Obwohl es nicht unbedingt was zur Sache tut, muss ich widersprechen, dass FoG ein \"klassisches IGOUGO\" ist.
Naja, was Du aufzählst hat ja auch schon Warhammer und das beruht auf uralten Prinzipien. Den Sinn, das nicht als IGOUGO zu bezeichnen sehe ich nicht,
Aber ich sehe für Spielsysteme und Epochen mit festen Formationen und dicht geschlossenen Reihen jetzt keinen Mehrwert in einem Nicht-IGOUGO
Ich zitiere mal von Piquet, was der Sinn ist:
\"Anyone who has tried to get their family into the car to start on a vacation knows that some things always take more time than they should (little Mary can\'t find her Teddy bear) or less than we imagined (Jimmy and Jack have been in the back seat for 20 minutes, are bored, and have started to fight over who gets the armrest). If four or five people are hard to corral, what about an army of 50,000 men!?
And yet, we blissfully look out over our little tin army as it does exactly what we want, exactly when we want it to. We are blessed with a degree of control that no army commander ever had, as we \"realistically\"simulate our leadership and genius. No unfortunate delays; no sudden surprise moves by the enemy; every tin brigade moving precisely as we will it! Coordination of attacks have all the precision of the Notre Dame Marching Band at half-time.
Oh, a few rules designers are embarrassed enough by this nonsense that they introduce an \"on-off\"switch called an Activation Roll. However, once the switch is \"flipped on\" the troops are, once again, the tame little robots we have always known.\"
Gamers all too willingly accept the single greatest artificiality in game design - The Turn. Most Wargames have opted for this standard game structure for rigidly measuring time - the symmetrically balanced, absolutely equal, \"I move -You move\"turn.
[...]
The fixed turn sequence forces a unfolding of events that never occurred on the battlefield. I know of no battle narrative that reads like most Wargames play. Can you imagine a battle report that stated? First the enemy artillery fired, then ours replied, followed by his cavalry maneuvering, then mine; finally his infantry advanced, followed by mine - at this point we all fired! Then the enemy artillery fired, then ours replied, followed by his cavalry maneuvering, then mine; finally his infantry advanced, followed by mine - at this point we all fired! We then repeated this exact order of actions for the next three hours. Balderdash! \"