+ Attack value 6
Move 6+ Defence value 6
Shoot 8+ Shoot value / Range 6 / 12”
Courage 4+ Maximum movement 6”
Armour 2 Special rules Bang; Panic
Models per unit: 6
Special rules:
• Bang: All units count as Armour 1 against Shooting by this unit (Armour 2 if in cover).
• Panic: When this unit Shoots, the target unit must take a Courage test regardless of the number of hits inflicted.
Unit upgrades:
• Pavises @ 2 points per unit. As for Crossbows.
ARTILLERY
- Use 1 artillery model plus 6 crew (Your Leader can\'t be part of this unit).
- May be operated so long as 1 crewman is still alive.
- Points cost: 4 points (maximum of 1 artillery piece per Retinue).
- Range: Anywhere within line of sight on the tabletop.
- Shoot value: 7+.
- Damage: Roll 12 dice against the target unit, hitting on 3+. Ignore cover.
- Reload value: 10+. After a successful Shoot action, the artillery may not be fired again until a successful Reload action has taken place.
This is carried out as a normal, ordered activation.
- May not move during the game and must be deployed in the player’s deployment zone.
- If contacted, shot at, and for Courage tests, the crew count as Serfs at their current strength (6 models or less).
- The crew must maintain cohesion around the artillery model (not moving more than 3” beyond it).