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Autor Thema: Dust Tactics  (Gelesen 20500 mal)

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Sarge

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Dust Tactics
« Antwort #135 am: 10. November 2012 - 14:26:31 »

Jo.....der Vorteil ist einfach wie genial:
Man muss nicht historisch korrekt arbeiten und kann viel mit Optik arbeiten, die einen mehr anspricht als das historische.
Man kann seine KreativitÀt voll ausleben. :thumbup:
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Neonwraith

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« Antwort #136 am: 16. November 2012 - 13:19:12 »

Die Zombies find ich ja noch an der Grenze, aber mit den Affen kann ich mich garnicht anfreunden. Mich als Allierten Spieler (is es erste mal das ich die Zocke in nem Game) sollts zwar egal sein. Es Game hat mich angesprochen wegen den Walkern und den Power Armors. Einen Walker hab ich noch nicht fertig aber zumindest scho mal zwei Infrantristen, als Master fĂŒr meine Bemalung.



Mfg Neonwraith
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Sarge

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Dust Tactics
« Antwort #137 am: 16. November 2012 - 15:32:53 »

Das ist doch der Rhino mit dem Doppelpunsh und ein Infanterist!
Das Foto ist  sehr sehr schlecht.
Gehts etwas besser?
Ich seh fast nichts.
Aber ich denke der Tarn ist cool. :imsohappy:
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Neonwraith

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« Antwort #138 am: 16. November 2012 - 20:52:42 »


hier mal etwas grĂ¶ĂŸer, ist aber leider nur mitn Handy aufgenommen.
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Sarge

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Dust Tactics
« Antwort #139 am: 17. November 2012 - 12:35:16 »

Das GrĂŒn hĂ€tte ich mehr oliv gemacht.
Ansonsten finde ich den Tarn bei beiden Modellen  super.
Schön bemalt! :thumbup:
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Sarge

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Dust Tactics
« Antwort #140 am: 24. November 2012 - 18:23:00 »

Hiho an die DustCrew Deutschland.
Sieht man eigentlich schon das deutsche Warfare-Regelwerk am Horizont?
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AndréM

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« Antwort #141 am: 24. November 2012 - 21:02:23 »

Jo.
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

Sarge

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Dust Tactics
« Antwort #142 am: 24. November 2012 - 22:04:34 »

Verrat doch mal bitte, wie weit das noch von der KĂŒste weg ist.
Einen ungefÀhren Erscheinungstermin biiiitÀ.
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AndréM

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« Antwort #143 am: 03. Dezember 2012 - 12:34:13 »

Flieger der Alliierten:



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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #144 am: 04. Dezember 2012 - 00:18:47 »

Noch mehr Bilder:






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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

Neonwraith

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« Antwort #145 am: 04. Dezember 2012 - 21:29:08 »

Wie geil......... brauch die Ami-Flieger.
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moiterei_1984

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« Antwort #146 am: 05. Dezember 2012 - 20:34:08 »

Na toll... gibt\'s dann auch Schienen fĂŒr den Zug? WĂ€r ja ansonsten recht sinnlos...

Sarge

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Dust Tactics
« Antwort #147 am: 17. Dezember 2012 - 20:08:04 »

Zitat von: \'moiterei_1984\',\'index.php?page=Thread&postID=125907#post125907
Na toll... gibt\'s dann auch Schienen fĂŒr den Zug? WĂ€r ja ansonsten recht sinnlos...
Das ist Dust.......
Da kannst Du zwei Kettenfahrwerke drunterbasteln. ^^
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AndréM

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« Antwort #148 am: 10. Januar 2013 - 02:28:38 »

Emil and Ivar had just begun reloading the mortar mounted on the back of their vehicle when they heard the explosion from the front lines. A tank was obliterated, but there was movement in the rubble. An Axis zombie, eyes alive with malevolent purpose, clawed its way out of the debris, snarled something in German, and rushed the SSU platform with a mine clutched to its chest. Another deafening boom sounded, and the Ubertoten was knocked to the ground, its mine detonating in a blinding flash as an Allied bomber veered away from SSU gunfire. Ivar and Emil sat in stunned silence for a moment, then quickly snapped into action when the radio crackled to life with new target coordinates.

Fantasy Flight Games is pleased to announced three new units for Dust Tactics and Dust Warfare! The three factions are each bringing something new to the battlefield. Zverograd is still a hotly contested military target, and each army is looking to find an advantage. The Allies want to secure their supremacy in the air, the Axis is fielding more Ubertoten, and the innovative SSU continue to find new ways to leverage their limited resources.

The Allies Rule the Skies

The Allies have the largest air fleet of all the factions, though they have recently been given a tough time by the Axis’ jets. The Allies have been hard at work developing a means to meet this new threat: the P-48. The P-48 Pelican is capable of taking off with a very short runway, making this light and versatile fighter very quick to deploy on any new battlefield. The Pelican is equipped with Triple Dual .50 cal machine guns that give it a serious edge against enemies in the air and quickly eats through infantry.


The P-48C Pelican configuration known as Diving Dotty


The Pelican was first put to work as a dive bomber in its P-48C configuration, affectionately known to the Allies as “Diving Dotty.” The P-48C is capable of providing great ground support against infantry while fending off enemy fliers with its heavy machine guns alone. Diving Dotty really shines when it leverages its powerful 500 kg bombs, which can wipe out tanks and troops alike in a fiery explosion. Daredevil pilots dive as low as possible for extra accuracy in using these devastating explosives.


Bellowing Bertie, the P-48X Pelican configuration

In contrast to the P-48C, the P-48X, or “Bellowing Bertie,” prefers to deal death from a distance. Bellowing Bertie makes use of the same heavy machine guns as its predecessor, but is equipped with powerful Ground Rockets that let it strike from a longer range than Diving Dotty. These devastating rockets are a reliable and powerful way to clear a path for any Allied ground forces needing to cut through enemy tanks and troops.

Either of these Pelican configurations are sure to add a great deal of firepower to your airborne Allied forces.

Seeking a Second Death

The Axis has recently deployed their powerful undead Ubertoten on the field of battle. These sentient undead soldiers were created by injecting the Wiederbelebungsserum into live subjects rather than corpses. While this process grants the soldiers greater physical gifts, some soldiers have found the burden of their abominable un-life too great to bear. These souls looking for death’s release volunteer for the Ubertoten Suicide Squad.


The explosive Ubertoten Suicide Squad

The Ubertoten Suicide Squad is armed to the teeth with Magnetic Mines designed to do damage to tanks at close range. They also wield Panzerfaust 100s which they use to soften their targets before charging in to detonate their mines. These troops have less than no regard for their safety, as they try to blow up themselves with their targets. The Ubertoten Suicide Squad are a terrifying and effective presence on the field of battle, and will work as an excellent anti-tank measure in your Axis army.


Cheap and Effective are a Great Combo

The SSU is always working to find ways to support their tremendously effective infantry with more firepower. The BR 47 Self-Propelled Weapon Platform has proven an inexpensive and potent method for bringing some anti-tank weapons to the battlefield. This light vehicle evolved from little more than a farm machine into a staple of the SSU forces.


The Red Fury version of the Self-Propelled Weapon Platform

The BR 47-100 Self-Propelled Weapon Platform configuration, known as the \"Red Fury,\" is wielding a massive 100 mm M1946. This gun is capable of dealing damage to even the heaviest tanks and hardiest infantry. A few BR 47-100s can hold the line against much more powerful targets, dealing effective damage while the enemy attempts to close the distance.


The Red Rain configuration of the Self-Propelled Weapon Platform

If your SSU forces have another method of holding the line and a team of Observers in the field, then the BR 47-200 Self-Propelled Weapon Platform brings a cheap and effective artillery weapon to the field. Known as the \"Red Rain,\" this vehicle carries a 200 mm Heavy Mortar. The cost-effective Red Rain can sit comfortably behind enemy lines and strike a spotter’s targets with deadly effect without ever getting in the line of fire.

Pre-Painted Premium Miniatures for all Three Factions

Each faction is bringing a variety of new forces to the field, and FFG also offers Dust Premium Edition pre-painted models for each of these units’ configurations. Get Diving Dotty in that beautiful shade of blue, see the Red Rain in vivid detail, or bring painstaking painted suicidal Ubertoten to the field. Each of our Dust Premium Edition figures is painted according to the detailed art schemes developed by Vincent Fontaine, the art director of Dust Studio.

Each of these units brings something interesting to the struggle for dominance in Dust Tactics and Dust Warfare, so plan to pick up your favorite faction’s reinforcements in the near future!
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> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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« Antwort #149 am: 07. Februar 2013 - 23:52:59 »

Horten HO-347

In October, we announced that the Axis would be bringing some powerful aerial units to the battlefield of Dust Tactics. Now, the Axis is getting close to fielding its new Horten HO-347 jets over the skies of Zverograd, and guest writer Jeremiah Terry has taken the time to explore the potential of these speedy new aircraft.

Speed is Victory


When the Horten HO-347 was conceived, one premise was held above all others: Speed is victory. The HO-347 is the fastest unit ever to appear on the battlefields of Dust Tactics. With its movement value of three and the ability to fly over any type of terrain, the ‘347 can cover the width of the average Dust Tactics board (twelve squares) in only two turns. However, this huge speed advantage does not come without its drawbacks, and the HO-347 may not be what some expect.



The Fledermaus III and IV are fantastic close air-support aircraft, packing as much punch as some tanks. With their massive speed advantage these planes are able to sweep across the battlefield and take out ground forces with ease. However, despite each having the “Air Superiority” skill, they are not a superior force in a dogfight. In air to air combat, either of the Fledermaus variants have only as much firepower as the SSU’s lowly Mil MI-45 Transport Helicopter. This means that while a Fledermaus can threaten ground forces and provide some anti-air support, it should avoid going nose to nose with the SSU’s most powerful anti-air gunship, the Striker. The Striker can easily take out a \'347 in a single Sustained Attack, while the \'347 will only ever be able to severely damage one of the SSU’s choppers in one round of fire.

This singular limitation of the HO-347s makes the task of planning a force around them a somewhat difficult job, especially when facing enemy air power. It pays to think hard about air combat before settling on a force. While the Fledermaus III and IV may need some extra anti-air support, using ground-based vehicles such as Heinrich or the massive Strumkonig could be an ineffective strategy. These vehicles will certainly get the job done in terms of firepower when combined with the HO-347, but they are far too slow to keep up with the lightning fast ‘347. Without having a comparable move value, these walkers will simply hold the ‘347 back, and the Fledermaus will lose its primary advantage: speed.



One option is to use the Axis’ fantastic class three armor infantry. These smaller units can move into spaces where larger vehicles cannot. When paired with Lara, they gain the “Assault” ability, allowing them to catch up with the speedy FledermĂ€usen. There are a few Axis class three armor squads that could provide the necessary anti-air support, but your best choice will likely be the Heavy Flak Grenadiers. While the Grenadiers’ weapons will need to be reloaded every so often, their burst fire can take down a helicopter with ease.

Axis Armored Infantry Company with Light Air Support
Unit +   Point Cost

Fledermaus IV    48
Lara + Heavy Flak Grenadiers    21 + 25
Heavy Laser Grenadiers    30
Laser Jagdgrenadiere    28
Jagdgrenadiere    25
Heinrich    26
Ludwig    40
Lothar    36
Beobachter + Manfred    5 + 16
Total    300

In the force listed above you’ll have a lot of anti-armor, and anti-air, firepower. This army build should allow you to deal with all but the most entrenched infantry forces. Lara, the Flak Grenadiers, and Heinrich will all provide some anti-air cover for not only the Fledermaus IV but also for any other infantry and armored vehicles not outfitted for such a role. If this force is properly positioned, most enemy aircraft should find it hard to intercept your Fledermaus when faced with so much anti-air artillery. Additionally, the Fledermaus IV’s 150 Kg bombs can tear through infantry and armor alike, easily cutting a swath of destruction through the enemy’s lines.

And Victory is Life

Another option is to pair up two HO-347s, allowing them to provide their own covering fire. This is also a very tempting idea because of the HO-347’s low point cost of forty-five to forty-eight points when compared to the sixty-two to sixty-nine points that it costs to field the SSU’s Ground Attack Helicopters.

Axis Blitzkrieg Force with Air Support
Unit + Point Cost

Fledermaus IV    48
Fledermaus III    43
Lara + Heavy Flak Grenadiers    21 + 25
Heavy Laser Grenadiers    30
Laser Jagdgrenadiere    28
Ludwig    40
Lothar    36
Beobachter + Manfred    5 + 16
Total    292


Here’s a force that has a lot of tactical options. The speed and “Advanced Deployment” capabilities of the powerful Fledermaus III and IV allow them to strike deep into enemy lines, and the mass of heavy infantry can take out enemy walkers and tanks. Additionally, these ground units will provide the FledermĂ€usen with some added protection from enemy aircraft. True heavy support is provided by a Ludwig, a walker which no Axis commander should ever be without, and a Lothar. The Lothar combined with the Beobachter will be able to strike enemies virtually anywhere on the board, and Manfred provides the Beobachter team with some much needed protection.

This army also features the added firepower of the Fledermaus III’s 75mm heavy anti-tank gun. While this gun isn’t terribly effective against infantry, and is useless against enemy aircraft, it can tear a tank apart. The 75mm allows a player to roll nearly as many dice against all armor classes as Ludwig’s 88cm does. The Fledermaus III can do even more damage against light and medium armor when it combines its 75mm gun with its Vier 20mm cannons. This allows the Fledermaus III to roll two more dice then a Ludwig against armor class three and four ground vehicles. With the HO-347’s speed and the innate benefits of being an aircraft, the three extra points you’ll pay for a Fledermaus when compared to a Ludwig make it seem quite the bargain. Just remember that if you’re facing down super heavy enemy armor, the Ludwig will still be the better option for the point cost.



As you can see, the new Axis Horten HO-347 is quite versatile, and it can easily break an unprepared enemy. With all the factions soon to be fighting over the skies of Zverograd, no commander should be enter the battlefield without some form of anti-air artillery, or air support.

Take the Skies for the Axis

Special thanks to Jeremiah Terry for his intriguing insights into creative ways to make the most of these new Axis jets. The HO-347 will be available next week, so make sure to visit your local retailer and add these troops to the skies above Zverograd in Dust Tactics!
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!