Colonel Sigred Von Thaler pressed her lips together; it was her version of a smile. She watched as the second wave of Allied infantry broke under another blast of fire from Heinrich. Overpowering the enemy was her favorite way to do battle. She turned to admonish Manfred for doubting the success of their campaign, when she heard a roaring blast. Sigred looked back in time to see her own troops retreating. An Allied Walker advanced upon them, and it had...a phaser.
Fantasy Flight Games is thrilled to announce the upcoming release of two new Walker expansions for Dust Tactics, the tactical miniatures board game of explosive battlefield combat! The Light Assault Walker and the Light Panzer Walker (for your Allied or Axis forces, respectively) bring agility and deadly weapon systems to your Dust Tactics troops.
New Firepower
With the Allied forces heralding formidable units into the fray, Axis players will want to expand their armies to include a walker with multiple cannons for a broad range attack or a laser cannon to target Allied squads. The Light Panzer Walker body can be customized to either Heinrich or Hermann, both offering advantages for any Axis general to bring onto the battlefield.
With one of the most deadly weapon systems seen since the beginning of the war, the Panzer AufkclarerLaufer 1-A, aka “Heinrich” can crush an entire squad, whether or not it’s equipped with heavy armor. Heinrich’s incredible firepower derives from its four powerful FlaKvierling cannons. The Panzer AufkclarerLaufer 1-A is also versatile enough to use against lightly armored targets or engage enemies from a great distance, due to it being a light and agile vehicle.
The Axis’ newest light footed anti-tank robot, Hermann, elicits the same uneasiness in your opponent as Heinrich. With a revolutionary laser cannon Hermann can easily destroy targets much heavier than itself. Entering into a long engagement? Partner Hermann with your other Axis units, like a Recon Grenadiers squad, to both protect it and utilize it for a lengthy battle. If you’re looking to annihilate your opponent early in the game, find Hermann a secure position and use its sustained fire to waste any Allied armored unit.
Swift Action
An Allied general, desiring glory on the battlefield for himself and his nation, must bring the best of the best to the front lines. The newest Dust Tactics Light Assault Walkers, Wildfire and Honey, provide players with a multitude of advantages.
Created by Allied scientists, Wildfire’s dreadful weapon system will be a match for any Axis weaponry. The four heavy machine guns that top this light-weight robot fire simultaneously, delivering a deluge of firepower that lights up the darkest battlefield. Axis infantry and light vehicles will fall under the cloud of bullets that Wildfire strikes them with again and again. Eager for a speedy offensive? Use this Light Assault Walker’s high mobility and incredible agility to take a careless enemy by surprise.
There is nothing sweet about Honey except for its name. With a new next-generation phaser weapon system, this anti-tank is ready to erase your enemy from the board. With its superior system that can even engage heavy targets, Honey is an ideal vanguard of any Allied offensive. Want to blast your enemy with synchronized attacks? Honey was made to cooperate with other Allied troops, like Recon Rangers. Unify the strike by using Honey to attack the armored targets, while you have other Allied units fight against the Axis infantry.
With exciting and incredible abilities, these new Walker expansions will blast energy into your Dust Tactics experience. Check back for more information about these exciting new walkers for Dust Tactics, and get ready to take the offensive!
“The weather forecast guys were wrong again. It’s too cloudy, too windy. We are going to lose many soldiers in the parachuting. And these new airplanes make too much noise-the English will hear us coming from kilometers away.”
-Manfred Kreuzer
The Allies are desperate; they face catastrophic losses across the coast of Great Britain. Dover is in ruins, overrun by Axis Walkers, Brighton is beset by Axis barges, Portsmouth has fallen, with Southampton to follow. With the situation so dire, the Allied forces have no choice but to split their focus, sending Her Majesty’s fleet to face the Axis Kriegsmarine in the Channel, and leaving the naval base at Scapa Flow defenseless...or so it seems.
Fantasy Flight Games is thrilled to announce the upcoming expansion for Dust Tactics, Operation “SeeLöwe!” An epic battle awaits you off the northeast coast of Scotland, at Scapa Flow. While the Allies rush to finish the development of a revolutionary new type of aircraft carrier, the secret Axis organization, Blutkreuz Korps, has deployed to Scapa Flow with one mission: capture the new ship or destroy it! But the Blutkreuz Korps are unaware that a special division of ASOCOM is stationed at the naval base. They will prove a difficult challenge for the Axis forces.
Operation “SeeLöwe” offers players eight new exciting scenarios that tell the story of the attack on Scapa Flow and its defenses. New tiles introduce buildings into the game, offering players new tactical decisions in an urban environment. New rules and new heroes further immerse you into this stimulating expedition.
Top Secret Origins
Also included in Operation “SeeLöwe” is the never-before-read history of the Axis and one of the cornerstones of their forces: the Blutkreuz Korps. Discover how and why this secret organization was born, and what motivates their sinister quest for absolute power. Uncover truths known only to a select Axis few, such as the conspiracy surrounding Hitler’s death.
Operation “SeeLöwe” welcomes two new heroes to the war:
Ozz 117
While Ozz 117’s real name is unknown, he is one of the most active agents for the Allied forces. Equipped with the new Heavy Ranger armor, he is dangerously strong on the battlefield. Combining his Rocket Punch skill with his new Heroic Attack ability could change the course of battle in an instant. Also possessing the Jump skill, Ozz 117 is ready to handle the new building terrain. Ozz 117 believes the future of warfare will be based on his new armor; test him out and see if you agree.
Markus
Desperate to create a herculean subject that could withstand space travel, Axis scientists created Markus, the first successful specimen of their genetic experiments. With Markus’ amazing potential and an unachieved space program, The Blutkreuz Korps redirected Markus into combat. As a “war gorilla,” he is both capable of annihilating the enemy with his inhuman strength or his steel combat weapons and panzer gloves. Highly intelligent, this genetically-altered ape can use the new Charge and Blutkreuz Ape skills against his opponents.
Operation “SeeLöwe” will introduce a new level of strategy to your Dust Tactics gaming experiences. The scenarios included have no fixed amount of army points, allowing players to practice a different form of campaign customization. With an Allied hero with super strength and the first inhuman hero spawned by Axis experiments, this operation assures that the battlefield will never be the same.
Be on the lookout for updates on Operation “SeeLöwe” in the coming weeks, and be prepared to take the battle indoors!
A Massive Serving of Damage
The BBQ Squad is an elite group of assault rangers, equipped with brutal firepower. Use them correctly, and they become one of the most powerful units in your arsenal. With Shotguns, a Flamethrower, and Demo Charges, the BBQ Squad is capable of destroying opposing infantry and tanks.
Although these rangers only have a weapon range of 1, they are specialists in close range combat, and their weapon range is counteracted by their Fast ability, which allows them to move an additional space each turn. Currently they are the infantry squad in the game with this ability.
After utilizing the Fast ability to set your rangers up in an adjoining square, annihilate a tank with one hit from your Flamethrower. Or dominate the fight against other infantry units; the BBQ Squad is able to roll more dice against other units; in fact they can roll up to 17 dice against an opposing squad of five soldiers.
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With four Shotguns, one Flamethrower, and five Demo Charges, the BBQ Squad is an intimidating threat. These Demo Charges are useful against tanks, making these rangers the best Allied anti-tank weapon in game.
This firepower provides the BBQ Squad with numerous different combinations, allowing them to destroy a combination of tanks and squads in a single round. For example, these rangers could destroy two tanks and an infantry squad in one turn depending on movement and enemy placement.
With such destructive powers your BBQ Squad may become a popular Axis target. To prevent their demise combine their movement with a Recon Rangers Squad, who provide them with cover fire and set them up for an advantageous strike.
Mix in One Hero
Embed the BBQ Squad with one of the Allies’ powerful heroes to provide them with even more battle advantages and with survivability. Heroes provide squads with four extra wounds that will soak up some of the damage meant for the rangers. Players can choose from Captain Joseph Brown, Master Sergeant Rosie Donovan, or the upcoming Johnny One-Eye, currently available as a preview figure in Game Night kits.
Captain Joseph Brown is ready to provide the BBQ Squad with his Grenade Launcher and his Black Ops ability. Black Ops will provide the BBQ Squad and the entire Allied forces with an extra die to roll to determine who wins the initiative. Use this ability to begin the round then combine your Flamethrower with Joe’s Grenade Launcher to destroy units under any cover.
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Master Sergeant Rosie Donovan, the most well known Sergeant of the whole Allied army, will bring you her handy Tank Head repair skills and more incredible firepower with her giant Bazooka. Use her Bazooka along with the BBQ Squad’s other anti-tank weaponry to further decimate the Axis’ tanks.
Perhaps the most advantageous hero to join the BBQ Squad would be Johnny One-Eye. Using his Badass skill while commanding your assault rangers provides all of them with unlimited ammo! Though this skill does not affect the number of weapons a player can use per activation, the Badass skill provides this squad with unlimited Demo Charges, and a possible battlefield of tanks to decimate.
Allied Grim Reapers und Tank Busters
“Ready, Frank? Johnny?”
Both of the other soldiers in Sam’s squad nodded. He readjusted his grip on his bazooka then activated his jetpack. They rose slowly off the ground, then gaining speed, quickly scaled the building in front of them.
“There,” Sam muttered into his walkie. The Axis soldiers had taken cover in the building’s doorway. He aimed. “Fire!”
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Fantasy Flight Games is pleased to announce the upcoming release of the Allied Grim Reapers and Tank Busters, two new expansions for Dust Tactics! Add the speed and power of these heavy ranger squads to your Allied forces!
A swift advantage
When failure against Axis technology is not an option, Allied scientists are at their best. Seeking to bring forth the destruction of their enemies and provided with vast resources, these scientists created the most modern of technologies: heavy combat armor and reactors. When a few fearless volunteers were equipped with them the Grim Reapers were born.
Named for the death their touch promises, these Allied soldiers attack from above. With the Jump ability and a movement of two, the Grim Reapers can deploy and sweep across the battlefield to reach and destroy any Axis infantry or walker. Players can also use their speed together with Jump to fly over buildings (introduced in Operation “SeeLöwe”), an advantage their Axis enemies have yet to access.
The Grim Reapers are also equipped with dangerous weaponry: Victory MG duals and Rocket Punches. Use the Victory MG duals to deal damage from afar then fly in close and use their turbo-charged fists to K.O. the enemy.
Make good use of their skills to effectively bring an early death to Axis units.
How to destroy a walker
Like their Grim Reaper comrades, the new Allied Tank Busters are equipped with the most modern technology the Allies have at their disposal. These forceful and stoic soldiers have seen too many their compatriots fall under the destructive onslaught of the Axis walkers and plan to use their superior armor and weaponry to cause as much Axis carnage as possible.
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The new Allied Tank Busters seem to be a contradiction; despite their heavy combat armor they are able to move across the battlefield quickly. The Tank Busters’ specialty is to function as highly effective anti-armor units.
Each member is equipped with a reactor-fueled bazooka that can waste enemy armored vehicles. Take advantage of their speed to reach an enemy walker no matter where it hides; they are able to ignore obstacles in their path by flying over them! Should their bazookas fail them, these unbelievably strong individuals can punch through a walker’s armor during close combat.
Axis Gorillas und Axis Zombies
“Did you hear that?” Sigrid hissed.
“Nein,” the officer mumbled. The Baron’s daughter made him uncomfortable.
“Idiot,” Sigrid whispered, but the officer heard it nonetheless. “I’m sure I heard something. Prepare the apes and the Untertoten.”
“But Colonel...” he did not want to go near those things again, they weren’t normal. They were...unholy.
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Fantasy Flight Games is pleased to announce the upcoming release of Axis Gorillas and Axis Zombies, two new expansions for Dust Tactics! Both expansions bring inhuman advantages against Allied units. The Axis Gorillas are extraordinarily strong while the Axis Zombies are fearless and resilient to damage.
A fistful of tank
The secret laboratories of the Blutkreuz Korps have produced effective combat units in the past, but none have been considered works of art until the “KampfsAffen” Program yielded the Axis Gorillas. Genetically altered for an increased mental capacity, these specimens also possess both Herculean strength and bestial savagery that they are forced to direct against Allied targets in battle.
These inhuman fighters cast dread into the hearts of Allied soldiers when they charge into the fray. However, the Axis’ poor treatment of these creatures puts their side at risk of reprisal. Could an ape revolt be brewing?
Axis Gorillas have the Blutkreuz Ape ability, which means only a hero with this same ability can join their squad. Luckily for the Axis Gorillas, their fearsome and intelligent leader Markus (available in Operation “SeeLöwe”) can join his simian brothers.
Allied units are advised to kill Axis Gorillas on sight or keep a distance as their monstrous attacks are brutal enough to destroy both squads and walkers of any strength in close combat. Don’t be surprised to see a pack of enraged gorillas tearing apart an Allied walker with sickening ease.
With their Fast ability Allied troops can be certain that it won’t be long before the Axis Gorillas are on top of them.
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Resurrected Units
In the wake of Germany’s invasion of Stalingrad, where hundreds of thousands of soldiers had been lost or grievously injured, the Axis leaders turned to the extremes of science. From the labs of the Blutkreuz Korps comes a horrific solution: Wiederbeleben Serum. When this elixir is injected into the corpses of fallen soldiers, it not only reanimates them but grants them incredible resilience. With the Axis Zombies, the Axis now has plenty of new troops for the front lines.
These nightmarish creatures are one of the most powerful units of the Axis. Allied units are advised to use all available resources against these living corpses as they can destroy both squads of soldiers and powerful walkers in close combat.
The Blutkreuz Korps overestimated the tolerance of the majority of the soldiers in the Axis army to their resurrected war companions; many soldiers have deserted their positions. The Axis Zombies possess the Blutkreuz Zombie ability and can only be joined by a hero with the same ability, and so far only the Blutkreuz Korps can withstand the presence of these corpse warriors.
Despite their simple minds, the Blutkreuz Korps needs these undead soldiers to focus on only one objective, annihilating the enemy. With their Fast ability, the Axis Zombies can easily close in on their targets. Allied commanders will need to adapt quickly to these new enemies as they are both mindlessly fearless and sometimes appear impervious to gunfire.
Wobei man fairerweise sagen muss, das sich die meisten anderen Spiele das mit den Nazizombies etc. eigentlich bei Dust abgeguckt haben, denn der Comic und die Welt auf dem Dust Tactics basieren ist schon vor 10 Jahren erschienen.
Dust Warfare
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Allied Captain Joseph Brown looked out the window of his building at the devastated streets of Scapa Flow beyond. Smoke and fire issued from the battered husks of buildings. He kept his eyes open for signs of the enemy. Soon enough, a line of fearsome Axis combat walkers thundered with each step as they strode up the alley. Captain Brown loaded a grenade into his launcher and signaled to his troops…
Fantasy Flight Games is excited to announce the upcoming release of Dust Warfare, designed by renowned miniatures guru Andy Chambers! Our intent to launch a Dust tabletop miniatures game was announced even before Dust Tactics was released. Now the success of Dust Tactics has paved the way for us to take the next step. Currently in beta, this tactical tabletop miniatures game of alternate 1940s reality World War II combat will demo throughout Gen Con Indy 2011.
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World War II with alien technology
The year is 1947, and World War II still rages, fueled by the discovery of alien technology. The world’s superpowers have developed unprecedented weaponry, including lasers, phaser cannons, and massive combat walkers. These war machines stride across the battlefield, protected by their heavy armor, and devastate enemy troops with their fearsome cannons.
Dust Warfare players assume the roles of generals, each commanding a custom-built army of squads, walkers, and heroes. Draw upon Axis might or Allied versatility as you wage ferocious battles for control of the rare ore, VK, needed to fuel the most powerful of the superpowers’ weapons.
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Double the bang for your buck
Dust Warfare players build armies from the exact same set of miniatures as Dust Tactics. This means that if you already own a Dust Tactics army, all you need is the Dust Warfare rulebook. All the stunning Dust Tactics miniatures will be useable for Dust Warfare immediately upon its release, and as both games go forward, they will continue to draw from the same wealth of fantastically detailed miniatures.
Current fans of Dust Tactics will recognize the furious combat, strategic scenarios, and gorgeous miniatures. Players new to the world of Dust are in for a treat.
Dust Tactics introduced rules for fast, intense combats featuring combat walkers, bazookas, flamethrowers, and lasers. Dust Warfare builds upon the board game’s rules and strengths to offer players an exciting new game experience with the tactical and strategic challenges of a tabletop miniatures game.
Fantasy Flight Games has exciting plans for the Dust Tactics and Dust Warfare lines, and players who pick up Dust Tactics miniatures find their new units immediately useable for play in both games!
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Command your army from start to finish
Designed by Andy Chambers, the Dust Warfare rulebook introduces unprecedented player engagement. Players first get drawn into the action during the Command Phase, where you have to choose how to spend command points during an escalating battle. You might spend command points early and often to advance and sustain an early lead, or you might save them up for dramatic late-game effects that may decisively turn the tide of battle. The Command Phase presents players with the chance to exert their influence and command style upon the field of battle in an engaging new way.
Players have the chance to activate all their forces during the Unit Phase, and reaction mechanics keep you fully engaged throughout your opponent’s turns. As enemy units close in on yours or begin to open fire, you can choose to spend actions from your next turn to react. Keen commanders will make good use of their reaction options. They will also learn how best to feint and bait their opponents to react, draining them of available actions.
As the battle heats up and casualties mount, you need to keep a sharp eye toward your army’s morale. The constant barrage of enemy fire can suppress your units or even force them to retreat. You may try to lay suppression fire even when you can’t destroy your enemy’s unit. Sometimes, just pinning them down can give you the edge you need.
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Join the battle
Dust Warfare takes the rules and miniatures you love from Dust Tactics and expands upon them in exciting new ways to bring gritty, alternate-reality WWII action to your tabletop.
If you’re attending Gen Con Indy 2011, be sure to stop by our Exhibit Hall booth to catch a demo of this fast and furious miniatures game.
The future looks bright for both Dust Tactics and Dust Warfare. Keep scouting this page for advance intelligence on the Dust Warfare: Core Rulebook, and offer your analysis of allied and enemy troop movement to other commanders in our community forum.
Dust Warfare is scheduled for release in the fourth quarter of 2011.
The Dust Warfare rules have been developed directly from Dust Tactics so if you\'re familiar with the mechanics for the board game the transition to tabletop will be very straightforward. The addition of reactions and an all new turn sequence are the biggest differences between the two. As a side note I\'m also a big Squad Leader fan from back in the day and I\'ve tried to re-capture some of that feel for Dust Warfare (thought not the mechanics!).
Andy Chambers wrote: I should also add that I think the benefits of IGO UGO outweigh its detriments when balanced off by a reaction system. Have no fear, you won\'t be sitting on your hands during your opponent\'s turn.
Es wurde gefragt, ob die Reaktionen ähnlich denen von Infinity sind:
Andy Chambers wrote:sort of, but not really. Units which opt to react pays one of their future actions to do so, so there\'s an opportunity cost to make a reaction (usually worth it, but there is a cost). Suppression also plays a role. Unless I\'m reading Infinity wrong (which I may be) AROs are something you always do?
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Four Luther medium panzer walkers patrolled outside the Axis ammo dump when the first Allied Fireball approached. The pilots in their Luthers opened fire, but their weapons barely slowed the strange, six-legged walker. Outside the gates, the Allied tank hit the anti-tank traps and bulldozed right through them. The Fireball sprayed machine gun fire from its turret to keep the Axis troops at bay, but the Luther pilots couldn’t understand why it didn’t fire its main cannon… Then the first Luther got too close, and the Fireball unleashed a tremendous gout of flame that incinerated the Axis walker and its pilot within seconds.
After unveiling these amazing new miniatures at Gen Con Indy 2011, Fantasy Flight Games is now thrilled to announce the upcoming release of the Allied Heavy Assault Walker and the Axis Heavy Panzer Walker!
Protected by the heaviest armor ever developed and wielding massive firepower capable of reducing opposing units to rubble, these heavy walkers provide players exciting strategic options for their games of Dust Tactics.
Burn, baby, burn!
After the Axis forces assaulted them with heavier and heavier walkers, the Allies made a point of showing they, too, can build fearsome engines of destruction, as heavy as anything thrown against them. The Heavy Assault Walker miniature can be customized in either of two configurations, the Punisher and the Fireball.
The Punisher is the heaviest walker the Allies have ever produced, with twin 155mm howitzers to pummel heavily armored walkers and a number of .50 cal and .30 cal machine guns to lay waste to enemy squads foolish enough to approach.
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The Fireball adheres to the Allies’ traditional strengths–speed, versatility, and lethal attacks at close range. Its deadly Napalm Thrower launches fiery doom at a greater range than ever before, and those fires can consume nearly any enemy unit in a single hit.
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To maneuver into position to launch attacks, both configurations of the Heavy Assault Walker carry Dozer Blades, which can level anti-tank traps. Additionally, both configurations of the Heavy Assault Walker can carry friendly squad members, shielding their movement from enemy fire along the way to vital locations.
Raw firepower
Build the Axis Heavy Panzer Walker into one of its two possible configurations, and you’ll be able to batter your opponents at any range. Both the Königs-Luther and the Sturm-König feature massive cannons, capable of punching any armor on the battlefield.
With its dual 17.3 cm FpK, the Königs-Luther is a formidable weapon, easily among the most fearsome in the war. The heaviest variant of the Luther, the Königs-Luther sometimes wins battles even before firing its first shot; so terrifying is its raw firepower that many enemy tank commanders simply refuse to fight it without support from their mightiest walkers. Even when joined in battle by multiple opponents, the Königs-Luther features a frame and armor heavy enough to buy Axis reinforcements time to arrive.
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The second configuration of the Heavy Panzer Walker, the Sturm-König excels at defending troops as they move into position. Less resilient than the Königs-Luther, the Sturm-König provides Axis commanders different strategic options with its Advanced Reactive Fire skill. Similarly, its 12.8 cm FlakVierling may not hit as hard as the Königs-Luther, but the Sturm-König fills the air with such a sheer volume of fire that few units can withstand its sustained barrage.
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Hit them hard
Prepare to take control of these heavy walkers when they advance on the battlefront in the Fourth Quarter of 2011. It’s better to set their sights on your enemy’s units than to find your forces staring them in the barrels!
Bullets ripped through the air as the Allied Wildfire maneuvered to get a better line of fire at the onrushing zombies. Already, the wave of zombies had ripped through two infantry squads and a Pounder. The Wildfire pilot pulled the trigger, and tore into two zombies. “Stay down!” she muttered as they hit the ground. As she wondered what it took to stop them, she heard gunfire back down the alley. Then it stopped, followed only by a loud buzz and whine. She turned to see a pack of zombies rushing forward, led by one with a massive circular saw…
Fantasy Flight Games is pleased to announce the next wave of Dust Tactics heroes! Two new expansions increase your tactical options for Allied and Axis armies alike. Both the Allied Hero Pack and Axis Hero Pack present three fantastic Heroes ready to join your squads or lead the charges on their own.
A deader breed of hero
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The new Axis Hero Pack allows players to guide their Axis Zombie units with one (or both) of two new Heroes with the Blutkreuz Zombie skill. Shrugging off small arms fire with his Damage Resilient skill, Grenadier X flings himself into Close combat with his circular saw where he cuts into troops and walkers indiscriminately. Any Allied forces that don’t fall to Grenadier X and any zombie squad he joins may find themselves concerned by the sinister presence of TotenMeister. Not only did this Blutkreuz Korps experiment manage to cheat death and become both Damage Resilient and ferociously strong, but her supply of Wiederbelebungsserum allows her to recover from nearly any wound. With their unholy strength, these Heroes lend resilience to any Axis army, with or without squads of Axis Zombies to join them.
Additionally, the Axis Hero Pack introduces Stefan, a deadly Oberleutnant who uses some of the Allies’ most effective tricks against them, literally fighting fire with fire with his Flammenwerfer 40.
If you didn’t get Stefan or TotenMeister from our previous Game Night Kits, you’ll soon have the chance to see why everyone has been clamoring for their general release. These Heroes greatly expand your tactical options.
Allied in their response
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Though they each come from different backgrounds and though they each pursue their own methods, the famous warriors of the Allied Hero Pack all share a talent for wiping out Axis units. Action Jackson and Johnny One-Eye have already seen limited release through our Game Night Kits, and now you’ll soon get the chance to to inspire your armies with these dynamic leaders.
Action Jackson drops onto the battlefield as a British paratrooper, armored in a high-tech ASOCOM battle suit and equipped with two 60W Phaser Guns. Phaser technology may still be new, but when it all comes together, Action Jackson can blast through even the heaviest Axis walkers in a single instant.
Meanwhile, The Priest prefers to operate up close and personal, where he’s a sly expert with his dynamite charges, and Johnny One-Eye may not be the first badass to walk the Dust Tactics battlefields, but he’s the first Hero with the skill to prove it. His Badass skill means he’s not the type of guy who likes running out of ammunition while Axis forces close in around him. Johnny One-Eye and any squad he joins gain unlimited uses of their limited ammunition weapons.
Bigger personalities for bigger battles
World War II continues to heat up as Allied forces rally for a desperate defense of Southern England in the alternate reality of Dust Tactics. While the battles rage and both sides suffer casualties, the new Axis and Allied Hero Packs provide your armies with exciting new reinforcements and inspirational leadership.
Meanwhile, keep your eyes open next week for an article that will reveal the details about the Heroes for our next Game Night Kits.
If you can’t attend Game Nights, or if you’ve missed any of these exciting Heroes, don’t fret. The Allied Hero Pack and Axis Hero Pack are scheduled to release in the first quarter of 2012! As always, these products will see simultaneous release in our Dust Tactics Premium line, where you can get the same outstanding miniatures professionally pre-painted.
Back in September, we announced a new Dust Tactics expansion named Operation “Cerberus.” In this third campaign expansion, the Axis forces have launched a massive invasion of Southern England. Gigantic walkers lumber through the streets as armored troops entrench themselves into the rubble and prepare for close-quarter urban warfare.
One of the additions in Operation “Cerberus” is rules for multilevel structures. This is an exciting development for Dust Tactics as buildings add a whole new measure of strategy to the game. moreover, the rules governing structures are intuitive, and you will be mowing down enemies from the rooftops in no time.
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Gaining the upper hand
Squads taking position in a building gain a huge strategic advantage. In general, units inside buildings have a better line of sight to enemies, and have a significant amount of protection from incoming fire, since units inside a building count as being in heavy cover to units outside of the building. These benefits alone are enough to make lightly armored troop gravitate towards the safety a large structure can provide.
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In fact, there are even more rewards for occupying buildings in Dust Tactics. Units shooting out of a building get to ignore height when calculating range. For example, a squad of Death Dealers on the third floor of a building with range 4 weapons can target a unit four spaces away and on the ground, even though they are technically more than four spaces away when accounting for height.
Also, a unit in a building higher than ground level counts as being an additional space away from troops outside the building. For instance, if a unit of Heavy Laser Grenadiers wants to return fire at the Death Dealers from the previous example, they would have to be within three spaces (Schwer Laser-Werfer is a range 4 weapon) because of the one space penalty for shooting at targets higher than ground level. As these examples illustrate, controlling multi-level buildings is quite important in Dust Tactics.
Considering close combat
Units in buildings also have some protection from close combat units. Since range C weapons cannot be used to attack a squad higher or lower than the attacking squad, close combat units are forced to get onto the same level as their target, giving defenders occupying higher levels of structures ample opportunity to mow the enemy down as they approach. This means your Allied squads now have a way to protect themselves from those punchy Axis Zombie and Gorilla squads
To make battles even more intense, Operation “Cerberus” contains rules for fighting inside of buildings. Units inside of buildings can engage with units on levels that are one floor higher or lower than they are. Troops can fire blindly through walls, floors, and ceilings in hopes of delivering damage to units that are holed up inside the structure.
Operation “Cerberus” delivers rules for using multilevel structures are straight-forward, fast-paced, and create an added level of strategy. What’s even better, it comes with the amazing set of interlocking pieces with over 60 parts that can be used to assemble a host of different buildings in all kinds of shapes and sizes. This set is sure to be a hit with Dust Tactics players and will have you engaging in urban warfare in no time.
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Multilevel buildings are but one of the exciting new features of Operation “Cerberus.” In our next preview, we will take a look at the heroes of this expansion. Until then, keep checking in for more information about the upcoming Dust Tactics expansion, and prepare for the battle over the English shores that starts later this quarter.
It’s a zombie invasion
If masses of undead forces appeal to you, then you’ll be excited about the Axis Hero Pack. Two of the new Axis heroes are zombies and they are ready to make your Axis Zombies squads even more deadly in close combat.
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Infused with the Wiederbeleben Serum, Totenmiester steals life from her victims to heal herself. If she inflicts damage in combat, she regenerates as much damage as she dealt, up to her maximum health. Add in Damage Resilient, armor three, and her Blut Kreuz combat weapon, and Totenmeister becomes a self-healing wrecking ball in close combat.
When Totenmeister joins an Axis Zombies squad, she helps make sure they make it to close combat, where they can unleash their Panzer Punches. By letting her absorb some of the damage the squad is sure to receive while closing the gap and getting into combat, more of the zombie models make it into combat. Then she can regenerate the damage she took protecting the squad as she feasts on the poor souls she defeated in combat. Just make sure to roll her attacks separately from her squad’s, so you know how much damage she inflicted.
The other zombie hero is Grenadier X. This zombie wields a deadly Circular Saw that can cut even the toughest opponent to pieces. Grenadier X does not have the life drain abilities of Totenmeister, but he does have Assault, which gifts him and his zombie friends a huge speed boost that helps them get into combat quickly.
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Since Axis Zombies are already Fast, Grenadier X’s Assault ability means once per game the squad can move an astounding five spaces, or move three spaces and still attack! Clearly this combination is going to lead to many nervous Allied commanders, as Grenadier X and his squad could manage to get into combat immediately in some scenarios, or they could just make a mad dash across the map and count on their Damage Resilient ability to keep them alive until their next activation.
These zombie heroes make the already potent Axis Zombie squad even deadlier. For players who would love nothing better than to have their own zombie horde, Totenmeister and Grenadier X are the perfect leaders. They are joined by the flame thrower wielding Stefan in the pending Axis Hero Pack.
More ammunition, more explosions
The Allies also receive heroic reinforcements with the Allies Hero Pack. Included in this pack is Action Jackson, The Priest, and the first Badass character, Johnny One-Eye. These characters give commanders new options for combatting the onslaught of zombies they will soon be facing.
Johnny One-Eye is not a character that blows you away at first glance, but his Badass ability is exceptionally useful, and he makes an already versatile BBQ Squad even more worthwhile. Additionally, at the bargain price of only 16 points, he can easily fit into many army lists without taking up too much space.
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With the ability to provide his squad with unlimited ammo, Johnny One-Eye has several options for squads to lead. However, the BBQ Squad makes a good choice for this hero. In this configuration, the squad has the option of attacking with five Demo charges every single turn in addition to their regular weapons. This boost in firepower means the BBQ Squad can more effectively deal with enemy vehicles while still being useful against infantry.
Like Johnny One-Eye, the Allied hero The Priest is somewhat deceptive. His armament does not appear to be overly destructive, although Dynamite is powerful against vehicles. His true value is in the bonuses he gives to the squad he joins.
The Priest makes his squad Agile. Moving diagonally with no penalty is a huge boon for Fast Allies squads. Join The Priest to a Hell Boys squad and move three diagonal spaces in a single turn! With the additional movement bonus, the short range Flamethrowers and Shotguns become even more dangerous than they were previously. Another benefit The Priest has to offer is the Medal of Honor ability that allows him to reroll one combat die per turn. Since he only rolls a single combat die when attacking with Dynamite, a bonus reroll is most welcome.
No other faction has suffered so much, endured so many casualties, had so much land razed, or resources plundered, yet the SSU survives, and it is stronger than ever. Now, the SSU seeks to not only defend the motherland, but also to crush its enemies. When the SSU flexes its muscle, the world will feel its wrath!
Fantasy Flight Games is thrilled to announce the upcoming release of a bold new faction for Dust Tactics! When the Sino-Soviet Union invades Dust Tactics games, players will have access to new squads, vehicles, and strategies to crush their enemies under boot. In the first month of releases, the SSU receives five expansions that makes this faction immediately playable. In addition, Operation “Zverograd” adds the SSU’s first hero and introduces rules for airborne units to Dust Tactics. Surely, with so many tantalizing new models and rules, your games of Dust Tactics will never be the same.
Soar into battle
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Operation “Zverograd” delivers rules for flying units, and the SSU is the first faction to benefit from this exciting technology. The SSU Airborne Transport swoops onto the battlefield and delivers extra firepower to wherever it’s needed most. With the Carry Capacity ability, this transport should prove to be invaluable to the SSU commander who needs to reinforce his lines at a moment’s notice. The SSU Airborne Transport even comes with an entire squad of Chinese Volunteers, so generals immediately have auxiliaries to move about the battlefield! Having the first flying unit in the game is sure to give the SSU an advantage, and create never-before-seen tactics.
Achieve a new level of battlefield mobility with the SSU’s heavy emphasis on speed. Many of their units have the Scout skill, and their flying transport adds even more logistical options. This bloc is adept at the art of the rapid attack, which lets them catch flat-footed opponents off balance. Beyond that, they have effective new assault weapons and thunderous guns, allowing you to tailor your force to your playing style.
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A city with a secret
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With scenarios, background information, and all new rules, Operation “Zverograd” unleashes the SSU into the Dust Tactics environment. The city of Zverograd was once the jewel of Communist Russia, but after rumors of an valuable mystery under the streets of the city arose, the Axis and Allied armies attacked, hoping to claim the prize for themselves. Now the city is devastated, but the fighting continues. The SSU has committed every resource to the defense of Zverograd, as the secrets contained within could turn the tide of the war.
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In this campaign expansion, players are introduced to the first SSU hero Koshka Rudinova and her walker “Grand’ma.” Koshka is a top operative in the SSU special forces, and she has won many awards and titles for her service. She has customized “Grand’ma” to her precise specifications, so now this walker incorporates a long-ranged 45mm Howitzer along with a brutal, but short-ranged, Sulfur Thrower. If “Grand’ma” is destroyed during the game, Kosha emerges from the wreckage and continues to fight by herself. This walker/hero pairing is a versatile threat at any distance on the battlefield, and Koshka’s flexibility on the battlefield makes her a fitting first hero for the SSU.
A host of options
The SSU also receives three infantry units: the SSU Command Squad, the SSU NKVD Close Combat Squad, and the SSU NKVD Battle Squad. These soldiers are among the most battle-hardened in the world. Many of them have waged war through the harsh Russian winters with only the bare minimum in supplies and ammunition. Leading the way is the SSU Command Squad. They are similar to other command squads, but one of its members carries a potent Power Tool to add additional anti-armor capabilities. In addition, the rank and file troops of the SSU come ready to fight to protect the motherland. The SSU NKVD Close Combat Squad hurls Molotov Cocktails at oncoming troops and tanks, while the SSU NKVD Battle Squad is a strong all-around unit that is equipped with two tactically flexible DPM machine guns.
(http://www.fantasyflightgames.com/ffg_content/dust-tactics/SSU%20Announcement/DT039-squad.png)
In the technologically advanced world of Dust, no army would be complete without potent walkers to support its troops. At one point in the war, the SSU walkers were vastly inferior to their Axis and Allied counterparts, but now these vehicles are more than capable of going toe to toe with their rivals.
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The SSU walkers are a mixture of stolen technology and inventive engineering upgrades. The KV47 Walker, the mainstay of the SSU walkers, backs up infantry forces with three different configurations: Nadya, Natalya, and Natasha. The Nadya is built for brutal close assaults with its twin Sulfur Throwers, and it is sure to intimidate infantry and walkers alike. The Natalya rips up anything foolish enough to get close to it with its dual Circular Saws. Last, the Natasha variant provides long-rang support with its two 45mm Howitzers, giving the SSU some welcomed firepower.
The invasion begins
The SSU enters the fray with a bang in the second quarter of 2012! And since every one of these SSU Dust Tactics expansions will be available at launch, you’ll be ready to assemble your force right away. Watch the FFG website for upcoming previews of the awesome new SSU units, and visit our SSU website for more information. In the second quarter of 2012, prepare to defend the motherland.
Last month, we announced the release of a new playable faction for Dust Tactics, the Sino-Soviet Union (SSU). Today, we are thrilled to announce more reinforcements for the SSU, and a welcomed addition for Allied commanders. The SSU Specialists, SSU Rifle squad, and also the SSU Hero Pack join the SSU forces. Meanwhile, the Allies gain a new Medium Combat Walker that can be deployed in two awesome variants: the Cobra and the Rattler.
The latest additions
The soldiers of the SSU have a strong affinity for sniper rifles. In fact, the SSU fields their snipers in pairs rather than teamed with a spotter. This gives the SSU Sniper Team more raw firepower than the Axis or Allies sniper teams. Softening the enemy front and even damaging walkers, the SSU Sniper Team is a valuable addition to any SSU force.
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SSU Specialists with SSU Oberver team (left) and SSU Sniper Team (right)
Directing artillery is the main purpose of the SSU Observer Team. These two man units find and relay the positions of vulnerable targets to the SSU’s biggest and most destructive guns. Many generals have cursed their lack of foresight for ignoring these seemingly harmless squads in favor of more obvious threats, a mistake most do not live long enough to make twice.
Accomplished longshots
Picking off opponents from afar, the SSU Rifle Squad uses two Widowmaker rifles rather than the assault weapons like flamethrowers or heavy machine guns. The advantage of reach can be pivotal on the battlefield, and the SSU Rifle Squad can engage many enemies before they are in range to return fire.
(http://www.fantasyflightgames.com/ffg_content/dust-tactics/SSU_Allies%20announcement/Riflesquad.png)
SSU Rifle Squad
Far from defenseless in a close-quarters battle this squad unleashes their light machine guns in order to rip apart foes that get too close. The grizzled soldiers that make up the SSU Rifle Squad are prepared for any battlefield situation.
The heroes of the SSU
The SSU Hero Pack introduces three exceptional heroes to lead the forces of the SSU into battle. Yakov Pavlov is well known for his leadership on the battlefield. In fact, he is the first Legendary Tactician in Dust Tactics. In addition, his Acid Thrower melts any soldier or vehicle that stands in his way on the battleground.
SMERSH agent Red Yana is an extraordinary fighter. When she has an advantage in a battle, she knows how to capitalize on it, carrying out relentless assaults. Brandishing a Grenade Launcher, she is quite capable of leading a squad in an absolutely devastating offensive.
One of the rising stars of the SSU, distinguished tank commander Nikolaï is a crack shot. Although some walkers may be tougher or more agile than his, no pilot can match his uncanny marksmanship. When Nikolaï engages an enemy walker, it’s a safe bet that the enemy will be reduced to a mere pile of scrap.
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Nikolaï, Yakov, and Red Yana
Great strides
Two new walkers are available in the MCW M3 expansion. To combat airborne threats, the Allies have developed the Rattler, a Medium Walker that fulfills an anti-aircraft role. The 40mm AA gun has abundant reach, and this tank also has ample anti-troop capabilities. The pilots of the Rattler must have superior reflexes in order to ground flying threats, and they receive ample training reacting to rapidly changing combat conditions.
(http://www.fantasyflightgames.com/ffg_content/dust-tactics/SSU_Allies%20announcement/Cobra.png)(http://www.fantasyflightgames.com/ffg_content/dust-tactics/SSU_Allies%20announcement/RattlerAmp.png)
Cobra (left) and Rattler with Amphibious Unit Upgrade (right)
Mounting a large Phaser weapon to a walker produces an intimidating creation. The Cobra is that creation, and it is utterly destructive. While Phaser technology can be somewhat unpredictable, when a blast from the Cobra’s 180 Watt Phaser Gun hits its target, the value of this advanced weapon cannot be denied. No doubt Axis and SSU commanders will be well aware of this electrifying walker.
Additionally, the MCW M3 expansion comes with pontoons to convert either walker variant into an Amphibious Unit. These units can move over land and water with ease, giving the Allies a new advantage in the global conflict.
These new expansions offer SSU and Allied commanders new paths to victory. Remember, these units, and all of the Dust Tactics units, can be used in the upcoming Dust Warfare. These new Dust Tactics units will be available in the second quarter of 2012, after the initial SSU expansions detailed in the previous Dust Tactics announcement article. Check back next month to see the devastating new Axis walker!
Hey everyone Denied here with my first impressions review of the new Fantasy Flight miniatures game DUST Warfare. I got a chance to stop in to the Fantasy Flights event center on Thursday night for their big pre release unveiling of DUST and I was able to play a game and pick up a copy of the book on my way out. I even got Mack Martin one of the game designers to sign it for me. Sadly Andy Chambers was not present to do the same, but I was told I had just missed Alessio Cavatore (/sad panda) one day Alessio you and I shall cross paths and on that day I will so hug you :-D
My first impressions of DUST were very positive overall it was a very easy game to pick up and start playing. The rule book is extremely lean, almost bordering on anorexic. The entire book front to back is only 143 pages, this includes the army entries for every (current) Allied and Axis force as well as a few sheets of cut out markers for use in the game (I’m leaving mine in the book though). Skimming through the book its looks like the design team took a page out of Alessio’s mantra of simplify, everything comes off very clean with no big clunky rules that contradict each other. The system is very similar to other table top miniatures games you have some dudes they have some weapons and they want to kill the other dudes on the opposite end of the table as them. An interesting and unique point is this game uses special dice, they are your standard D6 only that there are 4 blank faces and 2 that have some sort of target or symbol on them. Basically the system works on the concept of you get X number of dice, role them if you get a mark you hit/succeed/ happy-party-dance-time. It defiantly makes this an easy game for beginners to pick up and run with as there is very little math needed to figure out if you hit then wound the enemy its just is there a symbol on the dice I rolled then I succeeded .
The Game utilizes its own simple to use (even though I didn’t do it in my first game) mission building format. When talking with Mack Martin he mentioned that the intention for this mission generator is to make it easier on Tournament Organizers (Since DUST is specifically designed to be used in a tournament setting). The missions can be generated uniquely by the players for each round of the tournament so the TO doesn’t have to get yelled at for designing unfair scenarios for people, additionally from my cursory glance it seems that the mission generator allows for people to counter the often infuriating SPAM lists people bring to tournaments.
The game utilizes an interesting turn system as well that results in unique initiative each turn, this may sound broken at first but trust me its far from it actually. If anything it helps to keep the game balanced as the game goes on so if Player A took a particular nasty beating in the first turn he has a higher chance of going first in subsequent turns. This means that there are no moments in the game when there is one player obviously winning over his opponent which to me made the game more fun in the long run as even when I was loosing I had the chance to turn it around and get back on top.
Last thing I want to talk about real quick are the miniatures (As this is a miniatures game after all). Now I never played DUST Tactics which from my understanding is where the miniature line actually originates from, but I was impressed with the miniatures they had available to play with at the event. My understanding is the miniatures are purchased pre assembled and primed and for a little extra cash you can shell out for the pre painted armies as well. The models they had for demonstrations at the event were the pre painted ones and I must say overall I thought they were better then anything I could have done on my own. I attached a few photos I took of them below. Additionally I am not sure what kind of super alloy they mad these things from, but they were damn near indestructible. At one point Mack demonstrated this by chucking with force a model gorilla soldier (yet another reason to play this FREAKING MONKEY SOLDIERS!!!) across the event center and when I went and picked the guy up excepting it to be in several pieces I found the defiant little ******* staring at me as is to say “What up now son!”. The overall esthetic of the miniatures I found very appealing even though I am not a huge WWII fan they had enough whimsy and cleverness to their design that I enjoyed them very much. My friend who was at the event with me who plays Imperial Guard was very impressed with the miniatures and kept thinking of how he wanted to take this bit and that bit and a few extras to beef up his IG armies look.
Overall I would say the simplicity and easy at which a novice player can get into DUST Warfare is very appealing. This is defiantly a great game for beginning miniatures enthusiast as it just helps transition people into the hobby. I first got started with Warhammer 40K and starting that hobby was like your parents teaching you to swim by dropping you in the deep end with a lead weight attached to your ankle, DUST in comparison is like having Michael Phelps as your personal swim instructor. I highly suggest people get out to their local stores in the next couple of weeks and pick up a copy when it hits the shelf. At just over $40 for the Core Rule book which includes all the current army entries this game is very easy on the wallet to get into. I can see building a competitive level army at around $100-$200 and that to me is also very appealing. Overall I say this game is a 9/10 and I put my stamp of approval on it.
Fantasy Flight Games is proud to announce the upcoming release of Operation “Hades” for Dust Tactics!
When invading Axis forces descended into the sewers of Stalingrad to move about the city unimpeded, the Soviets sent their own troops underground to stop them. The bitter fighting that took place there marked the beginning of the RattenKrieg, or “Rats’ War.” The confined spaces and narrow sewer tunnels became a hellish battlefield, unlike any before seen in the history of warfare. The claustrophobic environment was perfect for traps and ambushes, and every squad knew that death could be waiting for them around the next corner. The Rats’ War may have come to life in Stalingrad, but it plays an even larger and deadlier role beneath the city of Zverograd.
Scheduled to arrive in the fourth quarter of 2012, Operation “Hades” introduces new rules for subterranean warfare, superhuman soldiers, new skills, and richly detailed information about the city and battleground of Zverograd. It also brings you thirty-one tiles, a Zverograd city poster, a map of the Zverograd metro, six new scenarios, and over two dozen objectives to serve as the basis of your own scenarios. Finally, Operation “Hades” marks the arrival of Winter Child, the game’s first superhuman soldier.
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War in the Underground
Operation “Hades” introduces new rules for underground fighting, as well as rules more specifically designated for scenarios fought in Zverograd’s sewers and metro.
During underground combat, troops must cope with dim lighting and confined quarters. There is very little light beneath the city of Zverograd. Units can hear enemies coming,
but they are hard to make out in the darkness. As a result, it’s not uncommon for soldiers in such tense conditions to fire blindly into the shadows ahead of them when they hear enemies approaching. The darkness of the underground grants a unit increasing levels of cover the farther it is from an attacking unit, and units cannot target foes with four or more spaces between them.
Additionally, there’s not much headroom underground. In caves or in the sewers, the ceilings are very low. It’s only slightly better in the metro. The stress and darkness may cause troops to waste ammo, firing blindly into the dark, but troops are also limited in their movements. Units cannot use the Jump skill while fighting underground.
With these rules (which we’ll explore in greater detail later), players can experience entire scenarios set in Zverograd’s sewers and metro, or they can join two or more boards together and designate locations where units can exit one map and enter the other. Altogether, the subterranean combat of Operation “Hades” opens up exciting new dimensions for the battles of Dust Tactics!
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Winter Child
For years, Earth’s major powers have been working on different ways to create superhuman soldiers. Many of these research programs began long before the war, but
they received considerably more funding when it began. The SSU were years late in the discovery and practical applications of VK, but while the Axis were creating the first combat walkers, the SSU spent their time working on ways to create superhumans by enhancing the powers of the mind.
At length, their trials bore fruit, but the SSU were unable to duplicate their results. Thus, Colonel Ivan Vasiliev, the first SSU superhuman, remains a hero apart from the rest of humanity. In his magnificently crafted battle armor, Colonel Vasiliev, also known as “Winter Child,” towers above those around him, but few of them expect that their fantastic hero wears such armor not to protect himself, but to protect them from the inhuman energy he constantly radiates.
Operation “Hades” introduces new rules for superhumans, and these powerful units function like heroes, except that they cannot join other squads. Still, their tremendous abilities, defense, hit points, and attack lines are likely to make superhumans like Winter Child an exciting part of Dust Tactics as the game moves forward.
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Your Dust Tactics Campaign Toolbox
Operation “Hades” comes with six pre-built scenarios that thrust you squarely into the tense action of underground fighting. However, the possibilities are all but endless when it comes to the scenarios that can be generated within the besieged city of Zverograd.
Going beyond the basic scenarios, Operation “Hades” provides you a wealth of information, which you can use to create your own custom scenarios. You can learn about the city’s layout from a poster, map, and pages of detailed information on a number of key locations. Meanwhile, key objectives are scattered throughout the city, each with its own special properties and tactical advantages, and many are linked to each other by Zverograd’s metro tunnels and sewer lines, creating unique combat situations both above and below ground.
Operation “Hades” encourages players to create their own scenarios in the war-torn city of Zverograd, and it offers numerous Gaming Notes to help spur your imagination.
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Dust Tactics Premium Edition
As with all our Dust Tactics products, players will have the opportunity to pick up Operation “Zverograd” in either the unpainted Dust Tactics version or the masterfully pre-painted Dust Tactics Premium Edition version.
The Premium version of Operation “Zverograd” brings you a Winter Child professionally painted in loving detail, according to the art direction of Vincent Fontaine, the head of Dust Studio. With his fine metallic armor and the pulsing blue of his radiation beam, the Premium Winter Child is an intimidating presence on the battlefield and a stunning addition to any SSU army.
(http://www.fantasyflightgames.com/ffg_content/dust-tactics/operation-hades/winter-child-unpainted.png) (http://www.fantasyflightgames.com/ffg_content/dust-tactics/operation-hades/winter-child-helmet.png) (http://www.fantasyflightgames.com/ffg_content/dust-tactics/operation-hades/winter-child-head.png)
Winter Child comes unpainted in the Dust Tactics version of Operation “Hades” (left), where the Dust Tactics Dust Tactics Premium Edition version comes with one Winter Child miniature and two heads. You can choose whether to fully enclose Winter Child in his armor and helmet (center) or to remove his helmet to give him a more personal view of the battlefield (right).
War is Hell
Despite soldiers’ bravery and the inspiring leadership of an army’s greatest heroes, war claims its toll. Now, as the fighting in Zverograd moves toward the terrifying enclosures of the city’s sewers and metro, the darkness is everywhere, and the sounds of gunfire are inescapable. Is that a zombie’s guttural growl you hear through the darkness? Is that the echoing footfall of an armored soldier? Are those words of Russian real or manifestations of your fears?
Get ready for some of the tensest, deadliest, and most thrilling battles of Dust Tactics when you explore the wealth of options brought to you in Operation “Hades.”
The fifth campaign expansion for Dust Tactics, Operation “Hades” is scheduled to arrive in the fourth quarter of 2012.
Tactics schon längst und auch teilweise kostenlos zum runterladen auf der Seite der Heidelbären. Warfare Regelbuch deutsch ist in Arbeit.Oh schön...........dann werde ich wahrscheinlich bald mal zuschlagen.
Na toll... gibt\'s dann auch Schienen für den Zug? Wär ja ansonsten recht sinnlos...Das ist Dust.......
Vierte Fraktion werden die Blockfreien Staaten bilden