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Regeln für skirmish 1. WK

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Longshanks:

--- Zitat von: \'newood\',\'index.php?page=Thread&postID=255692#post255692 ---Jede Seite startet mit 5 bis 10 Mann, mehr ist nicht nötig.
--- Ende Zitat ---
--> zu klein, da:

--- Zitat von: \'Longshanks\',\'index.php?page=Thread&postID=255689#post255689 ---macht mindestens 3 + 8 + 10 = 21 oder 3 + 16 + 12 = 31 Mann.
--- Ende Zitat ---


--- Zitat von: \'Longshanks\',\'index.php?page=Thread&postID=255689#post255689 ---to be continued
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Operation Squad



Zählen wir hier die Minis, dann kommen wir auf 16 Minis, was , imho, eine Menge Figuren für OS ist, meist spielt man um die 10 Minis. Allerdings keine erzwungene Squad kohärenz, man kann sich seine Sturm, Führungs und Deckungs -trupps zusammen stellen wie man möchte.

-> Also auch eher unteres Ende bis zu klein wenn man nah an der Realität bleiben will.

Longshanks:
Necromunda



8 - 15 Minis, ähnlich wie OP Squad zu klein, außerdem nicht mal historisch.

Longshanks:

--- Zitat von: \'Longshanks\',\'index.php?page=Thread&postID=255689#post255689 ---to be continued
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Zu Mud and Blood habe nicht viel handfestes gefunden, ausser das hier:

--- Zitat ---M&B is quite different: the scale is about 1:1 and all the game revolves around junior officers and NCOs. When they\'re not around, men will just look for cover and defend themselves. The game uses \"hidden\" units and random activation to simulate friction and \"fog of war\", so coordinating a handful of units is sometimes a challenge. I\'ve played half a dozen games and I think it\'s brilliant: it\'s fun, fairly simple and as realistic as pushing lead toys can be. The book is well written but it has no army lists, points system or scenarios. However at the end it has some really good articles covering the different tactics and platoon organizations through the war. There\'s also a scenario supplement covering the whole war.
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Quelle: http://theminiaturespage.com/boards/msg.mv?id=176567

Klingt sehr offen und man kann sich zusammenstellen was man will. Allerdings ein komplett anderes System als die klassischen GW Games wenn man die Beschreibung so liest.

Longshanks:
Flying Lead -> Hier ist das Song of Derivat:


--- Zitat ---FLYING LEAD (PDF)

If your gaming involves guns, guts and glory, you’ll want this ruleset. This is the CORE book for all modern gaming with the Song of Blades rules engine.

It will be expanded by sourcebooks ( for example, WWI, WWII, Korea, Viet-Nam, Pulp and ultra-modern are planned). Written by Rich Jones and Andrea Sfiligoi, 48 page PDF.

As the “guns” genre is pretty wide and players will use Flying Lead for many different things, the PDF is offered with two different covers, one more suggestive of historical military actions, the other more “action movie” oriented. Use the one you prefer!

You\'d better duck... Lead is Flying!

Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action, from military operations to black-clad assassins, Flying Leadsupplies furious fun at bullet speed! Lead a gang of mobsters,  play cops vs crooks, or enter the brutal world of covert special operations and espionage.

But will you have the guts to lead your force to glory in world where a street punk or an armed fanatic can blow you away as effectively as a trained soldier?
Pick your force, roll those dice and find out!

Flying Lead takes the award winning Song of Blades and Heroes mechanics into, and even beyond, the modern world of high-powered projectile weapons. These core rules will enable you to play using a small table area and a handful of figures. By using our online force, weapon and vehicle generators, players will be able to customize their characters and get playing straight away.

Inside these covers you will find rules for:
hand-to-hand and ranged combat;
vehicular combat;
projectile weapons;
grenades;
morale;
advances;
profiles for cops, crooks,  the Mafia, pulp characters, SWAT teams, Special Ops and WW2 soldiers, insurgents, terrorists, and more.

Flying Lead will be supported by a series of supplements providing campaign rules and scenarios, covering different periods and genres, from WWI to the near future.
--- Ende Zitat ---

Nichts handfestes zu Spielgrößen/Mini Anzahl etc gefunden, allerdings klingt das System dank dem generischen (und scheinbar guten) Regelwerk am ehesten geeignet um sich mal damit zu beschäftigrn

Bayernkini:
Hoffentlich meldet sich @hunwolf bald und teilt mit, welche Figurenanzahl ER
unter Stoßtruppgröße wollte, bevor das noch ausartet :)

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