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AoS - Age of Sigmar Miniaturen
lameth:
Ich werde dir antworten, sobald ich sie genau gelesen habe ;)
lameth:
Ok, Also:
- Das Buch ist ein Begleitbuch zur Box, es bietet kaum etwas, was über die Box hinaus geht.
- Die Szenarios sollen den Spieler mit dem Spiel und den unterschiedlichen Aspekten vertraut machen.
- Die Szenarios sind abwechslungsreich und asymmetrisch, aber eben nur den Anfang.
. Man wird zwar angehalten selbst Geschichten zu entwerfen, aber Handwerkzeug dafür bekommt man in diesem Buch nicht an die Hand.
AndréM:
Tuomas Pirinen zum Thema:
--- Zitat ---WARHAMMER AGE OF SIGMAR -DECONSTRUCTION
Disclaimer: all the thoughts and opinions here are my own, and do not reflect the official line of Games Workshop in any way, shape or form. I\'ve not worked for GW in over a decade. I reserve the right to be completely wrong about this.
OK, there is no way I can skip this, I\'ve been buried with requests to tell what I think about the new Warhammer: Age of Sigmar rules. Better get on with it then.
OVERVIEW AND PRODUCT STRATEGY
I\'ve spent a fair amount of time reading the rules for Warhammer: the Age of Sigmar, and the associated War Scrolls, and I\'ve gone through the miniatures range and the background.
Free, much streamlined rules with visually stunning (if 40K-ish) models that are very expensive speaks to me of a strategy: with these rules, many more new people can try the game and grasp the rules rapidly. Some of those will like the game, and a portion will be able to afford the cost associated with it, and without points limits on the armies, they can spend as little or as much as they wish on the game.
I see that the new miniature range will attract many collectors, and perhaps a fewer gamers -possibly a valid approach, business-wise.
All in all this targets a very particular kind of consumer: Wealthy, social, and focused on collectability of very high-quality designs -very much the Apple tactic. It is a huge gamble to see if this is tactic works. It may also be that a completely new world will allow GW to target a new breed of gamers.
To understand the shift in the game it is important to see that many things are in play here that your average hobbyist does not care about: the shelf space in the shops (Warhammer always took massive amount of space), the spiralling cost associated with physical product, the intense competition from both physical and digital games and the rise of 3D printing in the near future.
MINIATURES
When it comes to miniature sculpting, the rigid unit hierarchy of classic Warhammer limits them, which was always problem when compared to 40K. Thus I am not surprised to see the round bases and much larger models with far more articulation. They are eye-catching and have been made with collectability in mind. They also are so complex that the immediate danger of 3D printing will have been averted at least for a while.
THE RULES
The rules themselves have some very nifty ideas, and I am happy that some of the show real creativity and opportunities for interesting situations during game. I do like some of the risk/reward elements such as the charging rules. Some I do not understand, like gaining a major bonus if you won your previous match whenever that may have been. This sets off the game skewered towards one side.
In general, the new rules are streamlined, short, easy-to-absorb and will lead into quite straightforward games. Without tactical maneuvering and flank/back bonuses, the games will most likely become immense killing grounds in the middle, with one side completely wiped out, and the result having a lot to do with luck. I also see some worrying opportunities for cheating, especially with customizing models for extra reach.
And those dreaded dancing rules... I am personally not a designer that likes to enforce the players to dance, sing or shout during a game: many gamers are introverted, or have disabilities or health conditions that do not allow them to perform a cha-cha-cha moves in the middle of the game. I see the wish to make Warhammer more social, but I would not have gone this way myself: rather, I would have given the players other rewards than game bonuses for awkward behavior.
All in all, the rules are simplified, streamlined, and clearly aimed at getting as many new people as possible to try out the rules.
THE WARHAMMER WORLD
I am of course sad to see Warhammer world go, as it was a labor of love for so many people, including me. It is one of the most iconic fantasy worlds ever created. But I do see some of the logic: the Warhammer world was complete, and a low-fantasy world. In order to bring more fantastical creatures and new armies (without making it impossible to fit all the new models into the Warhammer shops) a clean slate was the easy way forward. Personally hard for me to see, but if the gamble pays off it might well be worth it for GW.
I also hazard a guess that there will be a more advanced ruleset for more tactical and strategic players who have outgrown the 4-page rules. I especially think we will see supplements for magic. Without any further rules development, I am not sure about the longevity of the game. Easy-to-pick-up, difficult-to-master is the Holy Grail of the game design, and I am not quite sure these rules are there yet. To keep customers returning, games need long-term engagement, and that requires more depth to delve into. I think we will see this in the coming months.
CLOSING THOUGHTS
As always, I wish GW and its staff the greatest of success -the livelihood of many families depends on GW success. Many fantastically talented people work at the Studio and beyond whom I respect more than words can say. I see Age of Sigmar as a huge gamble, and it will be interesting to see if it pays off. I also feel that it may have been a gamble they had to take in one form or another.
Lastly, I want to say this. If you enjoy the new rules and models, hold your head up high: every gamer has the right to like whatever they damn well please. If you don\'t like the rules, I absolutely get it. Please don\'t take it out on the people that do like them. As gamers we\'ve never had as much choice and quality to choose from. when it comes to our gaming.
Thoughtful critique and discussion wins over bitterness every time.
--- Ende Zitat ---
Und wenig verwundrlich decken sich da unsere Ansichten.
https://www.facebook.com/DesignbyTuomasPirinen/posts/1620250038223421?notif_t=notify_me_page
Schelm:
In Zukunft immer wieder neue Scenarien für die man dann aber auch die jeweils neuesten Figuren braucht. Nette Verkaufsmasche :popcorm2:
Oder es kommen bald Sammelhefte (Scenarien und etwas Hintergrund) mit den neuesten Plastefiguren als Beilage. Sammel oder stirb Kiddy^^
Stahlprophet:
Ich habe es vorbestellt.
Natürlich treiben mir die Miniaturen nicht sämtliche Freudentränen über die Wange, aber die Chaos Typen sind voll akzeptabel.
Preis Leistungsverhältnis geht mit Händlerpreisen von ca 85 Euro in Ordnung.
Für mich ist es auch wesentlich einfacher, ich habe WF nie aktiv gespielt. Es gibt keine alten Zöpfe die abzuschneiden sind, keine nostalgische Emotionen oder Vergleiche.
Fokus liegt wie erwähnt auf den (auch alten) Miniaturen die durch den Wechsel vorerst nicht weg fallen, jetzt sogar recht flexibel und regelkonform kombinierbar sind.
Was es dann langfristig taugt muss man sehen.
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