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Sarge:
Ich werde mir das wohl mal geben, weil mich echt interessiert wie das System läuft.

http://tabletopshop.de/2012/09/dust-warfare-demo-runden-am-13-10-mit-blaasi-und-tobias/

AndréM:
Fear the Dark
Preview the Rules for Underground Combat from Operation Hades



Two squads of Red Guards stood behind “The Fonvizin” as he tested the weight of his PPSh-48 and strained to see through the darkness. Everyone was on edge. They had been hunting the Axis for hours, now, through the metro tunnels, but they hadn’t expected anything like this. Lights flickered. Shadows filled the distance. Dripping water made frayed wires snap. And then they heard the slaps of footfalls coming fast from all sides. There were so many of them. The first howl echoed through the tunnels as a giant ape raced forward, smashing through two soldiers with his gauntleted fists, and shrugging off a short volley of bullets…

Recently, we announced the upcoming release of Operation “Hades,” the next campaign expansion for Dust Tactics, which introduces the deadly subterranean struggles of the “Rats’ War.”



Setting the Stage

The term “RattenKrieg” was first used to describe the bitter fighting that took place beneath the city of Stalingrad, where invading Axis forces descended into the sewer system in order to move about the city unimpeded. When the Soviets realized this, they sent their own troops underground to stop the invaders. This marked the beginning of the RattenKrieg, or “Rats’ War.” Beneath the streets, the dark, confined metro lines and narrow sewer tunnels became a hellish battlefield, unlike any before seen in the history of warfare. The claustrophobic environment was perfect for traps and ambushes, and every squad knew that death could be waiting for them around the next corner.

The RattenKrieg may have been born in Stalingrad, but this terrible new form of warfare reached its apex beneath the city of Zverograd. The Axis realized the city’s sewers and metro system provided a route into the city, along which their soldiers could find protection from enemy sniper fire and the dreaded SSU artillery barrages. But the Soviets had not forgotten the lessons they had learned in Stalingrad… and this time they were prepared.

It wasn’t long before the Allies, too, realized the strategic importance of Zverograd’s subterranean warfare. Not only were the battles for the city’s subterranean corridors ultimately impacting the control of valuable lines of movement, but the Allies’ knew their arsenal of powerful close-range weaponry—shotguns, flamethrowers, grenades—would prove extremely effective in the cramped tunnels beneath Zverograd.

The players have arrived. The stage is set. The drama can now begin.



A New Kind of Hell in Operation “Hades”

Operation “Hades” introduces new rules for underground fighting, as well as two new kinds of tiles, each of which comes with their own, specialized terrain rules. When fighting underground, forces have to deal with rules for dim lighting, low ceilings, and limited deployment.

No matter what type of terrain your soldiers contest, there is very little light beneath the city of Zverograd. Units can hear enemies coming, but they are hard to make out in the darkness. Accordingly, units gain cover from each other, depending how many spaces there are between them. When the distance between an attacking and defending unit grows too great, the darkness swallows the defending unit completely, and it simply cannot be targeted.

Meanwhile, there’s not much headroom underground. In caves or in the sewers, the ceilings are very low. It’s only slightly better in the metro. Because of the low ceilings, only soldier units can enter the underground, and units cannot use the Jump skill. Without the support of their combat walkers, soldiers in the underground have to resort to new tactics, and combats in the underground are often won not by the the squad that looks best on paper but the one that responds best to the environment’s unique demands.

As stated above, only soldier units can enter the metro and the sewers. Additionally, these units must enter the battlefield by the end of the second round of the game or risk being left behind. It is akin to suicide to get stranded in the underground, and any unit in an underground scenario that has not been deployed by the end of the second round is considered to be eliminated.

Operation “Hades” also introduces rules for metro lines and sewer tunnels that provide even more terrain-specific flavor to your games. For example, troops marching through the dark, confining labyrinth of Zverograd’s sewers know they’re treading through a deathtrap. They tend to get jittery. Accordingly, the expansion’s new sewer tiles come with rules for “Tense Combat,” wherein all squads gain the advantages of unlimited reactive fire. Unfortunately, just as this is good for you, you’re not the only troops with your fingers constantly resting on their triggers. Your enemy is also nervous and jumpy…

Added Depth



The rules for underground fighting in Operation “Hades” lead to new challenges in several of the expansion’s custom scenarios. However, they can easily apply to other situations as well, breathing new life into old scenarios. For example, a base may have been attacked several times, leaving it in darkness with its power sources completely destroyed. In the darkness, the structure would follow the rules for underground combat, forcing players to modify their tactics accordingly.

Furthermore, Operation “Hades” introduces a wealth of material intended to help players design their own scenarios, including those that combine both underground and surface maps for dynamic, multi-level combats.

Look for Operation “Hades” to add a whole new dimension to your games of Dust Tactics when it arrives.

Fear the dark.

AndréM:
Dust Chronicles #2

http://www.dust-chronicles.com/dustchronicles2.pdf

Sarge:
Mal herzlichen Dank für die umfassenden Info´s!!!
Die 40k Fanworld und unser BO Forum wird fleißig mitversorgt! :thumbsup:

AndréM:
Seize the Skies
Announcing the Upcoming Release of Operation Icarus for Dust Tactics



“Minos may control the land and sea,” said Daedalus, “but not the regions of the air. I will try that way.” So he set to work to fabricate wings for himself and his young son Icarus.
    –Bullfinch’s Mythology, “Daedalus”

Fantasy Flight Games is proud to announce the upcoming release of Operation “Icarus” for Dust Tactics!

While the battle for Zverograd continues to rage, the Allies seek to gain a firmer foothold and strengthen their presence in the area by launching a daring series of raids upon Zverograd’s Axis-controlled airfield. A critical step in Allied efforts to control Zverograd – and one necessary to pave the way for vital Allied air support – Operation “Icarus” is the first thrust of a major assault.

The Allies possess the largest air fleet on the planet. In the skies, their power is currently unmatched, and they know they have to maintain this supremacy in order to achieve global victory. However, in Zverograd, SSU attack helicopters harass ground troops, and new Axis jets cruise the skies. Each bloc realizes the importance of seizing the skies, so as the Allies prepare for their raids against Zverograd’s airfield, they’re bringing their best soldiers, toughest walkers, and deadliest new aircraft.


http://www.fantasyflightgames.com/edge_news.asp?eidn=3635

Still, the airfield is a wide open space, and cover is limited. While Allied forces excel at close combat, their approach is destined to be deadly. Operation “Icarus” introduces new rules for minefields, the limited cover provided by the trees that line the airfield’s landing strips, and the quonset huts in which the Axis forces await the Allied assault. All these elements come together to create the dangerous new battleground that comes sharply into focus with the seven tense and ferocious scenarios of the Operation “Icarus” campaign.



New Heroes

Operation “Icarus” introduces new heroes for both the Axis and Allies.

Colonel Prince von Furstenwerth is the heir of an old Prussian family. For centuries, his ancestors have been soldiers. Today the “Panzerprinz” is one of the most famous armor commanders in the Axis army. His innovative walker tactics have become legendary, and for them, he has earned the Knight’s Cross of the Iron Cross with Oak Leaves and Swords.

As the Allies press their attack, Axis soldiers rally around their Ace Pilot. Capable of getting his walkers to perform at levels of which most pilots can only dream, the Panzerprinz and those fighting alongside him will offer stern resistance.

In turn, the Allies will hope the stories surrounding their superhuman hero are true. They say that Sergeant Percy Washington can run faster than a horse, tear apart a Luther with his bare hands, and survive direct hits from enemy bullets. With his telekinetic strength, remarkable speed, and uncanny resistance to kinetic weapons, “Sgt. Victory” may provide the Allies just the edge they need to turn the tide of their battle for Zverograd.

At least, Allied commanders know they can count on Sgt. Victory to lend his full support. As he heads to Zverograd, this superhuman soldier seeks not only to rout the Axis, but to look for his missing brother.



Delve Deeper into a War-Torn Zverograd

The action of Operation “Icarus” doesn’t stop with the final battle of the final scenario, however, as the airfield is a vital staging ground for other battles.

Operation “Icarus” builds upon the development of the city of Zverograd begun in Operation “Hades.” Players will find loads of information about the city and its tactically vital locations. Key objectives are scattered throughout the city, each with its own special properties and tactical advantages, and many are linked to each other by Zverograd’s metro tunnels and sewer lines, creating unique combat situations both above and below ground.

Like Operation “Hades,” Operation “Icarus” encourages players to create their own scenarios in the war-torn city of Zverograd, and it offers numerous Gaming Notes to help spur your imagination.

Dust Tactics Premium Edition

As with all our Dust Tactics products, players will have the opportunity to pick up Operation “Icarus” in either the unpainted Dust Tactics version or the masterfully pre-painted Dust Tactics Premium Edition version.

The Premium version of Operation “Icarus” brings you Panzerprinz and Sgt. Victory both professionally painted according to the art direction of Vincent Fontaine, the head of Dust Studio. From the highlights that call out the expressions on their faces to the polish of their boots, each of these Premium heroes is a stunning and stylish addition to any army.


Pre-painted Premium versions of Panzerprinz (left) and Sgt. Victory (right)

When There’s No Other Road

The SSU and Axis forces have closed off the other points of entry to Zverograd. Now, as the world’s greatest militaries battle for control of the crumbling city and the skies above it, the Allies risk everything to establish a greater foothold and a base of operations for their future air strikes.



It’s an all-out offensive fought in the open, and there’s no time to spare. Get ready for fast and furious combats as the Allies seek to seize Zverograd’s airfield in Operation “Icarus.”

The sixth campaign expansion for Dust Tactics, Operation “Icarus” is scheduled to arrive in the first quarter of 2013.

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