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Autor Thema: DBA 3.0 beta out now!  (Gelesen 7988 mal)

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vodnik

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DBA 3.0 beta out now!
« Antwort #15 am: 18. Dezember 2011 - 16:27:21 »

...wahre Worte, in Wetzikon ist tatsächlich nie viel DBA gespielt worden :wissenschaftler:
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...DBX-Regeln zum \'Runterladen: DBA2:2 + so... noch mehr: R19 fur\'s 19. Jahrhundert + andere Regeln...

juanbususto

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DBA 3.0 beta out now!
« Antwort #16 am: 19. Dezember 2011 - 16:57:04 »

Neue Update von Listen \"Book II\" in Fanaticus.

http://www.fanaticus.org/DBA/DBA3/LISTS_2.pdf
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WCT

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DBA 3.0 beta out now!
« Antwort #17 am: 04. März 2012 - 17:19:45 »

Jehuu (o. Och,nee ?) eine neue Version auf der Yahoo Group:



Neue Aspekte:

Tausch 3 Elemente der eig. Armee aus einer Allies (siehe unten)

erstes totes Doppelelemente als doppelter Verlust

The first move each bound of each single element or column uses 0 PIPs
if it is the full distance possible, it is entirely by road and it does
not reverse direction. Each other tactical move uses up 1 PIP.

ZoC= Threat Zone

Light Horse or Psiloi. Artillery in close combat or in a BUA. +2 +2 Schade um meine schöne Superartillerie :D

+4 If garrisoning a BUA; and either in close combat or being shot at. Ich weiß wo meine Horde hinkommt 8o



If its total in close combat is equal to that of its opponent and it is neither attacking nor defending a BUA or camp:

Scythed Chariots. Destroyed.

Knights or Camelry. Destroyed by Blades, recoil from other foot, otherwise no effect.

Other mounted. Recoil from foot, otherwise no effect

Foot. No effect.



Warum ?
:(



A foot element always moves its own base depth or ½ BW if this is less than its depth.

A mounted element can choose to either to move 1 BW or to move its own base depth if this is less than 1 BW.:pinch:





An element with a recoil outcome to shooting at least partially on its rear edge, turns to face its rear before recoiling. sinnvoll :thumbup:





Nochmal zu der größten Änderung den Allies:



ALLIED CONTINGENTS

An army is allowed ally contingents from another listed army specified at the bottom of its own army list. The allies listed

include only armies that fought on the same side in a historical battle and usually only if the allied army is of substantially

different troop types or has a completely separate command structure.

The advantage of using an allied contingent apart from it being necessary to represent an important historical battle is that it

may provide specialist troops not otherwise available. The compensating disadvantage is that its elements cannot be moved

as a group with elements of the main army or of another allied contingent so will probably be a serious PIP drain.

A single allied contingent consists of exactly 3 elements from its own army list. In the rare instances when more than 1

allied army provided allied contingents at the same battle, two allied contingents from different armies are allowed, each of

exactly 2 elements.

An allied contingent must include the general’s element of its army (which does not function as a general) and at least 1

element of the most numerous type of the other elements allowed in its list. If the army has two troop types with that number

allowed, the player chooses which to use. Any 3rd element is the player’s choice of those elements remaining unused in the

list.

Allied elements are exchanged for the same number of elements from the main army’s list, which cannot include its general.



Also schmeiße ich meine schlechten Truppen (z.Bsp. die genannte
Horde) raus und nehm nur noch super duper Pikes,Blades und Knights...
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The game [WHFB 8.Ed] is just like 40K,...- chicagoterrainfactory.wordpress.com

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