11th April 2013 Computer generated models update
   We thought we would show you a few examples of what is being worked on 
at present as we have had quite a lot of interested emails from 
customers since we put our new news up.   

   Firstly we have a few renders of some of the Hanoverian heads being 
worked on. One of the things you will notice is how chunky a lot of the 
details are. Details have to be over exaggerated so that the tooling at 
28mm scale remains sharp. If we were to sculpt the computer models with 
exact thicknesses of shako cords, shako plates etc... they would end up 
with very soft detailing in the finished product. Our sculptor has done a
great job in getting the character into the faces which has become a 
trademark of our figures.   

   The next example is of the Punic Wars Roman head. The first image is of
the traditionally sculpted 3 up master model. This was then scanned and
turned into a computer model. This was cleaned up and ready to tool. 
One of the pleasing aspects of this method is that it retains a lot of 
the imperfections which add life and character from the traditional 
sculpt. You can get this with a straight computer sculpt but just have 
to work into it more as our sculptor has done with the Hanoverian faces.   

   Lastly we have a fully modelled Greek Peltast. This has been scanned 
from a traditionally sculpted master and then cleaned up and enhanced. 
The beauty of this method is that as it is scanned from a traditional 
master we know that all proportions and bulk will fit perfectly with our
existing models, so the change over from traditional pantography to 
digital means there will be no glaring change in style and size.