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[font=\'Times New Roman]EARLY CRUSADERS[/font][font=\'Times New Roman] [/font][font=\'Times New Roman]ARMY SELECTION[/font][font=\'Times New Roman] [/font]
[font=\'Times New Roman]Characters: Up to 25% of the available points.[/font]
[font=\'Times New Roman]Infantry: Up to 50% of the available points.[/font]
[font=\'Times New Roman]Cavalry: At least 33%.[/font]
[font=\'Times New Roman]Allies & Mercenaries: Up to 25% of the available points may be spent on either Allied & Mercenary troops, and on Ayyubid Regular and Volunteer Cavalry and City Militia Infantry only may be chosen[/font]
[font=\'Times New Roman] [/font][font=\'Times New Roman]Early Crusades Special Rules[/font][font=\'Times New Roman] [/font]
[font=\'Times New Roman]• One unit of Frankish infantry may be upgraded to Elite (+1 pt) and may use Shieldwall may also have light armour (+2pts) no longer count as Levies[/font]
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[font=\'Times New Roman]• One unit of Light Cavalry may be given Light Armour (+2 pts)[/font]
[font=\'Times New Roman] [/font][font=\'Times New Roman] [/font][font=\'Times New Roman]CHARACTERS[/font][font=\'Times New Roman] [/font][font=\'Times New Roman]0-1 General [/font][font=\'Times New Roman]The general represents one of those characters who came to the Holy Land and carved out the Kingdom of Jerusalem and Outremer against incredible odds. They held onto these possessions for 200 years. [/font][font=\'Times New Roman] [/font][font=\'Times New Roman] M WS BS S T W I A Ld Pts[/font]
[font=\'Times New Roman]General 4 6 4 4 4 3 6 4 9 200[/font]
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[font=\'Times New Roman]Equipment: Hand weapon. throwing spear, light armour, shield, upgrade to heavy armour (+1 pt), exchange throwing spear for thrusting spear free, javelins(+2 pts), lance (+6 pts), warhorse(+4pts)[/font]
[font=\'Times New Roman]Special Rules: Army General.[/font]
[font=\'Times New Roman] [/font][font=\'Times New Roman] [/font][font=\'Times New Roman]0-1 Army Standard Bearer[/font][font=\'Times New Roman]The general\'s personal banner bore his coat of arms and marked his position on the battlefield. The progress marked the tide of battle as it ebbed and flowed. The army battle standard provided a focal point and an inspiration.[/font][font=\'Times New Roman] [/font][font=\'Times New Roman] M WS BS S T W I A Ld Pts[/font]
[font=\'Times New Roman]ASB 4 5 4 4 4 2 6 3 8 115[/font]
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[font=\'Times New Roman]Equipment: Hand weapon. throwing spear, light armour, upgrade to heavy armour (+1 pt), exchange throwing spear for thrusting spear free, javelins(+2 pts), lance (+6pts), warhorse(+4pts) (Note No shield)[/font]
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[font=\'Times New Roman]Special Rules: Army Standard. [/font]
[font=\'Times New Roman] [/font][font=\'Times New Roman] [/font][font=\'Times New Roman]Commanders[/font][font=\'Times New Roman]The Crusades were full of Barons, princes, dispossessed nobles and counts and of course religious personalities.[/font][font=\'Times New Roman] [/font][font=\'Times New Roman] M WS BS S T W I A Ld Pts[/font]
[font=\'Times New Roman]Count 4 5 4 4 3 2 6 3 8 110[/font]
[font=\'Times New Roman]Bishop 4 5 4 4 4 2 6 3 9 140[/font]
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[font=\'Times New Roman]Equipment: Hand weapon, light armour, shield, upgrade to heavy armour (+1 pt), warhorse(+4pts) Count is armed with throwing spear, may exchange throwing spear for thrusting spear free, javelins(+2 pts), lance (+6 pts), [/font]
[font=\'Times New Roman]Special Rules: Bishop: Any unit Bishop is with may re roll any failed panic tests. If a General has not been chosen you may upgrade one Count to Army General (+25 pts)[/font][font=\'Times New Roman] [/font][font=\'Times New Roman] [/font][font=\'Times New Roman]CAVALRY[/font][font=\'Times New Roman] [/font][font=\'Times New Roman]Frankish Knights[/font][font=\'Times New Roman]Western knights were extremely well-armoured, but they could become very exposed to missile fire, and the intense heat could take its toll as well. [/font][font=\'Times New Roman] [/font][font=\'Times New Roman] M WS BS S T W I A Ld Pts[/font]
[font=\'Times New Roman]Mounted Knights 8 4 3 3 3 1 4 1 8 30[/font]
[font=\'Times New Roman]Dismounted knights 4 4 3 3 3 1 4 1 8 14[/font]
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[font=\'Times New Roman]Equipment: Hand weapon, light armour and shield. throwing spear or thrusting spear, Mounted Knights have warhorses. May have heavy armour (+1 pt) and exchange thrusting spear for lance (+4 pts).[/font]
[font=\'Times New Roman]Special Rule: Mounted Knights have Ferocious Charge, and may count their rank bonus up to +1.[/font]
[font=\'Times New Roman] [/font][font=\'Times New Roman] [/font][font=\'Times New Roman]Light cavalry[/font][font=\'Times New Roman]Useful in the role of scouting and harassing enemy troops were the knights could not go.[/font][font=\'Times New Roman] [/font][font=\'Times New Roman] M WS BS S T W I A Ld Pts[/font]
[font=\'Times New Roman]Light Cav 8 3 3 3 3 1 3 1 7 17[/font]
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[font=\'Times New Roman]Equipment: Hand weapon javelins, shield may exchange javelins for throwing or thrusting spear (+2 pts). [/font]
[font=\'Times New Roman]Special Rules: Light Cavalry. [/font]
[font=\'Times New Roman] [/font][font=\'Times New Roman] [/font][font=\'Times New Roman]INFANTRY[/font][font=\'Times New Roman] [/font][font=\'Times New Roman]Frankish Infantry[/font][font=\'Times New Roman]Spear armed infantry were the backbone of the Crusader armies. Their numbers comprised a mix of armed volunteers and grizzled veterans of the European wars. [/font][font=\'Times New Roman] [/font][font=\'Times New Roman] M WS BS S T W I A Ld Pts[/font]
[font=\'Times New Roman]Frankish infantry 4 3 3 3 3 1 3 1 6 5[/font]
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[font=\'Times New Roman]Equipment: Hand weapon, thrusting spear and shield. May have javelins (+1 pt) [/font]
[font=\'Times New Roman]Special Rules: Levies; every other unit of Frankish infantry unit may exchange thrusting spear and shield for bow (free). Any unit of Frankish infantry may be designated Light Infantry (free)[/font]
[font=\'Times New Roman] [/font][font=\'Times New Roman] [/font][font=\'Times New Roman]Skirmishers[/font][font=\'Times New Roman]These are Europeans who had some expertise in shooting, often huntsmen. They provided a handy skirmishing element for rooting enemies out of difficult terrain. Although not as powerful as the crossbow they could fire on the move and add the weight of fire to the crossbows when enemy horsemen approached. Muslims archers usually outranged them[/font][font=\'Times New Roman] [/font][font=\'Times New Roman] M WS BS S T W I A Ld Pts[/font]
[font=\'Times New Roman]Volunteers 4 2 3 3 3 1 2 1 5 3[/font]
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[font=\'Times New Roman]Equipment: Hand weapon, javelins & buckler. May exchange javelins for a sling (free) or bow (+1 pt). [/font]
[font=\'Times New Roman]Special Rule: Levies; Skirmishers. [/font]
[font=\'Times New Roman] [/font][font=\'Times New Roman] [/font][font=\'Times New Roman]ALLIES & MERCENARIES[/font][font=\'Times New Roman] [/font][font=\'Times New Roman]Mercenary Knight’s[/font][font=\'Times New Roman]Knights out to make their fortune or reputation often joined crusading armies. [/font][font=\'Times New Roman] [/font][font=\'Times New Roman] M WS BS S T W I A Ld Pts[/font]
[font=\'Times New Roman]Mercenary Knights 8 4 3 3 3 1 4 1 8 27[/font]
[font=\'Times New Roman]Dismounted Knights 4 4 3 3 3 1 4 1 8 13[/font]
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[font=\'Times New Roman]Equipment: A hand weapon, light armour and shield. throwing spear or thrusting spear, Mounted Knights have warhorses. May have heavy armour (+1 pt) javelins (+1 pt)[/font]
[font=\'Times New Roman]Special Rule: Mounted Mercenary Knights may count their rank bonus up to +1. Mercenaries Rule Any unit wishing to move charge or shoot for the first time must pass a roll of 2-6 on a D6 a roll of one is a fail and another attempt can be made next turn. When a roll is passed there is no need for further rolls with that unit. The unit may defend itself if attacked including shooting against chargers.[/font]
[font=\'Times New Roman] [/font][font=\'Times New Roman] [/font][font=\'Times New Roman]Mercenary Infantry[/font][font=\'Times New Roman]Most Muslim cavalry and many infantry were bow armed allowing them to shoot down the crusaders long before close combat occurred. European Crossbowmen went some way to countering this. This powerful weapon was a hefty device and awkward to load on the move. What it lacked in mobility it more than made up for in sheer penetrating power. The iron bolt could punch through the heaviest Muslim armour with ease. Crossbowmen were much feared and prized mercenaries. [/font][font=\'Times New Roman] [/font][font=\'Times New Roman] M WS BS S T W I A Ld Pts[/font]
[font=\'Times New Roman]Mercenary Infantry 4 3 3 3 3 1 3 1 6 5[/font]
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[font=\'Times New Roman]Equipment: Hand weapon, shield(+1 pt) light armour (+2 pts) javelins (+1 pt) throwing or thrusting spear (+1 pt) or double handed weapon (swords/axes) (+2 pt) or bow (+2 pts) or crossbow (+5 pt).[/font]
[font=\'Times New Roman]Special Rules: Any unit of mercenary infantry may be designated Light Infantry (free) Mercenaries Rule Any unit wishing to move charge or shoot for the first time must pass a roll of 2-6 on a D6 a roll of one is a fail and another attempt can be made next turn. When a roll is passed there is no need for further rolls with that unit. The unit may defend itself if attacked including shooting against chargers.[/font]
Beide Listen sind von einem Mini-Suplement, das mit Unterstützung von Rob Broom für ein Crusades Wochenende (Juni 2009) mit Musketeer Miniartures, Gripping Beast und Warhammer Historical veranstaltet wurde. Hoffe das hilft.