Sweetwater Forum
Epochen => Alternative Geschichte => Thema gestartet von: Poliorketes am 17. Oktober 2010 - 10:54:03
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Gerade auf\'m Brückenkopf gefunden. Wie geil ist das denn?
http://www.brueckenkopf-online.com/?p=23906
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Das is ech geil.
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Ist auch genau mein Ding! Werdedas definitiv weiter verfolgen.
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i am sold! ...
egal wie die regeln sind, damit laesst sich soviel anstellen :)
ciao chris
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Geil, Steampunk!
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Bei mir steht fest, es kommt ins Haus... nur welche Fraktion? Preußen?- Nicht schon wieder. Amis?-Nein Danke!
Stellt sich aktuell die Frage:
Warte ich auf das angekündigte Zarenreich?
Oder nehme ich die Aufgehende Sonne (mit dem Steam-Tintenfisch und dem coolen Design?)
Oder etwas klassisches- Briten?
Mann ist das schwer :D
Achja, wer mich nach einer Quelle fragt:
http://www.brueckenkopf-online.com/?p=24177 (http://www.brueckenkopf-online.com/?p=24177)
Der Link sollte im Eingangsbeitrag eventuell nochmal genannt werden ;)
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@Judge Death: Hast ja noch einen Monat Zeit um dich zu entscheiden.
Für mich werden es definitiv Preussen. Der Deutsche Orden ist schließlich wieder aktiv :)
Die Briten und die Japaner gefallen mir vom Design auch sehr gut. Bei den Amerikanern bin ich jedoch nicht überzeugt.
Bei der bisherigen Begeisterung für das Spiel könnte das der große Wurf für SpartanGames werden.
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Ich hätt am liebsten Russen. Maik: Du gehst auf Preußen, nehm ich an?
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Jep, denn das sind erstens Preußen (wie der Name schon sagt) und zweitens haben die Zeppeline!
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hier noch ein paar bemalte beispiele (http://pauljamesog.blogspot.com/2010/10/dystopian-wars-mini-preview.html)
:thumbsup:
ciao chris
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super-würd nich auch wollen, aber kein Mitspieler hier dafür. Hört sich auch teuer an, was es so alles dafür geben soll. Wie ist denn der genaue Maßstab, also die Größe der Püppchen? 6 mm, 10 mm oder was? mfg Stephan
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eher 2 mm - werde mir sicher was aus der Reihe besorgen.
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denke der masstab ist wie schrumpfkopf sagt noch am ehesten 2mm, ansonsten eigentlich unspezifiziert abstrahiert ;)
bzgl. des preises etc kannst du dich bei spartan games informieren
die vorbestellpreise (http://www.waylandgames.co.uk/spartan-games/dystopian-wars/cat_779.html) sind auch gerade frisch auf der seite zu finden
ciao chris
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Irgendwo habe ich gelesen 1/1200... also irgendwie sowas bei 1-2mm. Infanterie ist wohl erstmal nicht geplant, war in den Kommentaren auf Brückenkopf zu lesen. Wenn, dann wohl eher als Counter. Bei dem Maßstab würde es sich ja erstmal anbieten, kurze Drahtstücke auf Bases zu kleben und zu bemalen.
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Sieht wirklich verdammt cool aus :sm_pirate_thumbs1:
Gibt\'s denn schon irgendwelche Informationen bezüglich des tatsächlichen Erscheinungsdatums?
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Mitte November, also wohl in weniger als 4 Wochen. 8)
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Jetzt kommt Spartan der Sache schon näher!
Lange habe ich mich gewehrt, doch das Konzept gefällt.
Mal schauen wie die Dinger dann wirklich aussehen.
Grüße,
V
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Bilder mit bemalten Modellen:
(http://www.spartangames.co.uk/images/dystopianwars/EBS_battle_group.jpg)
(http://www.spartangames.co.uk/images/dystopianwars/prussian_empire_battle_group_740.jpg)
(http://www.spartangames.co.uk/images/dystopianwars/britannia_battle_group.jpg)
(http://www.spartangames.co.uk/images/dystopianwars/FSA_battle_group.jpg)
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sehr schoen!
langsam gefallen mir sogar die amis :) aber mit den briten kann ich mich einfach nicht anfreunden ...
aus meiner persoenlichen sicht heraus eine seltsames design
ciao chris
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Wenn die Leute bei Spartan Games doch endlich mal für ihre -sehr unterhaltsamen- Spiele wirklich gute Miniaturen raus bringen würden.
Das wirkt alles (bei wirklich jedem System von denen) so furchtbar einfalls- und lieblos. Immer genau ein Schiffstyp, der je nach bedarf rauf oder runter skaliert und mit ein paar einfallslosen Details zu geklatscht wird.
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Wenn die Leute bei Spartan Games doch endlich mal für ihre -sehr unterhaltsamen- Spiele wirklich gute Miniaturen raus bringen würden.
Das wirkt alles (bei wirklich jedem System von denen) so furchtbar einfalls- und lieblos. Immer genau ein Schiffstyp, der je nach bedarf rauf oder runter skaliert und mit ein paar einfallslosen Details zu geklatscht wird.
Ja, da ist was wahres dran... aus dem Grund werde ich keine Preußen spielen, die erinnern zu stark an eine Mischung aus WK1 Schiffen und Uncharted Seas Iron Dwarves, und ohhh sie haben einen Zeppelin.... :S
Ich bin ja von den Japanern sehr enttäuscht, als ich deren kriegsschiff sah dachte ich sofort das könnte was für mich werden, aber so, mit den schwimmenden Loks? Nee dann lieber doch die Amis ^^
Wobei ich noch große Hoffnung bei den späteren Nationen habe, wobei ich ja schon irgendwie glaube, dass die Antarktiker wohl eine Art Waluboot bekommen werden ^^
PS: Auch wenn das gerade sehr negativ klingt, so ist es nicht gemeint! Ich liebe das Setting und auch die Umsetzung als solche, aber einige Parallelen zu bestehenden Modellen (zB Preußen <-> Iron Dwarves) find ich dann doch nicht so einfallsreich.
Aber aus dem Grund hat man ja die Föderierten Staaten gegründet, die finde ich nämlich sehr schick :sm_pirat_fies:
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Die Japanerschiffe wirken tatsächlich so, als würden sie bei der ersten Welle kentern. Schlecht sehen sie aber trotzdem nich aus, und ihr Träger ist spitze!
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HIER (http://www.spartangames.co.uk/dystopian_preview_page_bombers.html) ein preview der verschiedenen bomber aller fraktionen
ciao chris
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Wenn die Leute bei Spartan Games doch endlich mal für ihre -sehr unterhaltsamen- Spiele wirklich gute Miniaturen raus bringen würden.
Das wirkt alles (bei wirklich jedem System von denen) so furchtbar einfalls- und lieblos. Immer genau ein Schiffstyp, der je nach bedarf rauf oder runter skaliert und mit ein paar einfallslosen Details zu geklatscht wird.
Ist zwar alles Geschmackssache, aber wenn man sich mal die ganze Uncharted Seas Reihe anschaut, dann sind sich wirklich nur die Modelle aus der Starterbox sehr ähnlich. Selbst die Heavy Cruiser weichen vom Design schon ab und die Sondermodelle sowieso. Daher kann ich das Statement nicht unterstützen.
Mir gefallen komischerweise die Amis auf den Detailbildern nun auch, das wäre eine andere Option zu meiner ersten Wahl: Preußen
So könnte man verhindern, dass am Schluss alle Preußen spielen ;)
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Preußens und Japse sind bestellt!
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Japse...Maik ich bitte dich!!!! Dann muss ich wohl oder übel mit Tommies ran, oder???
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:roflmao: Hast ne PM
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Gibt Sonderrabatte im ts.
http://www.tiny-soldiers.com/neuigkeiten/webseite/5662-20-rabatt-auf-dystopian-wars-f%C3%BCr-tiny-soldiers-mitglieder/?
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Ich habe mal meine frisch ausgepackten \"Empire of the Blazing Sun\" Modelle abgelichtet:
http://ewigeheld.wordpress.com/2010/12/06/dystopian-wars-empire-of-the-blazing-sun-naval-battle-group-carrier/
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ich kann mir nicht helfen, aber irgendwie finde ich sehen die japanischen schiffe aus wie lokomotiven aus den 20-40er jahren!!! furchtbar, das sind doch keine schiffe^^
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Das wirkt alles (bei wirklich jedem System von denen) so furchtbar einfalls- und lieblos. Immer genau ein Schiffstyp, der je nach bedarf rauf oder runter skaliert und mit ein paar einfallslosen Details zu geklatscht wird.
Da ist (Miniaturentechnisch) zwar was wahres dran aber soweit von der Wirklichkeit ist dieses Konzept nicht entfernt ... bestes Beispiel sind ist die deutsche Kriegsmarine (bzw. neue japanische Rengo Katai) diese wurde nach dem ersten Weltkrieg komplett neu aufgebaut und das desing zieht sich merklich durch alle Schiffsklassen.
(http://www.wlb-stuttgart.de/seekrieg/4110-bilder/eckoldt-sb.jpg)
(http://file:///C:/DOKUME%7E1/Besitzer/LOKALE%7E1/Temp/moz-screenshot.jpg)(http://www.lexikon-der-wehrmacht.de/Bilder/leichteKreuzer/Konigsberg-1.jpg)
(http://www.collectrussia.com/sboot/PG/Hipper.jpg)
(http://www.marineklassiker.de/bilder/bismark.jpg)
Was man imitieren könnte wäre eine Art technische Entwickelung der Fraktion in der noch ältere desinge neben den neueren in Verwendung sind wie Beispielsweise be der Royal Navy
(http://de.academic.ru/pictures/dewiki/98/british_battlecruiser_hms_hood_circa_1932.jpg)
(http://www.naval-history.net/Photo01bbNelsonMQ.jpg)
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Ich hab ein kleines \"Ausgepackt\"-Video gemacht. http://www.2w6plus6.de/media.php?do=details&mid=157
Ist meine erste Video-Kurzreview, also zerfleischt mich nicht :D
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vergleichsbilder (http://www.spartangames.co.uk/dystopian_wars_vehicle_scale.html) der landeinheiten
ich haette nicht gedacht dass die SOOO gross sind ... fahrende kreisfreie staedte ? ;)
der walker ist spitze!
ciao chris
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wenn ich die vergleichsbilder sehe bestärkt mich das ganze noch mehr den landkrieg unsinn nicht mitzumachen! werde mich halt nur auf die flotten und luftwaffen beschränken, sollte auch genügen!!!
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Würde ich zwar nicht so krass ausdrücken, aber den Landkrieg finde ich auch ziemlich sinnfrei.
Das die Landeinheiten allerdings sooo groß sind, schreckt mich vollends ab... ;(
Ich hatte in meinen 2 Spielen bisher enug mit den Fliegern und Schiffchen zu tun. Landeinheite brauchts nicht...
DV
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ich muß alles haben! Vielleicht finde ich noch Regeln, marsianische Walker und Raumschiffe zu adaptieren, ala WotW, hab ich nämlich in 10mm-Maßstab-passen gut, glaube ich. HS
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... marsianische Walker und Raumschiffe zu adaptieren
:thumbsup: thats the spirit !
cheers chris
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Was macht den Landkrieg denn bitte so sinnfrei und was hat die Größe der Modelle damit zu tun ? ?( Außerdem sind das die großen Landeinheiten, die Panzer sind ja erheblich kleiner.
Ich hatte in meinen 2 Spielen bisher enug mit den Fliegern und Schiffchen zu tun. Landeinheite brauchts nicht...
Ob man nun ein paar Schiffchen durch Panzer und Walker ersetzt, ändert regeltechnisch oder von der Spielzeit kaum was, aber man kann coole neue Szenarios aushecken und die Modelle sind super.
Da sich ja leider abzeichnet, dass in Berlin keiner \"Mighty War Walkers battle lumbering Landships in the desert\" oder einen Küstenangriff zocken will, werde ich mir wohl dann auch nur die Japaner Walker und das Ami Landship holen. Die sind beide amphibisch oder können sich zumindest 4 Zoll vom Land entfernen.
Bis die Sachen rauskommen, wird es aber eh noch dauern. Der Release Schedule wurde ja wieder verschoben.
fahrende kreisfreie staedte ?
@xoth, da kriegt man richtig Lust \"Mortal Engines\" bzw. \"Hungry Cities\" zu basteln ;) Hab mir schon ein paar Gedanken zu einer (sehr) kleinen \"Traction City\" gemacht.
@Max Paint, nette Review. Auf jeden Fall ausbaufähig :)
Hier noch schöne Links zu möglichen Umbauteilen und Geländestücken:
http://hangar18fasa-skykings.blogspot.com/
http://hangar18fasaships.blogspot.com/
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hahaha! geniale idee jan ! irgendwo im hinterkopf hat ich so ein echo mit den fahrenden staedten ... die airships koennte man da auch ganz gut zu benutzen
hmm die traction cities (besonders eine metropolis) muessten schon noch groesser sein, um bei reeves parody zu bleiben wuerde man diese landships vielleicht als town benutzen ...
und wer schreibt jetzt das regelwerk \"municipial darwinism\" ? ;)
cheers chris
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Also Traction City London in 1:1200 ist mir zuviel des guten :D
Allerdings eine kleine Suburb wie hier im Vordergrund zu sehen, ist machbar und auch nicht so riesig:
http://images.wikia.com/happytreefriends/images/3/3a/Mortal_Engines.jpg
Die Landships würden als kleine \"Scavenger Towns\" super aussehen. Oh ja man kann sehr viele Luftschiffe verschiedener Art einsetzen, vorallem wenn man den Krieg zwischen \"Traction Cities\" und \"Anti Traction League\" spielt. Das ganze auf einem großen Wüstentisch und die Jagd kann beginnen.
Könnte mir da ein Szenario vorstellen mit dem Grundprinzip der \"Jetbike Verfolgungsjagd\" aus einem alten White Dwarf. EIne Kante des Tisches repräsentiert den \"Schlund\" einer größeren \"Traction City\" und eine kleine Suburb muss fliehen. Anstatt das Modell vorwärts zu bewegen, wird das Gelände nach hinten geschoben und es gilt diesem durch geschickte Kurswechsel auszuweichen. Das Gelände wird dann, wenn es den Tisch \"verlässt\" wieder an der anderen Kante platziert. Dann noch Luftschiffe, die sich in den Lüften duellieren :D
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Na mich störts halt erheblich, wenn das Landschiff so groß wie ne Insel is... :rolleyes:
Naja, und meine Briten haben sich ziemlich langwierig angemalt, da ist meine Lust eher gering neue Sache zu kaufen um dann bereits bemalte Sachen wegzulassen... ;)
Aber wie ich die Veröffentlichungspolitik von Spartan kenne, bin ich sowieso wieder in nem neuen Universum, wenn die Landschiffe rauskommen... :thumbsup:
DV
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Das liegt an dem kleinen Tisch und den winzigen Inseln :P Das was wir da auf dem Feld stehen haben, würde ja nicht mal als Felsvorsprung durchgehen ;)
Dann musst du wohl deine Flotte erweitern ;)
Fighter Token Blisters x4 Nations
Bomber Blisters x4 Nations
Medium Flyers x4 Nations
Ground Vehicle Boxed Sets x4 Nations
Escorts x4 Nations
Bei dem aktuellen Release Schedule kann man sich vorher ja erstmal ne schöne Luftflotte gönnen. Ich freu mich schon auf die japanischen Medium Flyer und meine Bomber werde ich auch ausbauen.
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Haben die echt die Franzosen nach hinten verbummelt, dabei stand da erst Februar oder so.
Bin eh kein Freund von Inseln, abgesehen vom Pazifikkrieg ist Ringelpietz um Inseln mit Schlachtschiffen eher ungewöhnlich. Und selbst da...
Glaub die Landgeschichten gefallen mir schon ganz gut, man kann halt mehr 3D Gelände aufstellen und hat keinen platten blauen Teppich.
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Im Februar sollten eigentlich auch schon die Medium Flyer kommen, also ich würde die Franzosen nicht mehr in absehbarer Zeit erwarten ;)
Bin eh kein Freund von Inseln, abgesehen vom Pazifikkrieg ist Ringelpietz um Inseln mit Schlachtschiffen eher ungewöhnlich. Und selbst da...
Ohne wird es aber eher ein relativ ödes und geradliniges Spiel.
Glaub die Landgeschichten gefallen mir schon ganz gut, man kann halt mehr 3D Gelände aufstellen und hat keinen platten blauen Teppich.
Welche Nation wirds denn dann?
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Dann musst du wohl deine Flotte erweitern...
Fighter Token Blisters x4 Nations
Bomber Blisters x4 Nations
Medium Flyers x4 Nations
Ground Vehicle Boxed Sets x4 Nations
Escorts x4 Nations
...ich glaube fürs erste is nix für mich dabei. Mir reicht was ich habe zum Spielen vollkommen aus... :)
Bin doch kein GW-Kid mehr, was auf Teufel komm raus neue Sachen braucht... :thumbsup:
DV
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Sagt ein Napoleon Spieler, der seine Armee wie oft schon aufgestockt hat ? ;)
Die Eskorten wären allerdings eine sinnvolle Investition, damit dein Schlachtschiff gegen die Preussen eine Chance hat.
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Napoleon Spieler...
Meine Franzarmee steht und wird aus dem gleichen Grund nicht ausgebaut: reicht zum Spielen.
Daher habe ich als 2. meine Briten aufgebaut:
http://www.sweetwater-forum.de/index.php?page=Thread&threadID=5838
Genauso werde ich es übrigens auch bei Dyst-Wars machen: 2 spielbereite Flotten, zack, fertig.
...gegen die Preussen...
...äh, mal richtig lesen: Preussen sind meine Erstflotte. Briten habe ich mir nur geholt weil die armen Preussen im BFB ausverkauft waren... :thumbsup:
Allerdings sind sie mir inzwischen sehr ans Herz gewchsen, die kleinen Schwächlinge... :wseufzer:
Wenn ich allerdings irgendwas ausbauen werde, dann meine Erstflotte. Für die Preussen habe ich z.B. schonen den fetten Zeppelin geholt... :bodycheck:
DV
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Meine Franzarmee steht und wird aus dem gleichen Grund nicht ausgebaut: reicht zum Spielen.
Daher habe ich als 2. meine Briten aufgebaut:
http://www.sweetwater-forum.de/index.php…d&threadID=5838 (http://www.sweetwater-forum.de/index.php?page=Thread&threadID=5838)
Hehe, ja das sind zwei verschiedene Methoden. Ich habe weniger Projekte und dafür baue ich diese über die \"Grundarmee\" auch (so lange der Enthusiasmus hält) weiter aus. Ob das immer Sinn macht, vorallem wenn ein Projekt stirbt oder weil man eh nicht alles einsetzen kann, ist eine andere Frage :D
Bei Dystopian Wars macht mir aber das Sammeln und Bemalen zuviel Spaß, da werde ich die Japaner sicher noch erweitern mit \"shiny new toys\".
Wie stehts denn mit der Bemalung der Preussen ? Das mit dem Carrier finde ich erfreulich, dann habe ich endlich einen Grund mal einen meiner beiden Carrier fertig zu machen :)
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Ich bin bei der Bemalung natürlich gleich in deine Fussstapfen getreten und habe blöderweise mit dem Schlachtschiff und den Kreuzern angefangen... :thumbdown:
Die sind auch fertig, leider ist meine Motivation für die Fregatten leider gerade down. Mal davon ab ist meine Hobbyzeit gerade super beschränkt. Reicht gerade mal für ein paar verwirrte Posts im SW... ;(
DV
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Ich sag ja immer: weniger schreiben, mehr malen... :toocool:
Du hast übrigens noch eine nachricht auf deinen AB ;)
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Ich bin bei der Bemalung natürlich gleich in deine Fussstapfen getreten und habe blöderweise mit dem Schlachtschiff und den Kreuzern angefangen... :thumbdown:
Ich hab diesmal vorbildlich mit 4 Fregatten begonnen, dann 2 Bomber und nun das Schlachtschiff. Um nicht in die selbe Falle zu tappen, müsste ich jetzt 5 Fregatten bemalen :(
@widor, wie weit sind deine Preussen ? :D
Neue Preview:
(http://img.photobucket.com/albums/v212/wolfslord/image_preview_john_henry.jpg)
http://www.spartangames.co.uk/dystopian_preview_page_john_henry.html
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hahaha skycaptain ich hoer dir trapsen ...
DA bin ich mal auf einen groessenvergleich gespannt!
ciao chris
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Ich wiederhole gerne was ich im Spartan Forum schon sagte:
Dem fehlen Atombomben um sie wie einen Football zu werfen und als Spieler sollte man immer die entsprechenden Sprüche zitieren:
http://www.youtube.com/watch?v=298Cw3_qGwE
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und weiter gehts !
yessssssss! der mechanical squid !!!
(http://www.spartangames.co.uk/images/dystopianwars/previews/image_preview_ika.jpg)
und ein britisches unterseeboot
(http://www.spartangames.co.uk/images/dystopianwars/previews/image_preview_vanguard.jpg)
ciao chris
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Der Robo-Kraken und das U-Boot gefallen mir. Der große Roboter ist mir persönlich aber eindeutig zuviel des Guten. Da hätte ich mir dann auch eher irgendein großes Landtier oder irgendwas ganz anderes gewünscht (riesige Spinne, Krabbe, Mecha-Gozilla...).
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Die Säge-Idee am U-Boot finde ich cool, Die Torpedorohre hätten für meinen Geschack etwas dominanter sein können. Breitseitenkanonen an nem U-Boot finde ich nicht so pralle...
Die beiden Exoten gefallen mir so auf Anhieb nicht. Da muss ich erst mal ein bisschen drüber schlafen. Betrifft aber nicht meine Kernflotten, von daher muss ich mir da keine grauen Haare wachsen lassen.
Naja, mal abwarten, vielleicht gefallen sie mir in echt besser. Ging mir bei den Briten zumindest so...
DV
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Ich mag das U-Boot, aber leider nicht den Ika. Die Tentakel würden \"rund\" besser aussehen und die langen Arme sind im Nahkampf nutzlos, da sich der Arme sonst seine Kanonenrohre verbiegt. Die Pose und der Körper sind ok, aber nichts was mich beeindruckt. Vielleicht sieht das ganze besser aus, wenn Farbe drauf ist.
Ich hab übrigens meinen Octopus fertig gestellt:
http://wwpd-wargaming-blog.blogspot.com/2011/02/step-by-step-my-finished-octopus.html
Als nächstes auf dem Tisch habe ich ein fliegendes Schlachtschiff. :D
@Don, der Metzger Class Roboter kommt am Montag als Preview.
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Na Klasse... :thumbdown:
Mir gefällt deine Krake besser als die von Spartan... 8o
Die Augen sind cooler, die Arme sehen gefährlich und vorallem bewegt aus. Das Spartan-Teil wirkt sehr statisch durch die symetrische Anordnung... ;(
DV
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@Don, danke fürs Lob :)
Man muss aber der Fairness halber sagen, dass die SG Kreatur ja auch noch in ein scenic-base eingebunden wird und die Tentakel sind Zinn, also biegbar.
Gruß Jan
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heavy metal ! krupp rules !
(http://www.spartangames.co.uk/images/dystopianwars/previews/image_preview_metzger.jpg)
sogar in \"im-wasser-auf-stelzen\" version ... das gibt tintenfisch salat!
ciao chris
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Hi,
ja den finde ich auch super. Vorallem die Tesla-Spule als Pickelhauben-Spitze :D
Der ist auch ziemlich groß, d.h. der wird sofort für VSF in 15mm adaptiert.
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Der ist auch ziemlich groß, d.h. der wird sofort für VSF in 15mm adaptiert.
sehr schoen :)
so gross wie der scheint im vergleich mit den anderen modellen kannst du ihn auch fuer 28mm hernehmen
ciao chris
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geht doch bestimmt auch für WoW?! mfg HS
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Bilder von unserem ersten \"Dystopian Wars\" Spieleabend lassen sich jetzt hier finden:
http://phantasosspieleclub.wordpress.com/bilder/
Auf beiden Platten gaben sich je einmal die Preußen gegen das Empire of the Blazing Sun sowie die Amerikaner gegen die Briten gegenseitig ordentlich Zunder. Während zuerst die Amerikaner die Briten ziemlich zerlegt haben, kippte das Spiel während der zweiten Hälfte dann doch zu Gunsten der Inselbewohner. Auf der anderen Platte hatte zuerst das Empire of the Blazing Sun klar die Oberhand, ehe die Preußen mit ihren \"Tesla coils\" für empfindliche Verluste sorgten. Das Spiel endete vorzeitig knapp zu Gunsten des Prussian Empires.
Erstes Fazit: Die Regeln gehen einem überraschend schnell von der Hand. Wenn man die Regeln zuerst einfach nur liest, mag man das gar nicht glauben. Mit den Tiny-Flyer Tokens und der ein oder anderen \"Line of sight\" Auslegung waren wir uns noch ein wenig unsicher und haben uns dabei dann mit ein paar Firestorm Armada Regelkenntnissen beholfen (oder besser gesagt helfen lassen).
Die Tiny-Flyer sind bei uns reihenweise durch \"Dogfights\" ins Meer gestürzt.
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Hi,
hab hier mal eine Vorschau meiner kurzen Review von passendem Gelände für Dystopian Wars:
(http://img.photobucket.com/albums/v212/wolfslord/17022011507.jpg)
(http://img.photobucket.com/albums/v212/wolfslord/17022011506.jpg)
Billig, günstiger Versand und die Qualität ist gut. Ich werd mir mehr bestellen ;) Die verkaufen auch Flugzeuge (Super-Bomber für Weirld World War) und dergleichen. Den Rest der Bilder gibts in meinem Blog.
@Dahark, schicke Platte und Figuren. Der Strudel sieht gut aus und scheint diese EotBS Fregatten zu verschlingen.
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Das Gelände sieht interessant aus! Hersteller? Der \"Turm\" ist ja von Uncharted Seas, oder?
Die Platten waren ein erster Versuch. Ich bin schon am überlegen, nicht einfach ein schönes Satellitenfoto einer Meeresoberfläche großformatig auf Klebefolie ausdrucken zu lassen und dann auf die Platte zu kleben.
Der \"Strudel\" sollte \"Treacherous Terrain\" darstellen und war mal ein Versuch wie sich solche \"Overlays\" auf der Platte machen. Ist im Prinzip nur ein Farbausdruck von einem kleinen Wasserstrudel den ich im Internet gefunden habe. Ähnliches kann man wohl auch mit Riffen oder ähnlichem \"flachen\" Gelände machen, dass irgendwie unter der Wasseroberfläche lauert.
Naja, die \"Rückrunde\" findet bereits im März statt. Bis dahin werde ich wohl noch ein wenig was am Gelände basteln bzw. mir ein weiteres kleines Szenario ausdenken. :)
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das sind ja gute nachrichten :)
Wave 1 – Book 1
Kingdom of Britannia
Prussian Empire
Empire of the Blazing Sun
Federated States of America (FSA)
The second set of nation releases were defined as:
Wave 2 – Book 2
Covenant of Antarctica
Russian Coalition
Ottoman Empire
League of Italian States
Mixed into this is what we call the Alliance Nations, into which we have the following nations:
Republic of France
Chinese Federation
Polish-Lithuanian Commonwealth
Arabian Republic of Egypt
Socialist Union of South America
As we kept developing the back story and models for the game, looking ahead to when the next sets of nations come out, we also evaluated the roles of several nations in the game. One that we decided required a change in status was France, so it changed from being an Alliance nation to a full boxed nation. This also fitted in with our plans to alter the release schedule for the Covenant of Antarctica.
We’ve been slow at rolling out information to you all this year, so my apologies for that, but the wave of support for Dystopian Wars has kept us all very busy here. Now that we’ve found our feet we’ll hopefully be articulating our plans to you all in a better way. As to the French Battleship, well its technology is some of the more advanced in use in Dystopian Wars, albeit stolen from the Covenant by the misguided Markov.
As you can see from many of the models in the game the idea of lightweight alloys that allow giant machines of war to fly or hover is commonplace. Just look at the John Henry Robot or Prussian Sky Imperium Fortress. The French Battleship brings the concept of anti-gravity motion to the world, the model being more of a skimmer than a flying ship as such – it also floats and uses the anti-gravity modules for manoeuvring. More flying models will follow and more exciting technologies to hopefully amuse you and make your game play enjoyable.
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hat jemand was von gelaende gesagt ? ...
(http://www.spartangames.co.uk/images/dystopianwars/previews/image_preview_scenery_1.jpg)
ciao chris
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@Release schedule, naja gute Nachrichten sind das erst wenn die Sachen rauskommen. Spartan Games kriegt es in diesem Jahr ja nicht mal hin seine Ankündigungen um 2 Monate plus zu treffen. So langsam glaube ich auch, wie im Forum einer sich mal beschwerte, dass sie sich mit ihrem \"4 Spiele gleichzeitig\" produzieren gewaltig verhoben haben. Mich würde es wundern, wenn im März/April überhaupt der normale Release Schedule der ja noch offen ist (und im Januar anfangen sollte) in die Gänge kommt.
Dann sollen sie lieber mal zeigen, dass sie was in der Hose haben und es wie Wyrd Games machen, kurzfristig ankündigen, einen Monat vorher Bilder, einen Monat später dann der Release.
Ich bin einfach frustriert, weil ich endlich diese Landeinheiten will :D
@Gelände, muss sagen, da gefällt mir das Skykings Zeug mehr. Das ist auch, aller Voraussicht nach, billiger. Obwohl die Qualität bei Spartan Games schon echt gut ist, auch bei Gelände, dafür finde ich das gezeigte bisher sehr unkreativ.
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naja gute Nachrichten sind das erst wenn die Sachen rauskommen
da hast du voellig recht! ... mein ueberschwenglicher enthusiasmus bezieht sich darauf dass ich mich nicht zurueckhalten kann wenn ich was von den russen oder ottomanen lese ;)
@gelaende
ich denke die auswahl machts .. je mehr sachen desto besser und preislich ist SG ja meist ganz ok und quali stimmt ... ausserdem seh ich die refinery schon als royal bavarian brewery objective ;)
ciao chris
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also die gebäude finde ich allesammt recht cool!!!! freu mich schon auf die franzosen!!!!
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Prinzipiell reizt mich DW, aber es gibt ein paar Gründe, warum ich mir noch nichts zugelegt habe:
> Zeitplan: Zu viele Systeme von zu kleiner Firma, auch wenn das Regelwerk im Prinzip immer nur eine Variante ist. Die Gefahr, dass sie sich übernehmen wird immer größer. Und wie man an den Veröffentlichungen sieht haben sie da teilweise schon Probleme.
> Schlechtes Regelwerk: Weniger die Regeln selbst, als deren Präsentation. Beim dritten Regelwerk in Folge machen sie die gleichen Fehler, sparen sich mal wieder den Lektor. Man kann damit leben, aber wie schon erwartet ist man mit der zweiten Auflage deutlich besser bedient. Sie scheinen da leider sehr lernresistent zu sein. Beim dritten Regelwerk, vor allem bei einer Regelvariante der anderen Bücher, darf so etwas einfach nicht mehr passieren. Auch könnte das Regelwerk im dritten Anlauf etwas anfängerfreundlicher geschrieben werden.
> Explodierende Sechs: Eine Regel, die dir ein ganzes Spiel versauen kann und zuviel Glück ins Spiel bringt. Zumindest eine limitierte explodierende Sechs wäre drin gewesen.
> Fliegender Robot: So ziemlich die einzige Mini bei der ich mich gefragt hab was der Schwachsinn soll. Alles andere passt irgendwie ins System, auch wenn es mir optisch nicht gefällt, aber hier passt nicht mal die Optik des Robots dazu, geschweige denn ist die Begründung halbwegs sinnvoll. Für mich sieht dass eher so aus als sollte auf Teufel komm raus eine Mini eine Regel bekommen, weil es der Regeldesigner so haben will, egal ob es passt oder nicht. Und da fragt man sich, wohin das noch führt.
> Mangel an Spielern: Die Begeisterung in den Foren wird von der Realität vor Ort, was Spieler angeht, nicht gespiegelt. In 100km Umkreis gibt es grad mal 2-3 Spieler.
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Oh, da mag ich mich mal zu einschalten. :)
1) Zeitplan: Ich bin ganz froh, wenn es bei einem Systemchen auch mal ein wenig langsamer geht. Mal ehrlich - meist hat man eh noch nicht alles angemalt oder häufig genug damit gespielt um das bisherige Sortiment voll auszuschöpfen. Dann hat man noch andere Systeme, denen man genauso viel Zeit einräumen will. Warum also ständig neuen Releases hinterher rennen? Ich z. B. habe meine Flotte Anfang Dezember zum ersten mal ausgepackt und in den Regeln gestöbert. Hatte dann über Weihnachten/Neujahr und die erste Januarhälfte recht wenig Zeit und konnte erst Anfang Februar so richtig anfangen die Modell zu bemalen und die Regeln zu lesen (und nebenher noch eine Platte bauen). Jetzt hatten wir im Februar unser erstes großes Spiel (und der Club war voll!) - der nächste Termin ist im März. Bis dahin brauche ich keine neuen Modelle. Nach einem Spiel hat man die eigene Flotte eh noch nicht richtig \"intus\". Zumal man sowieso erst gegen einen von bisher drei möglichen Gegner gekämpft hat.
2) Schlecht finde ich das Regelbuch nicht. Nur eben nicht sonderlich Einsteigerfreundlich, ja. Das Errata hält sich wirklich in Grenzen und umfasst gerademal eine Seite zusammen mit dem FAQ. Allerdings musste ich auch feststellen, dass DW ganz klar ein Spiel ist das man durch ein Testspiel hundertmal schneller lernen kann, als durch das Studium der Regeln. Von daher relativiert sich das wieder.
3) Explodierende Sechs ... da bin ich auch noch etwas unschlüssig. Zumal eine Sechs bei DW ja ohnehin bereits doppelten Schaden anrichtet. Gerade bei Confrontation/Rag\'Narok habe ich da schon so einige \"ungewöhnliche\" Spielverläufe erlebt, bei denen man einfach durch eine Reihe von 6er-Serien trotz bester Taktik/Aufstellung/Liste nichts machen konnte. Sowas kann extrem frusten. Auf der anderen Seite gibt es bei DW die Ereigniskarten, die solche Ergebnisse manchmal ausbügeln können.
4)Fliegende Roboter - Geschmackssache. Ich mag den auch nicht, aber andere Spieler mögen den Robo-Kraken nicht.
5)Mangel an Spielern? Ist wahrscheinlich mal wieder so ein lokales Phänomen. Ich kenne zur Zeit mindestens vier Ballungsräume in Deutschland, in denen das Spiel ziemlich gut läuft. Aber D. ist auch nicht der Bauchnabel des Universums was die Marktverbreitung eines Tabletop-Spiels angeht.
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3) Explodierende Sechs ... da bin ich auch noch etwas unschlüssig. Zumal eine Sechs bei DW ja ohnehin bereits doppelten Schaden anrichtet.
Ich habe zwar nur Uncharted Seas, aber der Grundzug ist ja derselbe. Persönlich fand ich die Mechanik, dass 6er Würfe noch mal wiederholt werden nicht sonderlich problematisch, sondern eher unterhaltsam und das Spiel beschleunigend, richtig wirkt sie sowieso nur im Range 1 und 2. Davon profitieren konnten in meinen bisherigen Spielen Fregatten, die mit wiederholten 6ern Kreuzer versenken konnten. Allerdings passierte das nur in Verbindung mit \"raking fire\", auf kürzeste Distanz. Bei Gefechten zwischen Schlachtschiffen ist die Mechanik auch nicht schlecht, denn sie verhindert recht langwierige Gefechte zwischen diesen.
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Hi,
hier mal ein Bild vom ersten Dreadnought:
(http://www.spartangames.co.uk/images/dystopianwars/previews/image_preview_enterprise_dreadnought.jpg)
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oh nice, ich hatte heute mein erstes spiel und muss sagen das es ziemlich genial war, macht wirklich laune das game!
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@sharku, das freut mich :)
Meine Flotte würde auch gerne mal wieder auslaufen. Wie siehts bei dir so zeitlich aus ?
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Wow - ein Dreadnought. Bei uns gehen selbst in langen Spielen nichtmal die Battleships zu Grunde. Die DR/CR sind einfach zu hoch und mit Shield Generator, CC oder AA oder den richtigen KArten kann man auch die meisten Angriffe gut abwehren. Zumindest ist das bei uns der Fall, wenn wir mit Starter-Set Flotten + Carrier spielen. Da ist bisher noch kein Battleship gesunken.
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Tatsächlich? Ich habe bisher nur ein Probespiel gemacht, allerdings ohne Karten. Da erschien es uns recht leicht, schon mit drei kleinen Fregatten und Linking Fire der Hauptgeschütze kriegt man ja 12-14 Würfel zusammen. Da ist nix mit CC und AA und man kann durch die \"explodierende 6\" sehr schnell den DR/CR so eines Schlachtschiffs überwinden.
Oder haben wir da was falsch gemacht?
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also mit 3 fregatten so ein schiff platt zu machen, da muss der würfelgott aber sehr gut zu euch gewesen sein! und das kommt dann auch immer noch auf die größe des spieltisches drauf an, bei einem größeren dauerts halt auch alles viel viel länger!
einzige was ich sehr schade bei dem spiel findeist, dass die kleinen flieger so sinnlos sind! wirkliche kampfkraft sieht anders aus!
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also mit 3 fregatten so ein schiff platt zu machen, da muss der würfelgott aber sehr gut zu euch gewesen sein!
... ausser man ist wie ich von geburt auf damit gesegnet einser zu wuerfeln und laesst das britische battleship mit \"snake eyes\" beim critical auseinanderfliegen ;)
ciao chris
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einzige was ich sehr schade bei dem spiel findeist, dass die kleinen flieger so sinnlos sind! wirkliche kampfkraft sieht anders aus!
Ich hab schon beides gesehen: Nutzlose Flieger die vom Himmel fallen und mit chirurgischer Präzision geplante Fliegerangriffe, die Schlachtschiffe im richtigen Moment verkrüppelten.
Kurzum, man muss sie richtig einsetzen und das ist mir bisher eher selten gelungen (da auch wenig Spiele bisher).
Im Normalfall kann man bei Durchschnittswürfen ein Schlachtschiff nur mit vollen Fliegerstaffeln, intakten drei Schiff Kreuzerschwadronen und anderen Schlachtschiffen jagen gehen. Der Rest ist dann doch eher Glück.
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Tatsächlich? Ich habe bisher nur ein Probespiel gemacht, allerdings ohne Karten. Da erschien es uns recht leicht, schon mit drei kleinen Fregatten und Linking Fire der Hauptgeschütze kriegt man ja 12-14 Würfel zusammen. Da ist nix mit CC und AA und man kann durch die \"explodierende 6\" sehr schnell den DR/CR so eines Schlachtschiffs überwinden.
Oder haben wir da was falsch gemacht?
WENN die Fregatten mal wirklich auf Range Band 1 an ein Battleship herankommen um ihre vollen Würfel zu entfalten (das Echo überleben die dann eh nicht), schaffen sie vielleicht mal einen Schadenspunkt, jo. Vielleicht auch einen Critical Hit. Aber das reicht bei weitem nicht aus. Reperatur-Karten und eventuelle Schildgeneratoren gar nicht mit eingerechnet.
@sharku
Flieger neutralisieren sich in unseren Spielen meist gegenseitig oder kratzen auch mal einen Crusier oder Carrier an. Gegen Fregatten kame die Dinger bei uns bisher nicht zum Einsatz. Flieger sind halt eher lästig als gefährlich, aber weil sie eben so lästig sind kann man sie auch nicht völlig ignorieren. Aber was erwartest du auch von einer Einheit die im Prinzip keine Punkte kostet und von denen du 10 Stück gratis bekommst. :)
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Was schade ist, da die realen Gegenstücke doch recht gefürchtet waren bei Schiffsmannschaften.
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Eine volle Fliegerschwadron hat 15 Würfel, die auf 3+ treffen. Das ist genug, um ein Schlachtschiff im Durchschnitt auch mit Schilden zu critten. Oder einen Kreuzer sofort zu versenken. Mit den lahmen Nachladeregeln muss das auch ordentlich reinballern, man hat ja kaum einen 2. Schuss...
Da kommt es ganz auf die Ergebnisse der Flak an, wenn dabei einzwei Flieger getroffen werden, passiert nichtmehr viel.
Tatsächlich? Ich habe bisher nur ein Probespiel gemacht, allerdings ohne
Karten. Da erschien es uns recht leicht, schon mit drei kleinen
Fregatten und Linking Fire der Hauptgeschütze kriegt man ja 12-14 Würfel
zusammen.
Stimmt schon, 3 Briten oder Preussen Fregatten kriegen ihre 12 Würfel hin. Sollte für einen Hit reichen.
WENN die Fregatten mal wirklich auf Range Band 1 an ein Battleship
herankommen um ihre vollen Würfel zu entfalten (das Echo überleben die
dann eh nicht)
Das Echo der Hauptgeschütze, die dann nur noch auf 6en treffen? Und die haben wichtigere Ziele. Fregatten auf Range 1 können richtig lästig werden. Soviel secondaries hat man nicht. Und je nach Völkerkombo kommt noch boarding hinzu. Mit Preussen gegen Briten zb dürfte das Britenschlachtschiff echte Probleme bekommen, wenn die 3 kleinen Preussen längsseits gehen. Was die Geschwindigkeit betrifft, mit einem \"Runde als letztes und nächste Runde als erstes-aktivieren\"Spielzug überbrücken Fregatten mal eben 3 range Bänder, bevor irgendwer drauf geschossen hat.
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Das Echo der Hauptgeschütze, die dann nur noch auf 6en treffen? Und die haben wichtigere Ziele. Fregatten auf Range 1 können richtig lästig werden. Soviel secondaries hat man nicht. Und je nach Völkerkombo kommt noch boarding hinzu. Mit Preussen gegen Briten zb dürfte das Britenschlachtschiff echte Probleme bekommen, wenn die 3 kleinen Preussen längsseits gehen. Was die Geschwindigkeit betrifft, mit einem \"Runde als letztes und nächste Runde als erstes-aktivieren\"Spielzug überbrücken Fregatten mal eben 3 range Bänder, bevor irgendwer drauf geschossen hat.
Sorry, aber was willst du mir damit sagen? Wenn ich beide Main Turrents abfeuer und dann auch noch die Secondarys reicht das bei der Mengen an Würfeln locker aus. Ich glaube die Chancen stehe da ähnlich (wenn nicht sogar besser) wie wenn die Fregatten versuchen das Battleship zu beschädigen. Mit dem Unterschied das eine Fregatte bei einem CR bereits zerstört ist. Und wichtigere Ziele - möglich ... aber ein Battleship steht auch selten ganz alleine auf dem Schlachtfeld. Dann kümmern sich halt andere Fregatten die man als Geleitschutz abgestellt hat, um die Angreifer.
Ich habe ja auch nicht geschrieben, dass Fregatten ungefährlich sind (ich spiele EotBZ - die Fregatten sind klasse) - sondern das ein Battleship bei uns bisher in keinem einzigen Spiel soweit zerschossen wurde das es gesunken ist. Und wir haben da schon wirklich einiges ausprobiert.
Was die Boarding Actions angeht, gebe ich dir allerdings recht. Unser letzte Spiel habe ich tatsächlich gewonnen indem ich das gegnerische Battleship erfolgreich entern konnte. :sm_pirat:
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Ok Jungs, Wahrscheinlichkeiten hin oder her - ich wollte ja hauptsächlich wissen, ob wir die Regeln fürs Schießen und Linking Fire möglicherweise grundlegend flasch verstanden haben. Das scheint aber nicht so. Fregatten können auf kurze Reichweite anscheinend schon entsprechend viele Würfel zusammenbekommen, um dem Schlachtschiff relativ sicher einen reinzuwürgen. Drei Briten-Fregatten kriegen mit Bug- und Heckkanone 16 Würfel zusammen, die durchschnittlich 11 Treffer verursachen. Da bleibt auch auf einem Schlachtschiff kein Auge trocken. Klar sinkt das dann noch nicht, aber nach 1-2 ordentlichen Treffern ist es dann doch mehr ein bewegliches Hindernis als noch eine ernsthafte Bedrohung.
Kleine Regelfrage: Wenn große Schiffe auf kleine Ziele (Fregatten) schießen, dann treffen die 4en nicht. Wie sieht das denn aus, wenn kleine Schiffe auf kleine Schiffe schießen (Fregatten auf Fregatten)? Treffen dann auch 4en?
Und: Ist es richtig, daß Schiffe ihre Bewegung nicht mit einer geraden Vorwärtsbewegung beginnen müssen, sondern gleich drehen können? Im Regelbuch steht, daß Flieger und LANDEINHEITEN (???) sich zuerst geradeaus bewegen müssen, bevor sie drehen. Wurden da evtl. Schiffe und Landeinheiten verwechselt?
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Ich sags mal so, bisher haben sie eh schon immer Sachen vergessen und wichtige Infos an den unmöglichsten Stellen versteckt, da würde es mich nicht wundern, dass sie das auch vergessen haben. Leider sind Spartan-Bücher erst ab Version 2.0 als halbwegs wasserdicht zu bezeichnen.
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Kleine Regelfrage: Wenn große Schiffe auf kleine Ziele (Fregatten) schießen, dann treffen die 4en nicht. Wie sieht das denn aus, wenn kleine Schiffe auf kleine Schiffe schießen (Fregatten auf Fregatten)? Treffen dann auch 4en?
Und: Ist es richtig, daß Schiffe ihre Bewegung nicht mit einer geraden Vorwärtsbewegung beginnen müssen, sondern gleich drehen können? Im Regelbuch steht, daß Flieger und LANDEINHEITEN (???) sich zuerst geradeaus bewegen müssen, bevor sie drehen. Wurden da evtl. Schiffe und Landeinheiten verwechselt?
- Kleine Ziele treffen kleine Ziele normal, war auch bei Firestorm:Armada so.
- Da die Schiffsmodelle andere Templates benutzen, ist es wohl gewollt, daß sie ohne Geradeausfahrt drehen können. Dauert ja auch entsprechend lange.
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Naja, beim Schaufelraddampfer will sowas noch einleuchten, aber bei den anderen wird das schon verdammt schwierig eine sinnvolle Erklärung dafür zu finden.
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Wieso? Sie müssen ja bei den Schablonen auch fahren. Bei der großen braucht es 9\", um eine 180-Grad-Drehung zu machen. Ein Land-/Luftfahrzeug mit FIG 1 braucht dafür 8\", eines mit FIG 2 16\" - was natürlich wirklich heftig ist, aber eigentlich nur die großen Flieger betrifft. Wobei mir gerade bei denen die Schiffsschablone besser gefallen würde.
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@Frank Bauer
Also so wie ich das von dir lese, hast du das System schon richtig verstanden.
Und nochmal: Ich habe nicht geschrieben, dass Fregatten einem Battleship nichts anhaben können, sondern das die Battleships in unseren Spielen aufgrund mehreren Faktoren bisher so ziemlich unsinkbar waren. Sei es durch ein hohes DR/CR, CC gegen Torpedos oder AA gegen Rockets, sei es durch Schildgeneratoren, glückliche Würfe auf der Critical Hit Tabelle oder Karten die 1D3 Schadenspunkte reparieren. Mein größer Erfolg waren vielleicht mal 4-5 summierte Schadenspunkte im Laufe des Spiels und eine Runde später spielt der Gegner eben besagte Karten aus und repariert gleich wieder drei Treffer...argh... :sm_pirate_ugly:
Ich glaube nur Capital Class Models bekommen Abzüge bei Schießen auf kleine Modelle (Regelbuch liegt gerade im Club).
Nur die FSA können bei gestoppten Maschinen auf der Stelle drehen. Der Rest dreht sich per Schablone und bewegt sich entsprechend vorwärts. Das passt schon.
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Drei Briten-Fregatten kriegen mit Bug- und Heckkanone 16 Würfel zusammen
12.
(4+2)+(4+2)/2+(4+2)/2=12. Im Klartext, Turm 2 wird mit Turm 1 gelinkt, damit hat jede Fregatte 6 AD. Fregatte 2 und 3 müssen dann nochmal halbieren, wenn sie mit Fregatte 1 linken.
Ich glaube nur Capital Class Models bekommen Abzüge bei Schießen auf kleine Modelle (Regelbuch liegt gerade im Club).
Das ist bei den Vorläufern so generalisiert, bei Dystopian muss man nur auf die Sonderregeln schauen. Small target, elusive target und sowas. Die sagen dann schon wer beim Feuern auf was Abzüge bekommt. So Geschichten wie -1 auf Hauptgeschütze auf range 1 kommen dann auch noch dazu.
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(4+2)+(4+2)/2+(4+2)/2=12. Im Klartext, Turm 2 wird mit Turm 1 gelinkt, damit hat jede Fregatte 6 AD. Fregatte 2 und 3 müssen dann nochmal halbieren, wenn sie mit Fregatte 1 linken.
:wacko: Oha...ist es wirklich so, daß man zuerst Türme und dann noch mal Schiffe verlinken muß? Vielen Dank für die Aufklärung, Das relativiert unsere bisherigen, gut gefüllten Würfelhände etwas.
bei Dystopian muss man nur auf die Sonderregeln schauen. Small target, elusive target und sowas. Die sagen dann schon wer beim Feuern auf was Abzüge bekommt. So Geschichten wie -1 auf Hauptgeschütze auf range 1 kommen dann auch noch dazu.
Da wirds dann leider wieder unnötig kompliziert. Da wäre mir ein einfaches: \"große Pötte werden auf die 4 getroffen, kleine auf die 5\" deutlich lieber gewesen. Schönes Beispiel einer völlig unnützen Wenn-Dann Verschachtelung, die nicht dazu beiträgt, daß das Spiel dadurch irgendwie besser wird. Zusammen mit den drölf Sonderregeln, wann und wie Torpedos, Raketen, Flugabwehrgeschütze, Concussion Charges oder geworfene Bananenschalen treffen oder getroffen werden, weiß ich jetzt schon, daß mein Gehirn sich weigern wird, dafür Speicherkapazität freizugeben.
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Wilkommen im Club, da find ich die farbkodierten W12, mit variierender \"Zahlenbedruckung\" bei Leviathans deutlich besser. Gleicher Effekt (also Variablen drin haben), aber viel eleganter gelöst.
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Da wäre mir ein einfaches: \"große Pötte werden auf die 4 getroffen,
kleine auf die 5\" deutlich lieber gewesen. Schönes Beispiel einer völlig
unnützen Wenn-Dann Verschachtelung, die nicht dazu beiträgt, daß das
Spiel dadurch irgendwie besser wird.
Leider gibts halt nicht nur groß und klein, sondern auch noch mittel und massiv als Größenklassen. Achja, und ganz klein auch. Und schon wirds komplzierter.
Wobei die Spartaner auch die dumme Angewohnheit haben, ihre Regeln möglichst deppensicher auszuformulieren, was in seitenlangen you can, you cannot-Regeln ausartet, daher sieht vieles komplexer aus als es ist, obwohl man eigentlich nur einen solide formulierten Absatz bräuchte.
Wenn ich als Anfänger in deren System auf die dämliche x/y crossfire Tabelle aufm Referenzbogen schauen müsste, würde mir auch der Kopf brummen.
Dabei ist die ganze Sache ja netmal schwer. Man trifft auf 4 egal ob man Geschütze, Raketen oder Torpedos hat, ist das Ziel klein und man selbst net, halt auf 5. Abwehr gegen Torpedos und Raketen ist auch gleich, nämlich 5. Damit wäre Schiff-Schiff weitgehend abgehakt.
Der Braindead kommt dann mit den Höhenstufen. :D AA gegen Tiefflieger ist anders als gegen die ganz oben, und beide sind anders als AA gegen Raketen. Und AA von kleinen Fliegern nochmal anders. Weils so schön war, das ganze nochmal auch nach unten, damit Käptn Nemo auch sein Spaß haben kann.
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(http://www.spartangames.co.uk/images/dystopianwars/previews/image_preview_kob_dreadnought.jpg)
(http://www.spartangames.co.uk/images/dystopianwars/previews/image_preview_blazing_sun_dreadnought.jpg)
(http://www.spartangames.co.uk/images/dystopianwars/previews/image_preview_escorts.jpg)(http://www.spartangames.co.uk/images/dystopianwars/previews/image_preview_destroyers.jpg)
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Irgendwie fällt mir bei dem die Kommandobrücke zu klein aus. Geht einfach in den Schornsteinen unter. Sieht aus wien Rumpf ohne Aufbauten.
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Hier gibts Bilder meiner ersten Panzerchen für Dystopian War zu Lande:
(http://2.bp.blogspot.com/-NIO7fq6InBo/Tk5-u_k07rI/AAAAAAAAAeU/yMpuQGcqPaU/s1600/18082011391.JPG) (http://1.bp.blogspot.com/-qdNFTMRwyFM/Tk6BjFRQYRI/AAAAAAAAAec/pow00Jn4OQ8/s1600/19082011396.JPG)
Mehr wie immer im Blog.
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http://www.gw-fanworld.net/showthread.php?t=162126
http://www.gw-fanworld.net/showthread.php?t=151625
Könnte von Interesse sein.
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@Wolfslord
Hast du die Türme der EotBS Medium Tanks mit Absicht \"verkehrtherum\" montiert?
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Ich überleg grad auch im Zusammenhang mit DW, ob Interesse an einem Forum für alle Nicht-GW-Systeme besteht. Grade die Spartan-Systeme verteilen sich tröpfchenweise auf mehrere große GW-Foren und es ist etwas mühselig die Spieler zu finden.
Da wir grade das alte AT-Forum umbauen und um ein Portal erweitern und auch optisch aufbrezeln, könnte man da gut die ganzen Systeme auf einem Portal bündeln. Hätte auch den Vorteil, dass sie nicht wie in einem GW-Forum untergehen. Und gerade weil viele Spieler solcher Systeme nicht nur eines davon spielen bräuchten sie sich zukünftig nur noch bei einem Forum anzumelden und hätten so auch den Überblick über alle anderen Nicht-GW-Systeme.
Sozusagen ein Sweetwater für Nicht-GW und Nicht-historische Systeme. :D
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Grundsätzlich eine gute Idee, aber ich befürchte, das führt zu noch mehr Zerfaserung der deutschen Community. Wenn ich sehe, wie oft in den größeren GW-Foren auch über historische Sachen gepostet wird, obwohl frühzeitig auf Sweetwater oder Tiny Soldiers verwiesen wird, wäre das nur wieder ein zusätzliches Forum. Mir persönlich dann wohl auch eins zu viel.
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Wobei die große Masse doch in Foren wie z.B. Sweetwater oder dem FoW-Forum hängen bleibt.
Und was sich dann selbst auf den GW-Foren dann so abspielt ist von der Menge der Posts nicht mit den spezialisierteren Foren zu vergleichen. Da kannst du froh sein, wenn 1-3 Posts am Tag reinkommen.
Und grade die von dem Forum unterstützen Systeme haben keinen wirklichen Fixpunkt (Spartan, Mantic, Dust etc.), sind also schon von Anfang an extrem zerfasert, dass es nur noch besser werden kann.
Naja, schaut einfach hier rein: http://www.at43-forum.de (URL ändert sich noch im Lauf der Zeit)
Ich verfasse grad ein Out of the Box in Form eines Logbuchs, beginnend mit dem Tag der Bestellung. Ich werden das Logbuch wenn möglich täglich aktualisieren.
Viel Spaß damit.
http://www.at43-forum.de/viewtopic.php?f=102&t=2957&p=35794#p35794
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Wichtige Infos zu der Möglichkeit einer deutschen Übersetzung von Dystopian Wars:
Im nachfolgenden Link/Forum könnt ihr euch in die vorläufige Vorbestellerliste eintragen. Alles weitere dort.
http://www.at43-forum.de/viewtopic.php?f=102&t=2964&p=35836#p35836
P.S.: Warum in einem Forum und nicht jedem einzeln? So fällt es einfacher den Überblick zu behalten, vor allem was den Kontakt angeht. Und ich kann Spartan auf einen einzelnen Thread verweisen, sollte dies nötig sein.Natürlich könnt ihr auch via diesem Forum mir eine PM zukommen lassen, aber sammeln werde ich die Liste im anderen Forum!
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Der folgende Link führt euch zu meinem Plattenbauprojekt (Modulare Leichtplatte) für Dystopian Wars.
http://www.at43-forum.de/viewtopic.php?f=21&t=2967&p=35866#p35866
Erster Schub Bilder meines OOB ist online.
http://www.at43-forum.de/viewtopic.php?f=102&t=2957&p=35794#p35794
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http://www.at43-forum.de/viewtopic.php?f=102&t=2964
Hab noch eine Kalkulation im Thread hinzugefügt.
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CoA-Spieler werden ja richtig verwöhnt...
Covenant of Antarctica - Herodotus Class Mobile Airfield
When Lord Barnabas Draynes Sturgeon led his famous expedition to the fabled Vault, he took with him scientists and scholars from every nation, from every field of research and school of thought. Physicists, chemists, engineers, biologists, all of them taken to be a part of the utopia Sturgeon had envisioned, a future guided by reason and logic, free of nationalism and the petty squabbles of kingdoms and empires. Even after war broke out, and the realisation of that utopian vision halted for the time being, Sturgeon still remained faithful to the idea of a society guided by scholars.
In readiness for the world war, all branches of science were drafted into the conceptualisation of military vehicles. You need only look to the land vehicles deployed by the Covenant of Antarctica to see how the many entomologists who joined Sturgeon have lent their minds.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/coa-herodotus-iso.jpg)
The Herodotus Class Mobile Airfield is truly a monstrous envisioning of the future of warfare, this arachnid behemoth strides across the battlefield on its four colossal legs. Its thick metallic carapace, infused with stabilised Sturginium ores, shrugs off the pattering of machinegun fire and the crack of artillery as it moves into position. Once there it raises its massive thorax, the armoured launch racks concealed within firing wave after wave of drones into the sky, a serpentine mess of machinery within replacing the drones almost as soon as they are launched. Nestled within the abdomen of the Herodotus is the telltale torus of the Covenant’s most deadly weapon; the Particle Accelerator, capable of launching deadly salvo strikes into battle.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/coa-herodotus-front-compare.jpg)
It was quite a process making the Covenant Herodotus, since with the exception of the screw driven bombard, all their land vehicles are walkers. Not wanting to dilute the armoured crab design of the Land Ship we decided on a more arachnid shape for the mobile airfield, having the large thorax as the launch device made the most sense out of some of the wackier options that came up. Spider tanks are dotted throughout a lot of science fiction, seeping into almost every sub-genre, including Steampunk.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/coa-herodotus-front-close.jpg)
The final model is a unique mechanical beast and one that Covenant players will, I hope, enjoy crushing their enemies with. For me, this hulking mass striding across a tabletop, handing out death and destruction to all about it really does sum up land warfare in Dystopian Wars.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/coa-herodotus-thorax-close.jpg)(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/coa-herodotus-top.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/coa-herodotus-side.jpg)(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/coa-herodotus-leg-close.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/coa-herodotus-underside-close.jpg)(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/coa-herodotus-compare-2.jpg)
Prussian Empire - Seydlitz Class Mobile Airfield
Sometimes, when an idea sticks in your head, you just can’t get rid of it. That’s what happened when we had the planning meeting for the Mobile Airfields. One excited comment, and I found myself designing the Seydlitz Class Mobile Airfield as you see before you. I mean, who would have thought that a comment like… “hey, why don’t we make it look like a giant Iron Cross rolling across the battlefield” would get the boss so excited.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-airfield-iso.jpg)
As you can see, the idea stuck and I had to go away and make a giant Iron Cross that rolls over the battlefield, crushing all before it and launching waves of Kondor fighters to strike at enemy targets. The Empire of the Blazing Sun Mobile Carrier I designed is still my most complex model, but the Seydlitz, which I named after the Prussian Cavalry Commander Friedrich Wilhelm Freiherr von Seydlitz, took a lot of thinking about! My sketchpad was well used that week.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-airfield-top.jpg)
The crossover landing strips slot together simply, creating the symbolic Prussian cross, and I went for a beefed up hull with nice angular edges. Plenty of Tesla weaponry and this behemoth is ready for action in the New Year. All in all I am really pleased with the model, and I managed to keep the boss happy.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-airfield-side.jpg)(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-airfield-front.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-airfield-front-close.jpg)(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-airfield-top-close.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-airfield-seperate.jpg)
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ach du sch.....ich sollte wohl von 4 auf 2 reduzieren-Armeen, meine ich.....
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Ich fühl es nach..... und es kommen noch 4 weitere Völker....
Aber zur Zeit halte ich noch an meinen zwei Völkern fest.
http://www.brueckenkopf-online.com/wp-content/uploads/2011/11/DWCA13.jpg
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Kann man eigentlich irgendwo mal für Covenant die Punktkosten finden, um seine Flotte im Voraus zu planen ohne das kleine Zusatzheft aus einer Box zu haben?
Beim Foward Kommander gibt es leider nur die vier Ursprungsfraktionen...
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Vorerst nicht, aber schick mir mal deine e-mail via PM, dann kann ich dir meine Zusammenfassung schicken.
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Technische Verbesserungen
Ein kleiner Vorgeschmack auf die kommenden Verbesserungen für die bisherigen Völker:
With our latest releases hitting gaming tables around the world, some of the more eagle-eyed Commanders out there may have noticed that the scientists, both home and abroad, have been working overtime to improve their machinery of war. And while the boffins of the Federated States of America have been concentrating on fitting a huge artillery piece to their Gunship, the other Nations have been making more encompassing tweaks to their beloved moving arsenals. This blog details a couple of the improvements that are being made to Dystopian Wars.
The Prussian Empire has been making advancements with its Tesla Coil technology.
From this point onward ALL Prussian Empire Tesla and Tesla Coils weapons have the following Model Assigned Rule (MAR) associated with them (regardless of whether it is listed on the Stat Card owned by the player, or not):
REDOUBTABLE: Any weapon with the Redoubtable Model Assigned Rule only reduces its Attack Dice (AD) by 1 for every 2 Hull Points (HP) of damage taken.
Empire of the Blazing Sun\'s Flag
Empire of the Blazing Sun\'s Flag
The Empire of the Blazing Sun have taken strides towards improving the mobility of their Naval vessels.
From this point onward ALL Empire of the Blazing Sun Naval models have the following Model Assigned Rule associated with them (regardless of whether it is listed on the Stat Card owned by the player, or not):
SHARP TURN: This model can Turn during the minimum move made at the beginning of its activation, rather than moving DIRECTLY ahead.
Kingdom of Britannia\'s Flag
Kingdom of Britannia\'s Flag
The Kingdom of Britannia have put their faith in the invention of a new Generator that will be making an appearance on suitable vessels within their Fleets.
Classified information on the Guardian Generator is detailed below – don’t read it if your security level isn’t up to snuff:
Guardian Generator
Esteemed Britannian Physicist Eugene Parker is the creator of the Guardian Generator, an invention that many in the Kingdom of Britannia military believe will save thousands of lives during the world war. This enhanced generator, which has become nicknamed the Big Brother Generator by Britannian crews, allows a vessel to not only protect itself, but to cast out a 6″ diameter defensive veil of protection that other models can shelter under. Parker started work on the Generator the day he received news that his only son, Giles Parker, had been killed in action following a naval engagement with Prussian forces south of Greenland. The Frigate his son was serving on was shadowing the Battleship Selenga when a salvo intended for the larger vessel struck the Frigate, destroying it with no survivors. Eugene Parker vowed that day to create a Sturginium powered Generator that would save the crews of unprotected vessels during combat.
The Guardian Generator grants the model it is fitted to ALL of the effects of a single Shield Generator. Roll 2D6 Shield Dice for each Guardian Generator:
• Against Gunnery Attacks, AA and CC, a roll of 4 or 5 results in a success which cancels one hit against this model.
• Against Rockets and Torpedoes, a roll of 5 results in a success which cancels one hit against this model.
• A roll of RED6 always results in a success which cancels two hits against this model.
The Guardian Generator also grants ALL nearby Friendly models WITHOUT a Shield Generator a limited amount of protection. Roll 1d6 Shield Dice for any model, without a Shield Generator, that is hit with an attack, within 6″ of the centre of the vessel fitted with the Guardian Generator:
• Against Gunnery Attacks, AA and CC, a roll of 4 or 5 results in a success which cancels one hit against this model.
• Against Rockets and Torpedoes, a roll of 5 results in a success which cancels one hit against this model.
• A roll of RED6 always results in a success which cancels two hits against this model.
A model can only gain the effect of ONE Guardian Generator at any one time.
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ich habs whr gemacht! Und Antarctica dazu gekauft! :sm_Party_Torte: sm_party_box :tomate:
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Dystopian War Battle Report.
Ein erster Versuch bei uns im Studio:
http://youtu.be/hZj_kudOUqo
Ich weiss - da ist noch reichlich Verbesserungspotential vorhanden, aber es ist immerhin ein Anfang. ;)
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Tip: ruhigere Kameraführung, bitte. Mir wird sonst schlecht. Man muss nicht ständig was anderes zeigen. (Überhaupt nicht böse gemeint, aber das erste, was man bei Videos lernen muss, ist, einfach mal laufen zu lassen.)
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Danke für den Hinweis. :)
Wie bereits geschrieben, ich weiss da ist noch reichlich Verbesserungspotential vorhanden. Genau deshalb bin ich aber auch für jeden Tipp dankbar. Bzw. schreibt mir auch ruhig was ihr euch z. B. für zukünftige Spielberichte noch so alles wünschen würdet.
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Weitere Verbesserungen
On December 16th we posted online our first State of the Nations blog for Dystopian Wars, and one section, in particular, generated an amount of discussion on our Forum. The subject was that the minimum movement of a vessel in Dystopian Wars must be directly ahead.
We’ve referred to this as a ‘clarification’, and not a rule change, because it was the intention of the original design that this rule be in place, and so areas of balance were created with this in mind. However, the rule was not clearly signposted, and some gaming groups were split on its use.
While play-testing the current improvements being presented for Dystopian Wars, we looked to ensure that all of our playgroups were playing the minimum move rule the same way. Which meant that we also had the chance to ensure that this was indeed the right way to play the rule. It didn’t take long for the positive feedback to come back, and of particular note was the way it provided a perceived fix to some of the issues certain groups were having with particular models now that they were using the rule the way we had originally intended it.
This sort of fix we often refer to as a soft fix – a solution to a number of smaller issues via a single change, which is not directly related to one particular model; as opposed to the hard fix of changing point costs or stats on a model. The knock-on effect of a soft fix, however, often has far greater implications than the more constrained tweak of a numeric value, and these implications won’t always be immediately obvious.
While some models have received hard fixes in various places, it’s the soft fixes that will often have the longer-lasting effects.
Which is a neat way to segue into briefly discussing changes made to the Stat Cards…
Where hard fixes were still justified, after the core rules received their amendments, we’ve tweaked the Stats. Some of these tweaks are for the sake of consistency, and some are quite minor, but a few will stand out as being very important for their Nation.
We’ve also made a PDF of the updated Model Assigned Rules available (just the rules, not the character text, for easier consumption). It’s worth reading these when referencing the changes to the Stat Cards to get the full picture.
As a final point for today, something raised on our forums was that the online part of our community covers only a small cross-section of our complete player base. This is something we’re acutely aware of, and we do have plans to ensure that our players who don’t regularly frequent our website won’t be left behind. For now, though, it could be seen as somewhat of a boon; we have a large number of vastly experienced players on our forum, and we see your input as an invaluable and important tool for improving all of our games – we always welcome informed feedback.
To view the PDF Stat Cards below, please click on the link for the model you wish to see. If the PDF does not load, or you wish to save it on your machine, you can ‘Right-Click > Save Target As’ to save it.
Hier gehts zu den PDF: http://www.spartangames.co.uk/fate-of-the-nations
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falls noch gewünscht-ein Covenant-Miniregelbuch hätt ich über-Angebot per pm an mich :m_pirate_shock: :santa:
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Und das letzte Update kurz vor dem Fest:
http://www.spartangames.co.uk/master-rulebook-updates
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Franzosen-Vorschau
Couronne Class Battle Carrier
(http://ih.constantcontact.com/fs074/1103441312609/img/60.jpg)
Bastille \'B-17\' Class Land Ship
(http://ih.constantcontact.com/fs074/1103441312609/img/62.jpg)
Bretagne Class Cruiser
(http://ih.constantcontact.com/fs074/1103441312609/img/59.jpg)
Lyon Class Frigate
(http://ih.constantcontact.com/fs074/1103441312609/img/63.jpg)
Furieux Class Medium Flyer
(http://ih.constantcontact.com/fs074/1103441312609/img/64.jpg)
Voltaire Class Bomber
(http://ih.constantcontact.com/fs074/1103441312609/img/65.jpg)
Focault \'R-6\' Class Medium Tank and Hotch \'FT-12\' Class Small Tank
(http://ih.constantcontact.com/fs074/1103441312609/img/61.jpg)
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sehr cool! auf die franzmänner freue ich mich auch schon!
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Dystopian Wars Spielvorstellung
Auf der Operation Zirbelnuss IV in Augsburg kann am 10. und 11.3. Dystopian Wars getestet werden.
Dei deutschen Übersetzung der Regeln wir auch vorgestellt.
Weiteres findet ihr hier:
http://www.sweetwater-forum.de/index.php?page=Thread&threadID=9192
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und die übersetzung-was kostet die-ist sie erhältlich, wann und wo? danke und mfg Stephan
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(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/airfields-coa.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/airfields-eotbs.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/airfields-fsa.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/airfields-kob.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/airfields-pe.jpg)
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:hutab:
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:m_pirate_shock: Awesome!
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Republique of France
The resolute Republique of France and its people have undergone many tribulations since their experiences in the early 19th Century. Once it was an imperial power that looked set to challenge the Prussians as masters of Western Europe, and the Britannians as rulers of the oceans. But these dreams were shattered by a series of catastrophic events at the dawn of the century.
Such was the speed of its fall from grace that France, which in 1804 had dictated the fate of other nations, had by 1815 been virtually reduced to the role of spectator to events. The future of Europe and a considerable part of the world besides was decided on the fields of Waterloo, but the Republique’s fate was out of its hands entirely.
However, since that time, the Republique has not languished in despair. Having reached, as they saw it, the very lowest depths of despair, the French spent the following decades dedicating all their efforts and energies into rebuilding their nation and its glory.
Now, as the 1870s dawn, and the world is gripped by crisis, France sees at last the chance to regain its rightful place as a great power. The self-satisfied, naysayers and complacent, at home and abroad, who in the past have sought to write off the Republique’s fortunes will soon be proven very wrong.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-rf-magenta-i.jpg)
Republique of France - Magenta Mk I Class Pocket Battleship
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-rf-sea-magenta-ii.jpg)
Republique of France - Magenta Mk II Class Pocket Battleship
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-rf-sea-cruiser.jpg)
Republique of France - Marseille Class Cruiser
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-rf-sea-frigate.jpg)
Republique of France - Lyon Class Frigate
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-rf-air-voltaire-tiny.jpg)
Republique of France - Voltaire Class Heavy Interceptor & Tiny Flyer Wing
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-rf-land-ship.jpg)
Republique of France - Bastille \'N-5\' Class Land Ship
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-rf-land-medium-tank.jpg)
Republique of France - Focault \'R-6\' Class Medium Tank
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-rf-land-bombard.jpg)
Republique of France - Marteau \'ACA-8\' Class Bombard
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es geht immer weiter-gut!
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Regelwerk 1.1
Since launching in October 2010, Dystopian Wars has gone from strength to strength as more and more gamers jump onboard and discover the technological marvels of a Victorian Sci-Fi Age. As Dystopian Wars evolved, we continued to make improvements to our popular game. That natural progression has led us to the new Dystopian Wars Edition 1.1 Master Rulebook.
This edition, which will be shipping from Monday 27th February, brings together a number of key changes to the rules system, a refinement of the rules text and tweaks to the Stat Cards of certain models, all of which enhance the game and deliver a better tournament experience. Rules for the original four nations are presented clearly and concisely, backed up with some beautiful illustrations of the characters and ships that bring the world of Dystopian Wars to life. Of course, the Edition 1.1 Master Rulebook is still fully compatible with the Covenant of Antarctica and the new Republique of France A5 Fleet Guides.
We are very excited about the improvements to the highly-anticipated Edition 1.1 Master Rulebook. To celebrate the launch of the Edition 1.1 Rulebook, we’re delighted to bring you TWO very special offers.
Go to our dedicated Dystopian Wars Edition 1.1 Master Rulebook page for more details on each of our special offers.
Das verbesserte Regelwerk 1.1 wird ab dem 27. Februar ausgeliefert. Es wurde insgesamt verbessert, Frankreich und CoA sind aber weiterhin in eigenen Büchern enthalten.
Es gibt drei Arten auf die man das Buch bekommen kann:
http://www.spartangames.co.uk/games/dystopian-wars/dystopian-wars-edition-1-1-master-rulebook
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-rulebook-25-offer.jpg)
> Man kann das Buch mit 25% Rabatt bei den Händlern bekommen, die den oben gezeigten Sticker auf dem Buch haben.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-rulebook-wolf-offer1.jpg)
> Man kann es für den Standardpreis von 16 Pfund zusammen mit der Black Wolf bekommen (Rabatt-Wert 8,50 Pfund).
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-rulebook-free-booklet.jpg
>Man kann sich das A5 große Upgrad-Booklet herunterladen oder kostenlos via Händler beziehen.
Black Wolf
Captain Vladimir Nikonov is what many call a criminal, but he thinks of himself more akin to a pirate of old. He has no allegiance to any nation, and will, for the right payment, bring the full, deadly force of The Black Wolf to a military engagement. A veteran of the Russian Coalition naval forces, Nikonov rose quickly through the ranks, and soon became the chosen Captain to command the latest technological achievement of the Russian Coalition, the Submersible приносящий смерть (Death Bringer).
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/merc-wolf-flag.jpg)
But on its maiden voyage Nikonov, and his loyal supporters, stole the submersible and vanished. A year later reports of a devastating ‘underwater machine of destruction’ first appeared in a Britannian newspaper following the destruction of a flotilla of KoB warships in the waters around Greenland. Within 6 months the names Nikonov and The Black Wolf would be heard around the world… and death would soon follow.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/vlad-nik-2.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/the-black-wolf.jpg)
So, how do you get hold of Captain Vladimir Nikonov’s stunning submersible? The simple answer is by ordering the new Dystopian Wars Edition 1.1 Master Rulebook from the Spartan Games Online Store. You’ll then get this £8.50 model for free, an A6 piece of artwork with the model’s rules on the reverse, a Stat Card and two acrylic Echo Templates. Whichever nation you command, be sure to hire the services of this most cunning of mercenaries, and use him to help defeat your opponents in battle!
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/black-wolf-battle-pt-1.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/black-wolf-battle-pt-2.jpg)
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Blick ins neue Buch
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/sample-page-4b.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/sample-page-6b.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/sample-page-5b.jpg)
Und das Regelupdate-Booklet
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dystopian-wars-edition-1-1-update-booklet.pdf
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In Welchen Sprachen gibt es die Dystopean Wars Regelbücher eignetlich? (ich hoffe das wurde hier nich schon 5mal gefragt :D)
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Englisch, aber ich arbeite auch an einer deutschen Übersetzung.
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Ok. Sieht ja ganz lustig aus das Spiel, aber irgendwie weiß ich nichs or echt ob ich damit auch anfangen sollte...
Irgendwie hba ich nämlcih was dagegen, viel Wasser aus Spielplatten zu basteln :D
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Bunker, Türme und kleine Flieger
Spartan hat einen ganzen Schwung neuer Modelle vorgestellt:
http://www.brueckenkopf-online.com/?p=54725
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Grüße
Als \"Blazing Sun\" Anhänger bin ich immer für für Asiatische Erweiterungen. Ich habe noch nicht einmal meine letzten Käufe bemalt ist schon wieder die neue Welle im Anmarsch . Diesmal Geländebau (http://www.brueckenkopf-online.com/wp-content/uploads/2012/03/SG_Dystopian-Wars-Blazing-Sun-Bunker.jpg)
Oh ja, da kommen noch viele tolle Geländebaustunden auf mich zu.
Jo
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Bilder von unserer V 1.1 Schlacht auf der OZIV:
https://www.dropbox.com/gallery/1893754/1/120311%20Opt%20Zirbelnu%C3%9F?h=5bc5e0
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Neue Franzosen:
Masaulle Class Mobile Airfield
(http://www.fantasyladen.de/dystopia/DWRF27.jpg)
(http://www.fantasyladen.de/dystopia/DWRF27_1.jpg)
(http://www.fantasyladen.de/dystopia/DWRF27_2.jpg)
Frelon Class Small Flyer
(http://www.fantasyladen.de/dystopia/DWRF17.jpg)
Charlemagne Class Dreadnought
(http://www.fantasyladen.de/dystopia/DWRF11.jpg)
(http://www.fantasyladen.de/dystopia/DWRF11_1.jpg)
(http://www.fantasyladen.de/dystopia/DWRF11_2.jpg)
Chevalier Class Destroyer
(http://www.fantasyladen.de/dystopia/DWRF10.jpg)
(http://www.fantasyladen.de/dystopia/DWRF10_1.jpg)
Ecuyer Class Support Cruiser
(http://www.fantasyladen.de/dystopia/DWRF09.jpg)
(http://www.fantasyladen.de/dystopia/DWRF09_1.jpg)
Furieux Class Scout Flyer
(http://www.fantasyladen.de/dystopia/DWRF08.jpg)
(http://www.fantasyladen.de/dystopia/DWRF08_1.jpg)
Danke an http://www.fantasyladen.de für die Bilder.
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Da könnte ich ja fast nochmal schwach werden.
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Jaaaa... wird meine Zweitarmee ^^
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Komm zur französischen Seite der Macht!
Wir haben Baguettes...
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Grüße
Jaaaa... wird meine Zweitarmee ^^
Der Gedanke ist mir auch schon durch den Kopf gespukt. Hat sich festgesetzt ... und fristet jetzt der Ausführung.
Mir hat es den Eiffelturm/Flugzeugträger angetan. Da ist die Entscheidung gefallen.
Für die \"Grande Nation\", gegen mein Portemonnaie. Aahh Blazing Sun gegen Republique de France... das wird Toll.
Dien Bien Phuh.. oder so :sm_pirat:
Vielen Dank
Jo
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ich hab voregestern den Franzmann-Rest bekommen: fliegendes Schlachtschiff, die U-Boote und den Träger! Hab aber noch kein passendes Schema auf Lager, daher bleiben sie in der Versenkung, biss zur Erleuchtung, sozusagen sm_party_box
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(http://ih.constantcontact.com/fs074/1103441312609/img/118.jpg)
Spartan Neil zum Bild aus dem Newsletter:
Hi Guys,
Quick (and short) reply:
They\'re not the Russian Coalition
They\'re not Martians (but you can call them what you like!)
They\'re not part of the Dystopian Wars plotline
They are the model makers having fun on April 1st, but you will be able to buy the models. They\'re not just about us teasing!
So, as many of you want to see the Russian Coalition, we can show previews this coming week
All the best,
Spartan Neil
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Eckhard... die Russen kommen!!!
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/russian_flag.jpg)
Tsar Vladimir I Nikolaievich Rurik-Novy is an aggressive player in European politics, but has grand aspirations to make the Russian Coalition a world superpower. As such, he pushes his Army commanders to their limits, and they in turn hammer the White Army into a lethal weapon.
The Russian Coalition is, by far, the largest land-based power amongst the world nations. But the unrelenting nature of this nation is not just confined to the rolling thunder of the White Army; the White Navy also brings with it its own crushing force.
The Russian Coalition
The Russian Coalition
With the Tsar’s ambitions and forces ever-growing, the other nations are beginning to truly feel the rumble of this powerhouse as it approaches. What was once a distant concern for the nations of Europe, is now a very real, very large and very dangerous threat.
The Russian Coalition are on the move…
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/russian-battleship-white3.jpg)
Russian Coalition - Borodino Class Battleship
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/russian-coalition-frigate-white3.jpg)
Russian Coalition - Suvorov Class Frigate
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/russian-land-dread-white4.jpg)
Russian Coalition - Kursk Class Land Dreadnought
Kommentar meinerseits: Mist! Die Russen sehen besser aus als erwartet. Wenn die anderen Modelle genauso gut werden, hör ich schon meinen Geldbeutel aufschluchzen. Fraktion Nr.4 ich komme!
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Noch mehr Froschschenkel!
Dank an Tabletop-Fix für die Bilder!
Die Minis erscheinen Ende Mai.
(http://2.bp.blogspot.com/-7Qps5HqQY1c/T4aZCfbrhfI/AAAAAAAAKTs/nQ9wIcPFWDE/s1600/DWRF03.jpg)
(http://1.bp.blogspot.com/-9JGQmqsAykQ/T4aZC13iXWI/AAAAAAAAKTw/15jqxFYAX4Y/s1600/DWRF07.jpg)
(http://2.bp.blogspot.com/-wRsMJeoihzc/T4aZDc9Z4eI/AAAAAAAAKT4/sZzkaitma1A/s1600/DWRF14.jpg)
(http://2.bp.blogspot.com/-3GNP4D2mDRs/T4aZD-yyFrI/AAAAAAAAKUE/e4sOpyelHGU/s1600/DWRF19.jpg)
(http://2.bp.blogspot.com/-6ZJRfAQENfA/T4aZFXIeP5I/AAAAAAAAKUM/RsLXlE8PpPE/s1600/DWRF20.jpg)
(http://2.bp.blogspot.com/-2XM-8D8xios/T4aZG7UP-PI/AAAAAAAAKUQ/RlhV7fwYAMg/s1600/DWRF26.jpg)
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Im Mai erscheint dieser Truppentransporter der Olympic-Klasse:
(http://ih.constantcontact.com/fs074/1103441312609/img/125.jpg)
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Diese Modelle sind ab sofort vorbestellbar:
(http://ih.constantcontact.com/fs074/1103441312609/img/130.jpg)
(http://ih.constantcontact.com/fs074/1103441312609/img/127.jpg)
(http://ih.constantcontact.com/fs074/1103441312609/img/131.jpg)
Olympic-Class
The Olympic Liner is one of the largest passenger ships ever created. Built at the Proctor & Mercer Shipyards in Middlesbrough, these impressive vessels have carried people over the seas in style since 1861. A main selling point is the advanced technological design, and claimed robustness of the ship’s hull. However, the outbreak of world war saw many of the Olympic Liners refitted to fulfil the role of a troop carrier. With its pioneering keel design, the Olympic Class Troop Transport cuts through the water at high speed, allowing it to efficiently deliver thousands of troops to war zones around the globe.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/titanic-3.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/titanic-close-2.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/titanic-close-1.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/titanic-2.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/titanic-1.jpg)
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das die jetzt auch so truppentransporter usw machen ist ja mal richtig cool!
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Ein Truppentransporter der leicht an die Titanic erinnert :D :D :D
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ja an die titanic musste ich auch gleich denken!
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Dass ihr an die Titanic denkt könnte daran liegen, dass die Olympic das Schwesterschiff der Titanic war und beide zur Olympicklasse gehörten. ;)
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ach ja, da war ja was..... ;-)
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Söldner in Aktion
Spartan hat den von Spielern bemalten Black Wolf in seinem Blog präsentiert:
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/wolf-mark.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/wolf-bill.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/wolf-nail-2.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/wolf-andrew.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/wolf-bart.jpg)
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..zur 100% Infizierung reicht es noch nicht, auch aufgrund der noch nicht vorhandenen deutschen Regeln, aber..................die Borodino muss her und wenn auch nur zum Bemalen ......ist ja obergenial das Teil!!
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Franzosennachschub
Die folgenden Modelle gehen dieser Tage an die Händler raus:
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dread-blog.jpg)
Republique of France - Charlemagne Class Dreadnought
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/ecuyer-blog.jpg)
Republique of France - Ecuyer Class Support Cruiser
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/destroyer-blog.jpg)
Republique of France - Chevalier Class Destroyer
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/lyon-blog.jpg)
Republique of France - Lyon Class Frigate
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/airfield-blog.jpg)
Republique of France - Masaulle Class Mobile Airfield (with Tiny Flyer Tokens)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/small-tanks-blog.jpg)
Republique of France - Hotch \'FT-12\' Class Small Tank
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/fureux-blog.jpg)
Republique of France - Furieux Class Scoutship
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/voltaire-blog.jpg)
Republique of France - Voltaire Class Heavy Interceptor
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/frelon-blog-2.jpg)
Republique of France - Frelon Class Small Flyer
Und Spartan hat auch noch eine Kurzgeschichte veröffentlicht:
Frost and Fire
Please be aware that the unidentified ship featured in this story is not a part of the Dystopian Wars game, nor official canon.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/olympic-attack-old.jpg)
The onyx-coloured waters of the North Atlantic churned into white-capped turmoil as the bows of the RMS Mercurial Spirit sliced through them. A thin mist was beginning to form in the chilly night air as the huge steam-ship, an Olympic-class liner, powered towards her destination.
Mercurial Spirit had been one of the most elegant ships afloat, transporting the great and wealthy in style and luxury between the Britannian port of Southampton and New York in the Federated States of America.
Now though, her elegant finery had been stripped out, and she was the temporary home of some fifteen hundred men of the 2nd and 3rd Alberta Rifles of the Britannian Canadian army. She sported several ad–hoc rocket batteries and clusters of heavy Nordenfelt triple ack-ack cannons on her once elegant promenade decks.
However, her transformation had been sudden and was incomplete – instead of dazzle camouflage she still sported her striking civilian livery of red, white and black.
On the liner’s bridge, her captain, Herbert Townshend of the Britannian Naval Armada Reserve, peered pensively out of the windows. He knew that, although the soldiers on board were calm, this journey was an awful risk.
They were heading for Greenland, for King Wilhelm City, to help reinforce the Prussian garrison that had so lately been their enemy. How insignificant that quarrel seemed now.
The ship was keeping a steady fifteen knot speed through waters crowded with icebergs, but that was the least of their worries. Townshend had heard the reports. He had seen the lurid lights flashing in the sky.
This bleak stretch of water three hundred miles east of Halifax seemed deserted, but the captain and his crew knew better. They were sailing alone on purpose – North Atlantic command in Halifax had determined that convoys made too easy a target for…
“Captain Townshend?” The voice of Second Officer Rupert Crowley made Townshend start suddenly as it cut through the tense quiet of the bridge. The captain turned towards the aft door of the bridge as Crowley entered. “Sorry to startle you sir,” said the Second Officer.
Townshend waved a hand. “Its fine, Rupert. Too jumpy for my own good. What is it?”
“Lieutenant-Colonel Beauvais asked me to give you a message, sir. He asks if you’d like him to instruct his men to douse the lights,” said Crowley. “I said I’d send him a reply over the Marconiphone.”
Townshend almost laughed aloud at the thought. Douse the lights? As if that would save the ship if…they…found it. Instead, he shook his head. “Tell him thank you, but he doesn’t need to. It’ll only make his troops more nervous I shouldn’t wonder.”
“Yes, sir.” Crowley picked up the trumpet-like ear horn of the ship’s internal communicator system and began to dial a number. He paused, looking out at the dark sea. “Has anything else been seen, sir?”
“Bergs and open water, Rupert, and I’m damned glad of it. The last reports of activity came in two hours ago. Distress signals in German…probably from Greenland. I’m keeping us well south until…”
Suddenly, the dimly-lit bridge of the Spirit was bathed in eerie, greenish light. The mists off to starboard flared as a brilliant object seemed to pass behind them, over the ship and towards the south-east. There was faint whoosh, a dull roar, and the glow vanished.
Crowley’s eyes popped wide. “Good lord, what was that?”
Townshend felt a chill colder than the air of the darkened ocean. Their luck had run out. “That was trouble. Mr Crowley, signal battle stations. Helmsman, turn us ten degrees port. We’ll see if we can’t slip past.”
He crossed to the telegraph and cranked the handle to ‘All Ahead Full’. A brief bell ring signalled that the engineers far below had acknowledged the order. Crowley switched the Marconiphone to general broadcast. “Attention all crew and passengers, this is Second Officer Crowley. Battle Stations. I say again, Battle Stations!”
Having completed his task, Crowley joined Townshend at the bridge rail. He felt the almost imperceptible shift of the deck as the Spirit began to alter course. Klaxons began to blare.
Out of the windows, Crowley could see shadowed figures on the deck below, rushing to man the liner’s meagre armament. Tarpaulins were thrown back from the Norts, magazines slammed into position. Barrel-shaped concussion charges were wrestled into their squat brass spigot launchers. “Looks like we’re as well-prepared as we can be, sir.”
Townshend sighed. “Indeed. But still, we’d better hope Spirit can outrun whatever just came down out there.”
“And if she can’t?”
“They we pray, Mr Crowley. We pray.”
Private Alastair Hawks rushed along the promenade deck with the rest of his rifle section. Rifle slung, he concentrated on holding onto a sturdy crate filled with volatile Congreve rockets, while his fellows carried the pieces of the launcher towards their appointed position on the promenade deck, just below the starboard bridge wing.
All around Hawks, other troops rushed about in an orderly frenzy, driven by the shouted commands of their officers as the klaxons blared for action stations.
His squad reached their station a few minutes later, and busily began setting up the Congreve launcher behind the newly installed splinter shielding at the rails. A thrill of anticipation ran through him as he unslung his rifle, hunkered down and peered out over the waters.
For a few moments, he could see nothing but black ocean and mists, but then…there! Five hundred or so yards away, a huge boiling disturbance rippled atop the water, bubbling and hissing. It must have been enormous to be so clearly visible.
As Hawks watched, a strange green glow appeared beneath the roiling white waters, pulsing and flaring, gradually gaining in brightness.
Suddenly, with a vast roar of rushing water, the monster arose from the depths like some dread sea monster of legend. A huge hooded insectoid head, as large as a gunship, or so it seemed to the stunned Hawks, stood proud atop three towering legs. Water rushed off its smooth, curved surface.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/olympic-attack-2.jpg)
The source of the green glow was now starkly apparent. From beneath the hood and its row of glimmering eye-like lenses, there jutted a long tubular mechanism, surrounded by thick bunches of cables and terminating in an ominous funnel-like maw. A fiercer green light streamed from clusters of pipes surrounded its central core.
A sick horror filled Hawks as he looked upon the Invader, a horror replicated in the minds of every soul aboard the doomed liner. In the time it took for his mind to process what was happening, the monster struck.
The great tube swivelled and pulsed with a blinding green glow. Hawks cried out, ducking behind the splinter shielding. There was a shrieking whine followed by a tremendous roar as ship and tripod were joined by a brilliant green beam.
On the Spirit’s bridge, Captain Townshend and his colleagues did not even have time to scream before they were seared to nothing by the killing light. The liner’s bridge erupted in flames. Her forefunnel exploded, showering molten metal upon the troops huddled along the deck below. Men scream as they were seared by the lethal rain, some hurling themselves over the side in their agony.
With a terrible groan of tortured metal and the whipcrack snapping of hawsers, the remains of the funnel tumbled down on the Spirit’s portside weather deck, crushing over fifty hapless soldiers unlucky enough to be caught it its path. Flames and smoke spurted from the shattered forward superstructure.
A terrible, paralyzing fear had gripped the entire ship as the metal beast had arisen from the waters. Now, its lashing of the Spirit seemed to break the spell. The thunder of cannons and the scream of rockets suddenly cut through the air as the Spirit’s crew and the Albertas let loose with everything they had.
Curtains of tracer fire arose from the hammering Nordenfelts, but they did nothing more than disintegrate in useless showers of green light before even touching the monster’s metal skin. What few shots did break through sparked harmlessly away.
The Albertas, still holding to their drill in spite of the horror before them, cut loose with such anti-armour weapons as they had. Nearly a hundred Congreve missiles soared upwards as one with a screech.
Hawks’ ears rang as his section’s launcher belched its payload. Wrenching open the lid of his crate, he dragged out another projectile as Sergeant Grove bellowed for them to reload.
Most of the rockets did no better than the Norts, bursting harmlessly against the beast’s awesome shield. But a few did get through. A thin, ragged cheer went up as they tore several rents in the monster’s hide.
As if stung into action, the great engine emitted an undulating howl as if some enraged and injured beast. It lifted a leg and took a step forward, standing almost astride the stricken liner as the ship ploughed onward. With its bridge gone, the Spirit could not turn aside. She was trapped.
Hawks looked up as the deck was bathed in green light almost as bright as day but for its sickening pallor. He found himself staring almost directly into the maw of the monster’s weapon far above. He heard screams, curses and rifle fire around him as soldiers panicked and ran about frantically, but he himself felt strangely calm.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/olympic-attack-colour.jpg)
Another shrieking whine filled his ears as the terrible weapon cycled up to fire once more. Hawks silently commended his soul to the Almighty and bade farewell to his family. An instant later, he, his section and everything around them were gone, vapourised.
This time, the monster’s killing beam did not vanish. It stayed on, moving relentlessly up the Spirit’s hull as the giant angled the beam to match the ship’s course. The awful energy cut through wood, steel and flesh like paper.
One by one, the liner’s second and third funnels exploded, the superstructure beneath blowing out like cardboard, hurling hundreds to their deaths, torn and shredded by shrapnel and splinters, into the hungry waters below.
Ahead of the relentless beam, a wave of scrambling humanity raced headlong for the stern and the illusion of safety. Among them was Second Officer Crowley, who had been sent to supervise the aft ack-ack positions.
He watched, appalled, as the beam advanced, smashing his beloved ship wholesale. He watched the Spirit die, even as he himself was consumed in flames.
Only a few scattered men already in the water bore witness to the liner’s final end. They watched as the killing beam seared into the bowels of the vessel, slicing through decks and cabins, slicing through stowed cargo and masses of helpless souls trapped aboard.
Slicing finally into munitions-packed magazines, fuel storage tanks and labouring, over pressurised boilers. RMS Mercurial Spirit burst apart in a cataclysmic explosion that lit up the sky. A gargantuan pillar of fire engulfed the ship and her tormentor.
But when the immense pall of smoke cleared, the pitiful survivors, bobbing helplessly in the freezing water and soon to succumb to cold or drowning, saw one final sight, one that ensured that their last thoughts upon this earth would cause them even greater despair.
The beast, battered and scorched, still stood. The liner’s death, their deaths, had been in vain.
The tripod monster, the Invader, howling its victory as it stalked away.
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und Thunderchild, wo is Thunderchild?????? Los, zeigs uns!!!!! :animierte-smilies-militaer-084:
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Das neue Ergänzungsbuch mit den weiteren Fraktionen wird angekündigt:
(http://ih.constantcontact.com/fs074/1103441312609/img/143.jpg)
Dann die große Landebarke mit wechselbaren Nationentürmen:
(http://ih.constantcontact.com/fs074/1103441312609/img/144.jpg)
Und die kleinere Landungsschiffe:
(http://spartangames.co.uk/shop/image/cache/data/DWEX04-Landing-Platforms-and-Landing-Barge-Set-650x650.jpg)
Etwa ab Juli gibt es die obigen Produkte
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Unter dem folgendem Link gibt es redesigned Stat Cards aller bisherigen Fraktionen ;)
Also auch von den Franzmännern!
http://zoom.thruhere.net/dystopian-wars/
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если вы говорите по-французски?
http://escarmouchefigs.over-blog.com/article-dystopian-wars-juillet-sera-a-l-heure-russe-106217738.html
Mindestens die Medium Flyer (Starter Box) sowie die Reparaturfahrzeuge muss ich haben. Sehr schöne Modelle.
Dank an ThorinXV aus der SG-Community
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da haste recht!
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DWRC01 Russian Coalition Naval Battle Group
The Russian Coalition Naval Battle Group is the perfect way to get started and learn the unique characteristics and advantages of the Russian navy. The Russian Coalition is a proud and motivated Nation, and their Naval Battle Group is sure to serve you well. Begin building your collection and soon you will be able to plot your path towards world domination.
DWRC05 Russian Coalition Kostroma Class Support Carrier (1)
The Kostroma Class Support Carrier is able to fully support the vessels of the White Navy, with both air support and troops, while also able to manipulate the waters around them. In addition to all of this, it still packs a considerable gun armament and will take a lot of punishment before it falls.
DWRC08 Russian Coalition Saransk Class Medium Skyship (2)
As with the army’s armour, size and strength are the guiding principles of Russian aerial equipment. Markov’s Circle has made its greatest advances in this area, producing a series of unorthodox but sturdy and streamlined skyships. Their great aesthetic look is another factor that makes this model so appealing.
DWRC10 Russian Coalition Rostov Class Destroyer (3)
The Rostov was designed to manipulate opposing ships into the path of the more powerful weapons on their larger cousins. To underestimate the power of this Russian Coalition Destroyer is to underestimate the White Navy itself. Add them to your fleet and realise their extraordinary potential.
DWRC16 Russian Coalition Tambov Class Gunship (3)
Russian Coalition Gunships have a front-mounted turret set that can deliver short-ranged firepower in a relatively broad arc. They are able to operate in focused Squadrons or loan their increased power to a Squadron of Cruisers. They are an essential addition to any Russian Coalition fleet.
DWRC21 Russian Coalition Armoured Battle Group
The key to Russian military strength has always been the vast White Army. Driven by oil-fired engines, their tanks and other armoured vehicles are large and immensely strong. The Armoured Battle Group is the ideal way to begin realising what an unbelievable force the Russian Coalition is on land.
DWRC28 Russian Coalition Kursk Class Land Dreadnought (1)
Dreadnoughts are some of the most formidable machines of war deployed in the world of Dystopian Wars. It was only a matter of time before land variants of these brutal ships entered the fray. It is perhaps not a surprise, however, that the first to utilise such a ship is the Russian Coalition. The heart of their military strength, the White Army is proud to unleash the Kursk Class Land Dreadnought into battle.
DWRC29 Russian Coalition Tyumen Class Repair Vehicle (2)
The Russian taste for weaponry is simple and direct – masses of large-bore cannons, mortars and bombards to smash the opposition. Russian weaponry tends to be short-ranged, but makes up for this with its enormous destructive power and ease of maintenance in harsh conditions. The Repair Vehicle will ensure the White Army maintains its supreme strength for years to come.
(http://3.bp.blogspot.com/-XvOqdxNpWrM/T9BkJjQIrZI/AAAAAAAANGY/9UKgbsFZV2s/s1600/DWRC01.jpg)
(http://4.bp.blogspot.com/-IlQViZFbbCc/T9BkN77osSI/AAAAAAAANHA/Z2UvqDVs4cM/s1600/DWRC21.jpg)
(http://3.bp.blogspot.com/-O-e5h6HGZyQ/T9BkKXC7NpI/AAAAAAAANGc/YrMB42Y9N5Y/s1600/DWRC05.jpg)
(http://3.bp.blogspot.com/-57av2IDF4X4/T9BkLPz59JI/AAAAAAAANGo/DezoMSyexB8/s1600/DWRC08.jpg)
(http://2.bp.blogspot.com/-iv696P4z3uA/T9BkMTgrO6I/AAAAAAAANGs/KcA6Q88UY8s/s1600/DWRC10.jpg)
(http://4.bp.blogspot.com/-rKZtIrgfFEo/T9BkNL1gXOI/AAAAAAAANG4/klhW45G-LHU/s1600/DWRC16.jpg)
(http://4.bp.blogspot.com/-sMit3PwtGjM/T9BkO2eeiRI/AAAAAAAANHE/p-2h4dds6vM/s1600/DWRC28.jpg)
(http://3.bp.blogspot.com/-T104L8d1h6c/T9BkPmfqylI/AAAAAAAANHQ/YGFwcxNkeTs/s1600/DWRC29.jpg)
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also die großen pötte der russen sehen richtig nice aus, aber was zum teufel sollen diese runden fregatten denn bitte darstellen?! die sehen mal richtig peinlich aus!
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als ufos gingen se noch :bomb:
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Die runden Dinger stellen real gebaute Versuche der Russen dar mal etwas andere Boote zur Küstenverteidgung zu bauen.
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(http://abcnews.go.com/images/Technology/ht_novgorod_russian_ship_wy_120201_wblog.jpg)
... hier der Bildbeweis ;)
Hmmm... Russen wären eine gute Ergänzung für meine Japaner ;)
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Oh je! Jetzt, wo die Russen da sind, muss ich DW anfangen.
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Ich habe mir die französische Skyfortress besorgt, gibt es von dem Gruppenfoto noch Nahaufnahmen oder einzelne Fotos des bemalten Modells?
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Noch nicht.
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Groundbreaker
Many of the achievements of Markov’s Circle in the few years since the arch-spy’s return from Antarctica have taken the form of breakthroughs in land-based engines and weaponry. The White Army is so central to Tsar Vladimir’s ambitions that the monarch demanded nothing less.
However, ironically, it is the application of naval principles to land-based warfare that resulted in the Circle’s greatest and most spectacular achievement to date – the mighty Kursk Class Land Dreadnought. Markov and his team took over supervision of the project, codenamed ‘Plan Prokhorovka’, developing designs that had been languishing on the drawing-board since 1863.
The result was a revolution in military technology – the world’s first Armoured Dreadnought. Christened the Kursk Class, after the small town situated next to the White Army’s primary proving grounds, the first of these gargantuan machines rolled off the production lines of the great manufactories of Kharkov in 1867.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/land-dread-render.jpg)
Russian Coalition - Kursk Class Land Dreadnought
Russian design principles emphasise size and strength, and the Kursk amply fulfils both requirements. In scale, it is staggering, almost half again as large as the Belgorod Land Ship, fully capable of overrunning smaller vehicles. It’s massive hull, like those of all Russian war machines, is clad in layers of ablative plating for extra protection.
The massive machine carries a huge array of firepower commensurate to its size. Its three-turret main battery mounts naval-pattern ordnance whose destructive power rivals even that of the Borodino Class Battleships of the White Navy. This is supplemented by serried broadside gun batteries and a triple array of mighty mobile mortars.
The refinements of Markov’s Circle are unmistakeably in evidence. A Mimic Generator pulses in its heart, special metal alloys are used throughout the machine, and a Sturginium Thermal Pressure Engine provides prodigious power. The Kursk is even capable of a temporary surge to its speed, becoming an even more frightening spectacle to the White Army’s foes.
Most remarkable of all, the Kursk is large enough to incorporate internal ‘hangar’ facilities, accessed via a great armoured ramp. This hangar houses a close escort force of Tikhvin Class Small Tanks, providing additional fire support and assault troops.
The Kursk was first seen in action in the opening stages of the White Army’s assault on the Prussian Empire, when the Ivan Grozny single-handedly crushed the great Prussian fortress at Wehlau, on the road to Konigsberg. This achievement was one of the first to cause the rest of the world to take fearful note of the newfound power of the Tsar’s armies.
A Word from the Designer
When the time came to create the models for the Russian Coalition there were a lot of crazy ideas flying around the office, including mad concepts for special vehicles that would rival centrepiece models like the iconic Metzger. It reached such a state that somewhere in the medley of creative ideas the Russians were given several never-before-seen land models to add to their ranks.
One of the most exciting concepts was the titanic monstrosity known as the Kursk Class Land Dreadnaught. The fabled might of the Russian Coalition’s land forces had to be followed through to its logical conclusion – the biggest trundling armoured battle platform Dystopian Wars has seen to date. While some of the mobile airfields stand taller or bigger, this is the largest ground assault vehicle we’ve yet made.
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Kursk Class Land Dreadnought with the Belgorod Class Land Ship
Designing it was both a joy and a nightmare: creating a new unit type is always an interesting exploratory exercise, but with a model this big the geometry alone takes a great deal of time to build.
It was all good and proper extending the chassis out and multiplying the already astounding number of wheels, but the square shape didn’t feel right on such a behemoth. Staggering the outer wheels to give the centre a greater sense of mass did the trick and from there the monster built itself through the tiered platforms and upwards past the three turrets.
Though some land forces in Dystopian Wars have a little more flair, the Kursk Land Dreadnought is a no nonsense killing machine, brutal in its industrial functionality. This creation sports a terrifying armoured ram on the front, ready to smash into the enemy at full force. The rear of the ship houses a small hangar brimming with either armoured or aerial support.
To War!
Since the Kursk Class Land Dreadnought first appeared on the front lines of Eastern Europe, White Army combat doctrine has shifted to fully embrace its devastating potential. Coalition Commanders know well the resource outlay required to bring one of these armoured monstrosities to the field, and as such, strive to make full use of its extensive capabilities. Following is a summary of the forefront tactics emerging from its extensive field testing.
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The Kursk Land Dreadnought rolling thunderously, dwarfing its surroundings
Matching the gargantuan bulk and resilience of the Mobile Airfields brought to battle by other nations, and reinforced with the Coalition’s trademark shell of ablative armour, the Kursk is the toughest vehicle yet seen on the world’s battlegrounds. Therefore, it is unsurprising that they have seen immediate use as the front of the White Army wall formation.
Here, the enormous shadow they cast is sufficient to shelter whole Squadrons of middle- or lightweight vehicles from incoming fire. If flanked by one, or even two, Belgorod Land Ships, an enormous footprint is created in which the better part of a battle group can take cover.
As always, the core principle of this tactic is to roll the Kursk, and its supporting elements, straight toward the enemy, endeavouring to close as quickly as possible to bring the Land Dreadnought’s formidable battleship grade firepower to bear on the enemy Armour. To this end, the Dreadnought’s Thermal Pressure Engine is designed to withstand short bursts of extreme stress, allowing the tank to leap forward in sudden surges and keep pace with its faster support.
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A Prussian Empire A9-V \'Sturmpanzer\' comes up against the Iron Giant
The Kursk is also fitted with one of the mysterious ‘Mimic Generators’. These esoteric devices can copy the function of nearby generators. In practice, land ship Captains will initially use their Mimic to imitate generators within their own fleet, normally providing an extra Rocket Jammer to better protect the battle group. Then, once they are buried deep amid the foe, they will begin to ‘steal’ other generators effects, creating much confusion in the enemy ranks.
As the Kursk moves forward a trio of mortars partially compensate for the lack of range of its turret battery. Although unable to perform the same area devastation as the Volochok Class Bombards, these are still apt at picking apart middleweight vehicles, or blunting large squadrons of Small Class tanks.
Coalition Commanders have also found the facility to attach a patrol of small craft to the Land Dreadnought to be a huge advantage, particularly with the flexibility they are afforded. When anticipating heavy air resistance, a Squadron of Fighters will accompany the vehicle to protect it from aerial threats. Conversely, when simply additional fire support and assault troops are required, a small group of Tikhvin can be deployed instead.
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Schick, schick die Russen. Da kommt ja so langsam richtig viel Abwechslung rein. Persönlich bevorzuge ich allerdings die Seestreitkräfte der EobS.
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Never Say Die!
Foreigners often assume that the Russian military is frivolous with its resources when carrying out military operations. This is, however, a mistaken view. The gratuitous waste of the Tsar’s soldiers is looked at with great disapproval by his Oprichnik agents, for in effect it is a crime against the Tsar himself. Officers with a reputation as butchers of men are quickly removed from their posts.
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Russian Coalition Tyumen Class Repair Vehicle
However, an even harsher fate awaits those who also squander precious equipment. Conscript soldiers are relatively easy for the White Army to replace. But its tanks and other armoured vehicles are a vitally important resource whose loss takes much more time and effort to make good. The Oprichnina, the Tsar’s personal interior guard, are ruthlessly efficient in their elimination of the incompetent and inefficient from positions of importance in the Russian military hierarchy.
The concept of mobile armoured repair stations is not a new one to the Russians. The logistical problems of maintenance during offensive actions were first identified by the Stavka, the Coalition’s combined military General Staff, after the White Army’s after its experience during the Russian war against the Chinese back in the 1840s.
The Tyumen Repair Vehicle, which entered service in 1863, represents the ultimate development of this technology. It is equipped with an extensive array of cranes, winches and tools, all incorporated into its structure. It also carries a dedicated crew of mechanics and engineers, a considerable amount of supplies and materials, and a small array of weaponry for self-defence.
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A battle-damaged Kursk Land Dreadnought receives some welcome assistance from the Repair Vehicles
The Tyumen makes it possible for maintenance facilities to be brought right up to the front line. White Army field repair crews are renowned for their bravery and unstinting dedication, often carrying out complex procedures while under heavy enemy fire.
Every vehicle patched up on the front lines is one that can be returned to action all the quicker. This allows the Shock Armies to carry out operations more effectively than if they had to send large amounts of equipment to rear-area repair shops. Tyumen crews are even capable of patching up damage to Land Ships and larger machines of war.
The Tyumen’s value is well appreciated. Every Armoured Battle Brigade has an autonomous Repair Detachment under the direct authority of its commander. Individual Tank and Artillery regiments often have an additional company of the machines integrated into their organisation. Russian officers can thus be confident of keeping their fighting power up to strength, allowing the Shock Armies to roll onwards unhindered for the greater glory of the Rodina.
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Russian Coalition Tyumen Class Repair Vehicle
A Word From The Designer
Creating special models is always one of the highlights when designing a new fleet; matching out the existing ship rosters is fun, but models that have no analogue are the ones that require the most creative effort and, therefore, are the most satisfying to see finished.
Beside the vast array of mechanical contraptions bent to the vile arts of destruction and mayhem, the Tyumen Repair Vehicle represents a bold new era for the battlefields of Dystopian Wars: attrition carries less meaning when one side can gradually recover from the damage inflicted upon them.
We decided early to use the concept for the Tsar tank as a template for the Russian Coalition’s smallest tanks, as its unique shape would be impractical for us to produce on a larger scale. Specials however, are special, and as a designer it lets us break a few of our little rules. Here the Tsar layout made so much sense: the large wheels fit around the injured vehicle and clamp in place, allowing the massive crane to do its business. The Tyumen became part Tsar tank and part dockside, meaning we finished with something truly unique.
In an effort to encourage the (relative) realism of these massive mechanical contraptions, we have created the illusion that the model is in motion. This has been achieved by emphasising huge, moving parts that even on a static model seem to be ready and poised to break into motion. You can almost hear the resounding clatter of steel grating on steel. The time dilation orb’s closing top is one of our favourite examples of this, and on the Tyumen we had to do the same.
The two outer wheeled sections widen on the central ratchet to envelop the damaged vehicle, or narrow for a more stable drive on its own. It helps with the Tyumen that the model allows you to assemble it in either position, and if you have a spare tank handy you can even put it into action and sculpt on the damage and the crane at work on it.
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The Tyumen Repair Vehicles roam the battlefield, tending to any damaged White Army comrades
To War!
Relying on the formidable durability of their heaviest vehicles, White Army Commanders find the Tyumen Class Repair Vehicle an invaluable asset.
Their role is simple – the Tyumen roll forward at the back of the Russian formation, keeping within easy reach of their allies whilst still shielded from incoming ordnance. Then, if one of the White Army Land Ships or Land Dreadnoughts begins to suffer from enemy fire, they will dispatch their repair crews to patch up the damage and keep the vehicle in fighting order.
If a Land Ship begins to take serious damage, one of the Tyumen will move in close to aid repairs with its heavy duty equipment. This allows the repair teams to more easily restore crippled systems to working order, but risks exposing the Tyumen to incoming fire.
Knowing that these fragile vehicles will attract enemy attention, the Tyumen are fitted with light weaponry. However, these are very much a last resort as bringing them to bear means exposing the Squadron to concentrated return fire.
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Sind da schon die Werte bekannt für die russischen Einheiten?
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Russian Coalition Vorkuta Class Land Driller and Tikhvin Class Small Tanks
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(From left to right) Russian Coalition Tikhvin Class Small Tank, Belgorod Class Land Ship, Vorkuta Class Land Driller, Tower, Myshkin Class Bomber
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Russian Coalition Moskva Class Dreadnought
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(From left to right) Russian Coalition Suvorov Class Cruiser, Moskva Class Dreadnought, Borodino Class Battleship, Tiny Flyer Tokens
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Kremlin Of The Seas
The mighty Moskva Class Dreadnoughts are the pride of The White Navy. Although not the largest ships in its fleets – a status that rests with the great Kostroma Fleet Carriers – the Moskvas are undoubtedly the most revered. Commanding one of these titans of the sea is seen as the highest honour to which a White Navy Battle Brigade Captain can aspire.
Developed to replace the older Nikolaev Class, the design of the Moskva is an outgrowth of the modern Borodino Class Battleships. Its origins date from 1865 but, like almost all Russian war machines, the Moskva’s design was radically recast in the light of developments made by Markov and his Circle after 1866.
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\'Bigger is Better\'
In appearance and function, the Moskva is a larger and more powerful version of the Borodino – ‘bigger is better’ is a maxim enshrined in almost every aspect of Russian design, especially in regard to war engines.
White Navy Admiral Leonid Zhdanov remarked that the ship would be ‘a veritable Kremlin of the seas’ on seeing its blueprints for the first time. When the Tsar heard of this, he personally decreed that the class be named in honour of the city of Moscow, home of the greatest Kremlin, or citadel, in the Russian Coalition.
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‘The Devil’s Triangle’ unloads on the cornered Toulon Class Armoured Cruisers
The Moskva carries armament fitting for its great bulk. Like the Borodino, its primary weapons are the so-called ‘Devil’s Triangle’ of three forward turrets, mounting heavy-calibre smoothbore cannons. However, unlike the battleship, the dreadnought supplements these with a wing turret on either beam.
These turrets, mounting slightly smaller calibre ordnance, were fitted to assist in covering the blind arcs abeam and astern that had proven somewhat problematic in the Borodino Class.
Combined with the vessel’s standard hull-mounted secondary broadsides of lighter rifled guns, they ensure that anyone attacking a Moskva from abeam or abaft of the forward turrets, hoping to find a potential weak spot, will soon regret their foolishness.
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Russian Coalition - Borodino Class Battleship with the Moskva Class Dreadnought
Of course, the turrets may also be turned forwards to supplement the main armament, resulting in firepower of apocalyptic proportions over short to medium distances. Any enemy vessel crossing a Russian dreadnought’s ‘T’ at its optimum range is almost certain to be blown out of the water. Likewise, a Moskva can reduce even the strongest enemy coastal fortifications to rubble in just a few salvoes.
Like the smaller Borodino, the Moskva is designed with aggressive frontal assaults in mind. Its massive hull is clad in ablative armour, concealing thrumming defensive Generators and powerful Sturginium Thermal Pressure Engines capable of granting it an increase in speed over short distances. The White Navy treats the Moskva like a great barbed spearhead, capable of driving deep into enemy formations and inflicting catastrophic damage, and leaving at best crippled victims ripe for destruction by other Russian warships.
A Word from the Designer
The Russian naval forces are already some of the most imposing ships in Dystopian Wars, their grungy industrial profiles a frightening sight across the waves. The Borodino Class Battleship already sets the benchmark in terror next to enemy ships in the same class.
It’s all fun and games making impressive ships and exciting models, right up until the point where you have to make something even bigger and meaner than the biggest, meanest thing you’ve made to date, while trying not to eclipse some of the old classics in the product range. A one player game of one-upmanship isn’t nearly as fun as it sounds.
The Moskva towed the fine line of making a truly fearless fighting vessel while not outstripping the rest of the product range in size or style. The biggest difference between the Moskva and Borodino is that the dreadnought has no less than five forward facing turrets, and though several of them do have restricted beam arcs, the forward profile of the ship is terrifying. We originally played with the idea of having the full double barrelled turrets set in the beam mounts rather than the final single turrets, but ten forward facing barrels is over the top even for the world inhabited by the likes of the Metzger giant robot.
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A truly terrifying amount of forward-facing and flanking turrets
Finding room for those turrets was another issue entirely, as widening the ship to fit them all into forward facing mounts broke the overall profile of the Russian fleet and that dagger-like shape that makes them so mean. The trick came in breaking the smooth line of the hull and bringing the beam mounts out in fin-like protrusions. It was a nod to the Russian piscine prototype Black Wolf and one that works nicely on the final model. Not only does it keep the imposing profile, but the way the hull lines break screams out just how tightly the Russian Coalition engineers had to jam in all these guns to make this monster.
To War!
The intimidating Moskva Class Dreadnoughts are a Russian Naval Commander’s weapon of choice when an enemy line needs to be broken. Frequently fielded alongside the smaller Borodino, these vessels can soak up even more firepower than the Battleship and can pay out significantly more in return.
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Your opponent will do well to find a weak spot here
Although its weapons are still forward focused, the addition of flanking turrets and more powerful broadside armament means the Moskva’s true place is the centre of the foe’s battle line. Once there, its matchless close range firepower spitting from both flanks will fracture enemy defences for the remainder of the fleet to mop up.
The greatest challenge Coalition Commanders face then, is getting the behemoth into position. Understandably for its mass, the Moskva is even slower than its Battleship cousins, and can be left behind by an unwary Commander. However, the ability to periodically overcharge its engines for a sudden boost of speed helps to mitigate this.
The Dreadnought is also loaded with even thicker armour and more defensive generators than any other vessel, keeping the fleet protected as it makes its ponderous approach.
Finally, as befits its station, the crew of a Moskva is comprised of hardened veterans, notably superior to the conscripted marines who serve aboard other Russian ships. The final card in the hand of a Dreadnought captain is then to swamp a valuable target with highly trained riflemen and seize a fresh prize for the Tsar.
It Came From Below
Some of the most frightening, and certainly the most infamous, of The White Army’s new war machines are the fearsome drilling engines it employs to perform shock assaults on heavily defended enemy positions, especially those that are fortified.
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The Vorkuta Land Driller breaks through and releases its embarked Ground Support
The designs for the Vorkuta and its prototypes originated, as with so many of the Russian Coalition’s new engines of war, from the activities of Markov and his compatriots. However, unlike many of his other ‘liberations’ of Covenant technology, the arch-spy leaked the designs of the drilling engines to the Tsar’s secret service some time before his eventual defection.
As a result, when the Coalition moved to attack the Prussian Empire’s eastern borders, and the Ottoman garrisons in the Caucasus Mountains, fleets of the drillers, built in secret at workshops deep in the Urals, were readily available.
Machines like the Vorkuta were in fairly common usage in the Covenant itself. In fact they were – and are presumed to remain – essential in the expansion and development of the Covenant’s holdings on the southernmost continent. Such engines were used to grind and bore many tunnels and caverns deep beneath the ice-encrusted surface of Antarctica, in which Lord Sturgeon and his people established their new domains.
However, the Covenant’s drilling engines were restricted to peaceful purposes, and were essentially items of heavy industrial machinery. Markov’s genius was to militarise the design, turning them into assault machines of unparalleled ferocity and effectiveness.
Such has been the success of the Vorkuta in this role that Sturgeon and his advisors count Markov’s perversion of this otherwise innocuous device to warlike purposes as one of his most serious crimes against science.
Vorkutas are deployed in special Independent Assault Engineer Detachments, attached to the Shock Armies. Like artillery units, they are usually placed under the direct control of the commander of the Armoured Battle Brigade to which they are assigned. Individual units from Tank Regiments are then detached to act as subterranean spearheads during major offensive operations.
The Vorkuta’s purpose is to act as a heavy assault transport for squadrons of Russian armour. Travelling below ground, the driller allows its cargo to bypass surface fortifications. Used in conjunction with conventional assault forces, the drillers burst forth from the ground behind enemy lines, disgorging squadrons of tanks in the foe’s rear areas. The resultant chaos and disruption aids the main Russian forces’ ability to break through even the most stubborn enemy defences.
Protecting its Comrades, the Vorkuta\'s cargo immedietly link fire on their Britannian target
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The Vorkuta has certainly earned its nightmarish reputation.
The drillers are sometimes employed to attack certain components of enemy defences themselves, as it has been found that the shockwaves produced by these giants when they surface is a very effective means of mine clearance.
Vorkutas have seen much use in the fierce battles along the Prussian Empire’s borders. They have proved a hugely valuable asset in the White Army’s continued assaults on the vast defensive networks of the Wolfgang Fortresses.
They are also beginning to see service on the Carpathian Front where, as in their earlier deployments in the Caucasus, they are being used to burrow new passages through otherwise impassable terrain.
The driller’s final military value is psychological. The Vorkuta has garnered such a nightmarish reputation amongst the enemies of the Tsar that not even the ground beneath their feet is to be trusted any longer!
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The Jaws of the Beast
A Word from the Designer
Since the early drafts of the background pieces for the Russian Coalition were circulated, we have been excited by the prospect of drilling transports. Dystopian Wars is full of a huge array of mechanical marvels that travel across the vast ocean; we have huge treaded behemoths that leave trails of devastation across the land and gigantic Skyships that fly above it, but so far there has been nothing that travels below the earth.
Classic pulp and retro science-fiction have portrayed drilling and boring vessels in so many different ways that they have carved a tunnel into the genre like nothing else, and so it was only fitting we try and do them justice here.
In actuality, the majority of the model was fairly simple to put together: drills are, after all, repeating radial patterns, and the level of detail required for the outer hull on a vessel that travels underground is more utilitarian. This is because any more extravagant features would be crushed and torn by moving rocks and earth.
It was difficult to decide the best type of drill to use for the Vorkuta Class Land Driller. Do we go with the classic conical drill, the flatter borer, or, my personal favourite, the tri-cone drill? The end result was a hybrid of all three – a conical shape and, nestled within, a separate tri-cone. You could say this is massively overcomplicated, but then that’s a good thing when it comes to Dystopian Wars. Being a transport vessel, the layout of the tri-cone is meant to break open into three separate sections, folding back to reveal the containing tank squadrons.
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Propelled by its multiple tracks, the Vorkuta\'s thunderous tremors terrify those above!
To War!
The White Army’s Vorkuta Class Land Drillers were long scorned by sceptical Commanders from other nations as a preposterous notion. However, the sight of these gargantuan war engines bursting from the earth amidst their battle line silenced any such doubts.
The tactical advantage presented by these machines is evident: they are able to move across the battlefield in relative safety, to emerge behind the enemy’s formations and detonate any defensive mines in the process.
Here the embarked Squadrons of Kamchatka or Tikhvin are disgorged to strike at weak points in the foe’s defences. Meanwhile, the Vorkuta continues to protect its charges from incoming fire with a Rocket Jammer Generator, and can even pick off enemy crew with specialist riflemen.
Choice targets for the Vorkuta and its cargo include isolated Bombard Squadrons hiding behind the enemy’s rear lines, strategic objectives or defensive emplacements to be seized or removed and even the ill-armed rear arcs of Land Ships and Mobile Airfields, whose lack of manoeuvrability makes them very vulnerable to such assaults.
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Iceberg Incoming
The largest ship in the White Navy’s order of battle, the Kostroma Class Battle Carrier still echoes the characteristic design of its other vessels. In a military revolutionised by the glut of information supplied by Markov’s Circle, this is perhaps surprising, but then again, the Kostroma is itself a relatively new concept for the Russians.
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Russian Coalition - Kostroma Class Carrier with Tiny Flyers
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Through the use of its Glacier Generator, the Carrier prevents a possible ram and protects itself from incoming fire
Dating from the early 1860s, the Kostroma is the White Navy’s first aircraft carrier. Previously, the Stavka had not considered the construction of mobile air-bases a military priority. Such is the Coalition’s vast size that its military top brass had long assumed that any operations carried out by Russian forces could be amply served by land-based airpower from fixed installations.
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Russian Coalition Kostroma Class Carrier
However, Tsar Vladimir’s ambitions beyond the land borders of his realm, as well as the need for mobile air cover for the White Navy’s Battle Brigades forced the issue. The first Kostroma entered service as early as 1863. However, although the design has undergone a number of refinements, mostly involving Markovite technology, the basic principles behind it remain unchanged.
The Kostroma is essentially a huge floating airfield, housing Steel Interceptor squadrons detached from the White Air Armies to act as naval air support. However, unlike some of its equivalents in foreign navies, the Kostroma is also heavily armed with conventional weaponry, shipping massed broadside batteries of rifled medium cannons, making it a formidable floating fortress in its own right.
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Russian Coalition Kostroma Class Carrier
The carrier mounts a few of the Circle’s revolutionary technologies. Although it is protected by the now-standard scheme of ablative armour, it lacks Sturginium Pressure Engines as swiftness is not essential in its role. Instead it is powered by massive smoke-belching coal-fired reciprocators. However, this in itself makes the carrier an intimidating sight when cruising at full speed.
Additionally, the Kostroma‘s hull conceals one of the strangest Generators ever devised. A product of Markov’s stolen treasures, the Glacier Generator is capable of creating huge icebergs literally in moments.
These sudden ice fields can confuse and confound opponents attempting to close with or target the carrier or other vessels around it. Built as standard on new Kostromas entering service since 1866, Glacier Generators have been retro-fitted on all earlier ships as a matter of priority.
The Kostroma has one last means of attack and defence available to it, should any enemy be foolhardy enough to fight through the rest of the carrier’s escort to close with it. It houses a vast complement of Russian Naval riflemen, sufficient to overwhelm the crews of smaller enemy ships, and make anyone attempting to take the carrier by boarding seriously regret their rashness!
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Russian Coalition Kostroma Class Carrier
A Word from the Designer
The Kostroma Class Carrier was a challenging but thoroughly rewarding model to build. The first hurdle I faced was reconciling the large, wide and flat plane of the flight deck against the veering triangular nature of the Russian Hulls. Most of the general hull shapes of the other nations have shapes better suited to adding decks whereas here the Russian aesthetic is heavily based around the angular hull.
The hull had to be formed further to meet the deck and, in reflection, the sacrifice isn’t as dire as it seems: the tiered factory top of the Russian ships complements the shape nicely and it gave me enough room to play with to add all the fun elements I wanted to.
First and foremost (almost literally), the Glacier Generator set on the bow of the ship was an entirely new generator in both the game and one with no aesthetic precedence. Rather than a set node of technological wonder like many other generators, the Glacier Generator is split into a battery of directional nozzles that combine to create the effect of placing an iceberg in already calm waters. The heat displacement requires an upward venting of hot air from a massive turbine at the top of the ship which in the heat of battle helps create an updraft for combat launches.
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Russian Coalition Kostroma Class Carrier
Other than the factory style tops that are interchangeable atop many Russian Coalition ships, several design elements were added to the ship’s core to help solidify its role as a carrier. The all important aircraft lifts, taken in style from freight elevators, add interesting crossing lines to the ship’s vertical profile and loaded cargo crates piled against the sides of the ship reinforce the busy nature of the vessel.
My favourite element by far is the simplest – the turntable neatly concealed by the top of the ship. It is there to help taxiing aircraft align to launch positions in rapid succession. Little touches like that are there to help give life to the ships, and while most of them can go unnoticed on the final models, it is a real joy to see them finished and painted with the same level of care that went into making them.
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Russian Coalition Kostroma Class Carrier
To War!
Some Russian Coalition Commanders overlook the Kostroma Class Battle Carriers in favour of the raw firepower of the Moskva and the Borodino. However, the tactical flexibility they can provide should never be under-valued.
Although lacking the close range turrets which characterise other White Navy vessels of its size, the Kostroma’s broadsides pack a considerable punch. The Battle Carriers are fully capable of crippling any middle weight vessels which stray in range of their powerful cannons. However, the Kostroma is considerably more vulnerable to return fire than the White Navy’s Battleships. As such it is unwise to plunge them into the enemy formations like the Moskva and Borodino. Instead, they are best held in reserve, where they can pick off targets weakened by the frontline vessels.
Of course the true strength of the Battle Carriers lies with their compliment of aircraft. The tenacity of the ferocious Steel Interceptor wings is fast becoming legendary, and Coalition Commanders particularly value the versatility of the Air Army’s Dive Bombers. Capable of performing aerial dog-fights with the fighters and airships of other nations and devastating important targets with brutal bombing runs, the Interceptors are regarded as a very valuable asset. These wings are further supported by the Carrier’s Deck Crews, who work tirelessly to keep the craft operational.
The final weapon in the Kostroma’s arsenal is the unique Glacier Generator. Although not overtly offensive, these devices can generate obstacles to impede the enemy’s manoeuvres. The tactical potential of these Icebergs is immense: they can funnel targets into the arcs of powerful Russian turrets, protect vulnerable flanks or stop a foe from fleeing the range of the fleet’s guns.
Tower of Tsar Terror
Although the reputation of the Russian Coalition’s military is that of a hugely potent offensive force, especially in recent years, this is not its only focus. No matter how powerful an army or navy might be it always retains the need for commanding static assets to protect its home bases and supply lines.
In fact, this goes doubly so for the Russian military – their great offensives are only sustained thanks to the secure network of fortifications they have established as they advanced. Not only does this ensure that their lines of supply are protected, it also provides Russian forces with secure areas for consolidation and the amassing of reinforcements.
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Russian Coalition fortifications provide overwatch as their comrades roll into battle!
With so many land borders to defend, the Russian Coalition also places great faith in strong static defences, which free up its mobile forces to operate elsewhere. Major cities such as Saint Petersburg, Moscow, Kiev and Sevastopol are ringed with formidable defensive works. More fortifications are positioned to watch over its far flung borders, such as the Nikolai Line overlooking the remote Pacific Coast.
Like those of the other powers, Russian fortifications are designed to be assembled relatively rapidly from pre-fabricated components. However, once assembled, they are immensely resilient, capable of resisting even the strongest assaults. The Russian Coalition raises whole regiments of infantry to act as garrison troops for its fortified redoubts in key areas.
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Russian Coalition Tower Set
Because they are immobile, fortifications can mount the largest and most destructive ordnance the major powers can devise – below each emplacement is a network of heavily defended magazines and stores to keep the fort’s weaponry and its crew battle-ready.
In the case of Russian-built structures, they mostly mount the same huge smoothbore guns common to the White Army’s Land Ships. However, some emplacements mount heavy rifled weaponry, too bulky even for dreadnoughts, to expand the areas which they can bring under bombardment.
Because of its huge land area, the Russian Coalition military places great reliance on static airfields, more so than almost any other nation. The majority of the White Air Armies are based out of conventional airfields, heavily defended by flak towers.
The extent of this network or aerodromes is vast, and they are easily constructed with conscripted labour from preassembled components. This capacity, together with its forces operating mostly from home territory, means that the Russian military has to date not needed to develop land-based mobile airfields like the other major powers.
Everywhere the Coalition military goes, it rapidly constructs a great deal of redoubts to support its operations. However, these forts also have another purpose – to establish and maintain the Tsar’s iron rule over the regions through which his armies march, and his fleets sail. They are the lasting physical embodiment of the Russian monarch’s power and his expansionist dreams.
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The four corners of the Russian Coalition Tower Set watch over the Tsar\'s land
A Word from the Designer
The Russian Tower Set was a pleasure to design as the late 15th c. architectural style of the Moscow Kremlin, which was a primary source of reference in this model, exhibits so many elements of design in keeping with the way I envision the collective mentality of the Russian Coalition. It exudes might and stability, asserting the dominance of those within its walls for miles beyond, and yet contains numerous examples of the intricate and ornate. It is built for supremacy – physically and aesthetically. Interestingly, the existing walls and towers of the Moscow Kremlin, in all their archetypal Russian glory, were built by masterful Italians, though they too had existing Russian designs from which to refer. Having returned to Spartan Games headquarters following a magnificent Renaissance-focussed excursion, I began work on the Tower Set and its substantially larger sibling the Russian Coalition Bunker Complex. I was full of inspiration and excitement to design a set of Dystopian Wars models that invoked strong architectural elements of these two amazing cultures, with license to bring it into our world of Victorian Super Science.
Kremlin does not refer only to the one in Moscow. The massive front doors of the Russian Coalition tower and the shield generator top, for instance, were derived from elements that I found appealing in various other kremlins around Russia. Also note the “M”-shaped trim, which appears in numerous kremlins. When designing buildings for our games, I construct them in real world architectural units, only emphasising elements that would become invisible when scaled down to game size. The Russian Coalition Tower, therefore, is 260’ in height from the ground to the tip of the towers, and the quad barrels of the Gun Tower are 68’ in length.
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Immer wieder faszinierend, was die sich alles einfallen lassen, ich bin kurz davor schwach zu werden und mir noch eine Flotte zu holen.
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A Storm Is Brewing
Polish-Lithuanian Commonwealth SWZ3 Palnik Class Flame Tank
The Alliance Nations and the way they fit into the game of Dystopian Wars were an opportunity to come up with some interesting designs outside the standard set that the major powers produce; niche models with niche roles that add a little more flavour to the battlefield. One of the first Alliance models produced was the Polish-Lithuanian Commonwealth\'s Flame tank, a medium armoured model whose firepower is quite literally firepower.
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Polish-Lithuanian Commonwealth - SWZ3 Palnik Class Flame Tank
The Polish-Lithuanian Commonwealth designs carry elements from the background of the PLC as a whole. Their history, aesthetic and military doctrine were formed on the basis of the infamous Polish Winged Hussars. Trying to apply a notion of speed to a static model, let alone a tank the size of a building, is tricky. The first thought is to favour front-heavy designs that lean forward, treading a little on what makes the Federated States of America land vehicles special.
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Polish-Lithuanian Commonwealth - SWZ3 Palnik Class Flame Tank
This led to a model with large wheels and taut tracks – a nod to racing cars and motorcycles. Putting as much of the physical model into the motive sections helped to lend speed to the eye. The other nod is to the Hussars, and this is where we added wings. In most instances they fit in among the smokestacks but, while more subtle than the original winged hussars, are still easily seen to anyone on the battlefield.
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Polish-Lithuanian Commonwealth - SWZ3 Palnik Class Flame Tank
Making something a flame tank is as much about implying heat as it is about fire. After all, the model has no gouts of flame spouting from it: that task is left to the skilled hobbyists and painters who will take this model under their wing. For us, it was about making a model that looks equal parts furnace and fireplace. Most of the surfaces present are not large metal panels that make up a great amount of the tanks that populate the Dystopian Wars universe, but grilles and heat sinks intertwined with sinuous pipes and boilers, making for something that is more of a smelting plant than a war machine.
Dominion of Canada Archer Class Flak Tank
The flak tank for the Dominion of Canada was another model with a niche role that adds a lot of flavour to the battlefield. Where the land game allows aerial support for the slow lumbering machines on the ground, the same support can often do as much damage as the rest of the forces in play. The Republique of France showed us that a medium class support vessel could do wonders to control the skies above the battle and it’s long due that we brought the same ethos onto the muddy fields as well as the ocean.
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Dominion of Canada - Archer Class Flak Tank
Canada in Dystopian Wars is much like Canada was in the real world timeline, and aesthetically you can see a great deal of influence from British, American and French designs, but there is still a strong underlying lean of independence. The final product is unarguably Canadian, and part of what makes that true is in the unique function of the model.
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Dominion of Canada - Archer Class Flak Tank
The only analogue to the Flak tank is the Republique of France Support Cruiser, but as an overall rule of thumb the same size classes for naval models are a slight degree smaller on land. The Support Cruiser had a long hull to fill with Ack Ack turrets while the squat Flak tank does not. In a way this was a boon as the final model covers nearly every top surface in Flak turrets, bristling with skyward barrels. This cluttered nature makes up a large chunk of the model’s unique style while fundamentally explaining its purpose to any onlooker. Multiple turrets over a single one was an aesthetic choice as it helps evoke the sense of massive flak barrages streaming into the sky in almost haphazard directions, raining destruction upwards in stark contrast to much of Dystopian Wars.
Britannian Raj Zamburak Class Bombard
Real world India has one of the most colourful histories in the world. Through their own rich cultural past and the long colonial period, the country itself is awash with marvels of architecture and history and proved a rich source for inspiration. When going over some of India’s most famous monuments the temptation to follow the obvious choices was avoided in favour of more thematically appropriate ones.
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Britannian Raj - Zamburak Class Bombard
It was the many famous forts littered across the country that provided the basis for the Britannian Raj’s aesthetic. From Agra to the Red Fort and beyond they gave us not only a powerful militaristic vision but also one steeped in the country’s unique aesthetic which encapsulated what we wanted for the Britannian Raj.
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Britannian Raj - Zamburak Class Bombard
The Bombard is an interesting example of the application of that aesthetic as well as the unique nature of the model. This Bombard is a shade larger than those owned by the other nations, not only in the vertical profile it takes up on the battlefield but also in the massive calibre of its cannon. The huge bulk is represented by the fact that the final model is more of an artillery emplacement than a mobile bombard; the wheels mounted to it are almost an afterthought, straining to move the massive bulk of the towering weapon.
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Britannian Raj - Zamburak Class Bombard
The massive gun is not enough to distract from the unique feel of the rest of the model; the Indian crenulations and the massive minaret style gun take the ridiculously large cannon idea and turn it into the craft of an artisan more than a deadly construct of war, much like the historical background of real world India.
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Allianz-Nationen
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(From left to right) Polish-Lithuanian Commonwealth LZ5 Rycerz Class Small Tank, SWZ3 Palnik Class Flame Tank, WZ6 Szpada Class Medium Tank, ZB2 Burza Class Bombard
The Polish-Lithuanian Commonwealth is a great survivor; almost disappearing from the map several times in its history. But the Commonwealth\'s fighting spirit has never been extinguished. Its armies, built around the famous Legions of Winged Hussars, practice a form of fast-moving, hard-hitting mechanised warfare that will be a valuable addition to your fleet.
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(From left to right) Polish Lithuanian Commonwealth and Dominion of Canada
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(From left to right) Dominion of Canada Wolfe Class Medium Tank, Huntsman Class Tank Destroyer, Resolution Class Land Ship, Archer Class Flak Tank
But what about the Dominion of Canada? The largest of Britannia\'s overseas Dominions, Canada has aided the Kingdom in its many military engagements around the globe. From the crushing Resolution Class Land Ship to the deadly Archer Class Flak Tank, the Dominion of Canada offer an excellent way to expand your Britannian forces.
The Russians Are Ready For War!
The might of the White Army is well documented. Our latest release allows you to realise just how devastating this military force is as more land options are unleashed. With the massive Russian Coalition Bunker Complex protecting them, the White Army is capable of taking down whatever their opponents dare to throw at them.
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(From left to right) Russian Coalition Tikhvin Class Small Tank, Volochok Class Bombard, Kamchatka Class Medium Tank, Bunker Complex
The White Army\'s Air Force utilises advanced scientific contraptions built from the knowledge passed on from Antarctica and combines it with the cruder technology of the Russian Coalition. This potent blend of mad ideas resulted in the creation of the menacing Tunguska Class Large Skyship and savage Suyetka Class Small Skyship - flying machines built to ensure that the Russian Coalition remain as much a threat in the air as they are at land and sea.
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(From left to right) Russian Coalition Novgorod Class Frigate/Veliky Class Escort, Tunguska Class Large Skyship, Suyetka Class Small Skyship
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Shock Assault
The Teutonic Order is a mysterious and powerful organisation within the Prussian Empire, which serves in a number of roles within the Imperial political and military hierarchies, as well as being the Prussian Emperor’s most trusted bodyguards. It is fair to say they also serve the Emperor as his primary secret service agents, serving as a strong defence against infiltration by enemy spies. A final role is to act as the ‘watchers’ of the regular military command and other institutions for any signs of internal dissention or subversive plots.
Despite having so many roles to cater for, the Order also has powerful military forces under its command, with units consisting of some of the most elite soldiers and revolutionary war machines in the Prussian Imperial arsenal. However, these units do not come under the authority of the regular Imperial military; something that occasionally causes disquiet amongst regular military officers, especially those who lead units from the non-Prussian regions of the Empire.
The Teutonic Order commands extensive research and development facilities, housed within fortresses and commanderies in its primary dominion of Prussian Scandinavia. This region of the Empire is also rich in the natural resources needed to realise such projects, including extensive Sturginium deposits.
Many of the most radical technological developments of the age first emerged from the laboratories and workshops of the Teutonic Order, including Tesla technology. Some rumours whisper that the Order was already aware of the existence and potential of Element 270 long before the founding of the Covenant of Antarctica. Whether or not this is true, the Order does not say, for it is protective in the extreme of its secrets. Even details of its most famous scientific innovator, Tesla, are shrouded in mystery to this day.
The Order has long been known as a developer of extraordinary new military technology. This reputation first sealed in 1860 with the advent of the mighty Metzger Class War Robots. However, the Order’s scientists were clearly not content to rest upon their laurels, for shortly after the outbreak of the World War, it unveiled an extraordinary new concept: the Aufseher Class Assault Airship.
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Aufseher Class Assault Airship (Top)
The Aufseher is based on the design of the sturdy and reliable Gewitterwolke Class zeppelins of the Imperial Luftflotten. However, its function is radically different. Where the Gewitterwolke is a powerful flying battleship, the Aufseher takes the Teutonic Order’s favoured battle tactics of shock assaults to quite literally a whole new level.
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Aufseher Class Assault Airship (Front)
The Aufseher is designed to allow the air landing of Prussian armoured units directly in the heart of enemy strong points, either to provide support for larger attacks or in surprise raids on key objectives. However, even the armoured unit it most often deploys is revolutionary: the Faust.
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Fausts on their base beside an A6-V Class Medium Tank
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Aufseher Class Assault Airship (Top)
Faust is a new type of manned combat robot resembling a very much scaled down Metzger, although still large enough to dwarf terrified enemy infantry and toss aside light tanks like cardboard boxes.
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Aufseher Class Assault Airship (Side)
Now, whenever the huge shadow of a Prussian zeppelin falls over the battlefield and the dirge-like drone of its Tesla motors fills the air, enemy soldiers shudder, for they have yet another reason to fear the might of the Prussian Empire.
A Word from the Designer
The Prussian Empire zeppelin’s are at the heart of Dystopian Wars; the original Imperium Class Sky Fortress is a model that gets everyone talking and the Gewitterwolke Class Large Airship features proudly on the rulebook front cover. I was eager, as ever, to make more when the idea of an Assault Airship came up.
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Aufseher Class Assault Airship (Underside)
The Prussians were always very utilitarian in their aesthetic. All the madness in their design was collected and expressed through the medium of electric weaponry, leaving the hull design rather pragmatic. The Assault Airship is longer than the Gewitterwolke, and the underside has been stripped of its weapons. The underside of the Assault Airship has huge sliding bay doors and a lowering cradle to deploy men and machines to the frontlines of the battlefield with lightning speed. Much of the crew complement is given over to the infamous Luftlancers, ready to rain down from the Assault Airship and bring the emperor’s might to his foes.
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Aufseher Class Assault Airship (Rear)
The only issue with this approach is that the new detail is mainly concentrated on the underside of the model, which on the tabletop is not ideal, so the decision was made to move the gondola from the underside to the top. A heavy spine was added filled with hatches so high flying enemy sky craft cannot be immune to the deadly Luftlancer boarding strikes.
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Problem Solver
The armed forces of the Polish-Lithuanian Commonwealth are not especially numerous when compared to the massed military strength of the great powers, but their battle skill and courage are unparalleled. Long years of warfare have honed the Commonwealth Hussar Legions into veteran fighting units capable of facing off against the worst an enemy can throw at them.
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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Top)
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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Top)
A large part of the Hussar Legions’ effectiveness lies in their ability to dictate the flow of the battles in which they fight. The Commonwealth has developed a unique doctrine of highly mobile warfare, relying on fierce hit-and-run style raids rather than grinding battles of attrition. The Hussar Legions reflect this, being built around massed companies of highly mobile armour and artillery, backed up by squadrons of their famous steam-bike cavalrymen.
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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Underside)
Because of their resource-hungry nature, the Commonwealth does not field much in the way of very heavy armour or large war engines of its own – they are generally seen as too slow and cumbersome to incorporate into the nation’s military doctrine. Also, its alliance with the Russian Coalition makes the lack of home-grown machines less crucial.
However, one type of large war engine employed by the Commonwealth is the Zamiec Class Sky Fortress. Not only are these the primary prestige war machines of the nation, they also serve a vital tactical and strategic purpose.
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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Front)
The Commonwealth general staff long ago realised that, given the nation’s largely indefensible borders, fixed installations other than the fortifications of major cities were a liability. Static airfields in particular were thought to be very vulnerable to being overrun and while they were crucial assets, defending them by conventional means would absorb military power that the Commonwealth could not afford to divert from its mobile forces.
The Zamiec Sky Fortress was developed to solve all of these problems. It utilises a mixture of Russian and Britannian technological refinements, being partially based on the rotorcraft principle. Heavily armed with cannons and smaller calibre quick-firing guns, it also carries squadrons of Commonwealth-modified Zhnets-pattern aeroplanes.
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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Top)
The Zamiec’s purpose is to provide the Hussar Legions with integral mobile air support, ensuring that Commonwealth aerial units have the fastest response time possible to requests for assistance from the ground forces.
A lot of the nation’s Sky Fortresses are directly assigned to the Hussar Legions, rather than operating autonomously. Having the bulk of the Commonwealth aerial forces airborne in their own right also eliminates the need for vulnerable ground bases.
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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Side)
But the Zamiec has one other quality that makes it an important asset to the Hussar Legions. As well its aerial interceptors, the Sky Fortress can also carry a squadron of light tanks within its extensive cargo bays.
These can deploy rapidly from the machine around a key objective, taking and holding crucial points on the ground while benefitting from the Zamiec’s aerial support and massive firepower. Such attacks often come as a great shock to enemies already unbalanced by the powerful strikes of the armoured Hussar Legions.
A Word from the Designer
The Hussar plays a very important role when mapping out the national identity of the Polish-Lithuanian Commonwealth in a world at war. The military doctrine and the weapons they wield reflect the same idea of fast, agile combat.
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Polish-Lithuanian Commonwealth - Zamiec Sky Fortress (Front)
The whole shape of the model is made to give the feel of the lancer; look at the way the long narrow deck is slung under the winged blimps, pointing ahead menacingly with its forward facing weapons ready to ride down any adversary from above. Mean turrets and heavy propellers assisting the lift of the craft add a little more life to the craft and the sleeker bulging dirigibles also lend an air of speed to the shape itself. The Sky Fortress ended up being a fantastic centrepiece model for one of the latest Alliance nations, standing out with style above the armoured might of the rest of the Polish forces.
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Super! :thumbsup:
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Und das schlimme ist: Canadier, Inder und Polen kann man als Verbündete der Briten spielen.... dass wird teuer...
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Geht mir ähnlich, ich habe Preußen, Briten und Russen als Landstreikräfte. Von daher wird diese ganze Welle teuer :D
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The Unshakeable
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Protectorate of Belgium Flag
The Liege Class Land Ship is more akin to a giant steam-powered fortress than the Land Ships of the other Great Powers. Although less mobile than its contempories, the Liege more than compensates with the considerable firepower it can unleash from its pair of turrets and gargantuan rotary mortar.
The Liege Class is the pinnacle of flexible defensive strategy. It is heavily armoured against incoming fire, and has multiple Ack Ack batteries to repulse aerial aggression. The Liege is even designed to embed itself into the earth once it has found an optimal position. With its ground clamps firmly in place, the Liege becomes a stable, unshakeable firing platform, allowing even greater accuracy with its formidable weapons.
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The Protectorate of Belgium - Liege Class Land Ship (front)
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The Protectorate of Belgium - Liege Class Land Ship (back)
As such, it finds its greatest use to be forming a solid battle line, around which the rest of the Belgian forces can operate. Against these fortresses, their enemies can hurl countless resources with little hope of breaking the defensive formation.
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The Protectorate of Belgium - Liege Class Land Ship
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The Protectorate of Belgium - Liege Class Land Ship
Und Spartan hat eine Tochterfirma gegründet:
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Studio Sparta Launches!
Spartan Games is thrilled to be launching Studio Sparta - our brand new mail order business. We have a very creative and imaginative team of designers who produce award-winning products for various game systems, but their creativity does not stop with our core game systems. Indeed, they often go places we have never even dreamt of going and we end up with models that, until now, had no place in the Spartan Games product portfolio.
We can\'t suppress this creativity and we think you will agree that the models are just too good to be locked away in the designers imaginations.
That\'s why Studio Sparta is here.
What Is Studio Sparta?
Studio Sparta is a mail order company that offers a diverse range of figures, vehicles and scenery that do not have any of the constraints of being locked to our core games, and are not limited to models that can be mass-produced for stores to stock. This allows us to make more complex models, to dabble in areas that we find exciting, and we think you will also find exciting.
Studio Sparta is where we let our designers loose, allowing their imaginations to run wild and produce some of our most unusual models. Just like all our other products, they are high quality, highly detailed and great value for money. Some will cross over to existing game systems, but many will have nothing at all to do with fantasy naval, giant spacecraft or Victorian super science fiction.
What\'s First To Be Available From Studio Sparta?
FIRESTORM INVASION: PLANETFALL
Firestorm Invasion is our view of ground-based warfare in the Firestorm Armada galaxy, but the way we have approached the concept of enacting brutal ground-based combat is, we think, somewhat different.
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Planetfall: Dindrenzi Federation vs. Terran Alliance
If you think about it, the act of invading a planet is not a simple one! To fully subdue your enemy we think you\'ll need to embrace three key Phases of game play. The first phase is brutal ground-pounding combat using massive forces of tanks, ground attack craft, mechanical walkers and heavily armoured infantry. We call this Planetfall and it will be presented in 10mm scale.
You can get stuck into Planetfall straight away as Studio Sparta launches with the Dindrenzi Federation and Terran Alliance Kickstart Boxes as well as a range of other models that you can add to your force. The Kickstart Boxes offer amazing value for money, including an unbelievable number of stunning models, a full colour Rulebook, dice, a measuring aid and lots more. You can also enjoy special introductory prices on all Planetfall models, so head on over to Studio Sparta and start building your collection!
THE INVADERS HAVE LANDED
We love Victorian super science fiction. We also love the idea of alien invaders descending to Earth and obliterating all who dare to stand before them! Sooner or later, we knew we would bring these two together and so the idea of the Invaders was born.
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The Invaders land in Studio Sparta!
The current Invaders range consists of their intimidating Walker war engines and swarms of insect-like flying support craft, including the terrifying Hive Ship and the devastating Invader Cruiser. Soon you will be able to field whole armies of these strange, deadly bio-mechanical creations.
It\'s not only in Dystopian Wars where the Invaders can walk. The models have been designed to fit comfortably with almost any scale of miniature. Imagine the Invaders attacking units of 15mm scale Firestorm Invasion Terran Infantry, or marvel as 10mm scale Dindrenzi armour is pulverised by devastating weapon systems onboard an Invader Hive Ship.
No gaming table is safe from their relentless march! Go to Studio Sparta and indulge yourself...
GOLIATH
Standing literally hundreds of scale feet tall, Goliaths dwarf the largest of ships and even many great castles and fortresses ashore. When consumed by battle fury, one can shatter an entire fleet or crush an entire town underfoot. Some Goliaths even delight in causing great waves sufficient to swamp coastal settlements and enough to scour them from the shoreline. It is an extraordinary model that is sure to be the centre piece of your ever-growing Uncharted Seas collection.
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The Goliath stands literally hundreds of scale feet tall
These models will be shipping from September 5th 2012. From today, you can place your advance orders in the Studio Sparta Online Store to ensure you do not miss out on these exciting new releases.
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grad schon gesehn-gekauft-ALLES(bis auf den Wasserheini) :smiley_emoticons_pirate2_symbol_callsign:
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Kingdom of Denmark
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Kingdom of Denmark
Whilst the Kingdom of Denmark has neither the wealth nor the power to defeat the great naval fleets that take pride of place in the militaries of the other Great Powers, the nation has nonetheless managed to defend its shores in spite of its tenuous position, sandwiched between the Russian Baltic Fleet and the seemingly invincible Britannian Navy.
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Kingdom of Denmark Korsor Class Minelayer
In no small way this safety is the result of the Danish navy’s on-going efforts to deny access to its native waters. This has not been achieved by investment in great fleets of Dreadnoughts or battleships, but in a far more modest weapon – the naval mine. A simple, metal shell, holding upwards of a ton of Sturginium-enriched dynamite. It is a simple danger to even the mightiest of vessel.
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Kingdom of Denmark Korsor Class Minelayer
This weapon is put to sea by Denmark’s little saviour, the Korsor Class Minelayer. Although only a small ship, comparable to the Frigates of other nations, it has proved an invaluable war machine since the outbreak of the war. Armed with an automated mine laying rig, these ships manoeuvre in large numbers, denying entire swathes of the battlefield to the enemy, forcing them towards bottlenecks where the Allied-Danish fleet can fight them on an equal footing.
Although specialist in its role, it also pulls its weight as a combat vessel in its own right. By virtue of its design and powerful engines, the Korsor can make a great turn of speed. This, combined with its single powerful 10” deck gun, make it a aggressive raider in the tight confines of the Baltic Sea.
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Kingdom of Denmark Korsor Class Minelayer
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Kingdom of Denmark Korsor Class Minelayer
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Make Mine A Danish
The Skagerrak Class Gunship is regarded by many as one of the primary factors that is preventing the Russian Coalition’s Baltic Fleet from breaking out and making its way out to the North Sea and beyond.
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Kingdom of Denmark - Skagerrak Class Gunship
Although little larger than the cruisers which, in their hundreds, make up the bulk of the fleets of the great powers, the Skagerrak is the finest fighting ship that the Danish Navy currently has to offer. Designed and constructed by the Danish themselves, but based upon technology developed by Prussian scientists, the Gunship exemplifies Denmark’s approach to warfare. Namely, a distinct effort to make up for lack of numbers by the use of advanced modern technology, battlefield-control tactics and the specialisation of its warships for operation in Denmark’s narrow home waters.
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Kingdom of Denmark - Skagerrak Class Gunship
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Kingdom of Denmark - Skagerrak Class Gunship
As is clear to anyone who has studied modern naval architecture, the design of the Skagerrak is heavily influenced by that of the Hussar Class, the primary class of Gunship currently in service with the Prussian Reichsflotte. However, the design differs greatly in a number of very key areas.
The super-firing turret and tesla generator of the Hussar class have given way to a large Ultrasonic Pulverising Generator, or U.P.G, purchased from the Prussian government. With these weapons the Danish navy has had a great deal of success crippling the crews of Russian warships to the point where they cannot operate any longer.
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Kingdom of Denmark - Skagerrak Class Gunship
The hull of the ship has also seen a great deal of revision, been totally redesigned into a shape that reduces the turn radius of the ship as much as possible, in order to increase the ships manoeuvrability in the tight confines of the Baltics. This has truly paid dividends, allowing ships to operate with full effectiveness in waters totally inaccessible to larger enemy shipping.
Finally, a fully automated mine laying rig is present at the rear of the ship, allowing the Skargerrak to conduct battlefield control operations alongside its smaller Minelaying cousin, before steaming off to engage the enemy.
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Just a quick update for the Spartan Games Community to let you guys know what’s coming up for Dystopian Wars. Our designers have been working to flesh out the model offerings for each of our Core Nations. There’s a lot to look forward to, and we will be sure to blog these models with renders and more information as soon as they are completed.
Here’s what you can expect next for Dystopian Wars:
The Kingdom of Britannia
Lysander Class Medium Armoured model
Lord Hood Class Large Naval model
The Prussian Empire
Königsberg Class Large Naval model
Speerwurf Class Small Flying model
Federated States of America
Tennessee Class Large Armoured model
Reno Class Medium Armoured model
The Empire of the Blazing Sun
Onryō Class Medium Flying model
Bansan Class Small Tank
Covenant of Antarctica
Fresnel Class Medium Naval model
Aronnax Class Large Naval Diving Robot
Republique of France
L’Arman ‘Char 1C’ Class Medium Armoured model
Alma Class Small Naval model
Russian Coalition
Rudnitsky Class Medium Naval model
Pesets Class Medium Naval Diving model
These models will arrive after our first set of Alliance Nation models.
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Made of Steele
We had a lot of fun developing the iconic Federated States of America John Henry Class Robot, a particularly fun model to make. At the time it was discussed that a ‘walking’ version of him would be a fun model to design.
As discussions grew Alliance Nation models it was agreed that the Dominion of Canada could have a walking robot, and so the Steele Class Assault Robot was born.
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Dominion of Canada - Steele Class Robot
Design wise it was essential that we distinguished the two robots in our own manner. Being an Allied Nation the Dominion of Canada does not necessarily have access to cutting edge propulsion technologies required to make a robot fly, and may not be able to afford to fuel the thrusters for prolonged combat. This new version is relegated to beating feet with the grunts, though standing over two hundred feet tall his strides make quick work of closing the distance between him and the enemy. In addition, it has an exciting new weapon choice; the flamethrower.
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Dominion of Canada - Steele Class Robot with Rocket arm (left) and Flamethrower arm (right)
This robot is a little shorter and can clearly be identified as a simpler implementation of the same technology that went into John Henry. As such, its simpler style shows it as an older model lent or sold to the Canadians as the FSA trundle on with their own developments in massive robot technology.
The final product is not only an exciting new variant of the flying robot we all know and love, but a terrifying addition to the battlefields of Dystopian Wars.
> Als Briten-/Canadierspieler freut es mich ja tierisch, dass wir endlich unseren eigenen Robot bekommen. ;)
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The Fearsome Aggressors
Republique of France Alma Class Frigate
The most famous technological achievement of French industry and weapons design is undoubtedly the Gravity Nullification Engine or GNE for short. This amazing device, developed with the assistance of ‘liberated’ Antarctican technology, has seen France’s naval forces develop not only a line of strikingly unique ship designs, but also a wholly new battle doctrine.
The relatively small size of French fighting formations on the ground is easily offset by their access to the crushing power of naval gunfire support even when many miles from the nearest coastline. The sleek lines of the Magenta II battleships and Marseille Class Cruisers cast long shadows over the Republique’s enemies in every sense of the word.
Just recently, these mighty vessels have been joined by another ship class, one that represents a major step forward in the development of GNE technology. The swift and streamlined Alma Class Frigate mounts the sophisticated Mark VI, the first production GNE powerplant small enough to mount in a vessel of its size.
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Republique of France Alma Class Frigate
The Alma is designed to provide fast-moving fire support and scouting capability to France’s flying navy. The frigate is swift and agile enough to take the fight to true aircraft, always a point of vulnerability for the larger GNE craft in service. When operating alone, squadrons of Almas also make superb commerce raiders, as well as mounting lightning strikes on enemy ports through their ability to bypass many conventional defences.
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Republique of France Alma Class Frigate
The personnel of the French light naval forces refer to the Alma as the ‘flying barracuda’. It is finding favour with particularly aggressive captains, and roving packs of these ships will surely savage unwary enemy craft wherever they might be found. No corner of any battlefield is now beyond the reach of the navy of France.
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Republique of France Alma Class Frigate
A Word From The Designer
The Republique of France made their big splash with the Magenta Battleship long before they became a fully developed faction and that one model set an impressive benchmark for the following ships. We’d made the decision not to focus the French too much on their surface skimming ships, giving them a plethora of tanks, fixed-wing aircraft and airships to keep the players amused, but in the end the sheer fun of skimming ships dragged us back; after all we only needed one more to have an entire basic battle group for players to utilise. When the time came to give the French a pair of upgrades the Alma Class Frigate was first on the list.
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Republique of France Alma Class Frigate
Much like one of my personal favourites – the Geier Class Bomber – the Alma uses it’s supposed hydrodynamic form as an aerodynamic form, giving the model a lovely sense of contrast and appeal. The appeal here is the classic tumblehome hull so synonymous with our French ships, streamlining the rest of the superstructure and hull features to emphasize those lines. What’s left is almost a dart or more of a classic airship shape that stands out vividly on the table. The Alma also boasts a nifty 360 degree turret, unlike the restricted arcs of the naval Lyon Class Frigate.
Republique of France L’Arman ‘Char 1C’ Class Medium Tank
French industry has over the years become world-renowned for its engineering expertise, and the products of the great weapon shops of Belville and Clermont-Ferrand are rapidly gaining a fearsome fighting reputation in the hands of their highly-trained crews.
The Char 1C is a product of the latest wave of revolutionary new French war engine designs. It utilises technology ‘liberated’ from Markov’s private files during his enforced ‘holiday’ in the Republique, combined with highly refined precision engineering developed by the finest minds in French weapons design.
The 1C was designed from the outset to be what the French military calls a ‘char de rupture’, or breakthrough tank. It is larger and tougher than the standard R-6 Focault. The first units were issued to the Heavy Assault Command, and are often used in conjunction with the mighty Bastille Class Land Ships. They are well capable of blasting a hole in enemy lines, which the faster medium and light tanks can then exploit.
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Republique of France L\'Arman \'Char 1C\' Class Medium Tank
Heavy Tank Squadrons also add more bite to the Republique’s Armoured Regiments when they operate without the support of the Heavy Assault Command’s Land Ships. The 1C mounts a large central turret which fits a pair of massive heavy guns similar in scale to the main armament of the Bastille.
However, like many French designs, versatility is a core requirement. The 1C has been designed to accept one of the fearsome ‘Eyes of the Sun’ – a Heat Lancette which provides ferocious firepower at close quarters, reducing enemy armour to glowing wreckage and exposed infantry to ashes. Lancette-armed 1Cs are highly prized by attacking units required to crack open strong enemy positions.
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Republique of France L\'Arman \'Char 1C\' Class Medium Tank
These powerful new vehicles are going into production alongside the proven R-6, and those already issued are becoming very popular. The 1C is sure to become a key asset for the French ground forces, ensuring that the soldiers of Bonaparte’s Legions can back up their legendary élan with steel, fire and thunder!
A Word From The Designer
Model designers should always be on the lookout for size-creep – an unconscious desire to make each consecutive model bigger and better than the last till two factions just don’t look right next to each other on the table. We have avoided this, and aside from individual differences in aesthetics all our models are analogous to those of the same class.
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Republique of France L\'Arman \'Char 1C\' Class Medium Tank
The workaround for that is new classes; intermediaries between those that already exist that provide new game niches, more opportunities for commanders and newer shinier toys for the hobbyist. The Char 1C is one of the first examples that fits this description. Though technically a medium model, it’s just about as big as a medium tank can be while still fitting on the base – it has to be to contain the vast array of machinery and power plants required to mount the deadly heat lancette onto such a small chassis.
Models like this are among the easiest to make: since such a large chunk of the space is already occupied by the massive weapon system, all the available space is geared towards fulfilling the same aesthetic promise (e.g. wider tracks for distributing more weight, chunkier smoke-stacks to imply a bigger engine). The eye is always drawn up to the menacing array of fantastic machinery that’s ready to blast the opposition with searing fury.
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Republique of France L\'Arman \'Char 1C\' Class Medium Tank
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Focus on Storm of Steel
Invasion and retaliation shake the great powers and their allies as the World War explodes across Northern Europe!
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Kingdom of Britannia forces have launched a major offensives across Belgium, seeking to bring battle to the Prussian Empire itself – the time has come to avenge the London Raid of 1870, as the Britannian Army of Flanders marches into the Prussian Empire’s Netherlands provinces.
However, the Kingdom is not fighting alone. From faraway Archangel and Murmansk, a powerful Russian Coalition expeditionary force has sailed for the British Isles. The Tsar is determined to open a new front in his own war against the Prussians and its allies.
But the Anglo-Russian armies are not the only ones on the offensive. The Republique of France is pouring forces into the Low Countries to aid its Belgian and Prussian allies. Moreover President Bonaparte, eager to trump the Prussian Empire’s audacious raid on London, has authorised nothing less than an assault on Britannia itself!
The fighting is gruelling and ferocious. In Belgium and the southern Netherlands, the massed armies of the Anglo-Russian alliance rumble into action against the mighty defensive lines of the Prussian Empire’s western frontiers. More Britannian forces strike towards Brussels, where they are met by powerful French forces heading north in support of their Prussian and Belgian allies. Once again, the fate of nations will hang in the balance over the hallowed fields of Waterloo.
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But neither the Republique of France nor the Prussian Empire is content to remain passive. As its northern forces battle to lock the Britannians and Russians in a gruelling stalemate, the French gather another mighty army on its Channel coast. When the time is ripe, these forces will launch themselves across the narrow strip of water between France and its old enemy, intent on devastating the tranquil southern shores of England. In doing so, they will teach the Britannians that they cannot expect to wage war at will without feeling its savage touch within their home borders.
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Meanwhile, Prussia’s infamous Mathias Sturm, architect of the London Raid and now promoted to General, lies in wait with his forces near the Prussian-Belgian border. Hungry for more glory, he is intent on making sure that the enemy advance into Belgium and the Netherlands is met with deadly force and paid for in fire and blood.
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Amidst the carnage lesser world powers flock to the banners of both sides. Danish warships scour the North Sea, Hussars of the Polish-Lithuanian Commonwealth gallop across southern England, Canadian Dominion forces stand firm alongside their Britannian cousins, and the Belgian Protectorate army clashes bitterly with its Royalist rebel enemies.
All will play their part, and all will be engulfed by the Storm of Steel!
WHAT’S INSIDE THE BOOK?
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The Second Campaign Guide for Dystopian Wars chronicles a most exciting chapter in the history of a world racked by war. We not only roll out our new Alliance Nations, detailing machines of war for each, but we introduce new and exciting rules for infantry ground combat. Enhanced command vehicles for the leading Generals are detailed, which coincide with new model variants, and scenarios are provided that allow you to play some of the major actions, including the Second Battle of Waterloo.
A series of Campaign Maps allow commanders to follow the core campaigns, and on top of the infantry rules we provide several pages of new additions to the 1.1 game engine that support such things as new military buildings, scenario objectives, new terrain, new weapons, new generators, enhanced game set-up and a page of tokens and templates that can be used to play the scenarios included within the book.
The book also includes statistics and rules for the Republique of France, known errata and clarifications for the 1.1 rulebook and nation Fleet Guides.
Add it all up and you have a Campaign Guide that all great commanders should own.
Pre-order Storm of Steel
If you pre-order the Storm of Steel Campaign Guide from the Spartan Games Online Store before October 17th you will automatically receive a free Infantry Token Set worth £10! Act quickly to ensure you do not miss out on this exciting special offer.
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The ‘What If…?’ World War!
As gamers of Dystopian Wars you know that the nations and factions of the world are locked in a bitter and gruelling World War with one another, with two major power blocs striving for supremacy, and many lesser nations flocking to support one or other of these great alliances.
But what about this question: what would it take to pull all of these warring factions away from each other’s throats, and force them to stand together in common cause? Well we think the answer is a simple one. And it goes something like this:
An invasion by a power not of this world, using technology so far advanced that it makes even the greatest achievements of Man seem like child’s play. And to make it worse, these invaders don’t want to simply win the war, they are hell-bent on cleansing the planet of the inferior race they see as infecting the world!
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Add 25 more Tiny Flyers and here\'s your Invader Bundle
And so we present the story of the Invasion of Earth by a hostile alien intelligence, known to humanity only as ‘The Invaders’. These mysterious beings command extraordinary powers, but are utterly inimical to all earthly life, seeking only to destroy it and alter the very world itself to suit their own needs.
The events of this campaign are speculative – it is not intended to be part of the plotline of the Dystopian Wars game, which we are rapidly developing and expanding in our campaign books and other publications. Instead, it provides an account of just how the human nations of the world might react when faced with such a mysterious, deadly and relentless enemy.
It is also a chance for you, the players, to pit your forces against the military might of a terrifying new foe from beyond both the stars and human understanding. Or perhaps you will choose to side with the Invaders in their attempt to purge this valuable jewel of a planet of its current unworthy residents.
Either way, you must marshal your forces, stand fast and load heavy ammunition – the Invaders are here!
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So what next?
Right now you should download the Invaders rules that allow our new Studio Sparta models to work within the Dystopian Wars setting. We’ve made these models different to our other models, so these Invaders play differently to the existing nations of the world. Follow this link to download our Invaders PDF:http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/Invaders_Rules_DW_Compatible1.pdf
Now put November 5th in your diary (yes, we know it is already there….but this one will see a lot of alien fireworks kicking off!) and watch out for our Invasion of Earth blog which will detail how you can get yourself involved in our worldwide campaign as we invite you to either defend the world… or destroy it! Whatever takes your fancy.
So until this fateful day… get your Invaders ready, read the rules, find an opponent to obliterate and come sign up for duty. The date again is November 5th. We’ll see you then.
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New Studio Sparta Release: Secret Military Bases!
It\'s not just brutal ground-pounding sci-fi military machines, mysterious Invaders from a distant world or monstrous Goliath giants that you will find in Studio Sparta. Our latest release introduces the fantastic Secret Military Island Base and Industrial Complex that can be used to enhance your Dystopian Wars battles! These sets are a new venture for Studio Sparta as we investigate the coming together of vac form components with highly detailed resin and pewter models. Watch out for more products after this initial limited run.
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These models will be shipping from 15th October 2012. From today, you can place your advance orders in the Studio Sparta Online Store to ensure you do not miss out on these exciting new releases.
Secret Military Island Base
Hidden inside the remains of a destroyed volcano is a military installation that will make any Dystopian Wars commander proud. Three lightweight vac form islands allow you to create the volcanic shape, but you don\'t have to use the shape we have chosen. Sitting inside the islands are a resin and pewter military/scientific building that can house anything you want: new weapons, tesla science projects, top level commanders, scientists, Queen Victoria... or any other vital asset you want to hide away.
NOTE: The vac form islands you can see above have been dressed with additional \'sand\' and \'flock\' prior to being painted. The islands each average 16.5\" in length.
We have initially created 250 sets, so grab one while you can.
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Above you see the array of resin and pewter drop-ons that you can use with the islands to create your secret military base. They range from the gun platforms (bottom right) to shield generators (top left) and an observation tower (top right). But let\'s not forget the large military building that dominates the centre of the islands - guns and cranes, what more can you ask for!
Industrial Complex Set
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This terrain was created for use with a scenario in the Storm of Steel Campaign Guide that recently launched for Dystopian Wars. It is designed to represent a strategic industrial complex that opposing armies can either capture or destroy. The set can be used on land or as an island Industrial Complex in your Naval games.
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From the Frozen South
Fresnel Class Support Cruiser
The Fresnel Class Support Cruiser is a new and terrible weapon that has only recently been encountered amongst the fleets of the Frozen South.
The warship is, in most respects of a conventional design, if you can ever call a ship of the Covenant Ghost Fleet in any way conventional. However, the rather considerable exception to this is the energy weapon mounted atop the its spine.
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Fresnel Class Support Cruiser
From what can been gathered from photographic aeroplanes, this weapon is far more than a mere up-scaled energy weapon. Upon closer inspection one will see that the objects along the broadsides are not the unusual gun-spheres, but some kind of strange electrical apparatus. Likewise, the great turret atop the ship is not as it appears, whilst it has clearly been seen firing beams of radiant energy, it is not an energy turret, but a great, articulated assembly of lenses.
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Fresnel Class Support Cruiser
The only rational conclusion that can be drawn with these facts is that the Fresnel is nothing less than a water-borne focusing array for Covenant Energy Weapons. The beams fired from other vessels entering the ship by its sides, before being focused, refined and amplified into a single attack, far more powerful than the sum of its parts.
Annonnax Class Submersible
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Annonnax Class Submersible
The Annonnax is without any doubt one of the strangest, most inconceivable and technologically advanced machines yet seen to come out of the Covenant of Antarctica.
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Annonnax Class Submersible
The fighting machine’s existence has only been confirmed in the past few weeks, with multiple sightings of its use in combat along the northern cost, however for several months now there has been reports of weapons shipments coming under fatal attack from supposed ‘sea monsters’.
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Annonnax Class Submersible
From the information that has been gathered, and from ample speculation by the scientific community, the following has been established. The Annonnax is a submersible, yet able to come aground and move like a writhing snake – making it equally at home travelling overground or underwater.
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Annonnax Class Submersible
Although details are still uncertain, it appears that the great machine strikes at its prey – be it a warship or a tank – by ramming it and attacking with its great mechanical maw.
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Annonnax Class Submersible
It also appears to have some kind of powerful energy weapon, although any exact details of this are unknown at this time, as regrettably, no one who has yet encountered the weapon at close range has survived to report back.
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Annonnax Class Submersible
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Annonnax Class Submersible vs. Ika Class Mechanical Squid
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Dystopian Wars Core Nation Upgrades
With the recent release of the brilliant Storm of Steel Campaign Book, we have seen many Alliance Nations populate the fields, seas and skies of Dystopian Wars, bringing with them the advent of new and exciting classes of war machines. However, the major powers of the world are not simply lying dormant while these upstarts, friendly or not, lead from the bleeding edge of battlefield ingenuity.
This month we return to the mighty core nations as seven new deadly machines of war enter the fray. From the menacing Onryo Class Scout Gyro to the electrifying Konigsberg Class Battlecruiser, many new ship classes and roles are already filling the ranks of the major powers.
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Russian Coalition Rudnitsky Class Repair Ship (left), Prussian Empire Konigsberg Class Battlecruiser (centre), Empire of the Blazing Sun Onryo Class Scout Gyro (right)
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Republique of France L\'Arman \'Char 1C\' Class Medium Tank (top left), Alma Class Frigate (top right), Kingdom of Britannia Lord Hood Class Battlecruiser (bottom left), Federated States of America Reno Class Medium Tank (bottom right)
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Introducing the Sonic Amplifier
The science of Land Ship construction has been pursued with some vigour by the Federated States of America. Indeed, American industry focused on the development of these massive vehicles over and above even their naval and aerial equivalents before and during the nation’s Civil War – unsurprising, given that most of the nation’s warfare up until fairly recently was conducted within the vast continental interiors of North and South America.
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A Tennessee Class Land Ship takes the fight to the Blazing Sun
The Tennessee Class Land Ship entered service only recently with the Federal Land Fleet, as well as with several larger State armies within the Federacy. It is an outgrowth of both the older Washington Class and the Trenton Medium Tank, utilising the same huge central track arrangement for motive power.
As with the new Reno Class Tank, the Tennessee Land Ship is effectively an alternative body-shell and weapons system built over the existing running gear and powerplant of the Washington – another example of the standardisation that lies behind the designs of much American equipment.
Although lacking the Washington’s amphibious capability and heavy firepower, the Tennessee design instead incorporates far greater versatility. Although still packing the punch of a twin-barrelled Orlington piston-turret for its primary armament, the Land Ship is built with the ability to mount a substantial array of Generators in mind.
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Tennessee Class Land Ship
The Tennessee’s entry into service coincides with the perfection by American scientists of their version of a new Generator – the Sonic Amplifier. FSA development of devices of this nature – previously thought to have been created first in Antarctica – is thought to have been an outgrowth of the powerplant research presided over by Dr Franz Oppenheimer of the ‘Project Thunderclap’ programme.
Highly amplified soundwaves have proven very effective in incapacitating armoured vehicle crews and defensive weapon systems. The source of the sounds created by the machines is usually a form of gramophone recording, although several commanders on trials are thought to have employed regimental bands playing ‘live’ to assist in powering the device! Although almost certainly unofficial stunts, such stories have gained great currency as propaganda pieces for the American newspapers – even patriotic songs can flatten the enemy!
The design of the Generator mount is universal, allowing engineers to fit the most appropriate device to the vessel for the mission it is to be engaged in. However, should these valuable devices be unavailable or not required, the area can be used to mount a powerful rocket battery of the same type used on the Independence Class naval battleships.
The last feature of the Tennessee which adds to its versatility is its considerable transport capacity. Where the Washington’s hull sponsons are devoted to watertight compartments and paddle wheels to propel it through the water, the land-bound Tennessee instead employs its capacious side sponsons to ship supporting forces on board. This provides it with integrated close support. Many FSA armoured commanders favour the use of a Tennessee as their flagship if they are not assigned a Mobile Airfield for this very reason.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/fsa-render-2.jpg)
Tennessee Class Land Ship
A Word From The Designer
While I still dearly love the Washington Class Land Ship, the functional requirements of the model had a vast impact on its shape; the amphibious capability, combined with the iconic white-house top, played up the riverboat feel immensely, hiding away the grungy track on the underside. In contrast, all the other FSA tanks feature the mono-track as a core element of their aesthetic.
The Tennessee was an opportunity to give the FSA players a different kind of Land Ship and it was my opportunity to go back to the design and bring out the track again. The Reno proved to be the template for this design, with the hull proper sitting above the track with the heavy turret mounted there – the Tennessee merely takes this to a new level.
This time the heavy Land Ship turret is pulled forward to rest on the peak of the big-wheeled track design, while behind it sits the broad balcony that houses the necessary generator upgrades for the Tennessee. On either side of the massive tracks sits the crew compartments and infantry bays, free of the mechanical labyrinth of the compartments set within the span of the tracks themselves. Most of the design is functionally obvious and fairly straightforward in its layout but there are always a few little touches that I enjoy adding. My favourite here is the dinky forward observation spot nestled between the massive churning tracks, a precarious and unpleasant spot for anyone to sit in for too long: the constant motion and roaring sound of the massive fore wheels eroding the occupant’s sanity.
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Armoured Clash
Massive armoured columns force the ground before them to tremble as they lumber across the landscape of Europe, gigantic tracks crushing all before them, devastating ordnance destroying entire towns and cities. As the World War evolves once again it is now the time for some of the bloodiest and most devastating ground battles to take place. It is time for Armoured Clash.
Using a new set of fast-paced game rules, Armoured Clash takes the world of Dystopian Wars to a whole new level of ground warfare as Commanders are called upon to employ a new military doctrine to win their games. Players will need to employ decisive tactics as they take control of vast Brigades (or even Divisions!) of armour, looking to be victorious in some of the most pivotal land battles the world has ever seen!
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/FSA-v-EotBS-land-2.jpg)
The Blazing Sun close in on the heavily defended bunker…
Available to download for FREE on February 11th 2013, Armoured Clash sets the scene for strategic command and control as players have power over ground assets at a Regimental level, forming them to create Armoured Brigade level forces and beyond.
These Regiments are split into various types, such as Tank, Heavy Armoured, Artillery, Support and Divisional Asset, and can be quickly and easily assembled by players using existing armoured models. Additionally, Spartan Games is excited to announce that over 20 new land models have been developed across the great nations of the world, introducing new types and classes of vehicle, adding even more diversity and choice to the world of Dystopian Wars.
New models will include the Kingdom of Britannia Steward Class Guardian Tank, Prussian Empire A2-L ‘Ritter‘ Class Boarding Tank, Russian Coalition Orlov Class Heavy Tank and much, much more.
Behind The Rules
Here at Spartan Games we very much enjoy playing big tank battles, using tables full of deadly armour with which to annihilate each other’s armies! When we set out to write Armoured Clash we started with a very clear concept: to create a set of rules that incorporated all the fun and flavour of Dystopian Wars, but that would allow for a BIG armoured game to be played to its bloody conclusion in 1or 2 hours.
Armoured Clash offers players the chance to play out these epic battles, commanding full Brigades of Armour, and rather than activating in Squadrons, players get to activate Regiments at a time, rolling up entire flanks and making great sweeping charges across the battlefield.
Get Ready For Battle!
As February 11th approaches we will roll our Orders of Battle that will allow you to prepare your land force models for the coming ground conflict, and our writers will whet your appetites with plenty of short story fiction to get you ready for the action.
For now take a look at the following document to give you an idea of what a sample Kingdom of Britannia Armoured Brigade could look like under your control:
SAMPLE of a Kingdom of Britannia Armoured Brigade [PDF, 3MB]
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/armoured-brigade-sample.pdf
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Raining Fire
First Look
While it does not yet possess the august historical heritage of many other academies or groups of scientific thinkers elsewhere in the world, such as the Britannian Royal Society, the Imperial Alchemical Institute of the Empire of the Blazing Sun has consistently proven itself to be a world leader in extraordinary design and the application of revolutionary new technologies to practical purposes.
The Empire’s technical and scientific advancement and great leap to the status of major world power owes a truly enormous amount to the dedicated and imaginative researchers and technicians of the IAI. Using a blend of technologies both home-grown and imported from around the world, and manipulated with a mindset all of its own, the IAI continues to generate unique devices in the field of military technology.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/eotbs-1-borderless.jpg)
Flanking the enemy through an industrial complex, the Bansans prepare formations to rain down rockets on the unsuspecting targets…
However, even by the IAI’s standards, the Bansan Class Small Walker, now coming into service as a support unit for both Ashigaru and Armoured Cavalry regiments alike, is a startling machine. Its chassis is a scaled-down version of the sophisticated multi-legged system used by some of the Empire’s largest war engines, giving the Bansan a high degree of agility in tight terrain.
Unlike the Prussian Metzger and the Canadian Steele classes, the Bansan is more akin to a walking tank than a true combat armature. A complex system of hydraulics holds the machine up and drives its strides. The machine is controlled by a system of levers and pedals that require considerable skill and training to work.
The Bansan has two pilots, almost always army officers seconded for special training as IAI Combat Mechanauts. The pilots are assisted by several gunners to operate the Bansan’s primary weapon: a unique ring-shaped rotary rocket launcher. With the tubes reloaded from a compartment in the centre of the machine, the launcher operates like a huge Catherine wheel, with the blast of each rocket pushing the next tube into its firing position.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/eotbs-render-2.jpg)
Bansan Class Small Walker
These piercing rockets carry a payload of the Institutes refined Incendiary formula, able to turn enemy vessels into a raging inferno in seconds. A single barrage from a distant Bansan Squadron can wreak chaos aboard even the largest targets.
The launcher fires very rapidly, and reloading it in action requires a highly disciplined crew with an acute sense of timing. However, it allows the Bansan provide agile and powerful fire support to other Blazing Sun units on the attack, as well as being able to function as a highly effective mobile emplacement on the defensive.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/eotbs-render-1.jpg)
Bansan Class Small Walker
A Word From The Designer
The Empire of the Blazing Sun’s Taka-Ashi Walker was one of my highlights when developing the land forces for Dystopian Wars. While it was important to ground the land forces in the super science fiction setting with track driven tanks, there is always room for a few more extravagant concepts like walkers. Having a striding monstrosity for the Blazing Sun’s Land Ship also suited the nation’s background: having a mobile land force capable of traversing not only the thick jungles but the treacherous topography of Southeast Asia would be a tremendous advantage for the Empire’s dominion, which plays into the greater theatre of war.
The Bansan is an extension of that logic, with the Prussian Faust setting the precedent for small scale mechanicals for the other nations. In line with the Taka-Ashi, the Bansan is less of a humanoid walker than the Prussian examples and more of a stilt-legged fighting platform, it’s quadruped design allowing for maximum stability when firing off it’s great salvo of rockets on the unsuspecting enemy. The design borrows a little from the overall shape of the Ke-Ho small tank; the large walker uses the Blazing Sun’s traditional cylinder design in a vertical arrangement, but the Bansan favours an horizontal arrangement, giving it a wider, squat profile that sets it apart from Faust. This arrangement also allows for the centre of the model to be given over entirely to the rotating rocket battery at its core, lending the focus of the model to its weapons, as should always be the case.
Shocking Consequences
First Look
The Prussian Empire\'s small and lightweight Zeppelin design used for the now-famous Jager hunter-killer and patrol craft has proven particularly successful for the Reichs Luftflotten, or Imperial Air Fleets. Sire Helbrecht is particularly fond of the design, even having one of these craft specially modified so that he can perform personal inspections of the larger airships in his fleets while they are in flight.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-speerwurf-1.jpg)
The Speerwurf’s deadly projectiles make the target easy prey for any Tesla weaponry within range
Economical and easy to build in large numbers, the craft also lends itself well to modification. The Speerwurf is the latest pattern to emerge from the Imperial Air Fleet’s production facilities. It is wholly built around the radical new Pattern V ‘Speerschleuder’ launcher.
Stalking groups of Speerwurf Zeppelins range ahead of Prussian aerial, naval and armoured formations, ‘harpooning’ larger targets as if they were great steel whales. Once a vessel has been struck by one of these projectiles, it is in terrible danger, for the great spear acts as a huge lightning conductor. This virtually guarantees the target’s total devastation at the hands of massed Tesla strikes irresistibly attracted to the embedded metal rod.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-render-1.jpg)
Speerwurf Class Light Zeppelin
In a case of grim irony, the concept of the Speerschleuder actually grew from devices designed to protect scientists and engineers from the dangerous forces inherent in handling Tesla technology. Prussian researchers had spent several years developing the optimum materials for the construction of lightning rods, taking advantages of the revolution in metallurgy with the advent of Element-270.
It is thought to have been specialists working for the Teutonic Order who first turned this research to offensive means. Initially, the Speerschleuder weapon was seen as rather controversial – no one knew for sure if it would even be effective.
However, trials in Prussian Scandinavia proved its capacity to increase the lethality of Tesla strikes against a variety of targets. The weapon is now being fitted to a number of different war engines, of which the sleek Speerwurf is by far the most numerous.
Manning a Speerwurf is seen as one of the most risky jobs in the Reichs Luftflotten. The airships mount no other major weaponry, and are usually well-defended by wings of fighter and attack aeroplanes to ward off marauding enemy ‘balloon-busters’.
Speerwurf captains have nicknamed the harpoon thrower the ‘Touch of Thor’ – for targets struck by the weapon are almost certain to meet their doom amid electrical fury worthy of the Norse god’s wrath!
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-render-2.jpg)
Speerwurf Class Light Zeppelin
A Word From The Designer
The Prussian Jager class small flyers were great fun to create. They were an experimentation of a more streamlined, sleeker version of the traditional Prussian zeppelin aesthetic. Dart like and forward driven, you really do get a sense of their impressive speed. It is perhaps unfortunate that the tesla turret is on the underside and, thus, rarely seen, but practically this is the best place for it
With the opportunity for create a new brand of small flyer I had the chance to trial a different approach. The Speerwurf is, after all, meant to fit in with Jager squadrons, so the basic template was much the same. The small airship has a wider wingspan for added stability but the focus is on the ingenious new weapon in the Prussian arsenal; the lighting conductor. This is basically a harpoon launcher that embeds lightning rods into enemy ships, making them better conductors for the following salvo of tesla strikes. I spent a long time refining how the harpoons themselves worked and how the loading mechanism interacted with the launcher, so long that I didn’t realise how small the final object would be. The launcher was mounted on the top of the zeppelin, both to make them instantly recognisable from their squadron mates and to give the lower velocity weapon a better shot at a parabolic arc.
Defeating The Elements
First Look
Perhaps more than those of any other power, the armies of the Kingdom of Britannia, including the heavy armoured forces of the Tank Regiments and Land Armada, have frequently been called upon to wage war in a great number of different environments.
Often, they encounter terrain and conditions that are highly adverse, from the steaming jungles of South-East Asia, to the harsh deserts of Australia and North Africa. As a result, over the years, the regiments of Britannia’s Royal Engineers have adopted an extraordinary array of devices to aid in armoured operations.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-january-4-borderless.jpg)
Bridging the gap; The Lysander Class Land Ship spearheads the armoured advance!
In the years immediately prior to the outbreak of the World War, the talented engineers of the Brunel Academy turned their efforts towards creating an armoured vehicle capable of being adapted to a wide variety of roles.
The need to provide such functions as bridgelaying and observation posts to the bulky medium tanks and heavy bombards of the Tank and Artillery regiments meant that the new engineering vehicle would invariably have to be a Land Ship, albeit one even more versatile than the redoubtable Sovereign Class.
The resulting vehicle, examples of which began to enter service in 1869, was dubbed the Lysander Class. It is a triumph of engineering versatility characteristic of the Academy’s designs. It shares its lozenge hull form with that of the sturdy Mark II Medium Tank. This gives it a very good performance over even the roughest terrain.
The bridge and powerplant are located at the rear, while large sponsons on each flank carry batteries of Armstrong howitzers as standard armament. The rest of the Lysander’s hull forward of the bridge and between the track horns consists of a large open void, within which can be fitted a wide variety of differing payloads, depending upon the role required for the ship.
The Brunel Academy has developed an extensive array of alternative loads for the Lysander, allowing it to fulfil a wide variety of engineering roles.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/kob-render-3.jpg)
Lysander Class Land Ship
The system most commonly fitted is the Lincoln-Fields Pattern folding bridge. This massive structure, capable of holding the weight of heavy tanks, is composed of parts built from a lightweight but immensely strong Sturginium-steel and manganese alloy called Bessemer Blend.
Other common fitments are the Tower, Portable Observation No. 1, which incorporates a small tethered observation balloon for added versatility. For the armoured engineer role, the front deck can mount an enormous Armstrong Mark III Siege Mortar, capable of smashing even the strongest enemy redoubts to rubble.
Lysanders are unusual in that, unlike the Sovereigns, they are not kept purely on the strength of the Land Flotillas. Mortar-carrier and bridgelayer variants are manned by Royal Engineers specialists and often seconded to Tank Regiments. Lysanders mounting observation towers frequently serve alongside Artillery Regiments, whose batteries of Cromwells and other heavy ordnance benefit greatly from the Land Ship’s very efficient fire control systems.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/kob-render-2.jpg)
Lysander Class Land Ship
A Word From The Designer
When designing models, there is usually a correlation between ardour and payoff; the longer the effort, the better the final product tends to be. As a designer, there is nothing more rewarding that completing a particularly technical challenge. The Lysander fits into this category due to the sheer number of parts it needed and the thought required to make such a modular miniature without adding unnecessary complexity.
At the core of the Lysander is the hull, which, while brought to life by the many optional tops, should by no means have been a dull model on its own. In fact, it’s quickly becoming one of my favourite Britannian tanks. The use of some of the long running elements of the Britannian land forces tied together nicely to make the Lysander stand out. The warehouse top utilises the train-station roofing and so fits perfectly with the general Britannian aesthetic. The lozenge shaped tracks which skew out echo the design of the medium tank’s rather than the large ones which sets the Lysander apart from its other class comparative examples and grounds the design as functional more than overbearing in its aesthetic, providing a wider stable base and bringing the eye to the tallest elements of its arsenal.
The drop-ons are, of course, the meat of the idea, with their functional differences vastly different and tying the model together in different ways, from the tall observation tower down to the siege mortar. My favourite has to be the bridging device. I wouldn’t have spent so much time making Dystopian Wars’ vehicles if I didn’t have an innate fondness for mechanisms, and even fictional mechanisms need to be grounded in reality to seem plausible enough for the players to buy into the idea. My motto is that they must be as roundabout and tangential as possible, yet still plausible, and I believe the Lysander is a great example of this ethos.
Second Chance
First Look
The White Navy was an early proponent of submarine warfare, with a number of technical and tactical specialists working in the field as early as 1857. The Tsar’s admirals saw these revolutionary craft as key weapons in breaking potential blockades by the Prussians and Ottomans of the Baltic and Dardanelles respectively.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/roc-1-borderless.jpg)
Out of the blue, the Pesets Class Attack Submarine surfaces and opens up on its prey!
In this work, the Russian naval architects benefitted from their nation’s long-standing accord with the Kingdom of Britannia. The Tsar’s engineers were given access to early blueprints for Brunel’s Vanguard Class submarine, which formed the basis for their own first designs.
Of course, the White Navy’s designers also benefitted from the sporadic but vital nuggets of Covenant ‘black’ information provided by Markov and his co-conspirators before his eventual defection. With this combination of information sources, together with their own talent for invention, the research team of ‘Proyeckt Pobeda’ working under great secrecy in the port of Kerch on the Sea of Azov had produced their ultimate prototype by 1864.
Unfortunately, while the craft was running its final live-armed sea trials, the treacherous Captain Vladimir Nikonov and his crew pirated the vessel. In a night of devastation, they launched a ferocious surprise attack on the main submersible research facility, managing to destroy a huge amount of valuable material. They also stole the last remaining complete blueprints for the Pobeda Class before making their escape by slipping through the Dardanelles.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/roc-render-1.jpg)
Pesets Class Attack Submarine
Nikonov’s revolt was a disastrous setback for the Russian submersible warfare program. The resulting Oprichnina investigation, ordered personally by the Tsar and supervised by his cousin Andrei ‘the Axe’ himself, revealed evidence that Nikonov had been a double agent, enticed into treachery by the Prussians in return for a series of enormous bribes.
The program and its personnel were transferred to the more secure Baltic base at Kronstadt. Renamed ‘Proyeckt Pesets’, it received a major boost with the return of Markov and his Circle in 1866. Among the many secrets Markov bore with him were the blueprints of the Antarctican submersible in which he had made his escape.
This extra information sped up the revived program immensely, and by early 1867, the final prototype of the new Pesets Class attack submarine was completed, running trials in the far more secure waters around Kronstadt Island under conditions of near-paranoid security by the Oprichnina.
The Pesets Class bears many resemblances to the original prototype Pobeda on which it was based, albeit smaller and more agile in confined waters. It shares the Pobeda’s armament of a powerful forward gun battery and torpedo tubes, although rather than being a lone wolf the Pesets is designed to operate in hunting formations.
Pesets Class submarines work alongside the Battle Brigades of the White Navy in specialised hunter-killer squadrons, often supported by destroyers. A pack of these ‘arctic foxes’, under the command of patient, dedicated captains and highly-motivated crews are fully capable of devastating enemy convoys or stalking and eliminating larger hostile warships with ruthless precision.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/roc-render-2.jpg)
Pesets Class Attack Submarine
A Word from the Designer
The Russian Coalition’s previous attempt at producing a lethal submarine for the White Navy ended disastrously as Vladimir Nikonov took the submersible for his own ends. But this shame and misfortune was not enough to stop the mighty Russian Coalition from trying once again.
This time, however, the lessons of their past mistakes have been heeded in the design of the new vessel. The Russians realised that pouring so many resources into a single vessel is unwise given the potential unreliability of their captains, thus the final production submersible, the Pesets, has become a medium class model rather than the large behemoth that the Black Wolf was. Despite its smaller size the Pesets has not been defanged; it still has a formidable fore gun battery and, combined with its turret mounted torpedo launcher, the Pesets is a capable offensive weapon in its own right.
Designing this new submarine was a fond reminder of the process behind the Black Wolf, which remains one of our favourite models. it combines the bio-mimicking style of the Covenant of Antarctica (the influence of the traitorous Markov, of course) with the hard edged, angular lines of the Russians. It’s a fun shape to put together, although quite time consuming. The general layout and use of engine features, hatches and so on is much the same as the Black Wolf, although manoeuvring planes have been moved from the centre of mass forward to the ‘head’ section. This gave the model a sleeker profile in line with our other, smaller submarines, but it also necessitated moving the guns up to sit above the hull. The other major change was the addition on the torpedo turret atop the vessel. The challenge here was to make it look like it could track wide enough to match the statistics of the model while also being capable of lowering into the hull for increased hydrodynamics when lurking below the waves.
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Raining Fire
First Look
While it does not yet possess the august historical heritage of many other academies or groups of scientific thinkers elsewhere in the world, such as the Britannian Royal Society, the Imperial Alchemical Institute of the Empire of the Blazing Sun has consistently proven itself to be a world leader in extraordinary design and the application of revolutionary new technologies to practical purposes.
The Empire’s technical and scientific advancement and great leap to the status of major world power owes a truly enormous amount to the dedicated and imaginative researchers and technicians of the IAI. Using a blend of technologies both home-grown and imported from around the world, and manipulated with a mindset all of its own, the IAI continues to generate unique devices in the field of military technology.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/eotbs-1-borderless.jpg)
Flanking the enemy through an industrial complex, the Bansans prepare formations to rain down rockets on the unsuspecting targets…
However, even by the IAI’s standards, the Bansan Class Small Walker, now coming into service as a support unit for both Ashigaru and Armoured Cavalry regiments alike, is a startling machine. Its chassis is a scaled-down version of the sophisticated multi-legged system used by some of the Empire’s largest war engines, giving the Bansan a high degree of agility in tight terrain.
Unlike the Prussian Metzger and the Canadian Steele classes, the Bansan is more akin to a walking tank than a true combat armature. A complex system of hydraulics holds the machine up and drives its strides. The machine is controlled by a system of levers and pedals that require considerable skill and training to work.
The Bansan has two pilots, almost always army officers seconded for special training as IAI Combat Mechanauts. The pilots are assisted by several gunners to operate the Bansan’s primary weapon: a unique ring-shaped rotary rocket launcher. With the tubes reloaded from a compartment in the centre of the machine, the launcher operates like a huge Catherine wheel, with the blast of each rocket pushing the next tube into its firing position.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/eotbs-render-2.jpg)
Bansan Class Small Walker
These piercing rockets carry a payload of the Institutes refined Incendiary formula, able to turn enemy vessels into a raging inferno in seconds. A single barrage from a distant Bansan Squadron can wreak chaos aboard even the largest targets.
The launcher fires very rapidly, and reloading it in action requires a highly disciplined crew with an acute sense of timing. However, it allows the Bansan provide agile and powerful fire support to other Blazing Sun units on the attack, as well as being able to function as a highly effective mobile emplacement on the defensive.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/eotbs-render-1.jpg)
Bansan Class Small Walker
A Word From The Designer
The Empire of the Blazing Sun’s Taka-Ashi Walker was one of my highlights when developing the land forces for Dystopian Wars. While it was important to ground the land forces in the super science fiction setting with track driven tanks, there is always room for a few more extravagant concepts like walkers. Having a striding monstrosity for the Blazing Sun’s Land Ship also suited the nation’s background: having a mobile land force capable of traversing not only the thick jungles but the treacherous topography of Southeast Asia would be a tremendous advantage for the Empire’s dominion, which plays into the greater theatre of war.
The Bansan is an extension of that logic, with the Prussian Faust setting the precedent for small scale mechanicals for the other nations. In line with the Taka-Ashi, the Bansan is less of a humanoid walker than the Prussian examples and more of a stilt-legged fighting platform, it’s quadruped design allowing for maximum stability when firing off it’s great salvo of rockets on the unsuspecting enemy. The design borrows a little from the overall shape of the Ke-Ho small tank; the large walker uses the Blazing Sun’s traditional cylinder design in a vertical arrangement, but the Bansan favours an horizontal arrangement, giving it a wider, squat profile that sets it apart from Faust. This arrangement also allows for the centre of the model to be given over entirely to the rotating rocket battery at its core, lending the focus of the model to its weapons, as should always be the case.
Shocking Consequences
First Look
The Prussian Empire\'s small and lightweight Zeppelin design used for the now-famous Jager hunter-killer and patrol craft has proven particularly successful for the Reichs Luftflotten, or Imperial Air Fleets. Sire Helbrecht is particularly fond of the design, even having one of these craft specially modified so that he can perform personal inspections of the larger airships in his fleets while they are in flight.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-speerwurf-1.jpg)
The Speerwurf’s deadly projectiles make the target easy prey for any Tesla weaponry within range
Economical and easy to build in large numbers, the craft also lends itself well to modification. The Speerwurf is the latest pattern to emerge from the Imperial Air Fleet’s production facilities. It is wholly built around the radical new Pattern V ‘Speerschleuder’ launcher.
Stalking groups of Speerwurf Zeppelins range ahead of Prussian aerial, naval and armoured formations, ‘harpooning’ larger targets as if they were great steel whales. Once a vessel has been struck by one of these projectiles, it is in terrible danger, for the great spear acts as a huge lightning conductor. This virtually guarantees the target’s total devastation at the hands of massed Tesla strikes irresistibly attracted to the embedded metal rod.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-render-1.jpg)
Speerwurf Class Light Zeppelin
In a case of grim irony, the concept of the Speerschleuder actually grew from devices designed to protect scientists and engineers from the dangerous forces inherent in handling Tesla technology. Prussian researchers had spent several years developing the optimum materials for the construction of lightning rods, taking advantages of the revolution in metallurgy with the advent of Element-270.
It is thought to have been specialists working for the Teutonic Order who first turned this research to offensive means. Initially, the Speerschleuder weapon was seen as rather controversial – no one knew for sure if it would even be effective.
However, trials in Prussian Scandinavia proved its capacity to increase the lethality of Tesla strikes against a variety of targets. The weapon is now being fitted to a number of different war engines, of which the sleek Speerwurf is by far the most numerous.
Manning a Speerwurf is seen as one of the most risky jobs in the Reichs Luftflotten. The airships mount no other major weaponry, and are usually well-defended by wings of fighter and attack aeroplanes to ward off marauding enemy ‘balloon-busters’.
Speerwurf captains have nicknamed the harpoon thrower the ‘Touch of Thor’ – for targets struck by the weapon are almost certain to meet their doom amid electrical fury worthy of the Norse god’s wrath!
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-render-2.jpg)
Speerwurf Class Light Zeppelin
A Word From The Designer
The Prussian Jager class small flyers were great fun to create. They were an experimentation of a more streamlined, sleeker version of the traditional Prussian zeppelin aesthetic. Dart like and forward driven, you really do get a sense of their impressive speed. It is perhaps unfortunate that the tesla turret is on the underside and, thus, rarely seen, but practically this is the best place for it
With the opportunity for create a new brand of small flyer I had the chance to trial a different approach. The Speerwurf is, after all, meant to fit in with Jager squadrons, so the basic template was much the same. The small airship has a wider wingspan for added stability but the focus is on the ingenious new weapon in the Prussian arsenal; the lighting conductor. This is basically a harpoon launcher that embeds lightning rods into enemy ships, making them better conductors for the following salvo of tesla strikes. I spent a long time refining how the harpoons themselves worked and how the loading mechanism interacted with the launcher, so long that I didn’t realise how small the final object would be. The launcher was mounted on the top of the zeppelin, both to make them instantly recognisable from their squadron mates and to give the lower velocity weapon a better shot at a parabolic arc.
Defeating The Elements
First Look
Perhaps more than those of any other power, the armies of the Kingdom of Britannia, including the heavy armoured forces of the Tank Regiments and Land Armada, have frequently been called upon to wage war in a great number of different environments.
Often, they encounter terrain and conditions that are highly adverse, from the steaming jungles of South-East Asia, to the harsh deserts of Australia and North Africa. As a result, over the years, the regiments of Britannia’s Royal Engineers have adopted an extraordinary array of devices to aid in armoured operations.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-january-4-borderless.jpg)
Bridging the gap; The Lysander Class Land Ship spearheads the armoured advance!
In the years immediately prior to the outbreak of the World War, the talented engineers of the Brunel Academy turned their efforts towards creating an armoured vehicle capable of being adapted to a wide variety of roles.
The need to provide such functions as bridgelaying and observation posts to the bulky medium tanks and heavy bombards of the Tank and Artillery regiments meant that the new engineering vehicle would invariably have to be a Land Ship, albeit one even more versatile than the redoubtable Sovereign Class.
The resulting vehicle, examples of which began to enter service in 1869, was dubbed the Lysander Class. It is a triumph of engineering versatility characteristic of the Academy’s designs. It shares its lozenge hull form with that of the sturdy Mark II Medium Tank. This gives it a very good performance over even the roughest terrain.
The bridge and powerplant are located at the rear, while large sponsons on each flank carry batteries of Armstrong howitzers as standard armament. The rest of the Lysander’s hull forward of the bridge and between the track horns consists of a large open void, within which can be fitted a wide variety of differing payloads, depending upon the role required for the ship.
The Brunel Academy has developed an extensive array of alternative loads for the Lysander, allowing it to fulfil a wide variety of engineering roles.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/kob-render-3.jpg)
Lysander Class Land Ship
The system most commonly fitted is the Lincoln-Fields Pattern folding bridge. This massive structure, capable of holding the weight of heavy tanks, is composed of parts built from a lightweight but immensely strong Sturginium-steel and manganese alloy called Bessemer Blend.
Other common fitments are the Tower, Portable Observation No. 1, which incorporates a small tethered observation balloon for added versatility. For the armoured engineer role, the front deck can mount an enormous Armstrong Mark III Siege Mortar, capable of smashing even the strongest enemy redoubts to rubble.
Lysanders are unusual in that, unlike the Sovereigns, they are not kept purely on the strength of the Land Flotillas. Mortar-carrier and bridgelayer variants are manned by Royal Engineers specialists and often seconded to Tank Regiments. Lysanders mounting observation towers frequently serve alongside Artillery Regiments, whose batteries of Cromwells and other heavy ordnance benefit greatly from the Land Ship’s very efficient fire control systems.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/kob-render-2.jpg)
Lysander Class Land Ship
A Word From The Designer
When designing models, there is usually a correlation between ardour and payoff; the longer the effort, the better the final product tends to be. As a designer, there is nothing more rewarding that completing a particularly technical challenge. The Lysander fits into this category due to the sheer number of parts it needed and the thought required to make such a modular miniature without adding unnecessary complexity.
At the core of the Lysander is the hull, which, while brought to life by the many optional tops, should by no means have been a dull model on its own. In fact, it’s quickly becoming one of my favourite Britannian tanks. The use of some of the long running elements of the Britannian land forces tied together nicely to make the Lysander stand out. The warehouse top utilises the train-station roofing and so fits perfectly with the general Britannian aesthetic. The lozenge shaped tracks which skew out echo the design of the medium tank’s rather than the large ones which sets the Lysander apart from its other class comparative examples and grounds the design as functional more than overbearing in its aesthetic, providing a wider stable base and bringing the eye to the tallest elements of its arsenal.
The drop-ons are, of course, the meat of the idea, with their functional differences vastly different and tying the model together in different ways, from the tall observation tower down to the siege mortar. My favourite has to be the bridging device. I wouldn’t have spent so much time making Dystopian Wars’ vehicles if I didn’t have an innate fondness for mechanisms, and even fictional mechanisms need to be grounded in reality to seem plausible enough for the players to buy into the idea. My motto is that they must be as roundabout and tangential as possible, yet still plausible, and I believe the Lysander is a great example of this ethos.
Second Chance
First Look
The White Navy was an early proponent of submarine warfare, with a number of technical and tactical specialists working in the field as early as 1857. The Tsar’s admirals saw these revolutionary craft as key weapons in breaking potential blockades by the Prussians and Ottomans of the Baltic and Dardanelles respectively.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/roc-1-borderless.jpg)
Out of the blue, the Pesets Class Attack Submarine surfaces and opens up on its prey!
In this work, the Russian naval architects benefitted from their nation’s long-standing accord with the Kingdom of Britannia. The Tsar’s engineers were given access to early blueprints for Brunel’s Vanguard Class submarine, which formed the basis for their own first designs.
Of course, the White Navy’s designers also benefitted from the sporadic but vital nuggets of Covenant ‘black’ information provided by Markov and his co-conspirators before his eventual defection. With this combination of information sources, together with their own talent for invention, the research team of ‘Proyeckt Pobeda’ working under great secrecy in the port of Kerch on the Sea of Azov had produced their ultimate prototype by 1864.
Unfortunately, while the craft was running its final live-armed sea trials, the treacherous Captain Vladimir Nikonov and his crew pirated the vessel. In a night of devastation, they launched a ferocious surprise attack on the main submersible research facility, managing to destroy a huge amount of valuable material. They also stole the last remaining complete blueprints for the Pobeda Class before making their escape by slipping through the Dardanelles.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/roc-render-1.jpg)
Pesets Class Attack Submarine
Nikonov’s revolt was a disastrous setback for the Russian submersible warfare program. The resulting Oprichnina investigation, ordered personally by the Tsar and supervised by his cousin Andrei ‘the Axe’ himself, revealed evidence that Nikonov had been a double agent, enticed into treachery by the Prussians in return for a series of enormous bribes.
The program and its personnel were transferred to the more secure Baltic base at Kronstadt. Renamed ‘Proyeckt Pesets’, it received a major boost with the return of Markov and his Circle in 1866. Among the many secrets Markov bore with him were the blueprints of the Antarctican submersible in which he had made his escape.
This extra information sped up the revived program immensely, and by early 1867, the final prototype of the new Pesets Class attack submarine was completed, running trials in the far more secure waters around Kronstadt Island under conditions of near-paranoid security by the Oprichnina.
The Pesets Class bears many resemblances to the original prototype Pobeda on which it was based, albeit smaller and more agile in confined waters. It shares the Pobeda’s armament of a powerful forward gun battery and torpedo tubes, although rather than being a lone wolf the Pesets is designed to operate in hunting formations.
Pesets Class submarines work alongside the Battle Brigades of the White Navy in specialised hunter-killer squadrons, often supported by destroyers. A pack of these ‘arctic foxes’, under the command of patient, dedicated captains and highly-motivated crews are fully capable of devastating enemy convoys or stalking and eliminating larger hostile warships with ruthless precision.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/roc-render-2.jpg)
Pesets Class Attack Submarine
A Word from the Designer
The Russian Coalition’s previous attempt at producing a lethal submarine for the White Navy ended disastrously as Vladimir Nikonov took the submersible for his own ends. But this shame and misfortune was not enough to stop the mighty Russian Coalition from trying once again.
This time, however, the lessons of their past mistakes have been heeded in the design of the new vessel. The Russians realised that pouring so many resources into a single vessel is unwise given the potential unreliability of their captains, thus the final production submersible, the Pesets, has become a medium class model rather than the large behemoth that the Black Wolf was. Despite its smaller size the Pesets has not been defanged; it still has a formidable fore gun battery and, combined with its turret mounted torpedo launcher, the Pesets is a capable offensive weapon in its own right.
Designing this new submarine was a fond reminder of the process behind the Black Wolf, which remains one of our favourite models. it combines the bio-mimicking style of the Covenant of Antarctica (the influence of the traitorous Markov, of course) with the hard edged, angular lines of the Russians. It’s a fun shape to put together, although quite time consuming. The general layout and use of engine features, hatches and so on is much the same as the Black Wolf, although manoeuvring planes have been moved from the centre of mass forward to the ‘head’ section. This gave the model a sleeker profile in line with our other, smaller submarines, but it also necessitated moving the guns up to sit above the hull. The other major change was the addition on the torpedo turret atop the vessel. The challenge here was to make it look like it could track wide enough to match the statistics of the model while also being capable of lowering into the hull for increased hydrodynamics when lurking below the waves.
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Ich erlaube mir einen Hinweis in eigener Sache: wir haben alternative Regeln für die Dystopian Wars Schifffsmodelle geschrieben. Näheres hier (http://www.sweetwater-forum.de/index.php?page=Thread&threadID=11608).
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Know Your Tactics
Now available for download are a selection of tactical articles, each detailing how to make the most out of our recently released models for Dystopian Wars.
Feel the wrath of the devastating Covenant of Antarctica Fresnel Class Support Cruisers
These describe the strengths and potential weaknesses of each model, along with the role they are best suited to, and how they can compliment your existing force. They also give a guide on how to make successful use of the model’s special abilities and unusual weapons.
Covenant of Antarctica Aronax Class Submarine Tactics
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/tactical-coa-aronax.pdf
Covenant of Antarctica Fresnel Class Support Cruiser Tactics
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/tactical-coa-fresnel.pdf
Empire of the Blazing Sun Bansan Class Small Walker Tactics
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/tactical-eotbs-bansan.pdf
Federated States of America Tennessee Class Land Ship Tactics
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/tactical-fsa-tennessee.pdf
Kingdom of Britannia Lysander Class Land Ship Tactics
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/tactical-kob-lysander.pdf
Prussian Empire Speerwurf Class Light Zeppelin Tactics
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/tactical-pe-speerwurf.pdf
Russian Coalition Pesets Class Attack Submarine Tactics
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/tactical-rc-pesets.pdf
January Release Painting Tips
We commonly get asked the question “what colours do you use on your models?”. So we thought we would provide you with a quick tour as to how you can quickly and easily add paint to our models. We’ve used models from the next Dystopian Wars core nation upgrades which will be hitting stores on Wednesday 23rd January 2013, and will also give you a few general hints and tips for painting all of your models.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/all-jan-dw-release-naval.jpg)
Dystopian Wars January Releases
Find a comfortable chair
This may seem a trivial thing, but sitting in a position for an extended period of time can put strain on your joints. Our own painters use wheelie chairs with armrests as they offer good back support and give you somewhere to rest your elbows for a stable painting platform.
Good Lighting
A very important part of all painting. We would recommend a couple of mini strip lights or angled lamps with daylight bulbs is the perfect set up as this eliminates shadows being cast across the models as you work. If you only have one this is fine, but remember to set it up on the opposite side to the hand you paint with.
Work Area
Set yourself up with a dedicated work area. Keep it clean, tidy and organised with a clean palette, ensure all the paints are arranged in an easy-to-identify way and make space for a pot of clean water to clean brushes. Remember that water should be kept well away from the all important cup of tea!
IMPORTANT NOTE: No plan survives the first few minutes of battle and most of us end up working in an environment of vaguely organised chaos!
Brushes
Always make sure you get hold of the best brushes you can afford, and ensure you clean them regularly and well for a longer lifespan. We recommend getting yourself a set of good Kolinski Sable brushes. For fine work use size 0 or 00, use size 2 or 3 for blocking-in colours, and use an even larger brush dry brushing.
Paints
We generally use Vallejo colours. Any of their ranges are good as they have strong pigments, they mix well and thin down nicely. They also have dropper tops to make putting a small amount onto the palette a lot easier than when pouring from regular pots. We always thin the paints a little before applying them to the models, either with water, or even better, acrylic thinner. This reduces the possibility of brush marks and gives a smoother end result.
General Modelling Tools
You should pick up a good, sharp craft knife, some hobby files and some very fine sanding paper for cleaning the small amounts of flash that occasionally result from the casting process. You will also need a bottle of liquid cyanoacrylate glue (more commonly known as superglue) and a roll of plain white household paper roll for drying brushes, wiping off excess paint from dry brushing and cleaning up those occasional spills and accidents!
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/all-jan-dw-release.jpg)
The Dystopian Wars January Releases
The first document below has some tips and hints for painting Dystopian Wars models:
Dystopian Wars Painting Tips and Hints
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-painting-tips-and-hints.pdf
The following documents are your painting reference sheets. Each one includes a photo of the fully-painted model as well as detailing what colours were used for each part of the model:
Covenant of Antarctica Aronax Class Submarine Painting Reference [PDF, 1MB]
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/coa-aronax-painting-reference.pdf
Covenant of Antarctica Fresnel Class Support Cruiser Painting Reference [PDF, 750KB]
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/coa-fresnel-painting-reference.pdf
Empire of the Blazing Sun Bansan Class Small Walker Painting Reference [PDF, 1MB]
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/eotbs-bansan-painting-reference.pdf
Federated States of America Tennessee Class Land Ship Painting Reference [PDF, 1MB]
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/fsa-tennessee-painting-reference.pdf
Kingdom of Britannia Lysander Class Land Ship Painting Reference [PDF, 1MB]
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/kob-lysander-painting-reference.pdf
Prussian Empire Speerwurf Class Light Zeppelin Painting Reference [PDF, 1MB]
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/pe-speerwurf-painting-reference.pdf
Russian Coalition Pesets Class Attack Submarine Painting Reference [PDF, 750KB]
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/rc-pesets-painting-reference.pdf
Spartan Games wishes to thank Richard Bradley for his work in helping us create these documents.
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mir wirds langsam zu viel, hab 2 Fraktionen verkauft, aber einiges bleibt auch-is eben g.....
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(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/armoured-clash-promo.jpg)
Spartan Games is excited to present to you a first look at some of our new and exciting Armoured Models. All are compatible with the Dystopian Wars 1.1 rules AND the new Armoured Clash massed battle rules.
There are 24 brand new Armoured Models featured in the image with more to come. We will be announcing when the first 10 of these models will be made available soon. There’s also not too much longer to wait for the Armoured Clash rules, and don’t forget that these will be made available as a FREE PDF download from our website.
Which models are you most looking forward to? Let us know by getting involved on our brand new Facebook Page (‘Like’ us to find out about a Spartan Games Online Store discount code that can be used this weekend only) or joining the discussion in the Spartan Games Community.
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-ac-armoured-models-preview.pdf
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Ich kann nur hoffen, dass die Regeln Armoured Clash ein wenig innovativer sind. Aber wenn ich die eine Schautabelle für Britain hier: http://www.spartangames.co.uk/armoured-clash
richtig verstanden habe, brauch man für eine Starterarmee so ca. 100 Euro!!!!! OHNE irgendwelche Besonderheiten wie Flieger und Bunker.
Naja mal abwarten, immerhin sind die Regeln um sonst. :rolleyes:
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Der large robot mit mechanischen Tentakeln ist ja wirklich klasse. Wie gross ist der denn? Ca. 50 mm?
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Wenn die alle den gleichen Maßstab haben... so um die 8cm rum würd ich sagen.
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Armoured Clash
Massenschlachten an Land bei Dystopian Wars. Sämtliche Regeln, Listen und Karten können hier heruntergeladen werden:
http://www.spartangames.co.uk/games/armoured-clash
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Italiener
(http://a248.e.akamai.net/origin-cdn.volusion.com/gnclv.fjgyd/v/vspfiles/photos/DWAL06-2.jpg)
(http://a248.e.akamai.net/origin-cdn.volusion.com/gnclv.fjgyd/v/vspfiles/photos/DWAL07-2.jpg)
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Mama mia! Da isse aber eine lecker Startergruppe!
:thumbsup:
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Designer’s Insight: Mar 13
Kingdom of Britannia Steward Class Guardian Tank
I gave the Steward a third track as I wanted this mobile command hub to feel like nothing could stand in its way on the battlefield. I envisioned the interior of the tank to have as many engineers and crew as soldiers and fighting units. Men shovelling coal into boilers atop gantries and walkways as troops run around readying for battle, all cramped and tripping over each other as they went about their duty’s just to accommodate a third track running through the centre of the tank’s hull! The small command drop on shadows the beautiful St Paul’s Cathedral drop on that belongs to the Sovereign Land Ship and provides a familiar aesthetic to the other British units.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/steward-iso.jpg)
Kingdom of Britannia Steward Class Guardian Tank
Kingdom of Britannia Foxhound Class Light Tank
The Foxhound has all the bespoke beauty of a WWI tank (a running theme through all the British armoured units), complete with ‘wagon wheels’ at the rear to accommodate the weight of the main gun at its ‘heavy end.’ The idea behind the rack of shells was to promote a relentless bombardment feel; a plunger pushes each shell along the rack forcing the next into the chamber. Of course the exposed shells would be at risk of damage or sabotage, but It looked too cool to pass up on.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/foxhound-iso.jpg)
Kingdom of Britannia Foxhound Class Light Tank
Prussian Empire HM-1 ‘Recke’ Class Heavy Tank
The Prussian Empire armoured forces were some of the earliest land based models made for Dystopian Wars and remain some of my favourites. It’s hard to say why; I think the slab-sided nature and merging draft angles that pay homage to Germany’s first forays into mechanised warfare makes them enticing from a design standpoint. On the surface it’s a very boxy aesthetic, but when you get down to it the obtuse angles perfectly complement the obtuse mindset of the Prussian Military doctrine. Looking back to the early models it was only the grand Sturmpanzer that utilised the idea of merged multiple hulls to give it a dominating presence ahead of the other tanks, so I felt giving the biggest and meanest medium class tank the same dreadful persona and multiple hulls was the next step. I also added a vast array of tracks at its base to chew up the ground it passes. The great ramp at the front and the German style roofing help convey the idea that this vehicle is filled with personnel, even more so than many of the Prussian vessels already on the tabletop.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/recke-iso.jpg)
Prussian Empire HM-1 ‘Recke’ Class Heavy Tank
Empire of the Blazing Sun Myobu Class Light Gyro Tank
We have amphibious tanks in Dystopian Wars, we have great walking contraptions that can stomp over land and sea, we have ships that ply the skies, we have subterranean and submersible monstrosities than bring the war to every level of the battlefield and even a hovering squid to boot! The Myobu Light Gyro Tank may just be the first tank that can fly, or at least hop.
Conveying the strange nature of such a vehicle was a challenge as the Blazing Sun forces, and many of the other Dystopian Wars Nations, have very different styles between their Land, Naval and Aerial models. The cylindrical train style is something shared by the Blazing Sun’s Naval and Aerial units but left off the muddy ground, and while it fits flyers nicely, making it also seem rugged enough for ground combat is a more difficult challenge. After all, it would be easy to strap wings on to any one of the tanks we already produce, but it would be too easy to picture them breaking off the instant the Myobu came crashing back to the ground. The solution was to make something that looked rugged, to bring the eye to the way the superstructure links down to the axles of the major wheels to look like heavy suspension and continue those lines up into an overarching framework. Curving the edges gives us the hint of the aerial cylinders the Blazing Sun are known for as well as the addition of a pair of Gyrotors to give the Myobu the force it needs to leave the ground. There’s also some handy short-lived rocket engines hidden above the tracks (both at the rear for thrust and the front for slightly more controlled deceleration) .
The Myobu may be one of the smaller medium models we produce, but I had more fun making it than some of our much bigger, more complicated models.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/myubo-iso.jpg)
Empire of the Blazing Sun Myobu Class Light Gyro Tank
Empire of the Blazing Sun O-I ‘Miage-Nyudo’ Class Heavy Walker
The O-I Heavy Walker holds a special place in my heart because one of my goals with the Dystopian Wars models has been to convey the motion and scale of these massive mechanical monstrosities as they soar, trundle and stomp over the battlefields of Dystopian Wars. Every time I look at a Blazing Sun four legged walker I see the odd hydraulic waddle it would make as it crosses the field, laughably at odds with the fury of its massive cannons and rocket salvos.
So any opportunity to add to that model is welcome, and a functional addition of an observation tower makes it even more appealing. Imagine the waddling behemoth and its tilting motion as it moves; it made me smile thinking how much worse the experience would be for the poor souls way up at the top.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/miage-nyudo-iso.jpg)
Empire of the Blazing Sun O-I ‘Miage-Nyudo’ Class Heavy Walker
Covenant of Antarctica Orpheus Class Drone Controller
I think I got a bit carried away with walking crabs and spiders for the Covenant Land models. I admit that, as fun as it was, the screw-propelled drive system on the Socrates Bombard is still one of my favourite touches on the Covenant vehicles as it really captures the pragmatism this Covenant of the world’s great thinkers would take to life on ice and snow. I savoured an opportunity to put more of these devices into practice, and for a largely static control vehicle the Orpheus was the perfect example. It also allows the opportunity to incorporate elements of the Pericles’ superstructure into the model; where on the fleet carrier the massive launch racks also double as the control crew’s antenna array, here it is just the antenna. The rest of the model is fairly boxy when compared to the other Covenant models to emphasise the idea that it’s stocked full of drones ready to launch.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/orpheus-iso.jpg)
Covenant of Antarctica Orpheus Class Drone Controller
Covenant of Antarctica Skorpios Class Heavy Bombard
Never let it be said that I didn’t enjoy making the Socrates Bombard: the massive spherical weapon mount, the screw driven trolley for an undercarriage… everything about it screams the right level of ridiculous combined with a menacing purpose. That said, it does stand out from the other Covenant land models, so the most obvious means of differentiating a second bombard in the range was to lean on the side of the biomimicry. As can be plainly seen the main hull is a modification of the Atticus hull but every one of the changes to the core model is made to imply the weight of the massive cannon strapped to the back. The stance has been squared off and the rear legs have been thickened out to bear the force of tremendous recoil, while tiny fore appendages have been added for stability. You can see the abdominal section sagging under the weight of the main weapon while it’s elevation is assisted by an armature at the front of the hull.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/skorpios-iso.jpg)
Covenant of Antarctica Skorpios Class Heavy Bombard
Republique of France Arbalete Class Medium Land Carrier
Tanks are all fine and dandy, guns being as easy to model as the next detail, but the truly exciting models to make for Dystopian Wars are not necessarily combat vessels, sometimes it’s the strangest contraptions with the oddest purposes that really get my mind working. Like the Covenant of Antarctica Callimachus Orb or the Russian Coalition Vorkuta Drill, the Arbalete is a support vessel for the armies of the Dystopian world so without modelling racks of gun barrels and rocket batteries extra thought has to go into the mechanics of how such a device would work. Our carriers have the benefit of Element 270 enhanced aircraft, materials and mechanisms to justify their relatively short decks, but fitting a launch onto a medium vessel? It was a challenge, one made worse by the fact that I didn’t want to just copy the Covenant’s drone launch racks for the Republique of France, which really cut down my options.
In our world when flight decks shorten we made use of the Steam catapult, so I threw one of those in. Not enough? How about a massive ballista style catapult to assist the steam variant? If that’s not enough then mounting the deck on a pivot so it can launch fighters at a high angle would have to do it. It’s a good job implausible isn’t a word we use around here!
After that addition the model is fairly straight forward, but the necessity to justify the role on the battlefield was important enough that the rear part of the deck features a deployable ramp for lifting new fighters onto the precarious deck to be launched in sequence. Most of the concept sketches are dedicated to the exact motions with which this ramp works… I do get bogged down on details like that.
In order to incorporate this feature everything else from the driving compartment to the smoke stacks were moved to the front of the model, but in the end I think both the shape and the mechanism work phenomenally at conveying this mad device’s role on the battlefield.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/arbalete-iso.jpg)
Republique of France Arbalete Class Medium Land Carrier
Russian Coalition Orlov Class Heavy Tank
For this set of releases we had a lot of fun playing around with size classes, nudging the definition of medium class land model to its upper and lower limits. The Orlov just might be the biggest medium class model out there now as when I made it I pushed its hull out as far as it would go, still fitting on our medium tank bases. On that little acrylic rectangle we have more interleaved armoured wheels than any other Russian medium, two massive central compartments with their menacing front grills and two enormous naval turrets (the landship only has one). There’s not much more than can be said for the Orlov; every little piece of malevolence in the Russian aesthetic and the most ominous features from the land range have been shoved into one model that is equal parts slab steel tonnage to bristling weapon barrels. I think even the more monstrous mediums on the Dystopian battlefield might think twice about their chances when they see this rolling over the horizon, but what else would they expect from the Russian Coalition? They do already have the Kursk Land Dreadnought after all…
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/orlov-iso.jpg)
Russian Coalition Orlov Class Heavy Tank
All of these deadly armoured models are compatible with Dystopian Wars and Armoured Clash and are available to buy now from the Spartan Games Online Store.
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Chinese
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/china-battle.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/china-support.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/china-dread.jpg)
Australians
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/australian-battle.jpg)
Beide Fraktionen optisch nicht mein Fall, sollte ich irgendwann eine weitere Fraktion anfangen wollen, dan wird es wohl eher die Italiener treffen.
Da sind die Flotilla-Packs schon interessanter, wenn man die entsprechenden Schiffe noch nicht hat:
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/kob-battle.jpg)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/rof-battle.jpg)
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Die Chinesischen Schiffe sind ja totschick!!
Bin gespannt, was die noch an Nationen rausbringen.
Die Frage ist nur: Wie viele Nationen bzw. Flotten braucht ein Spieler?
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Die Chinesen finde ich auch super!
Bei den letzten Veröffentlichungen hatte ich immer den Eindruck, dass denen die Ideen ausgehen, die einzelnen Fraktionen unterschiedlich zu gestalten, aber das gefällt mir richtig gut. 8o
Besten Gruß
Moritz
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The Ack-Ack Express
“And here comes the 08.13 Ack-Ack Express, right on time! Let’s see those devils make a strafing run now.”
In the Civil War many trains were repurposed and heavily armed and armoured for military use. Since then the industry has developed apace, culminating in the Columbia Class Land Train – a marvel able to traverse the battlefield without relying on vulnerable railroads.
The true advantage of the Columbia is its exceptional versatility. A simple carriage swap can change the train from flak defence to troop transport – allowing a Commander to bring the tools they need for the task at hand.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/fsa-train-blog.jpg)
Federated States of America Columbia Class Land Train
A Columbia Land Train can perform fire support at short or long range with its Gun Carriages or Rocket Batteries. A full complement of Gun Carriages can even put holes in a Land Ship at short ranges, while the Rocket Batteries can offer punishing suppressing fire.
Likewise, a Columbia can defend the lines from aerial assault with Flak Carriages if held close to vulnerable vehicles or even hunt down aircraft using powerful Ack Ack batteries with Telescopic Zoom. In turn the Support Carriages assist nearby Infantry and increase the Commander’s tactical options through their Radio Network.
A common tactic of FSA Commanders is to swiftly deliver Infantry to the thick of the fighting in Personnel Carriages, without needing to expend their limited Fatigue or come under enemy fire.
Finally, if all else fails, a string of powerful Bombard Carriages can pound the foe to dust whilst safely hidden within the American lines.
http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/dw-fsa-columbia-land-train-stats-document.pdf
Designing the Italians
When I was given the chance to design the Italian aesthetic I knew I wanted to throw in a few stereotypes to help make them a nation that would really stand out. Like all that is iconic in Italian design, whether it be supercars, sports boats, apparel or other fashionable invention, my overall goal was a nation of elegance and beauty delivered through detail and craftsmanship. Of course, reliability, ruggedness and, ultimately, practicality was also considered. And let’s not forget….deadly on the gaming table!
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/ita-battleship-1.jpg)
The Battleship was used to set the scene for the overall Italian aesthetic. Once I had completed it the look of the other vessels fell quickly into place.
This approach is exemplified by the smoke stack arrangement. I wanted so desperately from the beginning of the design process to have at least a triple stack at the front to give the vessels a fast and furious hot-rod appearance. At the same time I also wanted them to be tall and narrow to help convey a sense of elegance and posture. Most vessels sport a thin, stiletto-like conning tower and bridge. As such, sat high above the deck, the ship’s main crew can survey the surrounding Mediterranean waters with a distinct advantage.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/ita-carrier-mtb-1.jpg)
Towards the end of the design stage the Carrier had become quite the menace, especially with the addition of Torpedo Assault Craft. Packing almost as much punch as a Battleship, I’m confident it will be the pride of every players fleet.
Of course we all realise that having the triple smoke stacks mounted in front of the bridge will lead to smoke being blown straight in their faces! Still, instead of compromising my vision, I installed an elaborate extraction system to channel the smoke around the hull of the vessel and out of a make-shift exhaust port towards the rear. The more elaborate the contraption the better in my opinion!
The Italians were also the perfect nation to boast an over-abundance of ornate decoration. Dystopian Wars gets its distinctly unique industrial look from a strict manufacturing mind-set. A production line of thousands upon thousands of units would waste no time on ornate craftsmanship, other than what can be welded or riveted on as a plaque or plate. I thought that the Italians were a bit more deserving of some traditional flavour, however, and abstracted some ornamental elements into the hull design.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/ita-cruiser-frigate-1.jpg)
The Cruisers and Frigates are less elaborate than their ‘older siblings’ but still leave their own unique impression. The Frigate brings depth-charges to the war arena whilst the cruiser sports a nice balance of armaments.
Dystopian Wars is also noted for its recognition of architecture throughout each nation’s various monolithic war-machines. Italy has an incredibly rich history of architecture and design. After some study I attempted not to fall into the trap of going too Renaissance or Venetian-Gothic and chose Palladian with Corinthian swirls and columns as it seemed more historically accurate.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/ita-destroyer-1.jpg)
The Destroyer sacrifices a traditional bridge, instead using prisms and periscopes to navigate, thus removing obvious weak-points for the enemy to target.
We intended to give the Italians an abundance of torpedoes from the beginning, so all of the naval units have gigantic mechanical magazines on deck that feed the ordinance downward into their launchers at a 90 degree angle. Rather than launch underwater I preferred the idea of them coming out at a higher point and hitting the surface of the water.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/ita-bomber-1.jpg)
The Bomber is loosely inspired by the Caproni CA aircraft. I added various other elements to give it a ‘seaplane feel.’
The stacked gun turrets also provided a bit of flavour that we had not tried in Dystopian Wars before, allowing the big guns to shoot at more menacing targets whilst the smaller top turret could independently pick off lesser threats. The cranes help to give a slightly more industrial feel to the larger ships. The battleship has one to load ordinance and supplies from the shore whilst the carrier uses it primarily to winch the fighters up onto the deck.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/ita-tiny-flyer-1.jpg)
Continuing the tri-plane theme the Fighters were based on a fantastic single-seat plane concept I found whilst conducting my initial research. Making the wings cast whilst maintaining the triple wing look was tricky but I think I got the balance just right.
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So liebe Leute, es ist wieder einmal was gegangen. EIn Dystopian Wars Spiel mit Andi, der hat mittlerweile seine Franzosen bemalt. Hat wirklich Spaß gemacht, weil es ist einfach was komplett anderes. Die Franzosen waren auch extrem schick bemalt! Immer noch gefällt mir diese Kombinationsvielfalt bei den Einheiten wo man doch trotz \"steampunk\" recht realistisch Sachen kombinieren kann (ich rede gerade von Fliegern, Schiffen, U-Booten...). Was es sicher nie sein wird ist ein Spiel für Zwischendurch, bei besserer Regelkenntnis wird man sich auf eine SPiellänge a la Flames of War einpendeln aber weniger wird kaum gehen.
Wer interessiert ist schaut bei meinem Blog vorbei!! Bitte beachten, wegen anfänglicher Probleme beim Hochladen der Bilder sind es zwei Artikel!! Einer mit Text und einem Bild (lol) und einer nur mit Bildern!!
have fun! Bei Fragen einfach her damit!
http://tabletopwerkstatt.blogspot.co.at/
cheers
tom
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Neues für Dystopian Wars
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/SGSD01-Hanger-Set-300x200.jpg)
The Ottoman Empire just got BIGGER!
So you’ve got the Ottoman Empire Naval Battle Group and Support Group are you are now wondering what to get next? How about a fully amphibious Mobile Airfield that just happens to be one of the biggest, and most extravagant models, ever released for Dystopian Wars?
The perfect centrepiece for any Ottoman Empire force, this Hisar Class Mobile Airfield is a giant walking city, armed with gigantic bombards, formidable turrets and a double airfield for launching dogged tiny flyers. Take advantage of the powerful ‘Firtina Generator’ which allows this monstrosity to not only cloak itself in storm clouds to impair enemy fire, but also create storms that can control line of sight.
The Hisar is a pre-cursor to the upcoming Ottoman Empire ground forces, but by being able to operate on land or sea makes this model brutal in whichever theatre of war you elect to game Dystopian Wars.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/ott-airfield.jpg)
Ottoman Empire Hisar Class Mobile Airfield
New Dystopian Wars Boxed Sets
We recently introduced a new and exciting way for you to build your Dystopian Wars forces. For each nation we will be consolidating a number of existing upgrade blisters into new themed Battle Sets. Designed to make it even easier for you to complete your collection and give your LGS an opportunity to stock even more of our range at any one time.
This new initiative continues with the powerful Federated States of America and mysterious Covenant of Antarctica, with more nations to follow in the coming months.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/fsa-aerial-battle-group.jpg)
Federated States of America Aerial Battle Group
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/coa-hunter-flotilla.jpg)
Covenant of Antarctica Hunter Flotilla
The following Dystopian Wars Battle Sets are now available to pre-order from the Spartan Games Online Store. Click the links to learn more:
Federated States of America Battle Flotilla
Federated States of America Armoured Assault Group
Federated States of America Support Flotilla
Federated States of America Aerial Battle Group
Federated States of America Aerial Robot Group
Federated States of America Ground Fortifications
Covenant of Antarctica Battle Flotilla
Covenant of Antarctica Hunter Flotilla
Covenant of Antarctica Support Flotilla
Covenant of Antarctica Armoured Support Group
Covenant of Antarctica Aerial Battle Group
Covenant of Antarctica Armoured Walker Group
Covenant of Antarctica Ground Fortifications
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Die Fleet-Guides sind online:
http://www.spartangames.co.uk/dystopian-wars-fleet-guide-pdfs
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RUSSIAN COALITION & CORE NATION UPGRADE BOXES
Our attention with Dystopian Wars turned to upgrade boxes for our original core nations, with new products coming for the Kingdom of Britannia, Prussian Empire, Empire of the Blazing Sun and Federated States of America. The goal was to give each a unique feel, with models that work in concert to lend each of the boxes a different gaming style. For example, the KoB box has a strong naval theme, and dives (literally) below the waves with two new Submarines. The FSA box, on the other hand, delivers on the concept of air superiority for this nation, as a massive HQ Airship is joined by a Seaplane and a new Strike Bomber. Check out our web site for more information on these superb new additions to your Dystopian Wars fleets.
The Russian Coalition is one of the more brutal nations in Dystopian Wars, capable of hammering its foes into submission, be it on land, sea or air. As we created its themed boxes we wanted to embrace its military philosophy of hard hitting. To this end we have created boxed sets such as the Naval Battle Flotilla, Armoured Hunter Group, Subterranean Group and Aerial Battle Group. Check out these exciting ways to expand your existing force, or start a new force with which to brutalise the gaming table.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/Image-4.jpg)
Kingdom of Britannia Vengeance Class Submarine (Above Left) and the Prussian Empire Sturmbringer Class Submarine (Above Right)
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/Image-5.jpg)
Federated States of America New Orleans Class HQ Large Airship (Above Left) and Empire of the Blazing Sun Raijin Class HQ War Gyro (Above Right)
The following Dystopian Wars products are now available to pre-order from the Spartan Games Online Store.
Kingdom of Britannia Wolf Pack Flotilla
Prussian Empire Wolf Pack Flotilla
Federated States Aerial Support Group
Empire of the Blazing Sun Strike Flotilla
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/Image-6.jpg)
Russian Coalition Support Flotilla
Russian Coalition Battle Flotilla
Russian Coalition Armoured Hunter Group
Russian Coalition Support Flotilla
Russian Coalition Subterranean Group
Russian Coalition Aerial Battle Group
Russian Coalition Ground Fortifications
CAMPAIGN BOOK: OPERATION SIROCCO
Early 1872: the World War roars into North and East Africa. The Republique of France prepares to launch its forces across the Mediterranean to capture, and secure, the resource-rich territories of Western New Carthage with the help of its Prussian and Italian allies. But this will not be an easy task; the Kingdom of Britannia has reinforced its garrisons in the region, drawing in divisions from the far corners of the Empire. With the Ottoman Empire having pledged to join the Imperial Bond, the Britannians have sent an expeditionary force northwards into the Red Sea and the Ottoman East African territories.
Our latest Dystopian Wars book details this exciting campaign and delivers nine exciting scenarios that play out key moments of the narrative. This book also sees the first physical print of the exciting Armoured Clash ground combat rules, designed to make battles between vast Brigades of Tanks and Land Ships faster and deadlier. This 192 page book is packed from cover to cover with detailed information about the campaign, maps, scenarios and let’s not forget an entire set of tabletop rules.
(http://www.spartangames.co.uk/wp/wp/wp-content/spartanimg/Image-7.jpg)
Dystopian Wars Campaign Book: Operation Sirocco
The Dystopian Wars Campaign Book: Operation Sirocco is now available to pre-order from the Spartan
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More Core Nation Upgrade Boxes
After releasing upgrade boxes for the first four core nations, our attention turns to releasing new models for the Covenant of Antarctica, Republique of France and Russian Coalition. The goal was to give each a unique feel, with models that work in concert to lend each of the boxes a different gaming style. For example, the CoA box centres on the incredible Euclid Class Dreadnought which can devastate vast areas of the battlefield with its colossal particle accelerator, rocket batteries and energy cannons. The Russian Coalition box, on the other hand, combines advanced generators and powerful mortars for battlefield control with the sheer brute that is the White Navy\'s staple. Look out for the Khatanga Class Ice Breaker, its mechanical ram is as effective as demolishing ships as it is shattering the thick ice sheets of the White Sea. Finally, the Attack Flotilla enhances the close-range might of the Republique of France with a plethora of Heat Lances. Then, once the enemy\'s hulls have been vaporised, Assault Corvettes close in to finish them off with elite boarding marines.
(http://ih.constantcontact.com/fs180/1103441312609/img/428.jpg)
Covenant of Antarctica Aerial Support Group
(http://ih.constantcontact.com/fs180/1103441312609/img/430.jpg)
Republique of France Attack Flotilla
(http://ih.constantcontact.com/fs180/1103441312609/img/429.jpg)
Russian Coalition Strike Flotilla