Spezielle Regelsystem > Impetus
Ideas for improving the cohesion test
xothian:
--- Zitat ---I really want to make sure we are on the same wave length.
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:thumbup: check! ... i will playtest sm_party_prost1
cheers chris
Axebreaker:
--- Zitat ---:thumbup: check!
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Cheers! :)
I\'ll try and give an example of a situation I\'m trying prevent from happening.
As it stands in Impetus this can happen(all too often)
Let\'s say we have a Bedouin CL Cavalry at VBU 3 who through casualities and disorder are now at VBU 1. Unfortunately for them they have just been charged by a Fresh unit of Military order knights with a VBU 8 and I 5 giving them a brutal 13 attacks. In the resulting combat the knights inflict a crushing 6 hits on the already demoralized and weakened Bedouin\'s who in return use their last remaining bit of energy and inflict 1 hit. Naturally the knights roll a 6 on the CT test and the Bedouins roll a 1. The knights rebound defeated and the once weak Bedouin\'s have now become Allah\'s super knights and his right hand cavalry! :wacko:
Obliviously, results like this are not based on any recorded historical reality, but something altogether more in the realm of fantasy I argue.
Using my suggestions:
With the demoralized Bedouin\'s at VBU 1 and having the Knights just finished inflicting 6 hits which is equal to and more then the Bedouin\'s original VBU of 3 would cause them to auto-route with no CT rolled. The knights would still need to take a CT test to determine if any damage was taken in the combat. This would not only speed the game up , but more importantly help get rid of unrealistic situations from happening.
Christopher
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