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Dust Tactics

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AndréM:
Schwere Jungs

Ab 4. Quartal erhältlich.


--- Zitat ---


Four Luther medium panzer walkers patrolled outside the Axis ammo dump when the first Allied Fireball approached. The pilots in their Luthers opened fire, but their weapons barely slowed the strange, six-legged walker. Outside the gates, the Allied tank hit the anti-tank traps and bulldozed right through them. The Fireball sprayed machine gun fire from its turret to keep the Axis troops at bay, but the Luther pilots couldn’t understand why it didn’t fire its main cannon… Then the first Luther got too close, and the Fireball unleashed a tremendous gout of flame that incinerated the Axis walker and its pilot within seconds.

After unveiling these amazing new miniatures at Gen Con Indy 2011, Fantasy Flight Games is now thrilled to announce the upcoming release of the Allied Heavy Assault Walker and the Axis Heavy Panzer Walker!

Protected by the heaviest armor ever developed and wielding massive firepower capable of reducing opposing units to rubble, these heavy walkers provide players exciting strategic options for their games of Dust Tactics.

Burn, baby, burn!

After the Axis forces assaulted them with heavier and heavier walkers, the Allies made a point of showing they, too, can build fearsome engines of destruction, as heavy as anything thrown against them. The Heavy Assault Walker miniature can be customized in either of two configurations, the Punisher and the Fireball.

The Punisher is the heaviest walker the Allies have ever produced, with twin 155mm howitzers to pummel heavily armored walkers and a number of .50 cal and .30 cal machine guns to lay waste to enemy squads foolish enough to approach.



The Fireball adheres to the Allies’ traditional strengths–speed, versatility, and lethal attacks at close range. Its deadly Napalm Thrower launches fiery doom at a greater range than ever before, and those fires can consume nearly any enemy unit in a single hit.



To maneuver into position to launch attacks, both configurations of the Heavy Assault Walker carry Dozer Blades, which can level anti-tank traps. Additionally, both configurations of the Heavy Assault Walker can carry friendly squad members, shielding their movement from enemy fire along the way to vital locations.

Raw firepower

Build the Axis Heavy Panzer Walker into one of its two possible configurations, and you’ll be able to batter your opponents at any range. Both the Königs-Luther and the Sturm-König feature massive cannons, capable of punching any armor on the battlefield.

With its dual 17.3 cm FpK, the Königs-Luther is a formidable weapon, easily among the most fearsome in the war. The heaviest variant of the Luther, the Königs-Luther sometimes wins battles even before firing its first shot; so terrifying is its raw firepower that many enemy tank commanders simply refuse to fight it without support from their mightiest walkers. Even when joined in battle by multiple opponents, the Königs-Luther features a frame and armor heavy enough to buy Axis reinforcements time to arrive.



The second configuration of the Heavy Panzer Walker, the Sturm-König excels at defending troops as they move into position. Less resilient than the Königs-Luther, the Sturm-König provides Axis commanders different strategic options with its Advanced Reactive Fire skill. Similarly, its 12.8 cm FlakVierling may not hit as hard as the Königs-Luther, but the Sturm-König fills the air with such a sheer volume of fire that few units can withstand its sustained barrage.



Hit them hard

Prepare to take control of these heavy walkers when they advance on the battlefront in the Fourth Quarter of 2011. It’s better to set their sights on your enemy’s units than to find your forces staring them in the barrels!
--- Ende Zitat ---

AndréM:
Going Ape

FFG hat einen Artikel über die Bemalung der Affen online gestellt.

http://www.fantasyflightgames.com/edge_news.asp?eidn=2570

AndréM:
Bust that Zombie!



The Tank Busters stood amid the bodies of fallen Axis soldiers and surveyed the battlefield. “Heavy walkers at seven o’clock,” Sam called through his walkie. The sounds of cannon fire roared around the Tank Busters as they flipped the switches for their jetpacks to jump. Suddenly, an arm shot up from the ground and grabbed hold of Sam’s foot. “What the...?” More arms shot up. Frank was dragged to the ground.
“They’re not staying dead!” Johnny shouted as gauntleted fists slammed into his armor…

Punch big holes in enemy walkers with two new squads for Dust Tactics and Dust Tactics Premium, now on sale! Head to your local retailer or visit our webstore today to purchase your copies of the Allied Tank Busters or Axis Zombies.
Busting tanks since 1947

In the alternate 1947 reality of Dust Tactics, World War II continues to pit the world’s great powers against each other, fueled by the discovery of alien technology and the need to control supplies of VK, the rare ore necessary to power the most powerful weapons and devastating combat walkers. As both Allied and Axis forces send more and more powerful walkers to the battlefront, Allied commanders recognize the increasing importance of arming elite squads to target and eliminate Axis walkers.

The Tank Busters are a cost-effective answer to the bigger Axis walkers. With their M10 bazookas and rocket punches, the Tank Busters can blast through the heaviest armor in the game. Not only do their bazookas hit hard, their Jump skill allows them to maneuver into optimal position to catch enemy walkers in their sights.

Better off dead[

Since the 1938 Axis expedition to the Antarctic resulted in the discovery of the long-lived Vrill, the Blutkreuz Korps were given almost unlimited resources to experiment on Vrill bodies to replicate and adapt their longevity to human beings. Their efforts proved unsuccessful, at least until Professor Stefan Priapinski inadvertently tested the latest version of his serum on a soldier who had actually died. After a few minutes, the dead body rose again and began to destroy everything around it. The dead soldier ran about uncontrolled until two full squads of Sturmgrenadieren were brought in to “kill” this soldier a second time.



Thus was born the Wiederbelebungsserum, and the Axis Zombies soon followed. Scarcely kept under Axis control, even their allied soldiers fear the Zombies, meaning only Blutkreuz Zombie heroes will deign to join forces with the savage creations. Still, once unleashed, these unholy terrors rush across the battlefield to batter opposing troops and tanks with their panzer gloves. Few forces can withstand a full barrage from this fearsome squad.

Powerful squads for urban battles

As it is true in war, it’s true in Dust Tactics that powerful machines and weapons can give your side an advantage, but it’s your soldiers that win a war. While the battle at Scapa Flow spills through the streets and into the nearby buildings and hangars, it becomes all the more important for both Allied and Axis forces to field the strongest possible squads.
Strengthen your army today with the addition of the Allied Tank Busters and the Axis Zombies, available now at your local retailer and on our webstore for both Dust Tactics and the beautifully painted Dust Tactics Premium.

Regulator:
Die Miniaturen sehen ganz ok aus, auch wenn ich den Namen komisch finde \"Blutkreuz Korps Untertoten Squad\" ?(

Poliorketes:
Warte, bis Du die Obertoten siehst!  :sm_pirate_razz:

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