Forgefathers-TeamIt all began with a deal, as is common with the Forge Fathers. They would be allowed to play in the league in exchange for certain mining rights and technical know-how. These days, after years of play and several league victories, it is hard to imagine the leagues without the doughty presence of the father teams, first among whom are the stalwart players of the Midgard Delvers.
The Forge Fathers aren’t the most demonstrative race, though DreadBall has rapidly built a fanatical following in the mining fields of their domains. Forge Fathers are the only race allowed in these teams, and while recruiting can be slow (like most things with these folk), there always seem to be more available when you need them.
The Forge Father team is one of big, slow hitters, and Roberto Cirillo and Mike McVey worked closely together to get a uniformed look across the models whilst still differentiating the various player types.
Veer-myn TeamTeam Badges by Curis NinjabreadHow can Veer-myn play in the DreadBall leagues? What about Orx and Forge Fathers? Aren’t they the enemy? Is this safe? These were the sort of questions that greeted the earliest non-human teams when they took to the pitch for the first time back in The Thudweiser Cup XXXV. Several explanations have been offered in official press releases, scandal sheets and on serious newsfeeds.
Designing the Veer-myn team once again came down to Mike McVey and Roberto Cirillo, who once again produced this stunning artworkTo take the Veer-myn as an example, some folk hold the view that these are not real rat-men at all, but vat-bred stand-ins who simply look similar; others suggest robots could be the answer, carefully dressed up with sythnthiskin; clones are another possibility. Rex Roth from DNN ran a series of articles supposedly uncovering a capture and breed programme, but that has been largely debunked as the result of an overactive journalistic imagination.
These days the average DreadBall fan simply doesn’t care. The non-humans add so much spectacle and excitement to the game that any cultural foibles are seen as just part of the showbiz atmosphere and razzmatazz that accompanies the big games. Some have even gone so far as to suggest that DreadBall should
be officially adopted as the means to resolve disputes instead of fighting wars!
Ali McVey again took up the mantle of painting one of these pieces for usThe Veer-myn team is mostly comprised of fast, nimble Strikers. Using them requires a degree of tactical skill – whilst adept at dodging out of the way they are simply not that great at scoring, so you’ll be relying on having as many attempts on goal as you can muster!
The Veer-myn team are now unlocked on the Kickstarter page.
Nebenbei: Wer sich auf Quirkworthy die Erklärungen des Designers (Na, wer kennt Jake noch?) durchliest stellt schnell fest, dass wir es hier eher mit einem Bruder von Speedball 2 zu tun haben. Und auf so einen hab ich schon sei Amiga-Zeiten gewartet!