Spezielle Regelsystem > Impetus
Impetus -erster Eindruck und Ideen
Axebreaker:
How nice to have the author visit our own forum just to answer questions and thank you. :)
All very good points of course Lorenzo and I agree each person must decide for themselves what works for them.
Patrick brought up a very nice point in that why do you go into extensive detail into ranged weapons giving the player some color here, but not in the various close combat weapons to more distinguish them ? Any thoughts on that? I understand you incorporate that into the VBU, but yet you do add extra rules for long spears, pikes and pila\'s. Why not go further?
Christopher
dadiepiombo2:
Impetus is massed battle game, so weapons taken in consideration
are those used by masses not by individuals as such.
Pila, pikes and long spears are weapons that condition the
tactical performance of a unit, where all or most men are equipped
with that weapon and are trained to use, as a unit, that weapon as a
whole.
I\'ve seen mentioned the 2 handed sword. Well this is a pretty
individual weapon but when this was used by a consistent enough group
of men trained to have a different role in the battle, this has been
taken in consideration. The Dopplesoldner are an example. They are S
as they were not a formed unit and were able to interpenetrate their
pike formations to disturb enemy\'s pike blocks. So they are S, with
VBU=3 (top VBU for S) and I=3, an exception for S that usually have
I=0 (Impetus =0 means they cannot charge). So they can roll 6 dice
with good possibilities to disorder the enemy phalanx before the
charge of their comrades. Dopplesolnder\'s task was to create
confusion within enemy formation by cutting pikes, legs and arms.
This is what double handed swords were used in a mass battle.
Then let\'s take the weapons of the knights. They used swords,
lances and maces. Lance was not an individual weapon but was useful
for a deeper charge. In Impetus knight formations mainly equipped
with lance are those with a good Impetus. Lances broke after the
first impact and then it was time for the sword or the mace. The
difference was a matter of personal taste of the knight. They
required different uses and provided different kind of wounds
(details that we can leave to CSI
;(
), but in a mass battle the aim is to bring down the most number of
enemies until they leave the field.
Impetus ist massierten Kampfspiel, so Waffen in Betracht
gezogen werden, die von Massen verwendet werden, nicht von
Individuen als solche.
Pila, Hechte und lange Speere sind
Waffen, die Bedingung, die taktische Leistung eines Gerätes,
in denen alle oder die meisten Männer mit dieser Waffe
ausgestattet sind und sind darauf trainiert, zu verwenden, als
eine Einheit, die Waffe als Ganzes.
Ich habe gesehen,
erwähnt die 2 Zweihänder. Gut, das ist eine ziemlich
individuelle Waffe, aber wenn dies durch eine konsequent genug
Gruppe von Männern trainiert, eine andere Rolle in der
Schlacht haben verwendet wurde, hat dies in Betracht gezogen.
Die Dopplesoldner sind ein Beispiel. Sie sind S, da sie nicht
eine gebildete Einheit und konnten ihre Hecht Formationen
durchdringen, um feindliche Hecht Blöcke zu stören. So sind
sie S mit VBU = 3 (oben VBU für S) und I = 3, eine Ausnahme
für S, die haben in der Regel I = 0 (Impetus = 0 bedeutet,
dass sie nicht geladen werden kann). So können sie 6 Würfel
mit guten Möglichkeiten rollen, um den Feind Phalanx vor der
Verantwortung für ihre Kameraden Störung. Dopplesolnder
Aufgabe war es, Verwirrung im feindlichen Bildung zu schaffen,
indem Hechte, Beine und Arme. Dies ist, was zweihand Schwerter
in einer Masse Schlacht benutzt wurden.
Dann lasst uns die
Waffen der Ritter. Sie benutzten Schwerter, Lanzen und Keulen.
Lance war nicht eine einzelne Waffe war aber nützlich für
ein tieferes kostenlos. In Impetus Ritter Formationen vor
allem mit Lanze ausgestattet sind diejenigen mit einem guten
Schwung. Lanzen brach nach dem ersten Aufprall und dann war es
Zeit für das Schwert oder der Keule. Der Unterschied war eine
Frage des persönlichen Geschmacks des Ritters. Sie müssen
verschiedene Verwendungen und zur Verfügung gestellt andere
Art von Wunden (Details, die wir zu CSI verlassen kann),
sondern in einer Masse Kampf ist das Ziel zur Senkung der Zahl
der Feinde, bis sie das Feld zu verlassen.
Mehrunes:
Das ist eine plausible Erklärung wie ich meine.
Axebreaker:
--- Zitat ---Impetus is massed battle game, so weapons taken in consideration
are those used by masses not by individuals as such.
--- Ende Zitat ---
Ahh, I understand and that explains it very neatly for myself. Hopefully Patrick finds that answer equally clear. :)
Christopher
Frank Bauer:
Lorenzo, thank you very much for your explanations. To know the authors ideas and philosophy behind the rules helps a lot to understand the rules mechanism.
It is well understood that Impetus is designed for a grand tactical scale and that it has a completely different philosophy than the skirmish-based WAB or other games with a bottom up rules mechanism, starting with the single man and then scaling up.
I prefer much more the higher tactical level and abstraction of games like DBA, Field of Glory or Impetus. This is the pool of games where I compare Impetus, not WAB.
I think Impetus has very interesting ideas and a good concept.
I don\'t know if that was translated correctly by Google, my main concern was for the statistical basics of the VBU. Because the VBU is the central building block of the whole game, I think the statistical curve of possible outcomes for number of hits as well as for the cohesion test is not very evenly split, so the predictability of the outcome is very low.
This is something one can appreciate or not, but it makes the game somewhat luck dependant. All games with the use of dice are luck dependant and thats nothing to worry about, but Impetus is in this special case of the VBU related Cohesion test a tip to much on the luck side, for my opinion. This makes decisions in the game very difficult.
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln