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AndréM:
New Tech for the SSU and Axis Factions

In preparation for a new campaign, the SSU unveils more advanced technology, and the Axis counters with a new walker. With these exciting units, the battle for supremacy in Dust Tactics becomes even more deadly! Joining the mighty SSU bloc is the fearsome SSU Ground Attack Helicopter, the swift SSU Airborne Walker Transport, and the gritty SSU Commissar Squad. Meanwhile, the versatile Panzer-Kampfäufer III brings extra toughness to Axis forces.

SSU Commissar Squad

The SSU Commissar Squads are unique in how they operate on the battlefield. Sometimes they are deployed as a single unit, but more often they’re attached individually to squads. Commissars are political agents tasked with enforcing the SSU’s ideology, and they do that quite effectively embedded in infantry squads. From there, they can also bolster each squad’s fighting abilities.



Commissars act much like heroes when joining a squad. In fact, some of them have special abilities that you are already likely familiar with, like Badass and Assault. Also, some commissars are equipped with unique weapons that can add extra punch to any unit, including the DPM machine gun and the PTRS-47 missile launcher. Whether fielded as a unit or dedicated to other infantry squads, the SSU Command Squad brings additional firepower and abilities to your SSU force.

SSU Airborne Walker Transport

Dropping walkers in the midst of battle, the SSU Airborne Walker Transport strikes with lightning speed. This expansion comes with a KV-47 Walker that has been modified for aerial transport. This altered walker has three optional builds, meaning there is a perfect option for any situation. The speed and strength of the SSU Airborne Walker Transport are an effective pairing.



The three optional builds for the altered KV-47 Walker included with the SSU Airborne Walker Transport are the Nastasia, Nikita, and Nina. All of these walkers have the Assault ability that makes them even faster once they deploy on the battlefield. Nikita has an artillery weapon that allows you to make attacks without line of sight when paired with a spotter squad, and the Nastasia has a long-ranged gun that is useful for combatting aerial threats. The Nina makes use of dual RPG-47s, which fire short ranged anti-armor rockets. With a single hit from this powerful weapon, most walkers are reduced to scrap.

SSU Ground Attack Helicopter

Enter the SSU Ground Attack Helicopter! This potent gunship is the heavyweight of the SSU forces, and it’s rightly respected by all of the SSU’s foes. Featuring four variations, the SSU Ground Attack Helicopter can handle any task with its massive arsenal of weapons to choose from, including machine guns, cannons, rockets, bombs, and more. The only question is what combination of weapons will you use to annihilate your enemy?



The Striker uses a mix of machine guns and cannons to halt the approach of enemy infantry, and it is quite capable of providing air superiority as well. Armed with Napalm and Rocket pods, the Burner lives up to its name. Hovering above the battle, the Airblaster searches for targets on which to drop its 250kg bombs. Finally, the Death Rain mixes incendiary Napalm with bombs to create an inferno of destruction at short range.

Panzer-Kampfäufer III

To combat the SSU forces, the Axis unveils new walkers. The Panzer-Kampfäufer III expansion supports three separate walker builds. This walker type features heavier armor and improved toughness to withstand more damage from enemy fire.



The Flamm-Luther is equipped with two Schwer Flammenwerfers. This oversized flamethrower can melt away even the thickest of armor. In addition, this walker has the Assault ability. The Wotan uses long-ranged laser weapons to punch holes through unfortunate soldiers and vehicles. The last build option in this expansion is the Wotan-AR that features the same laser cannons as the Wotan, but it has heavier armor for added protection.

Support your troops

The SSU adds flexibility, speed, and brute strength to their faction with the SSU Commissar Squad, SSU Airborne Walker Transport, and SSU Ground Attack Helicopter. These expansions give SSU commanders the tools they need to compete on any battlefield. In response, the Axis introduces the Panzer-Kampfäufer III, a tough and versatile walker platform. These Dust Tactics expansions will be available late second quarter 2012.

Remember, when you add reinforcements to your Dust Tactics army, you’re also building your Dust Warfare force at the same time! All of the Dust Tactics expansions, including those announced in this article, can be used in the forthcoming Dust Warfare tabletop game. With one set of miniatures for two games, all you will need to start playing Dust Warfare is the Core Rulebook.

AndréM:
In den Niederlanden sind die ersten UVP-Preise für die SSU aufgetaucht:

> NKVD Close Combat Squad €19,99
> NKVD Battle Squad €19,99
> Command Squad €19,99
> Airborne Transport + Chinese Volunteer Squad €39,99
> KV47 Walker + all three weapon options €29,99
> Operation Zverograd (Book, tiles, Kosha and her custom KV47) €44,99

AndréM:
Death from Above
Preview the rules for aircraft in Dust Tactics

The city is a war zone. More Axis troops arrive each day, fighting for control of every destroyed building or pile of rubble that might grant some cover. The Soviets are dug in; they survived Stalingrad and have firsthand experience with urban combat. Massive Allied offensives are launched regularly from the city’s eastern shores, sending fresh troops straight to the front line... or what remains of it.

As the battle for Zverograd grows more desperate, the entrenched forces of the SSU exploit any advantage they can find. One such advantage is their stable of dynamic aircraft that operate at engagement range with enemy infantry. Surely, the SSU’s dominance of the air is temporary, as the other blocs are likely to respond to this threat as quickly as possible.



Today, we look more closely at the rules for aircraft in Dust Tactics. These deadly units swoop onto the battlefield, quickly providing support to wherever it’s needed most. You’ll find rules governing this exciting vehicle type inside the upcoming Operation “Zverograd.”

The rules of engagement

The benefits of aircraft are many. These units have unparalleled line of sight on the battlefield and can ignore terrain that slows down or completely impedes ground units. Aircraft can also soar above any ground unit to quickly make it to the target. These advantages make aircraft deadly, as they have superior maneuverability compared to other units.

This swiftness does come at a cost, though. Aircraft cannot hide from ground units, making them susceptible to anti-aircraft fire, so commanders must always be aware of dangerous AA guns that bring down aircraft with ease. Also, since airborne units must constantly be moving, they cannot focus on a target to make sustained attacks like ground units.

Brief yourself with the Dust Tactics aircraft rules (pdf, 488KB). Prepare to deliver punishment from above when Operation “Zverograd” and the first wave of SSU expansions, including the SSU Airborne Transport, arrive.

http://www.fantasyflightgames.com/ffg_content/dust-tactics/Zverograd%20Announce/aircraft-rules.pdf

The Red Tide is rising

Take your Dust Tactics battles to the skies with Operation “Zverograd,” which will be available in the second quarter of 2012! Remember, many of the SSU units, like the Airborne Transport, release the same day as Operation “Zverograd,” so you can start building and fielding your SSU force immediately.

macaffey:
Hallo,

mich würde interessieren wie sich das Spiel generell verkauft. Das ist schon ziemlich strange.

Danke im Voraus und schönen Abend noch!

Gruß

Macaffey

AndréM:
Nach der Geschichte mit AT-43 hat man zuerst etwas vorsichtig kalkuliert, inzwischen hat man aber eher das Problem, dass man nicht immer schnell genug nachliefern kann. Verkäufe sind zwar nicht auf dem Niveau von GW, aber HDS/FFG ist insgesamt recht zufrieden.

Bsp.: Von den Deluxe Sets (auf Studioniveau bemalte Sets) der Core Box wurden zuerst 50 hergestellt. Man ging davon aus, dass man innerhalb zwei Jahren alle verkaufen würde (UVP der normalen Box 100 Euro, Deluxe-Box UVP 300). Nach zwei Monaten musste man wegen der Nachfrage die nächsten 50 Deluxe auflegen. Bei den normalen Sets läuft es etwa ähnlich.

Da viele Fehler von AT-43 vermieden wurden (alle Optionen in einer Box, keine Attachment-Boxen, besser formulierte Regeln, niedrigerer Preis, vorgrundiert statt vorbemalt, etc.) kam das bei den Leuten auch recht gut an und die Finanzkraft von FFG tut ihr übriges, um das System gut voranzubringen. Mit vollausgerüsteten 2 Völkern pro Jahr liegt man zur Zeit gut im Zeitplan und mit Dust Warfare erscheint dann demnächst auch die TT-Variante (DT ist immer noch ein Brettspiel, wenn auch mit vielen TT-Elementen). DT und DW sind figurentechnisch 100% kompatibel und die Regeln überschneiden sich etwa 50:50, sprich Übergang zwischen beiden Systemen ist recht flott.

Auf dem Feencon findet übrigens die deutsche Meisterschaft statt, der Gewinner kann dann auf Kosten von FFG an der Weltmeisterschaft teilnehmen.

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