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Masterpainter

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« Antwort #90 am: 30. April 2012 - 22:49:28 »

Absoluter Wahnsinn ich freue mich immer mehr auf Neuigkeiten dieses Systems. Ich hoffe nur noch auf weitere neue Truppentypen zu FuĂź sowie als Walker.
Ich bin echt schwer gespannt was da noch so alles kommt denn mich hauen die Deutsch Läufer echt um werde da mit Sicherheit auch demnächst mal zuschlagen.
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AndréM

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« Antwort #91 am: 01. Mai 2012 - 01:19:24 »

Och, da kommen noch einige \"Burner\", .... ;)
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #92 am: 08. Mai 2012 - 23:04:28 »




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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #93 am: 26. Mai 2012 - 00:46:21 »






[/QUOTE]
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #94 am: 04. Juni 2012 - 19:01:59 »





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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #95 am: 05. Juni 2012 - 13:16:26 »

Und noch ein Schub Karten








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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #96 am: 16. Juni 2012 - 13:10:10 »

Premium Playmat

•This 33” x 22” x 1/8” playmat weighs twenty-seven ounces, enough to keep it from sliding around, making it a stable surface for your games.
•The dual-sided playmat features a nine-by-six grid for the board game action of Dust Tactics and an identical, gridless surface for the intense tabletop battles of Dust Warfare.
•You can combine two Dust Tactics Premium Playmats to form the same twelve-by-nine grid available from the two fold-out maps from the Revised Core Set, but on a more durable surface.

Preis: kanpp 25$




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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #97 am: 28. Juni 2012 - 13:16:03 »

Neue leichte russische Kampfläufer:

http://dust-models.com/ufiles/D48026-Resin-Kit-LABEL.jpg
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #98 am: 29. Juni 2012 - 02:18:04 »

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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

Masterpainter

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« Antwort #99 am: 01. Juli 2012 - 11:51:15 »

Ich hoffe mal das da noch was erscheint und zwar noch schöne Elitetruppen auf Deutscher Seite des wäre wünschenswert, ebenso noch ein paar weitere Walker auch mal hier oder da in \"Alten Tarnschemen\"
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AndréM

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« Antwort #100 am: 01. Juli 2012 - 22:59:28 »

Anmalen musst du sie immer noch selber, da ist nur die Grundierung schon drauf.
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #101 am: 12. Juli 2012 - 15:45:20 »

Hades

http://new.fantasyflightgames.com/edge_news.asp?eidn=3412



Zitat
Fantasy Flight Games is proud to announce the upcoming release of Operation “Hades” for Dust Tactics!

When invading Axis forces descended into the sewers of Stalingrad to move about the city unimpeded, the Soviets sent their own troops underground to stop them. The bitter fighting that took place there marked the beginning of the RattenKrieg, or “Rats’ War.” The confined spaces and narrow sewer tunnels became a hellish battlefield, unlike any before seen in the history of warfare. The claustrophobic environment was perfect for traps and ambushes, and every squad knew that death could be waiting for them around the next corner. The Rats’ War may have come to life in Stalingrad, but it plays an even larger and deadlier role beneath the city of Zverograd.

Scheduled to arrive in the fourth quarter of 2012, Operation “Hades” introduces new rules for subterranean warfare, superhuman soldiers, new skills, and richly detailed information about the city and battleground of Zverograd. It also brings you thirty-one tiles, a Zverograd city poster, a map of the Zverograd metro, six new scenarios, and over two dozen objectives to serve as the basis of your own scenarios. Finally, Operation “Hades” marks the arrival of Winter Child, the game’s first superhuman soldier.



War in the Underground

Operation “Hades” introduces new rules for underground fighting, as well as rules more specifically designated for scenarios fought in Zverograd’s sewers and metro.

During underground combat, troops must cope with dim lighting and confined quarters. There is very little light beneath the city of Zverograd. Units can hear enemies coming,
but they are hard to make out in the darkness. As a result, it’s not uncommon for soldiers in such tense conditions to fire blindly into the shadows ahead of them when they hear enemies approaching. The darkness of the underground grants a unit increasing levels of cover the farther it is from an attacking unit, and units cannot target foes with four or more spaces between them.

Additionally, there’s not much headroom underground. In caves or in the sewers, the ceilings are very low. It’s only slightly better in the metro. The stress and darkness may cause troops to waste ammo, firing blindly into the dark, but troops are also limited in their movements. Units cannot use the Jump skill while fighting underground.

With these rules (which we’ll explore in greater detail later), players can experience entire scenarios set in Zverograd’s sewers and metro, or they can join two or more boards together and designate locations where units can exit one map and enter the other. Altogether, the subterranean combat of Operation “Hades” opens up exciting new dimensions for the battles of Dust Tactics!



Winter Child

For years, Earth’s major powers have been working on different ways to create superhuman soldiers. Many of these research programs began long before the war, but
they received considerably more funding when it began. The SSU were years late in the discovery and practical applications of VK, but while the Axis were creating the first combat walkers, the SSU spent their time working on ways to create superhumans by enhancing the powers of the mind.

At length, their trials bore fruit, but the SSU were unable to duplicate their results. Thus, Colonel Ivan Vasiliev, the first SSU superhuman, remains a hero apart from the rest of humanity. In his magnificently crafted battle armor, Colonel Vasiliev, also known as “Winter Child,” towers above those around him, but few of them expect that their fantastic hero wears such armor not to protect himself, but to protect them from the inhuman energy he constantly radiates.

Operation “Hades” introduces new rules for superhumans, and these powerful units function like heroes, except that they cannot join other squads. Still, their tremendous abilities, defense, hit points, and attack lines are likely to make superhumans like Winter Child an exciting part of Dust Tactics as the game moves forward.



Your Dust Tactics Campaign Toolbox

Operation “Hades” comes with six pre-built scenarios that thrust you squarely into the tense action of underground fighting. However, the possibilities are all but endless when it comes to the scenarios that can be generated within the besieged city of Zverograd.

Going beyond the basic scenarios, Operation “Hades” provides you a wealth of information, which you can use to create your own custom scenarios. You can learn about the city’s layout from a poster, map, and pages of detailed information on a number of key locations. Meanwhile, key objectives are scattered throughout the city, each with its own special properties and tactical advantages, and many are linked to each other by Zverograd’s metro tunnels and sewer lines, creating unique combat situations both above and below ground.

Operation “Hades” encourages players to create their own scenarios in the war-torn city of Zverograd, and it offers numerous Gaming Notes to help spur your imagination.



Dust Tactics Premium Edition

As with all our Dust Tactics products, players will have the opportunity to pick up Operation “Zverograd” in either the unpainted Dust Tactics version or the masterfully pre-painted Dust Tactics Premium Edition version.

The Premium version of Operation “Zverograd” brings you a Winter Child professionally painted in loving detail, according to the art direction of Vincent Fontaine, the head of Dust Studio. With his fine metallic armor and the pulsing blue of his radiation beam, the Premium Winter Child is an intimidating presence on the battlefield and a stunning addition to any SSU army.



Winter Child comes unpainted in the Dust Tactics version of Operation “Hades” (left), where the Dust Tactics Dust Tactics Premium Edition version comes with one Winter Child miniature and two heads. You can choose whether to fully enclose Winter Child in his armor and helmet (center) or to remove his helmet to give him a more personal view of the battlefield (right).

War is Hell

Despite soldiers’ bravery and the inspiring leadership of an army’s greatest heroes, war claims its toll. Now, as the fighting in Zverograd moves toward the terrifying enclosures of the city’s sewers and metro, the darkness is everywhere, and the sounds of gunfire are inescapable. Is that a zombie’s guttural growl you hear through the darkness? Is that the echoing footfall of an armored soldier? Are those words of Russian real or manifestations of your fears?

Get ready for some of the tensest, deadliest, and most thrilling battles of Dust Tactics when you explore the wealth of options brought to you in Operation “Hades.”

The fifth campaign expansion for Dust Tactics, Operation “Hades” is scheduled to arrive in the fourth quarter of 2012.
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #102 am: 24. Juli 2012 - 18:59:47 »

Red Guards Anti-Tank Squad

Anti-tank squads are an essential element of modern infantry formations, and the Red Guards Anti-Tank Squad are a core element of the famed Red Guards Infantry Regiments. These veteran soldiers have spent countless hours perfecting their use of heavy weapons and aren’t afraid to get up close and personal with the world’s biggest war machines. If they get into range, there’s nothing they can’t destroy.

These anti-tank specialists come equipped with two PTRS-47 bazookas, each capable of punching a hole through even the most heavily armored walkers. Deploy these soldiers to add some spine and versatility to any Dust Tactics SSU army!



Red Guards Command Squad

Long behind the Axis and Allies in VK technology and combat walkers, the SSU army of Dust Tactics has relied on the strength of its infantry to endure the war, and Soviet field officers have been no strangers to their nation’s suffering. Accordingly, though the Red Guards Command Squad offers SSU players all the standard Command Squad skills, allowing them to reactivate your other units, call in artillery strikes, and help coordinate your attacks, these stalwart veterans arrive at the battlefield better armed than their Axis and Allied counterparts.

These battle-tested soldiers have upgraded their weaponry to better combat any direct threat they might encounter. The Red Guards Command Squad carries UGLs and a PTRS-47 for the times when it’s best to lead by example. After all, these soldiers are more than just a group of tough officers and specialists: they are First Red Guards.



IS-5 Heavy Tank

With less access to VK-driven technologies, SSU engineers have had to invent other means to combat the powerful walkers deployed by their Axis and Allied foes. Their response? The IS-5 Heavy Tank comes equipped with serious SSU firepower in both of two Damage Resilient configurations.


IS-5 A “Mao Zedong”

Built to deal with serious threat of enemy aircraft, the Mao Zedong controls a battlefield at range with its Quad 85 mm AA Gun. These powerful guns are deadly to enemy aircraft and can be used effectively against ground targets as well.



IS-5 B “Vladimir Lenin”

Meanwhile, the SSU has long considered artillery the most important weapon on the modern battlefield. Since the beginning of the war, fielding these huge guns has proven a successful tactic for the Soviets, one which they see no reason to stop now. The second configuration of the IS-5, the Vladimir Lenin, is a powerful artillery platform, capable of reducing enemy targets to rubble with its massive 252 mm field mortar.



Pre-Painted Premium Miniatures Come Battle Ready

As soon as these Dust Tactics units are available at retailers near you, we’ll also have professionally pre-painted versions available on our webstore through our Dust Tactics Premium Edition line. Each Premium Edition miniature is painstakingly detailed according to the art scheme developed by Vincent Fontaine, master painter and Dust Studio’s Art Director. These Premium Edition miniatures are as close as you can get to the world of Dust Tactics without having to seek shelter from incoming mortars and laser fire!

Whether you wish to customize your own miniatures or field any army of battle-ready, pre-painted Premium Edition units, these upcoming expansions add serious firepower to any SSU army. Look for the Red Guards Anti-Tank Squad, Red Guards Command Squad, and IS-5 Heavy Tank to arrive in the fourth quarter of 2012.



It is 1947, and the armies of the three great blocs have collided in a small city along the Caspian Sea. Zverograd, a city that lies at the divide of continents, lies also at a crossroads in world history. Now, the battle that has raged here for months has reached its tipping point, and only through the use of recently developed technological terrors and innovative new tactics can any of the three warring factions prevail.

Fantasy Flight Games is pleased to announce the upcoming release of Campaign Book Hades, a supplement for Dust Warfare! The pivotal battle for the doomed city of Zverograd has dragged on for months, and all three factions now seek any means of breaking the stalemate. Campaign Book Hades continues the tense struggle for this all-important metropolis, while adding new rules, options, and stats for upcoming Dust Warfare units.



New Weapons, New Battles

With stats for recently announced Allied, Axis, and SSU miniatures, Campaign Book Hades is a valuable addition to any Dust Warfare player’s library. This jam-packed 48-page softcover book presents details on locations in and around Zverograd, and it features rules for Tesla weaponry, never-before-seen special abilities, and much more!

The war has sparked amazing (and terrifying) scientific innovation; as such, Campaign Book Hades debuts rules for superhuman characters, “Soldier 4” units that take battlefield heroism to new heights. So powerful that they are limited to one per army, these heroes are imbued with abilities that go well beyond special equipment or elite skills. Colonel Ivan Vasiliev, aka “Winter Child,” is Dust Warfare’s first superhuman, and he’s a one-man flying fortress that strikes fear in the hearts of the SSU’s enemies. With his formidable radiation beam and hydraulic fists, Winter Child is ready to take on targets both near and far.

What’s more, Campaign Book Hades offers a unique new perspective on Dust Warfare, in which you are the general, deciding the sites of future battles! Included inside are rules for the epic Hades Campaign, a long-term conflict in which players plan their engagements using a detailed overland map of Zverograd. Multiple players can divide into teams of three, then battle for strategically important locations across the city...culminating in a final battle that could decide the fate of the world.

Keep checking back for more on Campaign Book Hades in the coming weeks, and look for it on store shelves in the fourth quarter of 2012.
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #103 am: 31. Juli 2012 - 15:41:28 »

Dust Chronicles

Die erste Ausgabe der Dust Chronicles ist erschienen:

http://www.dust-chronicles.com/
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #104 am: 17. August 2012 - 16:48:33 »

GenCon

Auf FB wurden Bilder der Neuheiten die auf der GC gezeigt wurden gepostet.

https://www.facebook.com/media/set/?set=a.452201704811190.102400.327095273988501&type=3
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!
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