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AndréM

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FFG goes Star Wars
« Antwort #75 am: 24. Oktober 2011 - 13:33:38 »

Zitat
Gleich vorweg, meine Hauptfragen was noch so kommen soll, vor allem an imperialen Schiffen ist unbeantwortet geblieben, denn sie wussten es selber noch nicht. Auch war offenbar noch nicht klar, ob vom Starter mal abgesehen, die folgenden Erweiterungen als eindeutig deklarierte Einzelpacks geben wird, oder es doch eine Sammelspielvariente werden könnte?
Sie hatten vor Ort die gleichen Raumschiffe, also Demo-Prototypen, welche sie bereits auf den entsprechenden Veranstaltungen in den USA vorgestellt hatten (nur hatten sie inzwischen leider ein paar Federn gelassen, bei Vielen der X-Flügler fehlten bereits die Geschütze, was bei der permanenten Belastung der Minis wohl unvermeidbar ist). Die Miniaturen waren ansonsten aber sehr schön und detailreich anzusehen, obwohl ich mir die Miniaturen ursprünglich etwas größer vorgestellt hatte. Ich wurde allerdings ausdrücklich darauf hingewiesen, dass es sich bei den gezeigeten Miniaturen und sonstigen Utensilien um reine Prototypen zu Demozwecken handelt und der spätere Inhalt des Starters noch besser ausfallen soll.
Was mir besonders gut an den Miniaturen gefiel war, dass sie im gleichen MaĂźstab zueinender waren, also die Tie`s in ihren Abmesseungen kleiner als die X-Wing - so wie es sein soll. :applaus: Ich hoffe sehr, dass sie das mit dem gleichen MaĂźstab der Miniaturen zueinander beibehalten.

Die Erklärbären wissen in der Regel nur die Regeln. Das eigentliche FFG-Team war eher hinter den Kulissen tätig. Ich hab dich übrigens gesehen. Schiffetechnisch werdet ihr mit Jägern bis YT-Klasse vorerst rechnen können. Es wird kein Sammelspiel werden. Die Flieger werden ähnlich wie bei WoW erscheinen.

Die Prototypen sind Original Micromachines und die Entwicklung des Spiels ist noch voll im Fluss. Grad der Barrel Roll macht mir noch etwas Sorgen. Die finalen Minis werden etwas anders ausfallen aber alle im gleichen Größenverhältnis sein.

Zitat
Das Spielsystem hat mir ansonsten auch sehr gut gefallen, es lässt sich schnell zu zweit, aber auch mit Mehreren spielen und ist so aufgebaut, das Keinem am Spieltisch langweilig wird, weil ein anderer Spieler in seinem Spielzug erst unzählige Aktionen durchführen muss bevor wieder mal ein Anderer drankommt. Kurz gesagt ein schneller Aktions- und Spielerwechsel. Ein weiterer Vorteil scheint mir zu sein, dass das Spiel leicht verständlich und einfach zu spielen ist ohne dabei schnell seinen Reiz zu verlieren.
Einziger Wermutstropfen im Moment ist wohl, dass es das Spiel leider doch erst im nächten Jahr im Handel geben wird, wobei sogar geäußert wurde, dass es dann vermutlich zunächst nur in englischer Sprache erhältlich sein wird. Ich hoffe mal, dass es anders kommt, oder die deutsche Version dann schnell in unsere Geschäfte folgt. Ich hatte ja eigentlich gehofft, dass es uns alle noch vor :santa:erreichen würde. Es gibt doch nichts Schöneres als ein Star Wars gekröntes Weihnachtsfest, oder? Ich finde Star Wars und Weihnachten weckt alte Kindheitserinnerungen!
Na ja, halten wir mal die Augen auf :suchend:

Kann ich so bestätigen. Die deutsche Version wird wenn möglich zeitgleich mit der engl. gedruckt werden, dann hängt es nur noch vom Schiff ab.
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Brakiss

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« Antwort #76 am: 27. Oktober 2011 - 17:31:38 »

Hallo zusammen :koenig:.

@ AmdrèM - Zunächst einmal vielen Dank für die Beantwortung meiner Fragen in Bezug auf weitere Schiffstypen und ob es sich bei X-Wing möglicherweise um ein Sammelspiel handeln könnte.

Und Du hast mich Dort gesehen? :D
Woran hast Du mich denn erkannt:?:

Also denn noch mal vielen Dank, auch fĂĽr die Prognose des Erscheinungstermins.

Wie gesagt ich freu mich auf das X-WING Spiel und konnte mit Hilfe meiner selbstgebastelten Demoversion sogar schon zwei meiner Freunde fĂĽr das Spiel gewinnen.

Bis bald!

LG@A
Brakiss
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AndréM

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« Antwort #77 am: 28. Oktober 2011 - 10:47:01 »

Ganz einfach: Ich hab zu der Zeit 2-3 Tische weiter Dust erklärt und bin immer mal wieder zum Kollegen bei X-Wing rübergelaufen. Von der Uhrzeit her und der Art wie du es gespielt hast... war es relativ leicht dich dem Gesicht am Tisch zuzuordnen ;). (Und da ich X-Wing übersetzungstechnisch betreuen werde, freut es mich auch, dass es dir Spass gemacht hat.)
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Brakiss

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« Antwort #78 am: 28. Oktober 2011 - 15:17:39 »

Hallo zusammen :koenig: ,

@ AndrèM - Na ja, vor Ort selbst gespielt hab ich es eigentlich nicht wirklich, da ich nicht allein dort war. Die mich begleitende Person hat sich in der zwischenzeit allegmein umgesehen und konnte jederzeit zurückkommen. Da ich nicht sicher abschätzen konnte wie lange die Pwerson braucht sich umzusehen bzw. wie lange ein Spiel dauert und ich es den anderen Mitspielern gegenüber blöd gefunden hätte, dann mittendrin das Spiel zu verlassen, hatte ich beschlossen einem anderen Besucher den Platz des Spielers zu überlassen um dabei selbst zuzusehen, Fragen zu stellen, das Spiel zu verstehen und Fotos zu machen. Aber möglichwrweise hast Du mich trotzdem dort gesehen (Glatzkopf mit Spiegelreflexkamera) eigentlich nicht zu übersehen.
Und ja, dass kann ich nochmal ausdrĂĽcklich unterstreichen es hat mir SpaĂź gemacht, selbst beim zusehen - X-WING war eigentlich der Hauptgrund warum ich zur Spielemesse nach Essen gefahren bin.

LG@A
Brakiss
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AndréM

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« Antwort #79 am: 29. Oktober 2011 - 10:34:35 »

Das war doch die SRK mit dem fetten Objektiv oder?
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

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Brakiss

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« Antwort #80 am: 31. Oktober 2011 - 18:23:23 »

Hallo zusammen :koenig:,

@ AndrèM - Ja, war es! :roflmao:

Allen ein schönes Halloween
Brakiss
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McCloud

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FFG goes Star Wars
« Antwort #81 am: 31. Januar 2012 - 15:46:24 »

Gibt es eigentlich schon was neues???
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AndréM

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FFG goes Star Wars
« Antwort #82 am: 17. April 2012 - 21:47:22 »



“Man your ships! And may the Force be with you!”
     -General Dodonna, Star Wars: IV A New Hope




With the X-Wing Miniatures Game coming this summer, you’ll be able build your own squadron of classic Star Wars starfighters and duel with your favorite ships from the Star Wars films. In this dynamic, fast-paced game of tactical space battles, the battlefield changes in a heartbeat, and every decision you make has immediate consequences.

Today, we’re thrilled to announce the first set of X-Wing expansion packs! With these amazingly detailed and painted ships, recreate battles from the Star Wars films, or stage your own cinematic space battles.

Each expansion for X-Wing contains one striking starfighter miniature. Moreover, these expansions include new Upgrade cards and several Ship cards featuring some of the most iconic Star Wars fighter pilots.

X-Wing Expansion Pack

As the primary starfighter of the Rebellion, the X-wing is a well-rounded machine that features powerful deflector shields, potent laser cannons, and deadly proton torpedoes. While less maneuverable than Imperial TIE fighters, the X-wing has superior defensive capabilities, and under the command of an experienced pilot, an X-wing performs remarkably in combat.

The X-Wing Expansion Pack includes one of the Rebellion’s most distinguished and capable pilots, Wedge Antilles. An influential character at the Battle of Yavin and the Battle of Endor, this hotshot pilot can easily outmaneuver his enemies and gain superior firing solutions. Watch out for future previews of the X-Wing Expansion Pack and the other three pilots it contains.



TIE Fighter Expansion Pack

The TIE fighter is a ubiquitous symbol of the Empire. These fighters are generally employed in massive numbers, overwhelming even the best Rebel pilots. TIE fighters rely on speed and strength in numbers to overcome their enemies, and while this fighter only features a pair of laser cannons and lacks shields of any kind, its swiftness and dexterity make it a dangerous opponent in a dogfight.

Add to your swarm of agile TIE fighters with this expansion, which includes six pilots, and send out the dangerous and crafty Imperial pilot “Backstabber.” This expert pilot was one of Darth Vader’s wingmen in the Battle of Yavin. As his name implies, he is particularly vicious when attacking an enemy from behind. Give your squadron an edge in any conflict with the TIE Fighter Expansion Pack.



Y-Wing Expansion Pack

Although slower and less maneuverable than the X-wing, the Y-wing makes up for its shortcomings with superior armament, armor, and shielding. In addition to its other weapons, the Y-wing makes use of an ion cannon that is capable of disabling enemy ships without destroying them. The staple of the Rebellion until the arrival of the X-wing, this craft is still known as one of the most durable starfighters in the galaxy.

If you are looking to add a rugged fighter to your squadron, look no further than the Y-Wing Expansion Pack, which includes Rebel squadron leader Horton Salm and three additional pilots. Designated as Gray Leader during the Battle of Endor, Salm is a crack shot, and even from long distances, he can nail his target. Upgrade his ship with an ion cannon, and temporarily gain the upper hand by incapacitating enemy ships.



TIE Advanced Expansion Pack

A noted improvement on the widely used TIE fighter, this fighter features shielding and better weapons, like lethal cluster missiles. This TIE fighter variant is produced in very limited numbers and only flown by experienced pilots. The TIE Advanced x1 Prototype was infamously flown by Darth Vader in the battle of Yavin.

Control the legendary Darth Vader or choose from three additional pilots with the TIE Advanced Expansion Pack. Resourceful and merciless, Vader is so skilled that he performs multiple actions in the same time other pilots perform one!

Upgrade Vader’s ship with powerful cluster or concussion missiles, and demolish even the toughest enemies. Learn more about talented TIE Advanced pilots like Maarek Stele in upcoming previews.



X-Wing Dice Expansion Pack

Make the jump to lightspeed with the X-Wing Dice Expansion Pack! With an additional set of custom dice, your games move faster, allowing you to focus on outwitting your opponents. This accessory includes three red attack dice and three green defense dice.

Add these convenient dice, along with all of the X-Wing expansion packs, to your squadrons when the X-Wing Miniatures Game releases this summer. These expansions allow you to amass your own collection of starfighters and deploy your own customized squadron.

Stay tuned for more news, strategy articles, and X-Wing battle reports in the future!


>> Und, Ja! es wird eine deutsche Ăśbersetzung von HDS geben <<
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AndréM

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« Antwort #83 am: 10. Juli 2012 - 01:28:01 »

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> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

Wolfslord

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FFG goes Star Wars
« Antwort #84 am: 16. Juli 2012 - 07:30:27 »

Hi,

mal eine Frage bezĂĽglich der Preise: Die 40 Dollar Starterbox beinhaltet 3 Figuren, korrekt?
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CplHicks

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« Antwort #85 am: 16. Juli 2012 - 10:21:59 »

Dem ist so.
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AndréM

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« Antwort #86 am: 24. Juli 2012 - 18:52:48 »

Und die Minis in den Boostern enthalten andere Piloten/Werte/Astromechs. Preis bei uns dĂĽrfte UVP bei 30 Euro liegen.
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> I like Tabletoppers with a stiff upper lip but not a broom up their arse!

> Dublin Mud is a mix of Baily\'s and Guiness... and should not be used to paint ships!

AndréM

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FFG goes Star Wars
« Antwort #87 am: 24. Juli 2012 - 22:46:04 »

Starfighters, Droids, Rookies, and Legends
A Look at Ship Cards and Upgrades in STAR WARS: X-Wing



“We’ll have to destroy them ship to ship. Get the crews to their fighters.”
    –Darth Vader, Star Wars: A New Hope

X-Wing™, the miniatures game of thrilling Star Wars space combat, is coming this summer at Gen Con Indy 2012. With its tense dogfights, intuitive rules, and stunning miniatures, X-Wing brings the magic of the movies’ most dramatic space battles to your tabletop.

In our earlier X-Wing previews, we’ve reviewed the rules for combat and explored how the development team’s commitment to detail led to the stunning sculpts for the game’s starfighters, including a TIE fighter produced accurately at scale for the first time in the industry. Today, we’ll take a look at some of the ways you can customize your experience.

Core Set and Beyond

From the first day X-Wing becomes available, you’ll have plenty of exciting choices to make as you build your squads. The Core Set, alone, comes with thirteen ship cards and five upgrade cards that can each lend a different tenor to the battles between your X-wing and two TIE fighters.

Expansion packs add even more options, allowing you to add more starfighters to your squadrons and to man them with a wide range of different pilots. Rebel players looking to free the galaxy from the iron grip of the Empire can draw upon a mix of sleek X-wings and rugged Y-wings. Single fighter expansions for each allow you to boost your squad with four ship cards and five upgrades.

Imperial players can call upon new starfighters and pilots to crush the Rebellion with single fighter expansion packs for the TIE/In and TIE Advanced. The TIE Fighter™ Expansion Pack adds six ship cards and three upgrade cards, and the TIE Advanced™ Expansion Pack comes with four ship cards, including one representing the fearsome pilot Darth Vader! It also expands your squad building options with five upgrade cards.



Starships and Pilots

Customization in X-Wing, however, isn’t just a matter of combining starfighters in different numbers; players will find plenty of ways to explore the game’s levels of customization as soon as they open a Core Set.

X-wings and TIE fighters function differently, and these differences are represented through their maneuver dials and on their ship cards. Each type of starfighter has its own maneuver dial, defining the maneuvers available to it each turn. No matter who pilots an X-wing or TIE fighter, each ship of a given type is capable of performing the same maneuvers. Because of this, the maneuver dial lends to a starfighter’s personality as it races through space during a game. Additionally, each ship card introduces a starfighter’s primary weapon, agility, hull, and shield values.


TIE fighters are nimble and quick but lack the X-wing’s shielding and heavier firepower.

Ship cards also indicate each starfighter’s available actions (highlighted in yellow above). You can see that TIEs can take actions to Focus, Barrel Roll, and Evade, whereas X-wings can Focus and Acquire a Target Lock.

Not all the information on a ship card is shared across all ships of the same type. Each ship card also shares information specific to its pilot: the pilot’s skill value, any unique ability the pilot might offer his squad, and the starfighter’s squad point cost. Any one of these differences can potentially provide the edge you need to emerge victorious in combat.

While neither a Rookie Pilot nor a Red Squadron Pilot has a unique pilot ability, the Red Squadron Pilot’s skill of “4” means that it will act later in the Activation phase and earlier in the Combat phase. Though it may seem a small gain for the two squad point cost increase, in the heat of battle, even a slight increase in skill can prove the difference between life and death. The Red Squadron Pilot’s increased skill means he can fire before the Obsidian Squadron Pilot. The Rookie Pilot, on the other hand, wouldn’t be able to fire until after the Obsidian Squadron Pilot.

The differences between pilots become more remarkable, though, when you consider the unique abilities of pilots like Luke Skywalker, who can convert a Focus die result to a Miss when he’s defending, and Biggs Darklighter, who can prevent your foes from firing at any allied ships within Range 1. Such abilities lend themselves to more fully developed strategies that can provide benefits to pilots flying in formation or that equip a lone pilot to strike out on his own.


Mauler Mithel costs five more squad points than an Academy Pilot, but his skill of “7” ensures he attacks much earlier in the Combat phase, and his unique ability adds extra lethality to his shots.

Upgrades

The bottom of each ship card also features an upgrade bar. Each icon in the upgrade bar corresponds to a type of upgrade available to that specific starfighter. Upgrades include secondary weapons, astromech droids, and elite pilot talents. Each upgrade requires you to spend some of your squad points but allows you to further specialize your strategy.


Upgrade cards provide you the means to customize your starfighters and squads.

As an example, you can pay three squad points to equip Luke Skywalker with Marksmanship to increase his chances of successfully hitting enemy TIEs. Or should you pay four squad points to equip his starfighter with R2-D2, an astromech capable of repairing damage to Luke’s shields? Or will you pay eleven squad points to equip Luke’s ship with both upgrades, as well as some potent Proton Torpedoes?


Imperial players cannot upgrade their TIE fighters with astromechs or secondary weapons, but some pilots, like Mauler Mithel, allow you to upgrade their ships with elite talents.

As you move toward advanced squad building, the choice becomes even more meaningful. Equipping Luke with Marksmanship, R2-D2, and Proton Torpedoes might make him capable of great deeds on his own, but it could also force him to take two twenty-one point Rookie Pilots as his wingmen rather than the veteran pilots, Biggs Darklighter and Wedge Antilles. We’ll examine squad building more closely in an upcoming preview.

Get to Know Your Squadron

The initial wave of X-Wing releases will open all kinds of early strategies, and as you seek to liberate or dominate the galaxy, you’ll need to strike the right balance between starfighters, pilots, and upgrades. After all, to gain an edge in the fast-paced dogfights of X-Wing, you’ll need to consider not only which starfighters to send into space but whether you’ll man them with rookies or with legends.

Stay tuned for more previews over the coming weeks. Until then…

May the Force be with you!™
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AndréM

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« Antwort #88 am: 01. August 2012 - 12:08:15 »

Stay on Target

Star Wars: X-Wing™ is coming to Gen Con Indy 2012! As we count down the weeks to the release of this action-packed miniatures game of tabletop dogfights, we get ready to take another, closer look at the game’s dynamic starfighters.

In recent previews, we’ve reviewed the basics of the game’s dramatic and intuitive rules for combat, we explored how Fantasy Flight Games’ fastidious attention to detail is bringing the TIE fighter miniature to you at the correct scale for the first time in the industry, and we discussed how ship and upgrade cards add layers of customization and permit players to experiment with all kinds of different strategies.

Now, we’ll begin a series of previews that look at the upcoming expansion packs, their ship and upgrade cards, and the options they give players interested in customizing their squads. Today, we’ll start with a look at the starfighter that provides the backbone of the Rebel fleet, the X-wing.



The X-Wing™ Expansion Pack

Designed by Incom Corporation, the T-65 X-wing quickly proved to be one of the most effective military vehicles in the galaxy and a boon to the Rebellion. Their primary starfighter, the X-wing is a well-rounded machine that features powerful deflector shields and potent laser cannons, and can be armed with deadly proton torpedoes.

The X-Wing Expansion Pack contains one striking X-wing miniature, plus a maneuver dial and all requisite action tokens. It also comes with five upgrades and four ship cards, including two new unique pilots, one of whom earned a reputation as one of the Rebellion’s most distinguished and capable aces, Wedge Antilles.



A tremendously skillful pilot, Wedge’s pilot skill of “9” ensures that he’ll be able to take the first shot in nearly any situation, and his unique pilot ability helps him make every shot count. When Wedge is attacking, he reduces the defender’s agility value by one, to a minimum of “0,” thus denying his adversary one of his valuable defense dice.

Because Wedge’s ship card also features the elite talent upgrade icon (), he can use his action to concentrate on his Marksmanship. Or he can coax his X-wing into a barrel roll with some Expert Handling, an upgrade card unique to the X-Wing Expansion Pack. Few pilots can elicit such performance from an X-wing, and the trick gives Wedge tremendous versatility in the heat of battle, potentially allowing him to slip out of an enemy’s line of fire or to drop in behind an Imperial TIE fighter at close range.

One of the game’s deadliest aces, Wedge Antilles adds a tremendous punch to any Rebel squad, and you’ll likely want him to spend every instant in battle focused on destroying TIEs rather than going on the defensive. Fortunately, the X-Wing Expansion Pack provides a new astromech to reduce the impact of any damage Wedge may suffer.



It also introduces the versatile veteran, Garven Dreis, who can give Wedge his focus token () instead of spending it, so long as he keeps Wedge within range. If your deflector shields have been breached, an extra focus token may make the difference between life and death. With his ability to grant his squad mate a focus token, Garven Dreis is another reason the X-Wing Expansion Pack adds an exciting measure of flexibility and customization to X-Wing.

Keep your eyes open for future X-Wing previews. As we draw nearer the inaugural space battles at Gen Con Indy, we’ll look at the other single fighter expansions, we\'ll explore some of the options available with squad building, and we\'ll get you ready for the action with the game\'s core rules and tournament rules.

Next up? The talented pilots and tactical possibilities coming in the TIE Fighter™ Expansion Pack!
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AndréM

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« Antwort #89 am: 03. August 2012 - 01:36:56 »

We\'ll Have to Destroy Them Ship to Ship



“Watch your back! Fighters above you, coming in!”
–Wedge Antilles, Star Wars: A New Hope


Gen Con Indy 2012 is just a few weeks away, and that means we’re closer than ever to the first fantastic space battles of the Star Wars: X-Wing™ Miniatures Game!

As we gear up toward the action, we’ll head deeper into our previews of the game’s upcoming single fighter expansions. Each single fighter expansion introduces a single, finely sculpted miniature starfighter, along with its maneuver dial, requisite tokens, new upgrade cards, and several ship cards, including unique and talented pilots only available in the expansion.

Recently, we took a look at the X-Wing™ Expansion Pack and the exciting strategies its skillful pilots, Wedge Antilles and Garven Dreis, open up for Rebel players. Today, though, we travel deep into the heart of the Empire, looking more closely at the nimble, mass-produced starfighter with which the Imperial fleet enforces its will upon the galaxy.

The TIE Fighter™ Expansion Pack

The Empire is the dominant power in the galaxy, and when they have the opportunity to press their advantages in combat, Imperial forces can overwhelm Rebel opposition with superior numbers. Accordingly, the Empire favors the fast, agile, and relatively inexpensive design of the TIE/In, developed by Sienar Fleet Systems. These nimble TIE fighters have the lowest squad point cost of all the starships in X-Wing and serve as the primary starfighters in the Imperial fleet.

The TIE Fighter Expansion Pack for the X-Wing Miniatures Game includes one pre-painted miniature, plus its maneuver dial and all necessary tokens. Players gain two upgrade cards and the ability to draw upon the services of six pilots, including the crafty “Backstabber,” one of Darth Vader’s wingmen in the Battle of Yavin.

Relying on speed and strength in numbers to overcome their enemies, TIE fighters have only a pair of laser cannons and lack shields of any kind, yet their dexterity makes them dangerous opponents. They offer terrific maneuverability, even at high speeds, and all TIE pilots are trained to focus, perform barrel rolls, and take evasive maneuvers.



Players fielding TIE fighters will want to take advantage of their full range of actions to outmaneuver, outflank, and overwhelm their Rebel counterparts. “Backstabber” provides Imperial players with extra incentive to draw upon the TIE’s maneuverability for all it’s worth; when he can slip behind an opponent, or line up a shot from anywhere outside his foe’s targeting arc, “Backstabber” rolls an extra attack die.

Another pilot in the TIE Fighter Expansion Pack, “Howlrunner,” can help “Backstabber,” and all your Imperial pilots, capitalize on such key moments. When “Backstabber” is within Range “1” of “Howlrunner” and attacks, it can reroll one of its attack dice. This is an excellent example of how Imperial pilots are trained to take advantage of their numbers, and it accentuates the strength the Imperial fleet can gain from Swarm Tactics.

Meanwhile, if you’re holding formations or maneuvering to keep your foes and allies all within close range, a third unique pilot from the TIE Fighter Expansion Pack, “Winged Gundark,” can change the course of battle by disrupting his foes as he damages them.



As we addressed in an earlier look at the game’s combat rules, each time a starfighter is hit, it gains a facedown damage card. However, if a starfighter suffers a critical hit, that damage card is placed next to the starfighter faceup, and the card does more than count toward hull damage; it adds a random detrimental effect. With his ability to convert a hit into a critical hit, “Winged Gundark” is bad luck for the Rebellion, but a valuable tool for the Empire.

Gen Con Indy 2012 gets closer every day, so keep your eyes open for more X-Wing previews! We still have two single fighter expansions to review, a tournament rules document is on its way, and we’ll cover the basics of building your own squad.

Stay tuned!
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