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Sarge

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Dust Tactics
« Antwort #120 am: 12. Oktober 2012 - 10:48:32 »

Sehr cool!
Danke fĂĽr die Info!!!
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AndréM

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« Antwort #121 am: 22. Oktober 2012 - 12:35:30 »

Campaign Book: Icarus
Announcing an Upcoming Supplement for Dust Warfare

While the war over Zverograd continues, the Allies hope to strengthen their position in the area by launching a daring series of raids upon the city’s Axis-controlled airfield. Such a move will pave the way for vital Allied air support, but can the Allies keep the pressure on against an entrenched Axis presence? And what of the SSU forces, who likewise seek to control the region? As the battle heats up, all three blocs must struggle to secure the ground, even as they look to the sky.

Not Final Cover Art

Fantasy Flight Games is proud to announce the upcoming release of Campaign Book: Icarus, a supplement for Dust Warfare! Campaign Book: Icarus introduces a host of new aerial rules, along with a focus on the airfields of Zverograd. New special abilities like Air Superiority give jets the edge in dogfighting, while new platoon upgrades and a variant battle-builder take the war to new heights!

By Ground or Air

With stats for recently announced Allied, Axis, and SSU miniatures, Campaign Book: Icarus’ 48 pages are jam-packed with useful content. The softcover supplement presents details on Zverograd’s crucial airfields, and it features rules for the fearsome new superzombies called Ubertoten, never-before-seen special abilities, and much more.

For players looking for an alternative to the core rulebook’s battle-builder, Campaign Book: Icarus features a variant system that incorporates the game’s new airfield themes. Add conditions like anti-aircraft emplacements that harry incoming enemy jets, or high winds that give helicopter pilots an extra challenge. This, along with new platoon upgrades and rules for Sgt. Victory and Panzerprinz, makes Campaign Book: Icarus a valuable addition to any Dust Warfare player’s library.

Get ready to fight for the skies above Zverograd! Campaign Book: Icarus is coming in early 2013.
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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Dust Tactics
« Antwort #122 am: 06. November 2012 - 11:13:04 »

Announcing Heavy Hitters
Raise the Stakes With New Units for Every Dust Tactics Faction

The SSU infantry hurriedly rounded the corner and began positioning their huge, crackling Tesla Gun. No one spoke. The undead Axis soldiers they were fleeing were not the mindless, slavering creatures they had faced down so many times before. These things were armed, and they moved with a chilling purpose and presence of mind. Grumbling German voices could be heard just around the corner and the SSU hoped their Tesla Gun would be enough to make these Axis abominations more dead than they already were...

The battle continues for the warring factions of Dust Tactics and Dust Warfare. Fantasy Flight Games is excited to announce new units for the Axis, Allies, and the SSU! Read on to learn more about the heavily armed infantry, intelligent undead, and versatile walker coming to the world of Dust.

SSU Heavy Weapons Teams

The SSU Heavy Weapons Teams are focused on bringing some seriously big guns to the Sino-Soviet infantry. The Hailstorm and the Red Lightning units each come equipped with the newest in infantry adapted destructive power. Either of the two units in the SSU Heavy Weapons Teams box will lend an incredible amount of destructive force to the battlefield.



Four brave SSU soldiers make up the SSU Heavy Mortar Team known as Hailstorm. This team looks to pelt their enemies with a 120 mm Mortar capable of loading two different types of ammo. The 120 mm Mortar is capable of a vicious Artillery strike on tanks, or loading a type of heavy round that will easily and utterly destroy any enemy infantry at mid-range. Hailstorm is more than capable of flattening foes at any range.



The Red Lightning unit leverages new Tesla Weapon technology with extremely deadly effect. The SSU has long been working to create weapons that make direct, effective use of electricity itself on the battlefield. Inspired by the research of the brilliant Nikola Tesla, the SSU began the creation of their Tesla Weapons.

Having seen the effectiveness of these weapons when mounted on tanks, the engineers and factories of the SSU have worked feverishly to adapt these incredible pieces of machinery for their infantry. Now, the SSU Tesla Gun Team known as Red Lightning can use this powerful weapon to great advantage, using it to deal damage even in defeat, as the gun may explode and harm all surrounding units in the ensuing blast.

Axis Ăśbertoten Assault Squad

The Axis’ experiments with VK energy resulted in the creation of their abominable Wiederbelebungsserum. When injected with this concoction, the dead rise anew to fight for the Axis, but the Untertoten it creates from corpses are more monster than man. Some soldiers of the Axis have bravely elected to undergo the injection while still living, which has yielded varying results.



The Axis Ăśbertoten Assault Squad is one of the more successful results of these experiments on the living. Nicknamed the Braineaters, these newly augmented troops have retained their sentience, and have been equipped with some powerful weaponry. The new MG 48 and Panzerfaust 100 have been entrusted to these newly dead Axis soldiers. The MG 48 can liquidate enemy infantry in an incredible barrage of bullets, and the Panzerfaust 100 is a particularly potent antitank weapon. With their augmented, undead bodies and powerful equipment, these abominations make for an incredible addition to any Axis team.

Allies Heavy Support Walker

The Allies have been hard at work to ensure that they are ready for any threat that comes at them from the Axis and the SSU. The Allies Heavy Support Walker is their latest piece of versatile VK-powered hardware. The Heavy Support Walker has three configurations, the Long Tom II, the Mobile HQ, and the Skysweeper. Each configuration supplies the Allies with a different advantage, giving the Allies the edge in any confrontation.



Leveraging long-range fire can make or break an engagement, and the Long Tom II is a potent engine of destruction from a distance. Equipped with the Long Tom M2 artillery weapon, this walker can turn the countryside to craters in no time. The efficient design of the Long Tom M2 and the huge supply of ammo on board this walker allows this main gun to be fired without the need to reload, meaning a constant rain of explosive power. The Long Tom II needs to keep its targets at a distance, however, so make sure to hold the line for this powerhouse to be effective.



With all the action on the battlefield, keeping your command units alive and coordinating your troops is vital. To this end, the Allies have converted their newly developed Heavy Support Walker into the Mobile HQ. This command vehicle’s carry capacity of six allows Allied command squad units to hop on board and use the Mobile HQ’s equipment in order to more effectively use their abilities. The Mobile HQ is more than a transport vehicle, however, and it’s equipped with three .50 cal MGs for holding off incoming infantry and any lighter walkers. With expert targeting equipment, the Mobile HQ is also capable of reacting quickly to changes on the battlefield, and is even moderately effective against aircraft! Deploy the Mobile HQ configuration of the Allies Heavy Support Walker to take command of the battlefield.



The Allies are well aware of how quickly the tide can turn when superior air power is in play. Enter the Skysweeper configuration of the Allies Heavy Support Walker. This vehicle aims to keep the airspace above the Allies free of enemies. With its Triple 60 mm AA Gun, enemies will need a miracle if they’re trying fly by the Skysweeper. Once the air is clear, this trio of guns can set its sights on tanks and infantry for an equally deadly effect. Clear the air above the Allies with the Skysweeper!

Premium Pre-Painted Figures

As always, detailed and professionally pre-painted versions of all of these units are available in our Dust Premium Edition Miniatures line. Each of these premium figures is painted according to the detailed art schemes developed by Vincent Fontaine, the art director of Dust Studio.

Whether you choose to get the ready-for-action premium editions of these miniatures or paint your own units in custom style, every faction of the world of Dust will have something potent to bring to the battlefield of Dust Tactics or Dust Warfare!
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

Sarge

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Dust Tactics
« Antwort #123 am: 06. November 2012 - 22:42:51 »

Oh mein Gott!
Da sind sie.....Obertote! :thumbdown:
Die WĂĽrfel sind gefallen!
Meine deutsche Truppe wird nicht nur auf den aschfahlen Schwachsinn verzichten......nein......
ich werde sogar gegen deutsche Einheiten, die diese  Monster beschäftigen, antreten.
Auch zusammen mit den Alliierten Truppen.
DafĂĽr schreib ich n eigenen Fluff!
Tod den Untoten! ^^
Die Aufklärungsabteilung 1947 braucht diesen Abschaum nicht! :assassin:
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Constable

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« Antwort #124 am: 07. November 2012 - 12:24:21 »

Immer ruhig Sarge, die sind eh schon tot....aber ich finde die Idee nicht so schlecht, also mit eigenem FLuff und warum dann Achse gegen Achse kämpft...kann ich mir gut vorstellen.

Longshanks

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« Antwort #125 am: 07. November 2012 - 12:44:13 »



Dead Snow - \"Das Brettspiel\"  :smiley_emoticons_pirate2_biggrin:
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Sarge

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Dust Tactics
« Antwort #126 am: 07. November 2012 - 14:03:20 »

Also frieren werden die nicht! :D

@Constable
Yes!
Meine Einheit beobachtet schon länger mit Argwohn die verbrecherischen Aktivitäten des Systems.
Aber als wir vor kurzem eine \"Wiederbelebungsanlage\" zurĂĽckeroberten, trauten wir unseren Augen nicht.
Alte Kameraden und Kriegsgefangene.........zu willenlosen Befehlsempfängern degeneriert und bis zur Unkenntlichkeit verstümmelt.
Von da an kämpfte die Aufklärungsabteilung gegen das System.
Vornehmlich gegen Einheiten, die unsere \"tödlich verwundeten\"  Kameraden oder Kriegsgefangene fĂĽr Todeskommandos missbrauchen.
Leider wissen noch nicht alle Verbände von der neuen Ausrichtung und so kommt es immer wieder vor, dass wir von Alliierten Streitkräften angegriffen werden.
Durch diese Tatsache ergeben sich im Eifer der Gefechte auch immer wieder Allianzen mit althergebrachten deutschen Einheiten, die uns dann zur Seite stehen.
Sollten jedoch dabei Untotenverbände in unsren Feuerbereich geraten, werden diese ihrer eigentlichen Bestimmung zugeführt:\"Endlich zu sterben!\" ^^
Tja es ist nicht leicht in den Kriegswirren des Jahres 1947.
Die Deutschen verfolgen uns wegen Hochverrats und die Alliierten sehen uns ebenfalls als Feinde.
Aufklärungsabteilung zwischen den Fronten!........wir machen das beste draus! :assassin:
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hallostephan

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Dust Tactics
« Antwort #127 am: 07. November 2012 - 18:47:54 »

iiiiiih, Nazizombies :diablo:
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Constable

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« Antwort #128 am: 07. November 2012 - 19:03:38 »

liest sich eh schon gut der inoff. Fluff.....fluffig eben.

Was spielst du sonst in deiner aufklärungsabteilung? und sind Affen erlaubt? Sonst stehe ich auch auf der falschen Seite des Systems...

Sarge

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Dust Tactics
« Antwort #129 am: 07. November 2012 - 21:14:06 »

Wie gesagt.....den ganzen Schwachfug möchte ich, wenn es irgend geht, nicht in der Armee haben.
Auch keine Affen.:-)
Ehrlich gesagt steh ich auch nicht auf Läufer sondern eher auf die althergebrachten Kettenfahrzeuge.
Naja......mal schauen......evtl. n paar 1:48 Fahrzeuge umbauen?!!!  :hiphop:
Ich werd wohl im GroĂźen und ganzen auf die schicke Infanterie setzen.
Passt auch zum Aufklärungskonzept mit Kampfoption. ;)
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Constable

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« Antwort #130 am: 08. November 2012 - 10:36:54 »

Sarge !! :)
Warum spielst du dann DUST? Ich kann verstehen dass man die Zombies nicht mag (mag ich auch nicht wirklich), man muss auch die Affen nicht mögen (die mag ich...sind so affig!!) aber wenn man auch keine Walker mag?? Jetzt bin ich verwirrt!!

Sarge

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Dust Tactics
« Antwort #131 am: 09. November 2012 - 22:50:11 »

Naja......man könnte meinen, dass ich bei einem normalen 28mm WWII TT besser aufgehoben wäre......
aber nein......ich liebe die Möglichkeiten, eigene Kreationen einzubringen.
Es ist praktisch alles möglich.
Mir schweben besondere Umbauten vor dem geistigen Auge rum.
SdKfz 250 mit Aktivpanzerung, Jagdpanter mit Doppelrohr.......usw.
Aber erstmal will ich die deutschen Warfareregeln in den Händen halten. ;)
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Maybach

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« Antwort #132 am: 10. November 2012 - 00:13:55 »

Also ich werde die Zombies und Affen einbauen :)
Ist ja ein Fiktive Geschichte da passen die gut rein. Mal sehen vielleicht kommen ja noch Werwölfe und Vampir von Richthofen. hehe
Hmm Vampiraffen oder Zombieaffen wären auch eine Option :)
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Sarge

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Dust Tactics
« Antwort #133 am: 10. November 2012 - 08:52:33 »

Vampire......Werw..... :pinch: neeeeein..... :blink_1:  :D
Naja.....ein Gutes hat das ja.........
Ich brauch mich um Gegner nicht zu sorgen. ;)
\"Degenerierte Freaks! Vernichtet sie!\"

@Maybach
Stell Dich doch mal im Miniwar Forum vor. ;)
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Constable

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« Antwort #134 am: 10. November 2012 - 11:01:29 »

Klingt im grunde nach einem Plan und nachdem es dennoch fiktiv ist, haben halt Sachen ihren Platz, die bei anderen Systemen wie Rules of Engagement und Co. völlig fehl am Platze wären (Umbauten etwa, Jagdtiger mit 2 Rohren....oder so). Das verstehe ich schon.

cheers
tom